72 Commits

Author SHA1 Message Date
dcad1dbe7f rendering improvements 2026-04-30 22:45:04 +03:00
5e30f3f2ab WIP 2026-04-23 11:41:44 +03:00
e6382913fa perf improvements 2026-04-05 11:25:23 +03:00
57414915b7 polish 2026-04-03 11:46:18 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
c67d8253db some tacoma fixes and also particle fixes 2026-03-29 16:40:52 +03:00
1c8f9bc46e work on engine exe tests 2026-03-25 19:26:47 +02:00
9f647ea5c5 start building foundation for exe test runner 2026-03-24 22:36:32 +02:00
01eaff1c0f Editor tooling improvements 2026-03-23 21:05:30 +02:00
1e7078c168 improve settings menu 2026-03-23 08:54:45 +02:00
ad099d79b5 found and fixed the annoying threading memory bug 2026-03-22 21:24:31 +02:00
20b6b8ae29 work on particles 2026-03-21 19:45:00 +02:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
4697c016e1 Merge branch 'main' of git.ktj.st:katajisto/trueno 2026-03-11 13:00:36 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1de37e8719 WIP: commit old refactor work from laptop 2026-03-11 12:59:45 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
81b1a407ae work on audio mixer implementation 2026-02-08 12:17:59 +02:00
e412400c11 work on asset packer 2026-02-02 20:04:49 +02:00
9f22ed5452 work on asset manager 2026-01-31 20:17:19 +02:00
440b388b03 implement sokol_audio integration and start working on mixer 2026-01-28 22:16:15 +02:00
58b548d250 small adjustments 2026-01-22 22:29:59 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
e2da734dcd add some collider logic 2025-11-03 22:03:47 +02:00
6f5f9fe409 improve input event handling to reduce lag 2025-11-02 10:07:46 +02:00
2fd38144bb fix bizarre issue with web perf and other stuff 2025-11-01 23:15:30 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
56e6884e8b implement aseprite file format parsing for animations 2025-10-29 22:58:53 +02:00
83fa57906e work on animation editor a bit 2025-10-27 22:50:20 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
b77b5d2995 remove post processing editor tab 2025-10-25 11:26:33 +03:00
0bf17c3ca5 don't even import any of the editor code in the wasm build 2025-10-25 11:15:00 +03:00
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
19803720a6 move to a model where there is a sample game and a possible real game 2025-10-24 20:43:28 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
a2476a39a6 work on fix to weird issues 2025-09-28 22:50:03 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
4e34dbdd4c work on ground type texture 2025-09-27 22:58:42 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
6b62b78595 work on trile storage 2025-08-31 17:57:56 +03:00