212 lines
5.9 KiB
Plaintext
212 lines
5.9 KiB
Plaintext
#load "meshgen.jai";
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#scope_file
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trile_gfx_table : Table(string, Trile_GFX);
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trile_table : Table(string, Trile);
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#scope_export
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editor_current_trile : *Trile = null;
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Trile_GFX :: struct {
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trixel_colors : sg_image;
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vertex_buffer : sg_buffer;
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normal_buffer : sg_buffer;
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centre_buffer : sg_buffer;
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vertices : []float;
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vertex_count : s64;
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};
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get_trile_table_ptr :: () -> *Table(string, Trile) {
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return *trile_table;
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}
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// @Note: Creates the gfx things if they are not yet created.
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// Could be a bad idea to do this implicitly. Think about it
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// once it's more clear how this whole trile storage thing
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// will pan out. -ktjst
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get_trile_gfx :: (name: string) -> (Trile_GFX, success: bool) {
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success, value := table_find_new(*trile_gfx_table, name);
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if !success {
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// Check if such a trile exists.
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trile, success_with_trile := get_trile(name);
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if success_with_trile {
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// Okay, so we have the trile, let's generate the GFX stuff for it.
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gfx := generate_trile_gfx_matias(trile);
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set_trile_gfx(name, gfx, true);
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return gfx, true;
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} else {
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return .{}, false;
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}
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}
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return value, success;
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}
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set_trile_gfx :: (name: string, gfx: Trile_GFX, skip_preexist_check: bool = false) {
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if !skip_preexist_check {
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old_gfx, success := get_trile_gfx(name);
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if success {
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sg_destroy_buffer(old_gfx.vertex_buffer);
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sg_destroy_buffer(old_gfx.normal_buffer);
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sg_destroy_image(old_gfx.trixel_colors);
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array_reset(*old_gfx.vertices);
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print("Destroyed old GFX buffers for trile: %\n", name);
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}
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}
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table_set(*trile_gfx_table, name, gfx);
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}
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set_trile :: (name: string, trile: Trile) {
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print("Setting trile with name: %\n",name);
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table_set(*trile_table, name, trile);
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}
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get_trile :: (name: string) -> (*Trile, success: bool) {
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trileptr := table_find_pointer(*trile_table, name);
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if !trileptr {
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print("Failed to get trile with name: %\n", name);
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return null, false;
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}
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return trileptr, true;
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}
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lstrile :: () -> string {
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count := 0;
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for v : trile_table {
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console_add_output_line(sprint("%", v.name));
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count += 1;
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}
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return tprint("% triles", count);
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} @Command
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striles :: () {
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Jaison :: #import "Jaison";
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triles : [..]TrileSerialize;
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triles.allocator = temp;
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for v : trile_table {
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array_add(*triles, trile_to_serialize_form(v));
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}
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#if OS != .WASM {
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file :: #import "File";
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json := Jaison.json_write_string(triles, " ");
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file.write_entire_file("./game/resources/triles.json", json);
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}
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} @Command
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ltriles :: () {
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Jaison :: #import "Jaison";
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s := load_string_from_pack("./game/resources/triles.json");
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success, triles := Jaison.json_parse_string(s, [..]TrileSerialize,, temp);
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for triles {
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set_trile(sprint("%",it.name), trile_from_serialize_form(it));
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print("Loaded %\n", it.name);
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}
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} @Command
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Material :: struct {
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addRoughness : u8 = 0;
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roughness : u8 = 4;
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metallic : u8 = 0;
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emittance : u8 = 0;
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color : Vector3 = .{1.0, 0.0, 1.0};
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}
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Trixel :: struct {
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material : Material;
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empty : bool = false;
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};
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Trile :: struct {
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name : string = "test";
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trixels : [16][16][16] Trixel;
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};
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TrixelSerialize :: [5]u8;
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TrileSerialize :: struct {
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name : string = "test";
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trixels : [16][16][16] TrixelSerialize;
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};
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trile_to_serialize_form :: (t: Trile) -> TrileSerialize {
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ts := TrileSerialize.{
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name = t.name,
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};
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for i: 0..15 {
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for j: 0..15 {
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for k: 0..15 {
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r,g,b,a := material_to_rgba(t.trixels[i][j][k].material);
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ts.trixels[i][j][k] = .[ifx t.trixels[i][j][k].empty then cast(u8)0 else cast(u8)1, r,g,b,a];
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}
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}
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}
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return ts;
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}
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trile_from_serialize_form :: (ts: TrileSerialize) -> Trile {
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t := Trile.{
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name = sprint("%",ts.name)
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};
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for i: 0..15 {
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for j: 0..15 {
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for k: 0..15 {
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matinfo := ts.trixels[i][j][k];
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mat := material_from_rgba(matinfo[1], matinfo[2], matinfo[3], matinfo[4]);
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t.trixels[i][j][k].material = mat;
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t.trixels[i][j][k].empty = matinfo[0] == 0;
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}
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}
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}
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return t;
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}
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material_encode_to_char :: (mat: Material) -> u8 {
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return (mat.addRoughness & 0x1) | ((mat.emittance & 0x3) << 1) |
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((mat.metallic & 0x3) << 3) | ((mat.roughness & 0x7) << 5);
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}
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material_encode_to_float :: (mat: Material) -> float {
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return cast(float)(material_encode_to_char(mat)) / 255.0;
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}
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material_decode_from_char :: (packedMaterial: u8) -> Material {
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mat : Material;
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mat.emittance = (packedMaterial >> 1) & 3;
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mat.roughness = (packedMaterial >> 5) & 7;
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mat.metallic = (packedMaterial >> 3) & 3;
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return mat;
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}
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material_to_rgba :: (mat: Material) -> (r: u8, g: u8, b: u8, a: u8) {
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r : u8 = cast(u8) (mat.color.x * 255.0);
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g : u8 = cast(u8) (mat.color.y * 255.0);
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b : u8 = cast(u8) (mat.color.z * 255.0);
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a : u8 = material_encode_to_char(mat);
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return r,g,b,a;
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}
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material_from_rgba :: (r: u8, g: u8, b: u8, a: u8) -> Material {
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mat := material_decode_from_char(a);
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mat.color.x = (cast(float) r)/255.0;
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mat.color.y = (cast(float) g)/255.0;
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mat.color.z = (cast(float) b)/255.0;
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return mat;
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}
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draw_trile_picker :: (theme: *GR.Overall_Theme) {
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r := GR.get_rect(ui_w(85,85), ui_h(5,0), ui_w(15, 15), ui_h(95, 0));
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draw_bg_rectangle(r, theme);
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tpt := get_trile_table_ptr();
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r.h = ui_h(4,4);
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count := 0;
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for v : tpt {
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if GR.button(r, v.name, *t_button_selectable(theme, editor_current_trile != null && editor_current_trile.name == v.name), count) {
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editor_current_trile = get_trile(v.name);
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}
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count += 1;
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r.y += r.h;
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}
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}
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