Compare commits
3 Commits
2fe4041e1c
...
5729577126
| Author | SHA1 | Date | |
|---|---|---|---|
| 5729577126 | |||
| 9b1f5894e8 | |||
| a4f0666ef0 |
@ -53,6 +53,7 @@ build_lib_arm64_release sokol_time time/sokol_time_macos_arm64_metal_rele
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build_lib_arm64_release sokol_audio audio/sokol_audio_macos_arm64_metal_release SOKOL_METAL
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build_lib_arm64_release sokol_debugtext debugtext/sokol_debugtext_macos_arm64_metal_release SOKOL_METAL
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build_lib_arm64_release sokol_shape shape/sokol_shape_macos_arm64_metal_release SOKOL_METAL
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build_lib_arm64_release sokol_fetch fetch/sokol_fetch_macos_arm64_metal_release SOKOL_METAL
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build_lib_arm64_release sokol_gl gl/sokol_gl_macos_arm64_metal_release SOKOL_METAL
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build_lib_arm64_release sokol_fontstash fontstash/sokol_fontstash_macos_arm64_metal_release SOKOL_METAL
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@ -65,6 +66,7 @@ build_lib_arm64_debug sokol_time time/sokol_time_macos_arm64_metal_debu
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build_lib_arm64_debug sokol_audio audio/sokol_audio_macos_arm64_metal_debug SOKOL_METAL
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build_lib_arm64_debug sokol_debugtext debugtext/sokol_debugtext_macos_arm64_metal_debug SOKOL_METAL
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build_lib_arm64_debug sokol_shape shape/sokol_shape_macos_arm64_metal_debug SOKOL_METAL
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build_lib_arm64_debug sokol_fetch fetch/sokol_fetch_macos_arm64_metal_debug SOKOL_METAL
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build_lib_arm64_debug sokol_gl gl/sokol_gl_macos_arm64_metal_debug SOKOL_METAL
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# x64 + Metal + Release
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@ -76,6 +78,7 @@ build_lib_x64_release sokol_time time/sokol_time_macos_x64_metal_release
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build_lib_x64_release sokol_audio audio/sokol_audio_macos_x64_metal_release SOKOL_METAL
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build_lib_x64_release sokol_debugtext debugtext/sokol_debugtext_macos_x64_metal_release SOKOL_METAL
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build_lib_x64_release sokol_shape shape/sokol_shape_macos_x64_metal_release SOKOL_METAL
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build_lib_x64_release sokol_fetch fetch/sokol_fetch_macos_x64_metal_release SOKOL_METAL
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build_lib_x64_release sokol_gl gl/sokol_gl_macos_x64_metal_release SOKOL_METAL
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build_lib_x64_release sokol_fontstash fontstash/sokol_fontstash_macos_x64_metal_release SOKOL_METAL
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@ -88,6 +91,7 @@ build_lib_x64_debug sokol_time time/sokol_time_macos_x64_metal_debug SO
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build_lib_x64_debug sokol_audio audio/sokol_audio_macos_x64_metal_debug SOKOL_METAL
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build_lib_x64_debug sokol_debugtext debugtext/sokol_debugtext_macos_x64_metal_debug SOKOL_METAL
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build_lib_x64_debug sokol_shape shape/sokol_shape_macos_x64_metal_debug SOKOL_METAL
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build_lib_x64_debug sokol_fetch fetch/sokol_fetch_macos_x64_metal_debug SOKOL_METAL
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build_lib_x64_debug sokol_gl gl/sokol_gl_macos_x64_metal_debug SOKOL_METAL
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# ARM + GL + Release
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@ -99,6 +103,7 @@ build_lib_arm64_release sokol_time time/sokol_time_macos_arm64_gl_release
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build_lib_arm64_release sokol_audio audio/sokol_audio_macos_arm64_gl_release SOKOL_GLCORE
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build_lib_arm64_release sokol_debugtext debugtext/sokol_debugtext_macos_arm64_gl_release SOKOL_GLCORE
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build_lib_arm64_release sokol_shape shape/sokol_shape_macos_arm64_gl_release SOKOL_GLCORE
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build_lib_arm64_release sokol_fetch fetch/sokol_fetch_macos_arm64_gl_release SOKOL_GLCORE
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build_lib_arm64_release sokol_gl gl/sokol_gl_macos_arm64_gl_release SOKOL_GLCORE
