trueno/dist/index.js
2025-04-26 10:51:41 +03:00

4928 lines
179 KiB
JavaScript

// include: shell.js
// The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(moduleArg) => Promise<Module>
// 3. pre-run appended it, var Module = {}; ..generated code..
// 4. External script tag defines var Module.
// We need to check if Module already exists (e.g. case 3 above).
// Substitution will be replaced with actual code on later stage of the build,
// this way Closure Compiler will not mangle it (e.g. case 4. above).
// Note that if you want to run closure, and also to use Module
// after the generated code, you will need to define var Module = {};
// before the code. Then that object will be used in the code, and you
// can continue to use Module afterwards as well.
var Module = typeof Module != 'undefined' ? Module : {};
// Determine the runtime environment we are in. You can customize this by
// setting the ENVIRONMENT setting at compile time (see settings.js).
// Attempt to auto-detect the environment
var ENVIRONMENT_IS_WEB = typeof window == 'object';
var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined';
// N.b. Electron.js environment is simultaneously a NODE-environment, but
// also a web environment.
var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer';
var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER;
if (ENVIRONMENT_IS_NODE) {
}
// --pre-jses are emitted after the Module integration code, so that they can
// refer to Module (if they choose; they can also define Module)
// Sometimes an existing Module object exists with properties
// meant to overwrite the default module functionality. Here
// we collect those properties and reapply _after_ we configure
// the current environment's defaults to avoid having to be so
// defensive during initialization.
var moduleOverrides = {...Module};
var arguments_ = [];
var thisProgram = './this.program';
var quit_ = (status, toThrow) => {
throw toThrow;
};
// `/` should be present at the end if `scriptDirectory` is not empty
var scriptDirectory = '';
function locateFile(path) {
if (Module['locateFile']) {
return Module['locateFile'](path, scriptDirectory);
}
return scriptDirectory + path;
}
// Hooks that are implemented differently in different runtime environments.
var readAsync, readBinary;
if (ENVIRONMENT_IS_NODE) {
if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
var nodeVersion = process.versions.node;
var numericVersion = nodeVersion.split('.').slice(0, 3);
numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1);
var minVersion = 230000;
if (numericVersion < 230000) {
throw new Error('This emscripten-generated code requires node v23.0.0 (detected v' + nodeVersion + ')');
}
// These modules will usually be used on Node.js. Load them eagerly to avoid
// the complexity of lazy-loading.
var fs = require('fs');
var nodePath = require('path');
scriptDirectory = __dirname + '/';
// include: node_shell_read.js
readBinary = (filename) => {
// We need to re-wrap `file://` strings to URLs.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename);
assert(Buffer.isBuffer(ret));
return ret;
};
readAsync = async (filename, binary = true) => {
// See the comment in the `readBinary` function.
filename = isFileURI(filename) ? new URL(filename) : filename;
var ret = fs.readFileSync(filename, binary ? undefined : 'utf8');
assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string');
return ret;
};
// end include: node_shell_read.js
if (!Module['thisProgram'] && process.argv.length > 1) {
thisProgram = process.argv[1].replace(/\\/g, '/');
}
arguments_ = process.argv.slice(2);
if (typeof module != 'undefined') {
module['exports'] = Module;
}
quit_ = (status, toThrow) => {
process.exitCode = status;
throw toThrow;
};
} else
if (ENVIRONMENT_IS_SHELL) {
if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
} else
// Note that this includes Node.js workers when relevant (pthreads is enabled).
// Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and
// ENVIRONMENT_IS_NODE.
if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) {
if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled
scriptDirectory = self.location.href;
} else if (typeof document != 'undefined' && document.currentScript) { // web
scriptDirectory = document.currentScript.src;
}
// blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them.
// otherwise, slice off the final part of the url to find the script directory.
// if scriptDirectory does not contain a slash, lastIndexOf will return -1,
// and scriptDirectory will correctly be replaced with an empty string.
// If scriptDirectory contains a query (starting with ?) or a fragment (starting with #),
// they are removed because they could contain a slash.
if (scriptDirectory.startsWith('blob:')) {
scriptDirectory = '';
} else {
scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1);
}
if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)');
{
// include: web_or_worker_shell_read.js
if (ENVIRONMENT_IS_WORKER) {
readBinary = (url) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, false);
xhr.responseType = 'arraybuffer';
xhr.send(null);
return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response));
};
}
readAsync = async (url) => {
// Fetch has some additional restrictions over XHR, like it can't be used on a file:// url.
// See https://github.com/github/fetch/pull/92#issuecomment-140665932
// Cordova or Electron apps are typically loaded from a file:// url.
// So use XHR on webview if URL is a file URL.
if (isFileURI(url)) {
return new Promise((resolve, reject) => {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.onload = () => {
if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0
resolve(xhr.response);
return;
}
reject(xhr.status);
};
xhr.onerror = reject;
xhr.send(null);
});
}
var response = await fetch(url, { credentials: 'same-origin' });
if (response.ok) {
return response.arrayBuffer();
}
throw new Error(response.status + ' : ' + response.url);
};
// end include: web_or_worker_shell_read.js
}
} else
{
throw new Error('environment detection error');
}
var out = Module['print'] || console.log.bind(console);
var err = Module['printErr'] || console.error.bind(console);
// Merge back in the overrides
Object.assign(Module, moduleOverrides);
// Free the object hierarchy contained in the overrides, this lets the GC
// reclaim data used.
