trueno/ENGINE_TODO.md
2026-04-23 11:41:44 +03:00

549 B

Todo for engine feature polish

Particles

  • Particle counts quite limited, increase.

Post-processing

  • DOF and bloom are both doing this thing where they draw to a small resolution buffer.
  • It's performant now compared to old approach, but is bad. We need to do the blur thing in a shader X and Y separately for both.

Trile rendering

  • Too many triangles in meshgen.
  • Shadowmap should move with camera.
  • Reflection trile rendering is taking forever compared to gbuffer pass even though it shouldn't really be doing much more.