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build_lib_arm64_release sokol_fontstash fontstash/sokol_fontstash_macos_arm64_gl_release SOKOL_GLCORE
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@ -17,7 +17,4 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
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tick_editor_ui :: () {
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tick_trile_editor();
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tick_console();
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}
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@ -237,12 +237,10 @@ draw_trile :: () {
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size = size_of(type_of(trixels)),
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}));
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, swapchain = cast,force(sg_swapchain) sglue_swapchain() }));
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sg_apply_pipeline(gPipelines.trixel.pipeline);
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sg_apply_bindings(*gPipelines.trixel.bind);
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sg_apply_uniforms(UB_vs_params, *(sg_range.{ ptr = *vs_params, size = size_of(type_of(vs_params)) }));
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sg_draw(0, 36, trixel_count);
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sg_end_pass();
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}
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trile_editor_shortcuts :: () {
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11
src/main.jai
11
src/main.jai
@ -35,6 +35,7 @@ Window_Info :: struct {
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};
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get_window_info :: () -> Window_Info {
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return Window_Info.{
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1920,
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1080,
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@ -103,17 +104,21 @@ frame :: () {
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for event: Input.events_this_frame {
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GR.getrect_handle_event(event);
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}
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sgl_defaults();
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sgl_matrix_mode_projection();
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sgl_ortho(0.0, sapp_widthf(), sapp_heightf(), 0.0, -1.0, +1.0);
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draw_trile();
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sg_begin_pass(*(sg_pass.{ action = state.pass_action_clear, swapchain = cast,force(sg_swapchain) sglue_swapchain() }));
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tick_ui();
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ui_pass();
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draw_trile();
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sg_end_pass();
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sg_commit();
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input_per_frame_event_and_flag_update();
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reset_temporary_storage();
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}
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@ -38,11 +38,13 @@ create_trixel_pipeline :: () {
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shader_desc := trixel_shader_desc(sg_query_backend());
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pipeline.shader = sg_make_shader(*shader_desc);
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pipeline.layout.buffers[0].stride = 4*3;
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pipeline.layout.buffers[1].step_func = .PER_INSTANCE;
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pipeline.layout.buffers[1].stride = 4*3;
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pipeline.layout.buffers[2].step_func = .PER_INSTANCE;
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pipeline.layout.attrs[ATTR_trixel_position] = .{ format = .FLOAT3, buffer_index = 0 };
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pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 1 };
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pipeline.layout.attrs[ATTR_trixel_inst_col] = .{ format = .FLOAT4, buffer_index = 1 };
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pipeline.layout.attrs[ATTR_trixel_normal] = .{ format = .FLOAT3, buffer_index = 1 };
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pipeline.layout.attrs[ATTR_trixel_inst] = .{ format = .FLOAT4, buffer_index = 2 };