moduleOverrides = null;
checkIncomingModuleAPI();
// Emit code to handle expected values on the Module object. This applies Module.x
// to the proper local x. This has two benefits: first, we only emit it if it is
// expected to arrive, and second, by using a local everywhere else that can be
// minified.
if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_');
if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram');
// perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message
// Assertions on removed incoming Module JS APIs.
assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead');
assert(typeof Module['read'] == 'undefined', 'Module.read option was removed');
assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)');
assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)');
assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)');
assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY');
legacyModuleProp('asm', 'wasmExports');
legacyModuleProp('readAsync', 'readAsync');
legacyModuleProp('readBinary', 'readBinary');
legacyModuleProp('setWindowTitle', 'setWindowTitle');
var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js';
var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js';
var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js';
var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js';
var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js';
var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js';
var OPFS = 'OPFS is no longer included by default; build with -lopfs.js';
var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js';
assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.');
// end include: shell.js
// include: preamble.js
// === Preamble library stuff ===
// Documentation for the public APIs defined in this file must be updated in:
// site/source/docs/api_reference/preamble.js.rst
// A prebuilt local version of the documentation is available at:
// site/build/text/docs/api_reference/preamble.js.txt
// You can also build docs locally as HTML or other formats in site/
// An online HTML version (which may be of a different version of Emscripten)
// is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html
var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary');
if (typeof WebAssembly != 'object') {
err('no native wasm support detected');
}
// Wasm globals
var wasmMemory;
//========================================
// Runtime essentials
//========================================
// whether we are quitting the application. no code should run after this.
// set in exit() and abort()
var ABORT = false;
// set by exit() and abort(). Passed to 'onExit' handler.
// NOTE: This is also used as the process return code code in shell environments
// but only when noExitRuntime is false.
var EXITSTATUS;
// In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we
// don't define it at all in release modes. This matches the behaviour of
// MINIMAL_RUNTIME.
// TODO(sbc): Make this the default even without STRICT enabled.
/** @type {function(*, string=)} */
function assert(condition, text) {
if (!condition) {
abort('Assertion failed' + (text ? ': ' + text : ''));
}
}
// We used to include malloc/free by default in the past. Show a helpful error in
// builds with assertions.
function _free() {
// Show a helpful error since we used to include free by default in the past.
abort('free() called but not included in the build - add `_free` to EXPORTED_FUNCTIONS');
}
// Memory management
var HEAP,
/** @type {!Int8Array} */
HEAP8,
/** @type {!Uint8Array} */
HEAPU8,
/** @type {!Int16Array} */
HEAP16,
/** @type {!Uint16Array} */
HEAPU16,
/** @type {!Int32Array} */
HEAP32,
/** @type {!Uint32Array} */
HEAPU32,
/** @type {!Float32Array} */
HEAPF32,
/* BigInt64Array type is not correctly defined in closure
/** not-@type {!BigInt64Array} */
HEAP64,
/* BigUint64Array type is not correctly defined in closure
/** not-t@type {!BigUint64Array} */
HEAPU64,
/** @type {!Float64Array} */
HEAPF64;
var runtimeInitialized = false;
/**
* Indicates whether filename is delivered via file protocol (as opposed to http/https)
* @noinline
*/
var isFileURI = (filename) => filename.startsWith('file://');
// include: runtime_shared.js
// include: runtime_stack_check.js
// Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode.
function writeStackCookie() {
var max = _emscripten_stack_get_end();
assert((max & 3) == 0);
// If the stack ends at address zero we write our cookies 4 bytes into the
// stack. This prevents interference with SAFE_HEAP and ASAN which also
// monitor writes to address zero.
if (max == 0) {
max += 4;
}
// The stack grow downwards towards _emscripten_stack_get_end.
// We write cookies to the final two words in the stack and detect if they are
// ever overwritten.
HEAPU32[((max)/4)] = 0x02135467;
HEAPU32[(((max)+(4))/4)] = 0x89BACDFE;
// Also test the global address 0 for integrity.
HEAPU32[((0)/4)] = 1668509029;
}
function checkStackCookie() {
if (ABORT) return;
var max = _emscripten_stack_get_end();
// See writeStackCookie().
if (max == 0) {
max += 4;
}
var cookie1 = HEAPU32[((max)/4)];
var cookie2 = HEAPU32[(((max)+(4))/4)];
if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) {
abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`);
}
// Also test the global address 0 for integrity.
if (HEAPU32[((0)/4)] != 0x63736d65 /* 'emsc' */) {
abort('Runtime error: The application has corrupted its heap memory area (address zero)!');
}
}
// end include: runtime_stack_check.js
// include: runtime_exceptions.js
// end include: runtime_exceptions.js
// include: runtime_debug.js
// Endianness check
(() => {
var h16 = new Int16Array(1);
var h8 = new Int8Array(h16.buffer);
h16[0] = 0x6373;
if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)';
})();
if (Module['ENVIRONMENT']) {
throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)');
}
function legacyModuleProp(prop, newName, incoming=true) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
get() {
let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : '';
abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra);
}
});
}
}
function consumedModuleProp(prop) {
if (!Object.getOwnPropertyDescriptor(Module, prop)) {
Object.defineProperty(Module, prop, {
configurable: true,
set() {
abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`);
}
});
}
}
function ignoredModuleProp(prop) {
if (Object.getOwnPropertyDescriptor(Module, prop)) {
abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`);
}
}
// forcing the filesystem exports a few things by default
function isExportedByForceFilesystem(name) {
return name === 'FS_createPath' ||
name === 'FS_createDataFile' ||
name === 'FS_createPreloadedFile' ||
name === 'FS_unlink' ||
name === 'addRunDependency' ||
// The old FS has some functionality that WasmFS lacks.
name === 'FS_createLazyFile' ||
name === 'FS_createDevice' ||
name === 'removeRunDependency';
}
/**
* Intercept access to a global symbol. This enables us to give informative
* warnings/errors when folks attempt to use symbols they did not include in
* their build, or no symbols that no longer exist.
