140 Commits

Author SHA1 Message Date
e2da734dcd add some collider logic 2025-11-03 22:03:47 +02:00
2587bd1e5c misc 2025-11-02 20:48:25 +02:00
c85d878459 implement new animation helper 2025-11-02 10:07:54 +02:00
6f5f9fe409 improve input event handling to reduce lag 2025-11-02 10:07:46 +02:00
2fd38144bb fix bizarre issue with web perf and other stuff 2025-11-01 23:15:30 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
b68a134904 refactor 2025-10-29 23:02:19 +02:00
56e6884e8b implement aseprite file format parsing for animations 2025-10-29 22:58:53 +02:00
83fa57906e work on animation editor a bit 2025-10-27 22:50:20 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
eabf4bf2cf add more post processing effects! 2025-10-25 20:23:36 +03:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
b77b5d2995 remove post processing editor tab 2025-10-25 11:26:33 +03:00
b3874d4c39 remove game menu from the html shell 2025-10-25 11:15:10 +03:00
0bf17c3ca5 don't even import any of the editor code in the wasm build 2025-10-25 11:15:00 +03:00
2ddff03189 small improvements 2025-10-25 10:17:44 +03:00
19803720a6 move to a model where there is a sample game and a possible real game 2025-10-24 20:43:28 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00
2bd90b3636 get scene looking nice and add fog 2025-10-23 23:01:34 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
8489b84660 fix ssao for mac 2025-10-23 17:01:04 +03:00
196533be95 implement box blur for ssao 2025-10-22 23:46:14 +03:00
021d36b13c start work on hiace 2025-10-22 22:00:27 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
e3fa3031fa ssao works 2025-10-20 20:18:21 +03:00
4136bac55d work on ssao 2025-10-20 18:17:24 +03:00
c30381aa72 small improvements 2025-10-19 22:51:46 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
4f7b7b20bc improve water further 2025-10-18 22:49:20 +03:00
68828cb119 improve water 2025-10-18 20:18:01 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
39f187689e improved shadows a lot 2025-10-13 00:02:23 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
5d36d1c73b shadows working, although a bit jumpy 2025-10-12 22:03:50 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
8b2dcb496e work on world storage 2025-10-11 00:39:26 +03:00
e58a4fd20c fix textures being drawn upside down on macos 2025-10-10 23:03:07 +03:00
543b088341 mac fix 2025-10-10 22:35:13 +03:00
d12cbe6a74 start working on world storage 2025-10-09 22:29:59 +03:00
6b93d08209 add a new post-processing view 2025-10-09 21:22:31 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
f86026b588 use new nice rendering architecture to easily add shadowmap pass 2025-10-07 23:05:24 +03:00
4cc52535fc remove useless file 2025-10-07 22:25:43 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
4ffcbdab19 fix smol ui bug 2025-10-07 22:25:25 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00