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pipeline.layout.attrs[ATTR_trixel_inst_col] = .{ format = .FLOAT4, buffer_index = 2 };
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pipeline.index_type = .UINT16;
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pipeline.depth = .{
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write_enabled = true,
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@ -58,45 +60,77 @@ create_trixel_pipeline :: () {
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}
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};
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verts : [24] Vector3;
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verts[0] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[1] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[2] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[3] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[4] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[5] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[6] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[7] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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vertices : [24]Vector3 = .[
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, -TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, -TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, TRIXEL_SIZE/2},
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.{-TRIXEL_SIZE/2, TRIXEL_SIZE/2, -TRIXEL_SIZE/2}
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];
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verts[8] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[9] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[10] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[11] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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normals : [24]Vector3 = .[
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.{0.0, 0.0, 1.0},
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.{0.0, 0.0, 1.0},
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.{0.0, 0.0, 1.0},
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.{0.0, 0.0, 1.0},
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.{0.0, 0.0,-1.0},
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.{0.0, 0.0,-1.0},
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.{0.0, 0.0,-1.0},
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.{0.0, 0.0,-1.0},
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.{0.0, 1.0, 0.0},
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.{0.0, 1.0, 0.0},
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.{0.0, 1.0, 0.0},
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.{0.0, 1.0, 0.0},
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.{0.0,-1.0, 0.0},
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.{0.0,-1.0, 0.0},
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.{0.0,-1.0, 0.0},
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.{0.0,-1.0, 0.0},
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.{1.0, 0.0, 0.0},
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.{1.0, 0.0, 0.0},
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.{1.0, 0.0, 0.0},
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.{1.0, 0.0, 0.0},
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.{-1.0, 0.0, 0.0},
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.{-1.0, 0.0, 0.0},
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.{-1.0, 0.0, 0.0},
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.{-1.0, 0.0, 0.0}
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];
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verts[12] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[13] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[14] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[15] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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k : u16 = 0;
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i : u16 = 0;
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verts[16] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[17] = .{ -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[18] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
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verts[19] = .{ TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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indices : [36]u16;
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while i < 36 {
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indices[i] = 4*k;
|
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indices[i + 1] = 4*k + 1;