*/
function hookGlobalSymbolAccess(sym, func) {
if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) {
Object.defineProperty(globalThis, sym, {
configurable: true,
get() {
func();
return undefined;
}
});
}
}
function missingGlobal(sym, msg) {
hookGlobalSymbolAccess(sym, () => {
warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`);
});
}
missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer');
missingGlobal('asm', 'Please use wasmExports instead');
function missingLibrarySymbol(sym) {
hookGlobalSymbolAccess(sym, () => {
// Can't `abort()` here because it would break code that does runtime
// checks. e.g. `if (typeof SDL === 'undefined')`.
var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`;
// DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in
// library.js, which means $name for a JS name with no prefix, or name
// for a JS name like _name.
var librarySymbol = sym;
if (!librarySymbol.startsWith('_')) {
librarySymbol = '$' + sym;
}
msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
warnOnce(msg);
});
// Any symbol that is not included from the JS library is also (by definition)
// not exported on the Module object.
unexportedRuntimeSymbol(sym);
}
function unexportedRuntimeSymbol(sym) {
if (!Object.getOwnPropertyDescriptor(Module, sym)) {
Object.defineProperty(Module, sym, {
configurable: true,
get() {
var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`;
if (isExportedByForceFilesystem(sym)) {
msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you';
}
abort(msg);
}
});
}
}
var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times
// Used by XXXXX_DEBUG settings to output debug messages.
function dbg(...args) {
if (!runtimeDebug && typeof runtimeDebug != 'undefined') return;
// TODO(sbc): Make this configurable somehow. Its not always convenient for
// logging to show up as warnings.
console.warn(...args);
}
// end include: runtime_debug.js
// include: memoryprofiler.js
// end include: memoryprofiler.js
function updateMemoryViews() {
var b = wasmMemory.buffer;
Module['HEAP8'] = HEAP8 = new Int8Array(b);
Module['HEAP16'] = HEAP16 = new Int16Array(b);
Module['HEAPU8'] = HEAPU8 = new Uint8Array(b);
Module['HEAPU16'] = HEAPU16 = new Uint16Array(b);
Module['HEAP32'] = HEAP32 = new Int32Array(b);
Module['HEAPU32'] = HEAPU32 = new Uint32Array(b);
Module['HEAPF32'] = HEAPF32 = new Float32Array(b);
Module['HEAPF64'] = HEAPF64 = new Float64Array(b);
Module['HEAP64'] = HEAP64 = new BigInt64Array(b);
Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b);
}
// end include: runtime_shared.js
assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time')
assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined,
'JS engine does not provide full typed array support');
// If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY
assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally');
assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically');
function preRun() {
if (Module['preRun']) {
if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']];
while (Module['preRun'].length) {
addOnPreRun(Module['preRun'].shift());
}
}
consumedModuleProp('preRun');
callRuntimeCallbacks(onPreRuns);
}
function initRuntime() {
assert(!runtimeInitialized);
runtimeInitialized = true;
checkStackCookie();
wasmExports['__wasm_call_ctors']();
}
function preMain() {
checkStackCookie();
}
function postRun() {
checkStackCookie();
if (Module['postRun']) {
if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']];
while (Module['postRun'].length) {
addOnPostRun(Module['postRun'].shift());
}
}
consumedModuleProp('postRun');
callRuntimeCallbacks(onPostRuns);
}
// A counter of dependencies for calling run(). If we need to
// do asynchronous work before running, increment this and
// decrement it. Incrementing must happen in a place like
// Module.preRun (used by emcc to add file preloading).
// Note that you can add dependencies in preRun, even though
// it happens right before run - run will be postponed until
// the dependencies are met.
var runDependencies = 0;
var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled
var runDependencyTracking = {};
var runDependencyWatcher = null;
function getUniqueRunDependency(id) {
var orig = id;
while (1) {
if (!runDependencyTracking[id]) return id;
id = orig + Math.random();
}
}
function addRunDependency(id) {
runDependencies++;
Module['monitorRunDependencies']?.(runDependencies);
if (id) {
assert(!runDependencyTracking[id]);
runDependencyTracking[id] = 1;
if (runDependencyWatcher === null && typeof setInterval != 'undefined') {
// Check for missing dependencies every few seconds
runDependencyWatcher = setInterval(() => {
if (ABORT) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
return;
}
var shown = false;
for (var dep in runDependencyTracking) {
if (!shown) {
shown = true;
err('still waiting on run dependencies:');
}
err(`dependency: ${dep}`);
}
if (shown) {
err('(end of list)');
}
}, 10000);
}
} else {
err('warning: run dependency added without ID');
}
}
function removeRunDependency(id) {
runDependencies--;
Module['monitorRunDependencies']?.(runDependencies);
if (id) {
assert(runDependencyTracking[id]);
delete runDependencyTracking[id];
} else {
err('warning: run dependency removed without ID');
}
if (runDependencies == 0) {
if (runDependencyWatcher !== null) {
clearInterval(runDependencyWatcher);
runDependencyWatcher = null;
}
if (dependenciesFulfilled) {
var callback = dependenciesFulfilled;
dependenciesFulfilled = null;
callback(); // can add another dependenciesFulfilled
}
}
}
/** @param {string|number=} what */
function abort(what) {
Module['onAbort']?.(what);
what = 'Aborted(' + what + ')';
// TODO(sbc): Should we remove printing and leave it up to whoever
// catches the exception?
err(what);
ABORT = true;
// Use a wasm runtime error, because a JS error might be seen as a foreign
// exception, which means we'd run destructors on it. We need the error to
// simply make the program stop.
