add mac support

This commit is contained in:
Tuomas Katajisto 2025-06-15 08:43:44 +03:00
parent fdda343b81
commit a4f0666ef0
6 changed files with 351 additions and 3 deletions

View File

@ -53,6 +53,7 @@ build_lib_arm64_release sokol_time time/sokol_time_macos_arm64_metal_rele
build_lib_arm64_release sokol_audio audio/sokol_audio_macos_arm64_metal_release SOKOL_METAL
build_lib_arm64_release sokol_debugtext debugtext/sokol_debugtext_macos_arm64_metal_release SOKOL_METAL
build_lib_arm64_release sokol_shape shape/sokol_shape_macos_arm64_metal_release SOKOL_METAL
build_lib_arm64_release sokol_fetch fetch/sokol_fetch_macos_arm64_metal_release SOKOL_METAL
build_lib_arm64_release sokol_gl gl/sokol_gl_macos_arm64_metal_release SOKOL_METAL
build_lib_arm64_release sokol_fontstash fontstash/sokol_fontstash_macos_arm64_metal_release SOKOL_METAL
@ -65,6 +66,7 @@ build_lib_arm64_debug sokol_time time/sokol_time_macos_arm64_metal_debu
build_lib_arm64_debug sokol_audio audio/sokol_audio_macos_arm64_metal_debug SOKOL_METAL
build_lib_arm64_debug sokol_debugtext debugtext/sokol_debugtext_macos_arm64_metal_debug SOKOL_METAL
build_lib_arm64_debug sokol_shape shape/sokol_shape_macos_arm64_metal_debug SOKOL_METAL
build_lib_arm64_debug sokol_fetch fetch/sokol_fetch_macos_arm64_metal_debug SOKOL_METAL
build_lib_arm64_debug sokol_gl gl/sokol_gl_macos_arm64_metal_debug SOKOL_METAL
# x64 + Metal + Release
@ -76,6 +78,7 @@ build_lib_x64_release sokol_time time/sokol_time_macos_x64_metal_release
build_lib_x64_release sokol_audio audio/sokol_audio_macos_x64_metal_release SOKOL_METAL
build_lib_x64_release sokol_debugtext debugtext/sokol_debugtext_macos_x64_metal_release SOKOL_METAL
build_lib_x64_release sokol_shape shape/sokol_shape_macos_x64_metal_release SOKOL_METAL
build_lib_x64_release sokol_fetch fetch/sokol_fetch_macos_x64_metal_release SOKOL_METAL
build_lib_x64_release sokol_gl gl/sokol_gl_macos_x64_metal_release SOKOL_METAL
build_lib_x64_release sokol_fontstash fontstash/sokol_fontstash_macos_x64_metal_release SOKOL_METAL
@ -88,6 +91,7 @@ build_lib_x64_debug sokol_time time/sokol_time_macos_x64_metal_debug SO
build_lib_x64_debug sokol_audio audio/sokol_audio_macos_x64_metal_debug SOKOL_METAL
build_lib_x64_debug sokol_debugtext debugtext/sokol_debugtext_macos_x64_metal_debug SOKOL_METAL
build_lib_x64_debug sokol_shape shape/sokol_shape_macos_x64_metal_debug SOKOL_METAL
build_lib_x64_debug sokol_fetch fetch/sokol_fetch_macos_x64_metal_debug SOKOL_METAL
build_lib_x64_debug sokol_gl gl/sokol_gl_macos_x64_metal_debug SOKOL_METAL
# ARM + GL + Release
@ -99,6 +103,7 @@ build_lib_arm64_release sokol_time time/sokol_time_macos_arm64_gl_release
build_lib_arm64_release sokol_audio audio/sokol_audio_macos_arm64_gl_release SOKOL_GLCORE
build_lib_arm64_release sokol_debugtext debugtext/sokol_debugtext_macos_arm64_gl_release SOKOL_GLCORE
build_lib_arm64_release sokol_shape shape/sokol_shape_macos_arm64_gl_release SOKOL_GLCORE
build_lib_arm64_release sokol_fetch fetch/sokol_fetch_macos_arm64_gl_release SOKOL_GLCORE
build_lib_arm64_release sokol_gl gl/sokol_gl_macos_arm64_gl_release SOKOL_GLCORE
build_lib_arm64_release sokol_fontstash fontstash/sokol_fontstash_macos_arm64_gl_release SOKOL_GLCORE

View File

@ -2,6 +2,6 @@ rm -rf .jai
for filename in *.glsl; do
if [ -f "$filename" ]; then
./sokol-shdc -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es -f sokol_jai
./sokol-shdc -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es:metal_macos -f sokol_jai
fi
done

View File

@ -0,0 +1,7 @@
rm -rf .jai
for filename in *.glsl; do
if [ -f "$filename" ]; then
./sokol-shdc-mac -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es:metal_macos -f sokol_jai
fi
done

