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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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6e5241c4cb
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work on some water
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2025-09-27 09:32:37 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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bb6e354f79
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improve gitignore
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2025-09-26 22:09:14 +03:00 |
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Tuomas Katajisto
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e6f64d0238
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imrpove grass
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2025-09-26 22:08:42 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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Tuomas Katajisto
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80bbe103e0
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refactor trile rendering to actually respect sg_buffer restrictions
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2025-09-25 20:39:49 +03:00 |
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1e44d6ddc2
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weird grass shader test
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2025-09-20 23:50:51 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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0c5b0e9249
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work a bit on the level editor working with the y edit layer
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2025-09-16 18:50:02 +03:00 |
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726682d5e7
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add a file preview and improve plane collision detection with a max radius from camera
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2025-09-15 23:31:16 +03:00 |
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2898cfce76
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begin work on mouse based level editing
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2025-09-15 22:20:04 +03:00 |
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00a4f37a33
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improve ray plane collision check
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2025-09-15 22:19:46 +03:00 |
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Tuomas Katajisto
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3797a94aae
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start working on level editing with raycasting
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2025-09-14 19:55:55 +03:00 |
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ad04c6e32f
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fix bug with trile draw in level editor
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2025-09-13 16:40:32 +03:00 |
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Tuomas Katajisto
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174f3813a1
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small bugfixes to trile addition and character input
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2025-09-13 16:20:35 +03:00 |
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3f314c23c9
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work on world storage
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2025-09-01 23:37:48 +03:00 |
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6b62b78595
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work on trile storage
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2025-08-31 17:57:56 +03:00 |
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Tuomas Katajisto
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784293bf89
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working mac build!
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2025-08-28 17:15:30 +03:00 |
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2fa7506785
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add scissor command to arbitrary triangle pipeline
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2025-08-25 22:11:53 +03:00 |
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e31a52e049
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work on engine and small demo game
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2025-08-22 16:41:12 +03:00 |
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495c02e1b1
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fix bug with console commands
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2025-08-01 21:24:48 +03:00 |
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77a70fc139
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add code to integrate a game into the engine
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2025-08-01 10:28:03 +03:00 |
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d0ee73035b
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post processing for path traced images
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2025-07-30 22:26:56 +03:00 |
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e36908096a
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work on level editing
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2025-07-29 09:29:38 +03:00 |
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d63261a5b4
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work on asset packing and console logging
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2025-07-28 16:51:01 +03:00 |
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307a09cba5
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fix a problem with not returning from all control paths in generated code
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2025-07-27 23:24:52 +03:00 |
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67384f30e9
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get default arguments to work with console command registration
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2025-07-27 23:18:51 +03:00 |
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7344c44576
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work on auto-adding console commands
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2025-07-26 21:47:04 +03:00 |
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977bb107dc
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Work on automatically generating UI for editing struct
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2025-07-23 00:55:27 +03:00 |
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467a24766f
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Create basic linter
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2025-07-22 14:31:41 +03:00 |
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e90a4495e7
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Work
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2025-07-21 22:47:31 +03:00 |
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f6e754ff73
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Improve profiling and fix perf issue
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2025-07-20 22:24:54 +03:00 |
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9e76ba4c32
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Get Iprof working
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2025-07-20 21:31:28 +03:00 |
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7f8aaf0e53
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Some iprof thing
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2025-07-20 17:28:31 +03:00 |
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a2c632f722
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work on sky editor and world data
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2025-07-17 11:19:12 +03:00 |
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72b73f8c01
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materials
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2025-07-16 23:45:02 +03:00 |
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96a48188d2
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add tacoma integration for ray tracing
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2025-07-16 23:09:53 +03:00 |
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e33abb6b9c
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Work on resolving which trixel are we in the mesh
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2025-07-15 15:17:58 +03:00 |
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94c991bc4a
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Work on passing trixel colors to trile renderer
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2025-07-15 12:39:51 +03:00 |
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c1c846dfb6
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work on editor improvements
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2025-07-15 10:34:38 +03:00 |
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bf8f8d164a
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work on level editor camera
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2025-07-15 00:25:28 +03:00 |
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525ca581a8
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work
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2025-07-13 13:06:27 +03:00 |
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34873926e0
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Work on level editing
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2025-07-13 12:14:48 +03:00 |
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e52b06da03
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Finally working meshgen port
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2025-07-12 00:07:40 +03:00 |
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5d017f0a2b
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Work on level editor and trile rendering in level editor
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2025-07-10 23:57:14 +03:00 |
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da6ea393f9
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Meshgen port complete, does not work correctly
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2025-07-08 23:27:44 +03:00 |
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d8ad5acf77
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Work on port of meshgen code
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2025-07-07 22:27:12 +03:00 |
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9330ebf8d6
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little progress
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2025-07-06 15:57:50 +03:00 |
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