trueno/src/shaders/shader_triangle.glsl
2025-04-26 10:51:41 +03:00

25 lines
289 B
GLSL

@vs vs
in vec4 position;
in vec4 color0;
in vec4 uv;
out vec4 color;
void main() {
gl_Position = position;
color = color0;
color.x += 0.00000001 * uv.x;
}
@end
@fs fs
in vec4 color;
out vec4 frag_color;
void main() {
frag_color = color;
}
@end
@program triangle vs fs