|
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indices[i + 2] = 4*k + 2;
|
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indices[i + 3] = 4*k;
|
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indices[i + 4] = 4*k + 2;
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indices[i + 5] = 4*k + 3;
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k += 1;
|
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i += 6;
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}
|
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|
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verts[20] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
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verts[21] = .{ -TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
|
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verts[22] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF };
|
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verts[23] = .{ TRIXEL_SIZE_HALF, TRIXEL_SIZE_HALF, -TRIXEL_SIZE_HALF };
|
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|
||||
indices: [] u16 = .[
|
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0, 2, 1, 0, 3, 2,
|
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4, 6, 5, 4, 7, 6,
|
||||
8, 10, 9, 8, 11, 10,
|
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12, 14, 13, 12, 15, 14,
|
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16, 18, 17, 16, 19, 18,
|
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20, 22, 21, 20, 23, 22
|
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];
|
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|
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pipeline.color_count = 1;
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pipeline.colors[0] = color_state;
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@ -104,12 +138,14 @@ create_trixel_pipeline :: () {
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gPipelines.trixel.pipeline = sg_make_pipeline(*pipeline);
|
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|
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ibuffer := sg_buffer_desc.{ type = .INDEXBUFFER, data = .{ ptr = indices.data, size = 36 * 2 } };
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vbuffer := sg_buffer_desc.{ data = .{ ptr = verts.data, size = 24 * 3 * 4 } };
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vbuffer := sg_buffer_desc.{ data = .{ ptr = vertices.data, size = 24 * 3 * 4 } };
|
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nbuffer := sg_buffer_desc.{ data = .{ ptr = normals.data, size = 24 * 3 * 4 } };
|
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instance_buffer := sg_buffer_desc.{ usage = .STREAM, size = 4096 * size_of(Position_Color)};
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|
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gPipelines.trixel.bind.index_buffer = sg_make_buffer(*ibuffer);
|
||||
gPipelines.trixel.bind.vertex_buffers[0] = sg_make_buffer(*vbuffer);
|
||||
gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*instance_buffer);
|
||||
gPipelines.trixel.bind.vertex_buffers[1] = sg_make_buffer(*nbuffer);
|
||||
gPipelines.trixel.bind.vertex_buffers[2] = sg_make_buffer(*instance_buffer);
|
||||
}
|
||||
|
||||
create_arbtri_pipeline :: () {
|
||||
|
||||
@ -1,7 +1,8 @@
|
||||
rm -rf .jai
|
||||
rm -rf jai
|
||||
mkdir jai
|
||||
|
||||
for filename in *.glsl; do
|
||||
if [ -f "$filename" ]; then
|
||||
./sokol-shdc -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es -f sokol_jai
|
||||
./sokol-shdc -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||
fi
|
||||
done
|
||||
|
||||
7
src/shaders/compile_shaders_mac.sh
Executable file
7
src/shaders/compile_shaders_mac.sh
Executable file
@ -0,0 +1,7 @@
|
||||
rm -rf .jai
|
||||
|
||||
for filename in *.glsl; do
|
||||
if [ -f "$filename" ]; then
|
||||
./sokol-shdc-mac -i "$filename" -o "./jai/${filename/.glsl/.jai}" -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||
fi
|
||||
done
|
||||
@ -4,7 +4,7 @@
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc -i shader_triangle.glsl -o ./jai/shader_triangle.jai -l glsl430:glsl300es -f sokol_jai
|
||||
sokol-shdc -i shader_triangle.glsl -o ./jai/shader_triangle.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -284,6 +284,193 @@ fs_source_glsl300es := u8.[
|
||||
0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x7d,0x0a,
|
||||
0x0a,0x00,
|
||||
];
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float4 texcoord [[user(locn1)]];
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 position [[attribute(0)]];
|
||||
float4 color0 [[attribute(1)]];
|
||||
float4 uv [[attribute(2)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = in.position;
