73 Commits

Author SHA1 Message Date
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
8b2dcb496e work on world storage 2025-10-11 00:39:26 +03:00
6b93d08209 add a new post-processing view 2025-10-09 21:22:31 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
4ffcbdab19 fix smol ui bug 2025-10-07 22:25:25 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00
0b820e19c1 solve issue with world TLAS being formed wrong 2025-10-04 23:44:52 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
a2476a39a6 work on fix to weird issues 2025-09-28 22:50:03 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
Tuomas Katajisto
26e49a1a5f git commit 2025-09-26 23:21:37 +03:00
Tuomas Katajisto
9bedf75e92 git commit 2025-09-26 22:55:44 +03:00
Tuomas Katajisto
e6f64d0238 imrpove grass 2025-09-26 22:08:42 +03:00
Tuomas Katajisto
c9807cb38e do some initial grass rendering prep 2025-09-25 21:47:15 +03:00
Tuomas Katajisto
80bbe103e0 refactor trile rendering to actually respect sg_buffer restrictions 2025-09-25 20:39:49 +03:00
726a43370e work on super basic grass plane rendering 2025-09-16 22:59:22 +03:00
0c5b0e9249 work a bit on the level editor working with the y edit layer 2025-09-16 18:50:02 +03:00
726682d5e7 add a file preview and improve plane collision detection with a max radius from camera 2025-09-15 23:31:16 +03:00
2898cfce76 begin work on mouse based level editing 2025-09-15 22:20:04 +03:00
Tuomas Katajisto
3797a94aae start working on level editing with raycasting 2025-09-14 19:55:55 +03:00
ad04c6e32f fix bug with trile draw in level editor 2025-09-13 16:40:32 +03:00
Tuomas Katajisto
174f3813a1 small bugfixes to trile addition and character input 2025-09-13 16:20:35 +03:00
3f314c23c9 work on world storage 2025-09-01 23:37:48 +03:00
6b62b78595 work on trile storage 2025-08-31 17:57:56 +03:00
e31a52e049 work on engine and small demo game 2025-08-22 16:41:12 +03:00
495c02e1b1 fix bug with console commands 2025-08-01 21:24:48 +03:00
77a70fc139 add code to integrate a game into the engine 2025-08-01 10:28:03 +03:00
d0ee73035b post processing for path traced images 2025-07-30 22:26:56 +03:00
e36908096a work on level editing 2025-07-29 09:29:38 +03:00
d63261a5b4 work on asset packing and console logging 2025-07-28 16:51:01 +03:00
67384f30e9 get default arguments to work with console command registration 2025-07-27 23:18:51 +03:00
7344c44576 work on auto-adding console commands 2025-07-26 21:47:04 +03:00
977bb107dc Work on automatically generating UI for editing struct 2025-07-23 00:55:27 +03:00
467a24766f Create basic linter 2025-07-22 14:31:41 +03:00
e90a4495e7 Work 2025-07-21 22:47:31 +03:00
f6e754ff73 Improve profiling and fix perf issue 2025-07-20 22:24:54 +03:00
9e76ba4c32 Get Iprof working 2025-07-20 21:31:28 +03:00
a2c632f722 work on sky editor and world data 2025-07-17 11:19:12 +03:00
72b73f8c01 materials 2025-07-16 23:45:02 +03:00