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20b6b8ae29
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work on particles
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2026-03-21 19:45:00 +02:00 |
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8ab0a1fd6b
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particle shaders
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2026-03-21 10:59:39 +02:00 |
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1b061f929f
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work on particles
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2026-03-21 10:55:59 +02:00 |
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a262a590b2
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reduce indirect specular lighting at grazing angles
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2026-03-21 10:47:57 +02:00 |
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f21fe89783
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add world tests
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2026-03-21 10:07:11 +02:00 |
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1e82871b81
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add a test to ray
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2026-03-20 22:06:04 +02:00 |
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89fa64ca9e
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couple of bugfixes
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2026-03-20 21:48:05 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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4697c016e1
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Merge branch 'main' of git.ktj.st:katajisto/trueno
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2026-03-11 13:00:36 +02:00 |
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89c0e36bee
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wip work
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2026-03-11 13:00:25 +02:00 |
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1de37e8719
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WIP: commit old refactor work from laptop
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2026-03-11 12:59:45 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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8668157060
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small improvements
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2026-03-04 16:33:17 +02:00 |
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629af83d9b
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trile editing fixes
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2026-03-02 20:48:50 +02:00 |
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3a7f19c89d
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improve lighting and trile editing
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2026-02-27 20:20:02 +02:00 |
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9098550523
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get RDMs working
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2026-02-24 22:40:52 +02:00 |
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ddc892c13c
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improvements to lighting model
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2026-02-19 23:20:54 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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81b1a407ae
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work on audio mixer implementation
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2026-02-08 12:17:59 +02:00 |
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b8b1aaaac5
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big improvements to asset system
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2026-02-03 23:35:57 +02:00 |
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e412400c11
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work on asset packer
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2026-02-02 20:04:49 +02:00 |
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9f22ed5452
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work on asset manager
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2026-01-31 20:17:19 +02:00 |
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820a936cc4
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smol audio backend fix
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2026-01-30 12:48:19 +02:00 |
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f57103198f
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add a few fields to audio data
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2026-01-29 07:52:14 +02:00 |
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4feb3c7242
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build base for mixer
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2026-01-28 23:29:30 +02:00 |
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440b388b03
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implement sokol_audio integration and start working on mixer
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2026-01-28 22:16:15 +02:00 |
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ac5c52ea9f
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fix sprites on mac
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2026-01-27 16:53:55 +02:00 |
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19ec772a02
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add ability to draw textured rectangles in UI, fix bugs
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2026-01-25 23:05:35 +02:00 |
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58b548d250
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small adjustments
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2026-01-22 22:29:59 +02:00 |
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3ce3f93e3d
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add billboard rendering to gbuffer pass
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2026-01-21 23:01:41 +02:00 |
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0bb4cffbd6
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port to latest jai version
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2025-12-16 17:59:55 +02:00 |
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e2da734dcd
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add some collider logic
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2025-11-03 22:03:47 +02:00 |
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2587bd1e5c
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misc
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2025-11-02 20:48:25 +02:00 |
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c85d878459
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implement new animation helper
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2025-11-02 10:07:54 +02:00 |
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6f5f9fe409
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improve input event handling to reduce lag
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2025-11-02 10:07:46 +02:00 |
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2fd38144bb
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fix bizarre issue with web perf and other stuff
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2025-11-01 23:15:30 +02:00 |
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1667107e85
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implement shadows for billboards and animation system
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2025-10-31 23:29:10 +02:00 |
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cff9194721
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create billboard rendering pipeline
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2025-10-30 23:12:16 +02:00 |
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b68a134904
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refactor
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2025-10-29 23:02:19 +02:00 |
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56e6884e8b
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implement aseprite file format parsing for animations
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2025-10-29 22:58:53 +02:00 |
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83fa57906e
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work on animation editor a bit
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2025-10-27 22:50:20 +02:00 |
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3c4bb9e100
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way improved post processing
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2025-10-26 19:03:14 +02:00 |
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eabf4bf2cf
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add more post processing effects!
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2025-10-25 20:23:36 +03:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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c7a4e94522
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small perf improvements
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2025-10-25 12:36:52 +03:00 |
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b77b5d2995
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remove post processing editor tab
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2025-10-25 11:26:33 +03:00 |
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b3874d4c39
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remove game menu from the html shell
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2025-10-25 11:15:10 +03:00 |
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0bf17c3ca5
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don't even import any of the editor code in the wasm build
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2025-10-25 11:15:00 +03:00 |
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2ddff03189
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small improvements
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2025-10-25 10:17:44 +03:00 |
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19803720a6
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move to a model where there is a sample game and a possible real game
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2025-10-24 20:43:28 +03:00 |
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