// FIXME This approach does not work in Wasm EH because it currently does not assume
// all RuntimeErrors are from traps; it decides whether a RuntimeError is from
// a trap or not based on a hidden field within the object. So at the moment
// we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that
// allows this in the wasm spec.
// Suppress closure compiler warning here. Closure compiler's builtin extern
// definition for WebAssembly.RuntimeError claims it takes no arguments even
// though it can.
// TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed.
/** @suppress {checkTypes} */
var e = new WebAssembly.RuntimeError(what);
// Throw the error whether or not MODULARIZE is set because abort is used
// in code paths apart from instantiation where an exception is expected
// to be thrown when abort is called.
throw e;
}
// show errors on likely calls to FS when it was not included
var FS = {
error() {
abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM');
},
init() { FS.error() },
createDataFile() { FS.error() },
createPreloadedFile() { FS.error() },
createLazyFile() { FS.error() },
open() { FS.error() },
mkdev() { FS.error() },
registerDevice() { FS.error() },
analyzePath() { FS.error() },
ErrnoError() { FS.error() },
};
Module['FS_createDataFile'] = FS.createDataFile;
Module['FS_createPreloadedFile'] = FS.createPreloadedFile;
function createExportWrapper(name, nargs) {
return (...args) => {
assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`);
var f = wasmExports[name];
assert(f, `exported native function \`${name}\` not found`);
// Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled.
assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`);
return f(...args);
};
}
var wasmBinaryFile;
function findWasmBinary() {
return locateFile('index.wasm');
}
function getBinarySync(file) {
if (file == wasmBinaryFile && wasmBinary) {
return new Uint8Array(wasmBinary);
}
if (readBinary) {
return readBinary(file);
}
throw 'both async and sync fetching of the wasm failed';
}
async function getWasmBinary(binaryFile) {
// If we don't have the binary yet, load it asynchronously using readAsync.
if (!wasmBinary) {
// Fetch the binary using readAsync
try {
var response = await readAsync(binaryFile);
return new Uint8Array(response);
} catch {
// Fall back to getBinarySync below;
}
}
// Otherwise, getBinarySync should be able to get it synchronously
return getBinarySync(binaryFile);
}
async function instantiateArrayBuffer(binaryFile, imports) {
try {
var binary = await getWasmBinary(binaryFile);
var instance = await WebAssembly.instantiate(binary, imports);
return instance;
} catch (reason) {
err(`failed to asynchronously prepare wasm: ${reason}`);
// Warn on some common problems.
if (isFileURI(wasmBinaryFile)) {
err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`);
}
abort(reason);
}
}
async function instantiateAsync(binary, binaryFile, imports) {
if (!binary && typeof WebAssembly.instantiateStreaming == 'function'
// Don't use streaming for file:// delivered objects in a webview, fetch them synchronously.
&& !isFileURI(binaryFile)
// Avoid instantiateStreaming() on Node.js environment for now, as while
// Node.js v18.1.0 implements it, it does not have a full fetch()
// implementation yet.
//
// Reference:
// https://github.com/emscripten-core/emscripten/pull/16917
&& !ENVIRONMENT_IS_NODE
) {
try {
var response = fetch(binaryFile, { credentials: 'same-origin' });
var instantiationResult = await WebAssembly.instantiateStreaming(response, imports);
return instantiationResult;
} catch (reason) {
// We expect the most common failure cause to be a bad MIME type for the binary,
// in which case falling back to ArrayBuffer instantiation should work.
err(`wasm streaming compile failed: ${reason}`);
err('falling back to ArrayBuffer instantiation');
// fall back of instantiateArrayBuffer below
};
}
return instantiateArrayBuffer(binaryFile, imports);
}
function getWasmImports() {
// prepare imports
return {
'env': wasmImports,
'wasi_snapshot_preview1': wasmImports,
}
}
// Create the wasm instance.
// Receives the wasm imports, returns the exports.
async function createWasm() {
// Load the wasm module and create an instance of using native support in the JS engine.
// handle a generated wasm instance, receiving its exports and
// performing other necessary setup
/** @param {WebAssembly.Module=} module*/
function receiveInstance(instance, module) {
wasmExports = instance.exports;
wasmExports = applySignatureConversions(wasmExports);
wasmMemory = wasmExports['memory'];
assert(wasmMemory, 'memory not found in wasm exports');
updateMemoryViews();
wasmTable = wasmExports['__indirect_function_table'];
assert(wasmTable, 'table not found in wasm exports');
removeRunDependency('wasm-instantiate');
return wasmExports;
}
// wait for the pthread pool (if any)
addRunDependency('wasm-instantiate');
// Prefer streaming instantiation if available.
// Async compilation can be confusing when an error on the page overwrites Module
// (for example, if the order of elements is wrong, and the one defining Module is
// later), so we save Module and check it later.
var trueModule = Module;
function receiveInstantiationResult(result) {
// 'result' is a ResultObject object which has both the module and instance.
