89 Commits

Author SHA1 Message Date
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
4697c016e1 Merge branch 'main' of git.ktj.st:katajisto/trueno 2026-03-11 13:00:36 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1de37e8719 WIP: commit old refactor work from laptop 2026-03-11 12:59:45 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
629af83d9b trile editing fixes 2026-03-02 20:48:50 +02:00
3a7f19c89d improve lighting and trile editing 2026-02-27 20:20:02 +02:00
9098550523 get RDMs working 2026-02-24 22:40:52 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
56e6884e8b implement aseprite file format parsing for animations 2025-10-29 22:58:53 +02:00
83fa57906e work on animation editor a bit 2025-10-27 22:50:20 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
b77b5d2995 remove post processing editor tab 2025-10-25 11:26:33 +03:00
0bf17c3ca5 don't even import any of the editor code in the wasm build 2025-10-25 11:15:00 +03:00
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
8b2dcb496e work on world storage 2025-10-11 00:39:26 +03:00
6b93d08209 add a new post-processing view 2025-10-09 21:22:31 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
4ffcbdab19 fix smol ui bug 2025-10-07 22:25:25 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00
0b820e19c1 solve issue with world TLAS being formed wrong 2025-10-04 23:44:52 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
a2476a39a6 work on fix to weird issues 2025-09-28 22:50:03 +03:00
03556d15e8 work on texture debugger and encounter weird bug 2025-09-28 21:34:04 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
Tuomas Katajisto
26e49a1a5f git commit 2025-09-26 23:21:37 +03:00
Tuomas Katajisto
9bedf75e92 git commit 2025-09-26 22:55:44 +03:00
Tuomas Katajisto
e6f64d0238 imrpove grass 2025-09-26 22:08:42 +03:00
Tuomas Katajisto
c9807cb38e do some initial grass rendering prep 2025-09-25 21:47:15 +03:00
Tuomas Katajisto
80bbe103e0 refactor trile rendering to actually respect sg_buffer restrictions 2025-09-25 20:39:49 +03:00
726a43370e work on super basic grass plane rendering 2025-09-16 22:59:22 +03:00
0c5b0e9249 work a bit on the level editor working with the y edit layer 2025-09-16 18:50:02 +03:00
726682d5e7 add a file preview and improve plane collision detection with a max radius from camera 2025-09-15 23:31:16 +03:00
2898cfce76 begin work on mouse based level editing 2025-09-15 22:20:04 +03:00
Tuomas Katajisto
3797a94aae start working on level editing with raycasting 2025-09-14 19:55:55 +03:00
ad04c6e32f fix bug with trile draw in level editor 2025-09-13 16:40:32 +03:00
Tuomas Katajisto
174f3813a1 small bugfixes to trile addition and character input 2025-09-13 16:20:35 +03:00
3f314c23c9 work on world storage 2025-09-01 23:37:48 +03:00