17 lines
549 B
Markdown
17 lines
549 B
Markdown
# Todo for engine feature polish
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## Particles
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- Particle counts quite limited, increase.
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## Post-processing
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- DOF and bloom are both doing this thing where they draw to a small resolution buffer.
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- It's performant now compared to old approach, but is bad. We need to do the blur thing
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in a shader X and Y separately for both.
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## Trile rendering
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- Too many triangles in meshgen.
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- Shadowmap should move with camera.
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- Reflection trile rendering is taking forever compared to gbuffer pass even though it
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shouldn't really be doing much more.
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