38 lines
911 B
Plaintext
38 lines
911 B
Plaintext
#scope_file
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char_pos : Vector3 = .{0.0, 0.0, 0.0};
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rotation : float = 0.0;
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cam : Camera = .{
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far = 2000.0,
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near = 1.0,
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target = .{0.0, 0.0, 0.0},
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position = .{5.0, 5.0, 0.0}
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};
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#scope_export
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game_init :: () {
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}
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game_ui :: () {
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}
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game_tick :: () {
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speed := 0.1;
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if input_button_states[#char "W"] & .DOWN then char_pos += speed * Vector3.{-1.0, 0.0, 0.0};
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if input_button_states[#char "S"] & .DOWN then char_pos += speed * Vector3.{1.0, 0.0, 0.0};
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if input_button_states[#char "A"] & .DOWN then char_pos += speed * Vector3.{0.0, 0.0, 1.0};
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if input_button_states[#char "D"] & .DOWN then char_pos += speed * Vector3.{0.0, 0.0, -1.0};
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cam.target = char_pos;
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cam.position = char_pos + .{10,5,0};
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}
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game_draw :: () {
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curworld := get_current_world();
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if curworld.valid {
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create_set_cam_rendering_task(cam, curworld.world.conf.planeHeight);
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create_world_rendering_tasks(curworld.world);
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}
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}
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