work on fix to weird issues

This commit is contained in:
Tuomas Katajisto 2025-09-28 22:50:03 +03:00
parent 03556d15e8
commit a2476a39a6
4 changed files with 14 additions and 8 deletions

View File

@ -26,10 +26,6 @@ draw_subwindow_texture_debug :: (state: *GR.Subwindow_State, r: GR.Rect, data: *
#scope_export
draw_texture_debug :: () {
uiTex := Ui_Texture.{gPipelines.plane.bind.images[0]};
set_shader_for_images(*uiTex);
immediate_quad(.{0, 0}, .{0 + 500, 0}, .{0 + 500, 0 + 500}, .{0, 0 + 500});
set_shader_for_color();
}
toggle_texdebug :: () {

View File

@ -158,7 +158,12 @@ frame :: () {
draw_editor();
if !in_editor_view then game_draw();
draw_texture_debug();
uiTex := Ui_Texture.{gPipelines.plane.bind.images[0]};
set_shader_for_images(*uiTex);
r := GR.Rect.{0,0,500,500};
immediate_quad(.{r.x, r.y}, .{r.x + r.w, r.y}, .{r.x + r.w, r.y + r.h}, .{r.x, r.y + r.h});
set_shader_for_color();
ui_pass();
sg_end_pass();

View File

@ -292,10 +292,15 @@ create_plane_pipeline_reflection_image :: (binding: *sg_bindings) {
height = h,
pixel_format = .RGBA8,
render_target = true,
sample_count = 1,
};
depth_desc := sg_image_desc.{
width = w,
height = h,
pixel_format = .DEPTH,
render_target = true,
};
binding.images[0] = sg_make_image(*img_desc);
binding.images[1] = sg_make_image(*img_desc);
binding.images[1] = sg_make_image(*depth_desc);
}
create_plane_pipeline :: () {
@ -310,6 +315,7 @@ create_plane_pipeline :: () {
pipeline.depth = .{
write_enabled = true,
compare = .LESS_EQUAL,
pixel_format = .DEPTH,
};
color_state := sg_color_target_state.{

View File

@ -141,7 +141,6 @@ set_shader_for_color :: (enable_blend := false) {
set_shader_for_images :: (texture: *Ui_Texture) {
print("Setting shader for images!!!\n");
arb_tri_command_add(.{
type = .SET_TEXTURE,
texture = texture