549 B
549 B
Todo for engine feature polish
Particles
- Particle counts quite limited, increase.
Post-processing
- DOF and bloom are both doing this thing where they draw to a small resolution buffer.
- It's performant now compared to old approach, but is bad. We need to do the blur thing in a shader X and Y separately for both.
Trile rendering
- Too many triangles in meshgen.
- Shadowmap should move with camera.
- Reflection trile rendering is taking forever compared to gbuffer pass even though it shouldn't really be doing much more.