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3f314c23c9
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work on world storage
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2025-09-01 23:37:48 +03:00 |
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6b62b78595
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work on trile storage
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2025-08-31 17:57:56 +03:00 |
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Tuomas Katajisto
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784293bf89
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working mac build!
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2025-08-28 17:15:30 +03:00 |
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2fa7506785
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add scissor command to arbitrary triangle pipeline
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2025-08-25 22:11:53 +03:00 |
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e31a52e049
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work on engine and small demo game
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2025-08-22 16:41:12 +03:00 |
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495c02e1b1
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fix bug with console commands
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2025-08-01 21:24:48 +03:00 |
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77a70fc139
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add code to integrate a game into the engine
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2025-08-01 10:28:03 +03:00 |
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d0ee73035b
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post processing for path traced images
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2025-07-30 22:26:56 +03:00 |
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e36908096a
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work on level editing
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2025-07-29 09:29:38 +03:00 |
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d63261a5b4
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work on asset packing and console logging
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2025-07-28 16:51:01 +03:00 |
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307a09cba5
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fix a problem with not returning from all control paths in generated code
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2025-07-27 23:24:52 +03:00 |
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67384f30e9
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get default arguments to work with console command registration
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2025-07-27 23:18:51 +03:00 |
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7344c44576
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work on auto-adding console commands
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2025-07-26 21:47:04 +03:00 |
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977bb107dc
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Work on automatically generating UI for editing struct
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2025-07-23 00:55:27 +03:00 |
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467a24766f
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Create basic linter
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2025-07-22 14:31:41 +03:00 |
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e90a4495e7
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Work
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2025-07-21 22:47:31 +03:00 |
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f6e754ff73
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Improve profiling and fix perf issue
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2025-07-20 22:24:54 +03:00 |
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9e76ba4c32
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Get Iprof working
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2025-07-20 21:31:28 +03:00 |
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7f8aaf0e53
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Some iprof thing
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2025-07-20 17:28:31 +03:00 |
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a2c632f722
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work on sky editor and world data
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2025-07-17 11:19:12 +03:00 |
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72b73f8c01
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materials
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2025-07-16 23:45:02 +03:00 |
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96a48188d2
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add tacoma integration for ray tracing
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2025-07-16 23:09:53 +03:00 |
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e33abb6b9c
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Work on resolving which trixel are we in the mesh
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2025-07-15 15:17:58 +03:00 |
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94c991bc4a
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Work on passing trixel colors to trile renderer
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2025-07-15 12:39:51 +03:00 |
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c1c846dfb6
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work on editor improvements
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2025-07-15 10:34:38 +03:00 |
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bf8f8d164a
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work on level editor camera
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2025-07-15 00:25:28 +03:00 |
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525ca581a8
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work
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2025-07-13 13:06:27 +03:00 |
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34873926e0
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Work on level editing
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2025-07-13 12:14:48 +03:00 |
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e52b06da03
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Finally working meshgen port
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2025-07-12 00:07:40 +03:00 |
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5d017f0a2b
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Work on level editor and trile rendering in level editor
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2025-07-10 23:57:14 +03:00 |
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da6ea393f9
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Meshgen port complete, does not work correctly
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2025-07-08 23:27:44 +03:00 |
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d8ad5acf77
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Work on port of meshgen code
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2025-07-07 22:27:12 +03:00 |
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9330ebf8d6
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little progress
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2025-07-06 15:57:50 +03:00 |
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169985481c
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work on porting mesh generation
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2025-07-03 23:57:55 +03:00 |
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b307bb2a93
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working area tool
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2025-07-02 16:42:59 +03:00 |
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a7c1b0794c
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lighting model for trile editor
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2025-06-30 20:46:45 +03:00 |
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5729577126
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work towards normals
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2025-06-28 18:14:03 +03:00 |
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9b1f5894e8
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mac support
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2025-06-28 18:14:03 +03:00 |
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a4f0666ef0
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add mac support
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2025-06-28 18:14:03 +03:00 |
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fdda343b81
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fix trile editor more
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2025-06-13 12:49:31 +03:00 |
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ca595265c1
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nice keyboard shortcuts
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2025-06-01 19:06:17 +03:00 |
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03cb36dd9d
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finally actually solved the ray cast stuff
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2025-06-01 17:29:51 +03:00 |
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7f117b540b
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finally somewhat working ray casting
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2025-06-01 14:55:19 +03:00 |
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513ead8ac6
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start working on ray casting
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2025-05-05 22:29:30 +03:00 |
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f089e2905f
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debug web build
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2025-05-04 12:03:16 +03:00 |
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613c87dd1b
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get instancing somewhat working
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2025-05-04 00:28:47 +03:00 |
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5f0af59c18
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ui text rendering ordering working + console report view
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2025-05-03 11:42:14 +03:00 |
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f7882ae500
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almost working font rendering
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2025-05-03 00:21:21 +03:00 |
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cf01001cc1
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annoying work on font rendering
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2025-05-03 00:10:04 +03:00 |
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b0045107cb
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make arbitrary triangles work with a command queue
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2025-05-02 14:56:03 +03:00 |
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