|
||||
out.color = in.color0;
|
||||
out.texcoord = in.uv;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
vs_source_metal_macos := u8.[
|
||||
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||
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0x0a,0x00,
|
||||
];
|
||||
/*
|
||||
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
||||
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 frag_color [[color(0)]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float4 texcoord [[user(locn1)]];
|
||||
};
|
||||
|
||||
static inline __attribute__((always_inline))
|
||||
bool is_near(thread const float& a, thread const float& b)
|
||||
{
|
||||
return abs(a - b) < 0.00999999977648258209228515625;
|
||||
}
|
||||
|
||||
fragment main0_out main0(main0_in in [[stage_in]], texture2d<float> tex [[texture(0)]], sampler smp [[sampler(0)]])
|
||||
{
|
||||
main0_out out = {};
|
||||
float param = in.texcoord.x;
|
||||
float param_1 = -4.0;
|
||||
bool _33 = is_near(param, param_1);
|
||||
bool _43;
|
||||
if (_33)
|
||||
{
|
||||
float param_2 = in.texcoord.y;
|
||||
float param_3 = -2.0;
|
||||
_43 = is_near(param_2, param_3);
|
||||
}
|
||||
else
|
||||
{
|
||||
_43 = _33;
|
||||
}
|
||||
if (_43)
|
||||
{
|
||||
out.frag_color = in.color;
|
||||
}
|
||||
else
|
||||
{
|
||||
out.frag_color = tex.sample(smp, in.texcoord.xy) * in.color;
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
fs_source_metal_macos := u8.[
|
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|
||||
0x20,0x2a,0x20,0x69,0x6e,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,
|
||||
0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
];
|
||||
triangle_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||
desc: sg_shader_desc;
|
||||
desc.label = "triangle_shader";
|
||||
@ -330,6 +517,25 @@ triangle_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||
desc.image_sampler_pairs[0].image_slot = 0;
|
||||
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||
desc.image_sampler_pairs[0].glsl_name = "tex_smp";
|
||||
case .METAL_MACOS;
|
||||
desc.vertex_func.source = xx *vs_source_metal_macos;
|
||||
desc.vertex_func.entry = "main0";
|
||||
desc.fragment_func.source = xx *fs_source_metal_macos;
|
||||
desc.fragment_func.entry = "main0";
|
||||
desc.attrs[0].base_type = .FLOAT;
|
||||
desc.attrs[1].base_type = .FLOAT;
|
||||
desc.attrs[2].base_type = .FLOAT;
|
||||
desc.images[0].stage = .FRAGMENT;
|
||||
desc.images[0].multisampled = false;
|
||||
desc.images[0].image_type = ._2D;
|
||||
desc.images[0].sample_type = .FLOAT;
|
||||
desc.images[0].msl_texture_n = 0;
|
||||
desc.samplers[0].stage = .FRAGMENT;
|
||||
desc.samplers[0].sampler_type = .FILTERING;
|
||||
desc.samplers[0].msl_sampler_n = 0;
|
||||
desc.image_sampler_pairs[0].stage = .FRAGMENT;
|
||||
desc.image_sampler_pairs[0].image_slot = 0;
|
||||
desc.image_sampler_pairs[0].sampler_slot = 0;
|
||||
}
|
||||
return desc;
|
||||
}
|
||||
|
||||
@ -4,7 +4,7 @@
|
||||
Generated by sokol-shdc (https://github.com/floooh/sokol-tools)
|
||||
|
||||
Cmdline:
|
||||
sokol-shdc -i shader_trixel.glsl -o ./jai/shader_trixel.jai -l glsl430:glsl300es -f sokol_jai
|
||||
sokol-shdc -i shader_trixel.glsl -o ./jai/shader_trixel.jai -l glsl430:glsl300es:metal_macos -f sokol_jai
|
||||
|
||||
Overview:
|
||||
=========
|
||||
@ -14,16 +14,18 @@
|
||||
Fragment Shader: fs_trixel
|
||||
Attributes:
|
||||
ATTR_trixel_position => 0
|
||||
ATTR_trixel_inst => 1
|
||||
ATTR_trixel_inst_col => 2
|
||||
ATTR_trixel_normal => 1
|
||||
ATTR_trixel_inst => 2
|
||||
ATTR_trixel_inst_col => 3
|
||||
Bindings:
|
||||
Uniform block 'vs_params':
|
||||
Jai struct: Vs_Params
|
||||
Bind slot: UB_vs_params => 0
|
||||
*/
|
||||
ATTR_trixel_position :: 0;
|
||||
ATTR_trixel_inst :: 1;
|
||||
ATTR_trixel_inst_col :: 2;
|
||||
ATTR_trixel_normal :: 1;
|
||||
ATTR_trixel_inst :: 2;
|
||||
ATTR_trixel_inst_col :: 3;
|
||||
UB_vs_params :: 0;
|
||||
Vs_Params :: struct {
|
||||
mvp: [16]float;
|
||||
@ -32,10 +34,11 @@ Vs_Params :: struct {
|
||||
#version 430
|
||||
|
||||
uniform vec4 vs_params[4];
|
||||
layout(location = 1) in vec4 inst;
|
||||
layout(location = 2) in vec4 inst;
|
||||
layout(location = 0) in vec4 position;
|
||||
layout(location = 0) out vec4 color;
|
||||
layout(location = 2) in vec4 inst_col;
|
||||
layout(location = 3) in vec4 inst_col;
|
||||
layout(location = 1) in vec4 normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
@ -48,25 +51,28 @@ vs_trixel_source_glsl430 := u8.[
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x0a,0x00,
|
||||
];
|
||||
/*
|
||||
#version 430
|
||||
@ -95,10 +101,11 @@ fs_trixel_source_glsl430 := u8.[
|
||||
#version 300 es
|
||||
|
||||
uniform vec4 vs_params[4];
|
||||
layout(location = 1) in vec4 inst;
|
||||