// receiveInstance() will swap in the exports (to Module.asm) so they can be called
assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?');
trueModule = null;
// TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line.
// When the regression is fixed, can restore the above PTHREADS-enabled path.
return receiveInstance(result['instance']);
}
var info = getWasmImports();
// User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback
// to manually instantiate the Wasm module themselves. This allows pages to
// run the instantiation parallel to any other async startup actions they are
// performing.
// Also pthreads and wasm workers initialize the wasm instance through this
// path.
if (Module['instantiateWasm']) {
return new Promise((resolve, reject) => {
try {
Module['instantiateWasm'](info, (mod, inst) => {
receiveInstance(mod, inst);
resolve(mod.exports);
});
} catch(e) {
err(`Module.instantiateWasm callback failed with error: ${e}`);
reject(e);
}
});
}
wasmBinaryFile ??= findWasmBinary();
var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info);
var exports = receiveInstantiationResult(result);
return exports;
}
// end include: preamble.js
// Begin JS library code
class ExitStatus {
name = 'ExitStatus';
constructor(status) {
this.message = `Program terminated with exit(${status})`;
this.status = status;
}
}
var callRuntimeCallbacks = (callbacks) => {
while (callbacks.length > 0) {
// Pass the module as the first argument.
callbacks.shift()(Module);
}
};
var onPostRuns = [];
var addOnPostRun = (cb) => onPostRuns.unshift(cb);
var onPreRuns = [];
var addOnPreRun = (cb) => onPreRuns.unshift(cb);
/**
* @param {number} ptr
* @param {string} type
*/
function getValue(ptr, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': return HEAP8[ptr];
case 'i8': return HEAP8[ptr];
case 'i16': return HEAP16[((ptr)/2)];
case 'i32': return HEAP32[((ptr)/4)];
case 'i64': return HEAP64[((ptr)/8)];
case 'float': return HEAPF32[((ptr)/4)];
case 'double': return HEAPF64[((ptr)/8)];
case '*': return Number(HEAPU64[((ptr)/8)]);
default: abort(`invalid type for getValue: ${type}`);
}
}
var noExitRuntime = Module['noExitRuntime'] || true;
var ptrToString = (ptr) => {
assert(typeof ptr === 'number');
return '0x' + ptr.toString(16).padStart(8, '0');
};
/**
* @param {number} ptr
* @param {number} value
* @param {string} type
*/
function setValue(ptr, value, type = 'i8') {
if (type.endsWith('*')) type = '*';
switch (type) {
case 'i1': HEAP8[ptr] = value; break;
case 'i8': HEAP8[ptr] = value; break;
case 'i16': HEAP16[((ptr)/2)] = value; break;
case 'i32': HEAP32[((ptr)/4)] = value; break;
case 'i64': HEAP64[((ptr)/8)] = BigInt(value); break;
case 'float': HEAPF32[((ptr)/4)] = value; break;
case 'double': HEAPF64[((ptr)/8)] = value; break;
case '*': HEAPU64[((ptr)/8)] = BigInt(value); break;
default: abort(`invalid type for setValue: ${type}`);
}
}
var stackRestore = (val) => __emscripten_stack_restore(val);
var stackSave = () => _emscripten_stack_get_current();
var warnOnce = (text) => {
warnOnce.shown ||= {};
if (!warnOnce.shown[text]) {
warnOnce.shown[text] = 1;
if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text;
err(text);
}
};
var INT53_MAX = 9007199254740992;
var INT53_MIN = -9007199254740992;
var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num);
var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined;
/**
* Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given
* array that contains uint8 values, returns a copy of that string as a
* Javascript String object.
* heapOrArray is either a regular array, or a JavaScript typed array view.
* @param {number=} idx
* @param {number=} maxBytesToRead
* @return {string}
*/
var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => {
var endIdx = idx + maxBytesToRead;
var endPtr = idx;
// TextDecoder needs to know the byte length in advance, it doesn't stop on
// null terminator by itself. Also, use the length info to avoid running tiny
// strings through TextDecoder, since .subarray() allocates garbage.
// (As a tiny code save trick, compare endPtr against endIdx using a negation,
// so that undefined/NaN means Infinity)
while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr;
if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) {
return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr));
}
var str = '';
// If building with TextDecoder, we have already computed the string length
// above, so test loop end condition against that
while (idx < endPtr) {
// For UTF8 byte structure, see:
// http://en.wikipedia.org/wiki/UTF-8#Description
// https://www.ietf.org/rfc/rfc2279.txt
// https://tools.ietf.org/html/rfc3629
var u0 = heapOrArray[idx++];
if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; }
var u1 = heapOrArray[idx++] & 63;
if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; }
var u2 = heapOrArray[idx++] & 63;
if ((u0 & 0xF0) == 0xE0) {
u0 = ((u0 & 15) << 12) | (u1 << 6) | u2;
} else {
if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!');
u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63);
}
if (u0 < 0x10000) {
str += String.fromCharCode(u0);
} else {
var ch = u0 - 0x10000;
str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF));
}
}
return str;
};
/**
* Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the
* emscripten HEAP, returns a copy of that string as a Javascript String object.
