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0bf17c3ca5
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don't even import any of the editor code in the wasm build
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2025-10-25 11:15:00 +03:00 |
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2ddff03189
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small improvements
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2025-10-25 10:17:44 +03:00 |
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19803720a6
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move to a model where there is a sample game and a possible real game
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2025-10-24 20:43:28 +03:00 |
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a0845ed16f
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work on bloom
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2025-10-24 08:10:52 +03:00 |
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2bd90b3636
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get scene looking nice and add fog
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2025-10-23 23:01:34 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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8489b84660
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fix ssao for mac
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2025-10-23 17:01:04 +03:00 |
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196533be95
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implement box blur for ssao
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2025-10-22 23:46:14 +03:00 |
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021d36b13c
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start work on hiace
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2025-10-22 22:00:27 +03:00 |
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a59b2d5a5f
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integrate ssao into main render pass and make it adjustable
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2025-10-20 21:40:50 +03:00 |
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e3fa3031fa
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ssao works
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2025-10-20 20:18:21 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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c30381aa72
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small improvements
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2025-10-19 22:51:46 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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4f7b7b20bc
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improve water further
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2025-10-18 22:49:20 +03:00 |
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68828cb119
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improve water
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2025-10-18 20:18:01 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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39f187689e
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improved shadows a lot
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2025-10-13 00:02:23 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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8b2dcb496e
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work on world storage
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2025-10-11 00:39:26 +03:00 |
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e58a4fd20c
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fix textures being drawn upside down on macos
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2025-10-10 23:03:07 +03:00 |
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543b088341
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mac fix
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2025-10-10 22:35:13 +03:00 |
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d12cbe6a74
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start working on world storage
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2025-10-09 22:29:59 +03:00 |
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6b93d08209
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add a new post-processing view
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2025-10-09 21:22:31 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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4cc52535fc
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remove useless file
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2025-10-07 22:25:43 +03:00 |
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4ed3e17432
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move trile editor to new rendering task model as well
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2025-10-07 22:25:38 +03:00 |
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4ffcbdab19
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fix smol ui bug
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2025-10-07 22:25:25 +03:00 |
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bfc0c6cc39
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add some helpful helpers
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2025-10-07 21:34:45 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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0a123efc55
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move arbtri under new pipeline system
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2025-10-05 22:14:36 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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0b820e19c1
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solve issue with world TLAS being formed wrong
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2025-10-04 23:44:52 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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b8e4f0f3ed
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enable validation layers and debug sokol build
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2025-09-28 23:10:41 +03:00 |
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a2476a39a6
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work on fix to weird issues
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2025-09-28 22:50:03 +03:00 |
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03556d15e8
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work on texture debugger and encounter weird bug
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2025-09-28 21:34:04 +03:00 |
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4e34dbdd4c
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work on ground type texture
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2025-09-27 22:58:42 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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6e5241c4cb
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work on some water
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2025-09-27 09:32:37 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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bb6e354f79
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improve gitignore
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2025-09-26 22:09:14 +03:00 |
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Tuomas Katajisto
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e6f64d0238
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imrpove grass
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2025-09-26 22:08:42 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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