layout(location = 2) in vec4 inst;
|
||||
layout(location = 0) in vec4 position;
|
||||
out vec4 color;
|
||||
layout(location = 2) in vec4 inst_col;
|
||||
layout(location = 3) in vec4 inst_col;
|
||||
layout(location = 1) in vec4 normal;
|
||||
|
||||
void main()
|
||||
{
|
||||
@ -111,24 +118,27 @@ vs_trixel_source_glsl300es := u8.[
|
||||
0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a,
|
||||
0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x76,0x73,
|
||||
0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f,
|
||||
0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,
|
||||
0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x32,0x29,
|
||||
0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x69,0x6e,0x73,0x74,0x3b,0x0a,0x6c,
|
||||
0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,
|
||||
0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,
|
||||
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|
||||
|
||||
];
|
||||
/*
|
||||
#version 300 es
|
||||
@ -157,6 +167,124 @@ fs_trixel_source_glsl300es := u8.[
|
||||
0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,
|
||||
0x72,0x20,0x3d,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
];
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct vs_params
|
||||
{
|
||||
float4x4 mvp;
|
||||
};
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
float4 gl_Position [[position]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 position [[attribute(0)]];
|
||||
float4 inst [[attribute(2)]];
|
||||
float4 inst_col [[attribute(3)]];
|
||||
};
|
||||
|
||||
vertex main0_out main0(main0_in in [[stage_in]], constant vs_params& _26 [[buffer(0)]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.gl_Position = _26.mvp * float4(in.position.xyz + in.inst.xyz, 1.0);
|
||||
out.color = in.inst_col;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
vs_trixel_source_metal_macos := u8.[
|
||||
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||
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|
||||
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|
||||
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x76,
|
||||
0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x78,0x34,0x20,0x6d,0x76,0x70,0x3b,0x0a,0x7d,0x3b,0x0a,
|
||||
0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,
|
||||
0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x63,
|
||||
0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,
|
||||
0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,
|
||||
0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,
|
||||
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|
||||
0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,
|
||||
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|
||||
0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,
|
||||
0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,
|
||||
0x34,0x20,0x69,0x6e,0x73,0x74,0x20,0x5b,0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,
|
||||
0x74,0x65,0x28,0x32,0x29,0x5d,0x5d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,
|
||||
0x61,0x74,0x34,0x20,0x69,0x6e,0x73,0x74,0x5f,0x63,0x6f,0x6c,0x20,0x5b,0x5b,0x61,
|
||||
0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x33,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x32,0x36,0x20,0x5b,0x5b,0x62,0x75,
|
||||
0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,
|
||||
0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,
|
||||
0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,
|
||||
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|
||||
0x76,0x70,0x20,0x2a,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e,0x70,
|
||||
0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2e,0x78,0x79,0x7a,0x20,0x2b,0x20,0x69,0x6e,
|
||||
0x2e,0x69,0x6e,0x73,0x74,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,
|
||||
0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,
|
||||
0x20,0x69,0x6e,0x2e,0x69,0x6e,0x73,0x74,0x5f,0x63,0x6f,0x6c,0x3b,0x0a,0x20,0x20,
|
||||
0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,
|
||||
0x0a,0x00,
|
||||
];
|
||||
/*
|
||||
#include <metal_stdlib>
|
||||
#include <simd/simd.h>
|
||||
|
||||
using namespace metal;
|
||||
|
||||
struct main0_out
|
||||
{
|
||||
float4 frag_color [[color(0)]];
|
||||
};
|
||||
|
||||
struct main0_in
|
||||
{
|
||||
float4 color [[user(locn0)]];
|
||||
};
|
||||
|
||||
fragment main0_out main0(main0_in in [[stage_in]])
|
||||
{
|
||||
main0_out out = {};
|
||||
out.frag_color = in.color;
|
||||
return out;
|
||||
}
|
||||
|
||||
*/
|
||||
fs_trixel_source_metal_macos := u8.[
|
||||
0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f,
|
||||
0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,
|
||||
0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a,
