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c67d8253db
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some tacoma fixes and also particle fixes
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2026-03-29 16:40:52 +03:00 |
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4d9e175172
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fix annoying bug with pool allocator getting assigned to logger arrays
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2026-03-25 21:10:39 +02:00 |
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1c8f9bc46e
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work on engine exe tests
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2026-03-25 19:26:47 +02:00 |
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01eaff1c0f
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Editor tooling improvements
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2026-03-23 21:05:30 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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4697c016e1
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Merge branch 'main' of git.ktj.st:katajisto/trueno
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2026-03-11 13:00:36 +02:00 |
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89c0e36bee
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wip work
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2026-03-11 13:00:25 +02:00 |
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1de37e8719
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WIP: commit old refactor work from laptop
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2026-03-11 12:59:45 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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8668157060
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small improvements
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2026-03-04 16:33:17 +02:00 |
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629af83d9b
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trile editing fixes
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2026-03-02 20:48:50 +02:00 |
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3a7f19c89d
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improve lighting and trile editing
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2026-02-27 20:20:02 +02:00 |
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9098550523
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get RDMs working
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2026-02-24 22:40:52 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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56e6884e8b
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implement aseprite file format parsing for animations
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2025-10-29 22:58:53 +02:00 |
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83fa57906e
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work on animation editor a bit
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2025-10-27 22:50:20 +02:00 |
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3c4bb9e100
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way improved post processing
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2025-10-26 19:03:14 +02:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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b77b5d2995
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remove post processing editor tab
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2025-10-25 11:26:33 +03:00 |
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0bf17c3ca5
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don't even import any of the editor code in the wasm build
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2025-10-25 11:15:00 +03:00 |
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2ddff03189
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small improvements
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2025-10-25 10:17:44 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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8b2dcb496e
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work on world storage
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2025-10-11 00:39:26 +03:00 |
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6b93d08209
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add a new post-processing view
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2025-10-09 21:22:31 +03:00 |
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4ed3e17432
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move trile editor to new rendering task model as well
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2025-10-07 22:25:38 +03:00 |
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4ffcbdab19
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fix smol ui bug
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2025-10-07 22:25:25 +03:00 |
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bfc0c6cc39
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add some helpful helpers
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2025-10-07 21:34:45 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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0a123efc55
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move arbtri under new pipeline system
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2025-10-05 22:14:36 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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0b820e19c1
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solve issue with world TLAS being formed wrong
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2025-10-04 23:44:52 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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a2476a39a6
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work on fix to weird issues
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2025-09-28 22:50:03 +03:00 |
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03556d15e8
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work on texture debugger and encounter weird bug
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2025-09-28 21:34:04 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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e6f64d0238
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imrpove grass
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2025-09-26 22:08:42 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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Tuomas Katajisto
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80bbe103e0
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refactor trile rendering to actually respect sg_buffer restrictions
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2025-09-25 20:39:49 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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0c5b0e9249
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work a bit on the level editor working with the y edit layer
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2025-09-16 18:50:02 +03:00 |
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726682d5e7
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add a file preview and improve plane collision detection with a max radius from camera
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2025-09-15 23:31:16 +03:00 |
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2898cfce76
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begin work on mouse based level editing
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2025-09-15 22:20:04 +03:00 |
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