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a2476a39a6
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work on fix to weird issues
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2025-09-28 22:50:03 +03:00 |
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03556d15e8
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work on texture debugger and encounter weird bug
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2025-09-28 21:34:04 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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6e5241c4cb
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work on some water
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2025-09-27 09:32:37 +03:00 |
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Tuomas Katajisto
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80bbe103e0
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refactor trile rendering to actually respect sg_buffer restrictions
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2025-09-25 20:39:49 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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d0ee73035b
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post processing for path traced images
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2025-07-30 22:26:56 +03:00 |
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e36908096a
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work on level editing
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2025-07-29 09:29:38 +03:00 |
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d63261a5b4
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work on asset packing and console logging
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2025-07-28 16:51:01 +03:00 |
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e33abb6b9c
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Work on resolving which trixel are we in the mesh
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2025-07-15 15:17:58 +03:00 |
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94c991bc4a
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Work on passing trixel colors to trile renderer
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2025-07-15 12:39:51 +03:00 |
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e52b06da03
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Finally working meshgen port
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2025-07-12 00:07:40 +03:00 |
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5d017f0a2b
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Work on level editor and trile rendering in level editor
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2025-07-10 23:57:14 +03:00 |
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a7c1b0794c
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lighting model for trile editor
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2025-06-30 20:46:45 +03:00 |
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5729577126
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work towards normals
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2025-06-28 18:14:03 +03:00 |
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7f117b540b
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finally somewhat working ray casting
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2025-06-01 14:55:19 +03:00 |
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513ead8ac6
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start working on ray casting
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2025-05-05 22:29:30 +03:00 |
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f089e2905f
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debug web build
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2025-05-04 12:03:16 +03:00 |
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613c87dd1b
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get instancing somewhat working
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2025-05-04 00:28:47 +03:00 |
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3550f52530
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working text input
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2025-05-02 12:11:41 +03:00 |
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a53727318a
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working textures and events
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2025-05-01 17:35:03 +03:00 |
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b5523acad0
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work
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2025-04-26 10:51:41 +03:00 |
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