63 lines
1.7 KiB
Markdown
63 lines
1.7 KiB
Markdown
<!-- [](https://github.com/colinbellino/sokol-jai/actions/workflows/main.yml) -->
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Auto-generated Jai bindings for the [sokol headers](https://github.com/floooh/sokol).
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To include sokol in your project you can copy the [sokol](sokol/) directory.
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## BUILD
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Supported platforms are: Windows, macOS, Linux (with X11)
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On Linux install the following packages: libglu1-mesa-dev, mesa-common-dev, xorg-dev, libasound-dev
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(or generally: the dev packages required for X11, GL and ALSA development)
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1. First build the required static link libraries:
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```bash
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cd sokol
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# on macOS:
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./build_clibs_macos.sh
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# on Linux:
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./build_clibs_linux.sh
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# on Windows with MSVC (from a 'Visual Studio Developer Command Prompt')
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build_clibs_windows.cmd
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cd ..
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```
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2. Create a build directory and cd into it:
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```bash
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mkdir build
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cd build
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```
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3. Build and run the samples:
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```bash
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jai ../examples/first.jai - clear
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jai ../examples/first.jai - triangle
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jai ../examples/first.jai - offscreen
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jai ../examples/first.jai - blend
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jai ../examples/first.jai - debugtext-print
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jai ../examples/first.jai - saudio
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jai ../examples/first.jai - fontstash-sapp
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jai ../examples/first.jai - sgl-context-sapp
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```
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By default, the backend 3D API will be selected based on the target platform:
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- macOS: Metal
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- Windows: D3D11
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- Linux: GL
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To force the GL backend on macOS or Windows, build with ```-GL```:
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```
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jai ../examples/first.jai - clear -GL
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```
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The ```clear``` sample prints the selected backend to the terminal:
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```
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jai ../examples/first.jai - clear -GL
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>> using GL backend
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```
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