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68828cb119
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improve water
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2025-10-18 20:18:01 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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39f187689e
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improved shadows a lot
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2025-10-13 00:02:23 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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8b2dcb496e
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work on world storage
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2025-10-11 00:39:26 +03:00 |
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e58a4fd20c
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fix textures being drawn upside down on macos
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2025-10-10 23:03:07 +03:00 |
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543b088341
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mac fix
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2025-10-10 22:35:13 +03:00 |
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d12cbe6a74
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start working on world storage
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2025-10-09 22:29:59 +03:00 |
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6b93d08209
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add a new post-processing view
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2025-10-09 21:22:31 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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4cc52535fc
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remove useless file
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2025-10-07 22:25:43 +03:00 |
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4ed3e17432
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move trile editor to new rendering task model as well
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2025-10-07 22:25:38 +03:00 |
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4ffcbdab19
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fix smol ui bug
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2025-10-07 22:25:25 +03:00 |
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bfc0c6cc39
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add some helpful helpers
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2025-10-07 21:34:45 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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0a123efc55
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move arbtri under new pipeline system
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2025-10-05 22:14:36 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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0b820e19c1
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solve issue with world TLAS being formed wrong
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2025-10-04 23:44:52 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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b8e4f0f3ed
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enable validation layers and debug sokol build
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2025-09-28 23:10:41 +03:00 |
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a2476a39a6
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work on fix to weird issues
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2025-09-28 22:50:03 +03:00 |
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03556d15e8
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work on texture debugger and encounter weird bug
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2025-09-28 21:34:04 +03:00 |
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4e34dbdd4c
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work on ground type texture
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2025-09-27 22:58:42 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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6e5241c4cb
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work on some water
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2025-09-27 09:32:37 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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bb6e354f79
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improve gitignore
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2025-09-26 22:09:14 +03:00 |
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Tuomas Katajisto
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e6f64d0238
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imrpove grass
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2025-09-26 22:08:42 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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Tuomas Katajisto
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80bbe103e0
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refactor trile rendering to actually respect sg_buffer restrictions
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2025-09-25 20:39:49 +03:00 |
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1e44d6ddc2
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weird grass shader test
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2025-09-20 23:50:51 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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0c5b0e9249
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work a bit on the level editor working with the y edit layer
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2025-09-16 18:50:02 +03:00 |
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726682d5e7
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add a file preview and improve plane collision detection with a max radius from camera
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2025-09-15 23:31:16 +03:00 |
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2898cfce76
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begin work on mouse based level editing
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2025-09-15 22:20:04 +03:00 |
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00a4f37a33
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improve ray plane collision check
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2025-09-15 22:19:46 +03:00 |
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Tuomas Katajisto
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3797a94aae
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start working on level editing with raycasting
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2025-09-14 19:55:55 +03:00 |
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ad04c6e32f
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fix bug with trile draw in level editor
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2025-09-13 16:40:32 +03:00 |
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Tuomas Katajisto
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174f3813a1
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small bugfixes to trile addition and character input
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2025-09-13 16:20:35 +03:00 |
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3f314c23c9
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work on world storage
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2025-09-01 23:37:48 +03:00 |
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6b62b78595
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work on trile storage
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2025-08-31 17:57:56 +03:00 |
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Tuomas Katajisto
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784293bf89
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working mac build!
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2025-08-28 17:15:30 +03:00 |
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2fa7506785
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add scissor command to arbitrary triangle pipeline
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2025-08-25 22:11:53 +03:00 |
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e31a52e049
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work on engine and small demo game
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2025-08-22 16:41:12 +03:00 |
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