debug web build

This commit is contained in:
Tuomas Katajisto 2025-05-04 12:03:16 +03:00
parent 613c87dd1b
commit f089e2905f
6 changed files with 85 additions and 134 deletions

8
build.sh Executable file
View File

@ -0,0 +1,8 @@
#!/bin/bash
cd src/shaders/
./compile_shaders.sh
cd ..
cd ..
/home/katajisto/bin/jai/bin/jai-linux -x64 first.jai
/home/katajisto/bin/jai/bin/jai-linux first.jai - wasm

View File

@ -1,14 +1,15 @@
#run {
{
process_result, output, error := run_command("bash", "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
if process_result.exit_code != 0 {
log_error("Shader compilation failed.");
if output {
log_error(output,, logger = runtime_support_default_logger);
}
exit(1);
}
}
// @ToDo: Fix this so that we are using the freshly compiled Jai files instead of the old ones.
// {
// process_result, output, error := run_command("bash", "./compile_shaders.sh", working_directory=tprint("%/src/shaders", #filepath));
// if process_result.exit_code != 0 {
// log_error("Shader compilation failed.");
// if output {
// log_error(output,, logger = runtime_support_default_logger);
// }
// exit(1);
// }
// }
opt := get_build_options();
args := opt.compile_time_command_line;
doWasmBuild := false;

View File

@ -82,16 +82,19 @@ init_after_mandatory_loads :: () {
cam : Camera;
frame :: () {
print("FLAG1\n");
delta_time = get_time() - last_frame_time;
last_frame_time = get_time();
sfetch_dowork();
print("FLAG2\n");
if mandatory_loads_done() && !init_after_mandatory_done {
print("FLAG3\n");
init_after_mandatory_loads();
init_after_mandatory_done = true;
}
print("FLAG4\n");
if !mandatory_loads_done() then return;
fonsClearState(state.fons);
@ -113,17 +116,20 @@ frame :: () {
vs_params : Vs_Params;
vs_params.mvp = mvp.floats;
test : [2]Trixel_Instance;
test[0].pos[0] = 0.0;
test[0].pos[1] = 0.0;
test[0].pos[2] = 0.0;
test[0].pos[3] = 1.0;
test[1].pos[0] = 1.0;
test[1].pos[1] = 0.0;
test[1].pos[2] = 0.0;
test[1].pos[3] = 1.0;
test : [4096]Vector4;
sg_update_buffer(gPipelines.trixel.bind.storage_buffers[0], *(sg_range.{
for x: 0..15 {
for y: 0..15 {
for z: 0..15 {
test[x * 16 * 16 + y * 16 + z].x = x * (1.0 / 16.0);
test[x * 16 * 16 + y * 16 + z].y = y * (1.0 / 16.0);
test[x * 16 * 16 + y * 16 + z].z = z * (1.0 / 16.0);
test[x * 16 * 16 + y * 16 + z].w = 1.0;
}
}
}
sg_update_buffer(gPipelines.trixel.bind.vertex_buffers[1], *(sg_range.{
ptr = test.data,
size = size_of(type_of(test)),
}));
@ -132,7 +138,7 @@ frame :: () {
sg_apply_pipeline(gPipelines.trixel.pipeline);
sg_apply_bindings(*gPipelines.trixel.bind);
sg_apply_uniforms(UB_vs_params, *(sg_range.{ ptr = *vs_params, size = size_of(type_of(vs_params)) }));
sg_draw(0, 36, 2);
sg_draw(0, 36, 4096);
sg_end_pass();
ui_pass();

