50 Commits

Author SHA1 Message Date
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00
2bd90b3636 get scene looking nice and add fog 2025-10-23 23:01:34 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
8489b84660 fix ssao for mac 2025-10-23 17:01:04 +03:00
196533be95 implement box blur for ssao 2025-10-22 23:46:14 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
4f7b7b20bc improve water further 2025-10-18 22:49:20 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
d12cbe6a74 start working on world storage 2025-10-09 22:29:59 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
4e34dbdd4c work on ground type texture 2025-09-27 22:58:42 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
6e5241c4cb work on some water 2025-09-27 09:32:37 +03:00
Tuomas Katajisto
26e49a1a5f git commit 2025-09-26 23:21:37 +03:00
Tuomas Katajisto
9bedf75e92 git commit 2025-09-26 22:55:44 +03:00
Tuomas Katajisto
e6f64d0238 imrpove grass 2025-09-26 22:08:42 +03:00
Tuomas Katajisto
c9807cb38e do some initial grass rendering prep 2025-09-25 21:47:15 +03:00
1e44d6ddc2 weird grass shader test 2025-09-20 23:50:51 +03:00
726a43370e work on super basic grass plane rendering 2025-09-16 22:59:22 +03:00
d0ee73035b post processing for path traced images 2025-07-30 22:26:56 +03:00
e36908096a work on level editing 2025-07-29 09:29:38 +03:00
d63261a5b4 work on asset packing and console logging 2025-07-28 16:51:01 +03:00
e90a4495e7 Work 2025-07-21 22:47:31 +03:00
9e76ba4c32 Get Iprof working 2025-07-20 21:31:28 +03:00
a2c632f722 work on sky editor and world data 2025-07-17 11:19:12 +03:00
96a48188d2 add tacoma integration for ray tracing 2025-07-16 23:09:53 +03:00
e33abb6b9c Work on resolving which trixel are we in the mesh 2025-07-15 15:17:58 +03:00
94c991bc4a Work on passing trixel colors to trile renderer 2025-07-15 12:39:51 +03:00
34873926e0 Work on level editing 2025-07-13 12:14:48 +03:00
5d017f0a2b Work on level editor and trile rendering in level editor 2025-07-10 23:57:14 +03:00
a7c1b0794c lighting model for trile editor 2025-06-30 20:46:45 +03:00
5729577126 work towards normals 2025-06-28 18:14:03 +03:00
a4f0666ef0 add mac support 2025-06-28 18:14:03 +03:00
513ead8ac6 start working on ray casting 2025-05-05 22:29:30 +03:00
f089e2905f debug web build 2025-05-04 12:03:16 +03:00
613c87dd1b get instancing somewhat working 2025-05-04 00:28:47 +03:00
a53727318a working textures and events 2025-05-01 17:35:03 +03:00
b5523acad0 work 2025-04-26 10:51:41 +03:00