*
* @param {number} ptr
* @param {number=} maxBytesToRead - An optional length that specifies the
* maximum number of bytes to read. You can omit this parameter to scan the
* string until the first 0 byte. If maxBytesToRead is passed, and the string
* at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the
* string will cut short at that byte index (i.e. maxBytesToRead will not
* produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing
* frequent uses of UTF8ToString() with and without maxBytesToRead may throw
* JS JIT optimizations off, so it is worth to consider consistently using one
* @return {string}
*/
function UTF8ToString(ptr, maxBytesToRead) {
ptr = bigintToI53Checked(ptr);
assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`);
return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : '';
;
}
function ___assert_fail(condition, filename, line, func) {
condition = bigintToI53Checked(condition);
filename = bigintToI53Checked(filename);
func = bigintToI53Checked(func);
return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']);
}
var __abort_js = () =>
abort('native code called abort()');
var _emscripten_set_main_loop_timing = (mode, value) => {
MainLoop.timingMode = mode;
MainLoop.timingValue = value;
if (!MainLoop.func) {
err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.');
return 1; // Return non-zero on failure, can't set timing mode when there is no main loop.
}
if (!MainLoop.running) {
MainLoop.running = true;
}
if (mode == 0) {
MainLoop.scheduler = function MainLoop_scheduler_setTimeout() {
var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0;
setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop
};
MainLoop.method = 'timeout';
} else if (mode == 1) {
MainLoop.scheduler = function MainLoop_scheduler_rAF() {
MainLoop.requestAnimationFrame(MainLoop.runner);
};
MainLoop.method = 'rAF';
} else if (mode == 2) {
if (typeof MainLoop.setImmediate == 'undefined') {
if (typeof setImmediate == 'undefined') {
// Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed)
var setImmediates = [];
var emscriptenMainLoopMessageId = 'setimmediate';
/** @param {Event} event */
var MainLoop_setImmediate_messageHandler = (event) => {
// When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events,
// so check for both cases.
if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) {
event.stopPropagation();
setImmediates.shift()();
}
};
addEventListener("message", MainLoop_setImmediate_messageHandler, true);
MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => {
setImmediates.push(func);
if (ENVIRONMENT_IS_WORKER) {
Module['setImmediates'] ??= [];
Module['setImmediates'].push(func);
postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js
} else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself.
});
} else {
MainLoop.setImmediate = setImmediate;
}
}
MainLoop.scheduler = function MainLoop_scheduler_setImmediate() {
MainLoop.setImmediate(MainLoop.runner);
};
MainLoop.method = 'immediate';
}
return 0;
};
var _emscripten_get_now = () => performance.now();
var runtimeKeepaliveCounter = 0;
var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0;
var _proc_exit = (code) => {
EXITSTATUS = code;
if (!keepRuntimeAlive()) {
Module['onExit']?.(code);
ABORT = true;
}
quit_(code, new ExitStatus(code));
};
/** @suppress {duplicate } */
/** @param {boolean|number=} implicit */
var exitJS = (status, implicit) => {
EXITSTATUS = status;
checkUnflushedContent();
// if exit() was called explicitly, warn the user if the runtime isn't actually being shut down
if (keepRuntimeAlive() && !implicit) {
var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`;
err(msg);
}
_proc_exit(status);
};
var _exit = exitJS;
var handleException = (e) => {
// Certain exception types we do not treat as errors since they are used for
// internal control flow.
// 1. ExitStatus, which is thrown by exit()
// 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others
// that wish to return to JS event loop.
if (e instanceof ExitStatus || e == 'unwind') {
return EXITSTATUS;
}
checkStackCookie();
if (e instanceof WebAssembly.RuntimeError) {
if (_emscripten_stack_get_current() <= 0) {
err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)');
}
}
quit_(1, e);
};
var maybeExit = () => {
if (!keepRuntimeAlive()) {
try {
_exit(EXITSTATUS);
} catch (e) {
handleException(e);
}
}
};
/**
* @param {number=} arg
* @param {boolean=} noSetTiming
*/
var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => {
assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.');
MainLoop.func = iterFunc;
MainLoop.arg = arg;
var thisMainLoopId = MainLoop.currentlyRunningMainloop;
function checkIsRunning() {
if (thisMainLoopId < MainLoop.currentlyRunningMainloop) {
maybeExit();
return false;
}
return true;
}
// We create the loop runner here but it is not actually running until
// _emscripten_set_main_loop_timing is called (which might happen a
// later time). This member signifies that the current runner has not
// yet been started so that we can call runtimeKeepalivePush when it
// gets it timing set for the first time.
MainLoop.running = false;
MainLoop.runner = function MainLoop_runner() {
if (ABORT) return;
if (MainLoop.queue.length > 0) {
var start = Date.now();
var blocker = MainLoop.queue.shift();
blocker.func(blocker.arg);
if (MainLoop.remainingBlockers) {
var remaining = MainLoop.remainingBlockers;
var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining);
if (blocker.counted) {
MainLoop.remainingBlockers = next;
} else {
// not counted, but move the progress along a tiny bit
next = next + 0.5; // do not steal all the next one's progress
MainLoop.remainingBlockers = (8*remaining + next)/9;
}
}
MainLoop.updateStatus();
// catches pause/resume main loop from blocker execution
if (!checkIsRunning()) return;
setTimeout(MainLoop.runner, 0);
return;
}
// catch pauses from non-main loop sources
if (!checkIsRunning()) return;
// Implement very basic swap interval control
MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0;
if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) {
// Not the scheduled time to render this frame - skip.