View File

@ -23,7 +23,7 @@ create_pipelines :: () {
create_trixel_pipeline();
}
TRIXEL_SIZE_HALF : float : 1.0/2.0;
TRIXEL_SIZE_HALF : float : 1.0/32.0;
gArbtriMem : [100000*3*9]float;
@ -32,8 +32,10 @@ create_trixel_pipeline :: () {
shader_desc := trixel_shader_desc(sg_query_backend());
pipeline.shader = sg_make_shader(*shader_desc);
pipeline.layout.buffers[0].stride = 4*3;
// pipeline.layout.buffers[1].step_func = .PER_INSTANCE;
pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3 };
pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3, buffer_index = 0 };
// pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 1 };
pipeline.index_type = .UINT16;
color_state := sg_color_target_state.{
@ -92,11 +94,11 @@ create_trixel_pipeline :: () {
ibuffer := sg_buffer_desc.{ type = .INDEXBUFFER, data = .{ ptr = indices.data, size = 36 * 2 } };
vbuffer := sg_buffer_desc.{ data = .{ ptr = verts.data, size = 24 * 3 * 4 } };
instance_buffer := sg_buffer_desc.{ type = .STORAGEBUFFER, size = 4096 * size_of(Vector4)};
// instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 4096 * size_of(Vector4)};
gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
gPipelines.trixel.bind.storage_buffers[0] = sg_make_buffer(*instance_buffer);
gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
// gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*instance_buffer);
}
create_arbtri_pipeline :: () {

View File

@ -18,75 +18,44 @@
Uniform block 'vs_params':
Jai struct: Vs_Params
Bind slot: UB_vs_params => 0
Storage buffer 'instances':
Jai struct: Trixel_Instance
Bind slot: SBUF_instances => 0
Readonly: true
*/
ATTR_trixel_position :: 0;
UB_vs_params :: 0;
SBUF_instances :: 0;
Vs_Params :: struct {
mvp: [16]float;
};
Trixel_Instance :: struct {
pos: [4]float;
}
/*
#version 430
struct trixel_instance
{
vec4 pos;
};
layout(binding = 0, std430) readonly buffer instances
{
trixel_instance inst[];
} _15;
uniform vec4 vs_params[4];
layout(location = 0) in vec4 position;
layout(location = 0) out vec4 color;
void main()
{
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(position.xyz + _15.inst[gl_InstanceID].pos.xyz, 1.0);
color = vec4(_15.inst[gl_InstanceID].pos.xyz, 1.0);
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
color = vec4(1.0, 0.0, 0.0, 1.0);
}
*/
vs_trixel_source_glsl430 := u8.[
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];
/*
#version 430
@ -114,56 +83,34 @@ fs_trixel_source_glsl430 := u8.[
/*
#version 300 es
struct trixel_instance
{
vec4 pos;
};
layout(std430) readonly buffer instances
{
trixel_instance inst[];
} _15;
uniform vec4 vs_params[4];
layout(location = 0) in vec4 position;
out vec4 color;
void main()
{
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * vec4(position.xyz + _15.inst[gl_InstanceID].pos.xyz, 1.0);
color = vec4(_15.inst[gl_InstanceID].pos.xyz, 1.0);
gl_Position = mat4(vs_params[0], vs_params[1], vs_params[2], vs_params[3]) * position;
color = vec4(1.0, 0.0, 0.0, 1.0);
}
*/
vs_trixel_source_glsl300es := u8.[
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];
/*
#version 300 es
@ -209,9 +156,6 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
desc.storage_buffers[0].stage = .VERTEX;
desc.storage_buffers[0].readonly = true;
desc.storage_buffers[0].glsl_binding_n = 0;
case .GLES3;
desc.vertex_func.source = xx *vs_trixel_source_glsl300es;
desc.vertex_func.entry = "main";
@ -225,9 +169,6 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
desc.storage_buffers[0].stage = .VERTEX;
desc.storage_buffers[0].readonly = true;
desc.storage_buffers[0].glsl_binding_n = 0;
}
return desc;
}

View File

@ -1,26 +1,19 @@
@vs vs_trixel
in vec4 position;
// in vec4 inst;
layout(binding=0) uniform vs_params {
mat4 mvp;
};
struct trixel_instance {
vec4 pos;
};
layout(binding=0) readonly buffer instances {
trixel_instance inst[];
};
out vec4 color;
void main() {
vec3 instancepos = inst[gl_InstanceIndex].pos.xyz;
gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
color = vec4(instancepos, 1.0);
// vec3 instancepos = inst.xyz;
// gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
gl_Position = mvp * position;
color = vec4(1.0, 0.0, 0.0, 1.0);
}
@end