127 Commits

Author SHA1 Message Date
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
b77b5d2995 remove post processing editor tab 2025-10-25 11:26:33 +03:00
b3874d4c39 remove game menu from the html shell 2025-10-25 11:15:10 +03:00
0bf17c3ca5 don't even import any of the editor code in the wasm build 2025-10-25 11:15:00 +03:00
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
19803720a6 move to a model where there is a sample game and a possible real game 2025-10-24 20:43:28 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00
2bd90b3636 get scene looking nice and add fog 2025-10-23 23:01:34 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
8489b84660 fix ssao for mac 2025-10-23 17:01:04 +03:00
196533be95 implement box blur for ssao 2025-10-22 23:46:14 +03:00
021d36b13c start work on hiace 2025-10-22 22:00:27 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
c30381aa72 small improvements 2025-10-19 22:51:46 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
4f7b7b20bc improve water further 2025-10-18 22:49:20 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
39f187689e improved shadows a lot 2025-10-13 00:02:23 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
8b2dcb496e work on world storage 2025-10-11 00:39:26 +03:00
e58a4fd20c fix textures being drawn upside down on macos 2025-10-10 23:03:07 +03:00
543b088341 mac fix 2025-10-10 22:35:13 +03:00
d12cbe6a74 start working on world storage 2025-10-09 22:29:59 +03:00
6b93d08209 add a new post-processing view 2025-10-09 21:22:31 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
f86026b588 use new nice rendering architecture to easily add shadowmap pass 2025-10-07 23:05:24 +03:00
4cc52535fc remove useless file 2025-10-07 22:25:43 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
4ffcbdab19 fix smol ui bug 2025-10-07 22:25:25 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00
0b820e19c1 solve issue with world TLAS being formed wrong 2025-10-04 23:44:52 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
b8e4f0f3ed enable validation layers and debug sokol build 2025-09-28 23:10:41 +03:00
a2476a39a6 work on fix to weird issues 2025-09-28 22:50:03 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
4e34dbdd4c work on ground type texture 2025-09-27 22:58:42 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
6e5241c4cb work on some water 2025-09-27 09:32:37 +03:00
Tuomas Katajisto
26e49a1a5f git commit 2025-09-26 23:21:37 +03:00
Tuomas Katajisto
9bedf75e92 git commit 2025-09-26 22:55:44 +03:00