View File

@ -4,7 +4,7 @@
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc -i shader_triangle.glsl -o ./jai/shader_triangle.jai -l glsl430:glsl300es -f sokol_jai
sokol-shdc -i shader_triangle.glsl -o ./jai/shader_triangle.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
Overview:
=========
@ -284,6 +284,193 @@ fs_source_glsl300es := u8.[
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0x0a,0x00,
];
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 color [[user(locn0)]];
float4 texcoord [[user(locn1)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 position [[attribute(0)]];
float4 color0 [[attribute(1)]];
float4 uv [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.gl_Position = in.position;
out.color = in.color0;
out.texcoord = in.uv;
return out;
}
*/
vs_source_metal_macos := u8.[
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];
/*
#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 frag_color [[color(0)]];
};
struct main0_in
{
float4 color [[user(locn0)]];
float4 texcoord [[user(locn1)]];
};
static inline __attribute__((always_inline))
bool is_near(thread const float& a, thread const float& b)
{
return abs(a - b) < 0.00999999977648258209228515625;
}
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
{
main0_out out = {};
float param = in.texcoord.x;
float param_1 = -4.0;
bool _33 = is_near(param, param_1);
bool _43;
if (_33)
{
float param_2 = in.texcoord.y;
float param_3 = -2.0;
_43 = is_near(param_2, param_3);
}
else
{
_43 = _33;
}
if (_43)
{
out.frag_color = in.color;
}
else
{
out.frag_color = tex.sample(smp, in.texcoord.xy) * in.color;
}
return out;
}
*/
fs_source_metal_macos := u8.[
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0x20,0x2a,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
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0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
];
triangle_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc: sg_shader_desc;
desc.label = "triangle_shader";
@ -330,6 +517,25 @@ triangle_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.image_sampler_pairs[0].image_slot = 0;
desc.image_sampler_pairs[0].sampler_slot = 0;
desc.image_sampler_pairs[0].glsl_name = "tex_smp";
case .METAL_MACOS;
desc.vertex_func.source = xx *vs_source_metal_macos;
desc.vertex_func.entry = "main0";
desc.fragment_func.source = xx *fs_source_metal_macos;
desc.fragment_func.entry = "main0";
desc.attrs[0].base_type = .FLOAT;
desc.attrs[1].base_type = .FLOAT;
desc.attrs[2].base_type = .FLOAT;
desc.images[0].stage = .FRAGMENT;
desc.images[0].multisampled = false;
desc.images[0].image_type = ._2D;
desc.images[0].sample_type = .FLOAT;
desc.images[0].msl_texture_n = 0;
desc.samplers[0].stage = .FRAGMENT;
desc.samplers[0].sampler_type = .FILTERING;
desc.samplers[0].msl_sampler_n = 0;
desc.image_sampler_pairs[0].stage = .FRAGMENT;
desc.image_sampler_pairs[0].image_slot = 0;
desc.image_sampler_pairs[0].sampler_slot = 0;
}
return desc;
}

View File

@ -4,7 +4,7 @@
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
Cmdline:
sokol-shdc -i shader_trixel.glsl -o ./jai/shader_trixel.jai -l glsl430:glsl300es -f sokol_jai
sokol-shdc -i shader_trixel.glsl -o ./jai/shader_trixel.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
Overview:
=========
@ -157,6 +157,124 @@ fs_trixel_source_glsl300es := u8.[
0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
];
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct vs_params
{
float4x4 mvp;
};
struct main0_out
{
float4 color [[user(locn0)]];
float4 gl_Position [[position]];
};
struct main0_in
{
float4 position [[attribute(0)]];
float4 inst [[attribute(1)]];
float4 inst_col [[attribute(2)]];
};
vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _26 [[buffer(0)]])
{
main0_out out = {};
out.gl_Position = _26.mvp * float4(in.position.xyz + in.inst.xyz, 1.0);
out.color = in.inst_col;
return out;
}
*/
vs_trixel_source_metal_macos := u8.[
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
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0x2e,0x69,0x6e,0x73,0x74,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,
0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
0x20,0x69,0x6e,0x2e,0x69,0x6e,0x73,0x74,0x5f,0x63,0x6f,0x6c,0x3b,0x0a,0x20,0x20,
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
0x0a,0x00,
];
/*
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float4 frag_color [[color(0)]];
};
struct main0_in
{
float4 color [[user(locn0)]];
};
fragment main0_out main0(main0_in in [[stage_in]])
{
main0_out out = {};
out.frag_color = in.color;
return out;
}
*/
fs_trixel_source_metal_macos := u8.[
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
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0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
];
trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc: sg_shader_desc;
desc.label = "trixel_shader";
@ -195,6 +313,18 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
case .METAL_MACOS;
desc.vertex_func.source = xx *vs_trixel_source_metal_macos;
desc.vertex_func.entry = "main0";
desc.fragment_func.source = xx *fs_trixel_source_metal_macos;
desc.fragment_func.entry = "main0";
desc.attrs[0].base_type = .FLOAT;
desc.attrs[1].base_type = .FLOAT;
desc.attrs[2].base_type = .FLOAT;
desc.uniform_blocks[0].stage = .VERTEX;
desc.uniform_blocks[0].layout = .STD140;
desc.uniform_blocks[0].size = 64;
desc.uniform_blocks[0].msl_buffer_n = 0;
}
return desc;
}

BIN
src/shaders/sokol-shdc-mac Executable file

Binary file not shown.