MainLoop.scheduler();
return;
} else if (MainLoop.timingMode == 0) {
MainLoop.tickStartTime = _emscripten_get_now();
}
if (MainLoop.method === 'timeout' && Module['ctx']) {
warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!');
MainLoop.method = ''; // just warn once per call to set main loop
}
MainLoop.runIter(iterFunc);
// catch pauses from the main loop itself
if (!checkIsRunning()) return;
MainLoop.scheduler();
}
if (!noSetTiming) {
if (fps > 0) {
_emscripten_set_main_loop_timing(0, 1000.0 / fps);
} else {
// Do rAF by rendering each frame (no decimating)
_emscripten_set_main_loop_timing(1, 1);
}
MainLoop.scheduler();
}
if (simulateInfiniteLoop) {
throw 'unwind';
}
};
var callUserCallback = (func) => {
if (ABORT) {
err('user callback triggered after runtime exited or application aborted. Ignoring.');
return;
}
try {
func();
maybeExit();
} catch (e) {
handleException(e);
}
};
var MainLoop = {
running:false,
scheduler:null,
method:"",
currentlyRunningMainloop:0,
func:null,
arg:0,
timingMode:0,
timingValue:0,
currentFrameNumber:0,
queue:[],
preMainLoop:[],
postMainLoop:[],
pause() {
MainLoop.scheduler = null;
// Incrementing this signals the previous main loop that it's now become old, and it must return.
MainLoop.currentlyRunningMainloop++;
},
resume() {
MainLoop.currentlyRunningMainloop++;
var timingMode = MainLoop.timingMode;
var timingValue = MainLoop.timingValue;
var func = MainLoop.func;
MainLoop.func = null;
// do not set timing and call scheduler, we will do it on the next lines
setMainLoop(func, 0, false, MainLoop.arg, true);
_emscripten_set_main_loop_timing(timingMode, timingValue);
MainLoop.scheduler();
},
updateStatus() {
if (Module['setStatus']) {
var message = Module['statusMessage'] || 'Please wait...';
var remaining = MainLoop.remainingBlockers ?? 0;
var expected = MainLoop.expectedBlockers ?? 0;
if (remaining) {
if (remaining < expected) {
Module['setStatus'](`{message} ({expected - remaining}/{expected})`);
} else {
Module['setStatus'](message);
}
} else {
Module['setStatus']('');
}
}
},
init() {
Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']);
Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']);
},
runIter(func) {
if (ABORT) return;
for (var pre of MainLoop.preMainLoop) {
if (pre() === false) {
return; // |return false| skips a frame
}
}
callUserCallback(func);
for (var post of MainLoop.postMainLoop) {
post();
}
checkStackCookie();
},
nextRAF:0,
fakeRequestAnimationFrame(func) {
// try to keep 60fps between calls to here
var now = Date.now();
if (MainLoop.nextRAF === 0) {
MainLoop.nextRAF = now + 1000/60;
} else {
while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0
MainLoop.nextRAF += 1000/60;
}
}
var delay = Math.max(MainLoop.nextRAF - now, 0);
setTimeout(func, delay);
},
requestAnimationFrame(func) {
if (typeof requestAnimationFrame == 'function') {
requestAnimationFrame(func);
return;
}
var RAF = MainLoop.fakeRequestAnimationFrame;
RAF(func);
},
};
var _emscripten_cancel_main_loop = () => {
MainLoop.pause();
MainLoop.func = null;
};
var _emscripten_get_device_pixel_ratio = () => {
return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0;
};
var maybeCStringToJsString = (cString) => {
// "cString > 2" checks if the input is a number, and isn't of the special
// values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2).
// In other words, if cString > 2 then it's a pointer to a valid place in
// memory, and points to a C string.
return cString > 2 ? UTF8ToString(cString) : cString;
};
/** @type {Object} */
var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0];
var findEventTarget = (target) => {
target = maybeCStringToJsString(target);
var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null);
return domElement;
};
var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0};
function _emscripten_get_element_css_size(target, width, height) {
target = bigintToI53Checked(target);
width = bigintToI53Checked(width);
height = bigintToI53Checked(height);
target = findEventTarget(target);
if (!target) return -4;
var rect = getBoundingClientRect(target);
HEAPF64[((width)/8)] = rect.width;
HEAPF64[((height)/8)] = rect.height;
return 0;
;
}
var _emscripten_performance_now = () => performance.now();
var wasmTableMirror = [];
/** @type {WebAssembly.Table} */
var wasmTable;
var getWasmTableEntry = (funcPtr) => {
// Function pointers should show up as numbers, even under wasm64, but
// we still have some places where bigint values can flow here.
// https://github.com/emscripten-core/emscripten/issues/18200
funcPtr = Number(funcPtr);
var func = wasmTableMirror[funcPtr];
if (!func) {
/** @suppress {checkTypes} */
wasmTableMirror[funcPtr] = func = wasmTable.get(BigInt(funcPtr));
}
/** @suppress {checkTypes} */
assert(wasmTable.get(BigInt(funcPtr)) == func, 'JavaScript-side Wasm function table mirror is out of date!');
return func;
};
var _emscripten_request_animation_frame_loop = function(cb, userData) {
cb = bigintToI53Checked(cb);
userData = bigintToI53Checked(userData);
function tick(timeStamp) {
if (((a1, a2) => getWasmTableEntry(cb).call(null, a1, BigInt(a2)))(timeStamp, userData)) {
requestAnimationFrame(tick);
}
}
return requestAnimationFrame(tick);
;
};
var abortOnCannotGrowMemory = (requestedSize) => {
abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`);
};
function _emscripten_resize_heap(requestedSize) {
requestedSize = bigintToI53Checked(requestedSize);
var oldSize = HEAPU8.length;
abortOnCannotGrowMemory(requestedSize);
;
}
var onExits = [];
var addOnExit = (cb) => onExits.unshift(cb);
var JSEvents = {
memcpy(target, src, size) {
HEAP8.set(HEAP8.subarray(src, src + size), target);
},
removeAllEventListeners() {
while (JSEvents.eventHandlers.length) {
JSEvents._removeHandler(JSEvents.eventHandlers.length - 1);
}
JSEvents.deferredCalls = [];
},
inEventHandler:0,
deferredCalls:[],
deferCall(targetFunction, precedence, argsList) {
function arraysHaveEqualContent(arrA, arrB) {
if (arrA.length != arrB.length) return false;
for (var i in arrA) {
if (arrA[i] != arrB[i]) return false;
}
return true;
}
// Test if the given call was already queued, and if so, don't add it again.
