22 Commits

Author SHA1 Message Date
a2476a39a6 work on fix to weird issues 2025-09-28 22:50:03 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
6e5241c4cb work on some water 2025-09-27 09:32:37 +03:00
Tuomas Katajisto
80bbe103e0 refactor trile rendering to actually respect sg_buffer restrictions 2025-09-25 20:39:49 +03:00
726a43370e work on super basic grass plane rendering 2025-09-16 22:59:22 +03:00
d0ee73035b post processing for path traced images 2025-07-30 22:26:56 +03:00
e36908096a work on level editing 2025-07-29 09:29:38 +03:00
d63261a5b4 work on asset packing and console logging 2025-07-28 16:51:01 +03:00
e33abb6b9c Work on resolving which trixel are we in the mesh 2025-07-15 15:17:58 +03:00
94c991bc4a Work on passing trixel colors to trile renderer 2025-07-15 12:39:51 +03:00
e52b06da03 Finally working meshgen port 2025-07-12 00:07:40 +03:00
5d017f0a2b Work on level editor and trile rendering in level editor 2025-07-10 23:57:14 +03:00
a7c1b0794c lighting model for trile editor 2025-06-30 20:46:45 +03:00
5729577126 work towards normals 2025-06-28 18:14:03 +03:00
7f117b540b finally somewhat working ray casting 2025-06-01 14:55:19 +03:00
513ead8ac6 start working on ray casting 2025-05-05 22:29:30 +03:00
f089e2905f debug web build 2025-05-04 12:03:16 +03:00
613c87dd1b get instancing somewhat working 2025-05-04 00:28:47 +03:00
3550f52530 working text input 2025-05-02 12:11:41 +03:00
a53727318a working textures and events 2025-05-01 17:35:03 +03:00
b5523acad0 work 2025-04-26 10:51:41 +03:00