trueno/ENGINE_TODO.md
2026-04-23 11:41:44 +03:00

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# Todo for engine feature polish
## Particles
- Particle counts quite limited, increase.
## Post-processing
- DOF and bloom are both doing this thing where they draw to a small resolution buffer.
- It's performant now compared to old approach, but is bad. We need to do the blur thing
in a shader X and Y separately for both.
## Trile rendering
- Too many triangles in meshgen.
- Shadowmap should move with camera.
- Reflection trile rendering is taking forever compared to gbuffer pass even though it
shouldn't really be doing much more.
-