|
||||
0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20,
|
||||
0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,
|
||||
0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,
|
||||
0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,
|
||||
0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,
|
||||
0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,
|
||||
0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,
|
||||
0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,
|
||||
0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,
|
||||
0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,
|
||||
0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,
|
||||
0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,
|
||||
0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,
|
||||
0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x69,0x6e,0x2e,
|
||||
0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,
|
||||
0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a,0x0a,0x00,
|
||||
];
|
||||
trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||
desc: sg_shader_desc;
|
||||
desc.label = "trixel_shader";
|
||||
@ -169,9 +297,11 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||
desc.attrs[0].base_type = .FLOAT;
|
||||
desc.attrs[0].glsl_name = "position";
|
||||
desc.attrs[1].base_type = .FLOAT;
|
||||
desc.attrs[1].glsl_name = "inst";
|
||||
desc.attrs[1].glsl_name = "normal";
|
||||
desc.attrs[2].base_type = .FLOAT;
|
||||
desc.attrs[2].glsl_name = "inst_col";
|
||||
desc.attrs[2].glsl_name = "inst";
|
||||
desc.attrs[3].base_type = .FLOAT;
|
||||
desc.attrs[3].glsl_name = "inst_col";
|
||||
desc.uniform_blocks[0].stage = .VERTEX;
|
||||
desc.uniform_blocks[0].layout = .STD140;
|
||||
desc.uniform_blocks[0].size = 64;
|
||||
@ -186,15 +316,30 @@ trixel_shader_desc :: (backend: sg_backend) -> sg_shader_desc {
|
||||
desc.attrs[0].base_type = .FLOAT;
|
||||
desc.attrs[0].glsl_name = "position";
|
||||
desc.attrs[1].base_type = .FLOAT;
|
||||
desc.attrs[1].glsl_name = "inst";
|
||||
desc.attrs[1].glsl_name = "normal";
|
||||
desc.attrs[2].base_type = .FLOAT;
|
||||
desc.attrs[2].glsl_name = "inst_col";
|
||||
desc.attrs[2].glsl_name = "inst";
|
||||
desc.attrs[3].base_type = .FLOAT;
|
||||
desc.attrs[3].glsl_name = "inst_col";
|
||||
desc.uniform_blocks[0].stage = .VERTEX;
|
||||
desc.uniform_blocks[0].layout = .STD140;
|
||||
desc.uniform_blocks[0].size = 64;
|
||||
desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4;
|
||||
desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4;
|
||||
desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "vs_params";
|
||||
case .METAL_MACOS;
|
||||
desc.vertex_func.source = xx *vs_trixel_source_metal_macos;
|
||||
desc.vertex_func.entry = "main0";
|
||||
desc.fragment_func.source = xx *fs_trixel_source_metal_macos;
|
||||
desc.fragment_func.entry = "main0";
|
||||
desc.attrs[0].base_type = .FLOAT;
|
||||
desc.attrs[1].base_type = .FLOAT;
|
||||
desc.attrs[2].base_type = .FLOAT;
|
||||
desc.attrs[3].base_type = .FLOAT;
|
||||
desc.uniform_blocks[0].stage = .VERTEX;
|
||||
desc.uniform_blocks[0].layout = .STD140;
|
||||
desc.uniform_blocks[0].size = 64;
|
||||
desc.uniform_blocks[0].msl_buffer_n = 0;
|
||||
}
|
||||
return desc;
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
@vs vs_trixel
|
||||
|
||||
in vec4 position;
|
||||
in vec4 normal;
|
||||
in vec4 inst;
|
||||
in vec4 inst_col;
|
||||
|
||||
@ -10,21 +11,24 @@ layout(binding=0) uniform vs_params {
|
||||
|
||||
|
||||
out vec4 color;
|
||||
out vec4 fnormal;
|
||||
|
||||
void main() {
|
||||
vec3 instancepos = inst.xyz;
|
||||
gl_Position = mvp * (vec4(position.xyz + instancepos, 1.0));
|
||||
fnormal = normal;
|
||||
color = inst_col;
|
||||
}
|
||||
@end
|
||||
|
||||
@fs fs_trixel
|
||||
in vec4 color;
|
||||
in vec4 fnormal;
|
||||
out vec4 frag_color;
|
||||
|
||||
|
||||
void main() {
|
||||
frag_color = color;
|
||||
frag_color = color * 0.1 + fnormal;
|
||||
}
|
||||
@end
|
||||
|
||||
|
||||
BIN
src/shaders/sokol-shdc-mac
Executable file
BIN
src/shaders/sokol-shdc-mac
Executable file
Binary file not shown.
8
src/shapes.jai
Normal file
8
src/shapes.jai
Normal file
@ -0,0 +1,8 @@
|
||||
Shape :: struct {
|
||||
verts : [..]Vector4;
|
||||
normals : [..]Vector4;
|
||||
}
|
||||
|
||||
create_cube :: () {
|
||||
|
||||
}
|
||||
@ -325,8 +325,5 @@ render_ui :: () {
|
||||
|
||||
ui_pass :: () {
|
||||
render_ui(); // Generates commands that are handled in arb_tri_flush
|
||||
sg_begin_pass(*(sg_pass.{ action = state.pass_action, swapchain = cast,force(sg_swapchain) sglue_swapchain() }));
|
||||
arb_tri_flush();
|
||||
sg_end_pass();
|
||||
sg_commit();
|
||||
arb_tri_flush();
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user