for (var call of JSEvents.deferredCalls) {
if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) {
return;
}
}
JSEvents.deferredCalls.push({
targetFunction,
precedence,
argsList
});
JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence);
},
removeDeferredCalls(targetFunction) {
JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction);
},
canPerformEventHandlerRequests() {
if (navigator.userActivation) {
// Verify against transient activation status from UserActivation API
// whether it is possible to perform a request here without needing to defer. See
// https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation
// and https://caniuse.com/mdn-api_useractivation
// At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079
return navigator.userActivation.isActive;
}
return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls;
},
runDeferredCalls() {
if (!JSEvents.canPerformEventHandlerRequests()) {
return;
}
var deferredCalls = JSEvents.deferredCalls;
JSEvents.deferredCalls = [];
for (var call of deferredCalls) {
call.targetFunction(...call.argsList);
}
},
eventHandlers:[],
removeAllHandlersOnTarget:(target, eventTypeString) => {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == target &&
(!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) {
JSEvents._removeHandler(i--);
}
}
},
_removeHandler(i) {
var h = JSEvents.eventHandlers[i];
h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture);
JSEvents.eventHandlers.splice(i, 1);
},
registerOrRemoveHandler(eventHandler) {
if (!eventHandler.target) {
err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:');
console.dir(eventHandler);
return -4;
}
if (eventHandler.callbackfunc) {
eventHandler.eventListenerFunc = function(event) {
// Increment nesting count for the event handler.
++JSEvents.inEventHandler;
JSEvents.currentEventHandler = eventHandler;
// Process any old deferred calls the user has placed.
JSEvents.runDeferredCalls();
// Process the actual event, calls back to user C code handler.
eventHandler.handlerFunc(event);
// Process any new deferred calls that were placed right now from this event handler.
JSEvents.runDeferredCalls();
// Out of event handler - restore nesting count.
--JSEvents.inEventHandler;
};
eventHandler.target.addEventListener(eventHandler.eventTypeString,
eventHandler.eventListenerFunc,
eventHandler.useCapture);
JSEvents.eventHandlers.push(eventHandler);
} else {
for (var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if (JSEvents.eventHandlers[i].target == eventHandler.target
&& JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) {
JSEvents._removeHandler(i--);
}
}
}
return 0;
},
getNodeNameForTarget(target) {
if (!target) return '';
if (target == window) return '#window';
if (target == screen) return '#screen';
return target?.nodeName || '';
},
fullscreenEnabled() {
return document.fullscreenEnabled
;
},
};
var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => {
assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`);
// Parameter maxBytesToWrite is not optional. Negative values, 0, null,
// undefined and false each don't write out any bytes.
if (!(maxBytesToWrite > 0))
return 0;
var startIdx = outIdx;
var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator.
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
// For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description
// and https://www.ietf.org/rfc/rfc2279.txt
// and https://tools.ietf.org/html/rfc3629
var u = str.charCodeAt(i); // possibly a lead surrogate
if (u >= 0xD800 && u <= 0xDFFF) {
var u1 = str.charCodeAt(++i);
u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF);
}
if (u <= 0x7F) {
if (outIdx >= endIdx) break;
heap[outIdx++] = u;
} else if (u <= 0x7FF) {
if (outIdx + 1 >= endIdx) break;
heap[outIdx++] = 0xC0 | (u >> 6);
heap[outIdx++] = 0x80 | (u & 63);
} else if (u <= 0xFFFF) {
if (outIdx + 2 >= endIdx) break;
heap[outIdx++] = 0xE0 | (u >> 12);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
} else {
if (outIdx + 3 >= endIdx) break;
if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).');
heap[outIdx++] = 0xF0 | (u >> 18);
heap[outIdx++] = 0x80 | ((u >> 12) & 63);
heap[outIdx++] = 0x80 | ((u >> 6) & 63);
heap[outIdx++] = 0x80 | (u & 63);
}
}
// Null-terminate the pointer to the buffer.
heap[outIdx] = 0;
return outIdx - startIdx;
};
var stringToUTF8 = (str, outPtr, maxBytesToWrite) => {
assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!');
return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite);
};
var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.focusEvent ||= _malloc(256);
var focusEventHandlerFunc = (e = event) => {
var nodeName = JSEvents.getNodeNameForTarget(e.target);
var id = e.target.id ? e.target.id : '';
var focusEvent = JSEvents.focusEvent;
stringToUTF8(nodeName, focusEvent + 0, 128);
stringToUTF8(id, focusEvent + 128, 128);
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, focusEvent, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: focusEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread);
}
var findCanvasEventTarget = findEventTarget;
function _emscripten_set_canvas_element_size(target, width, height) {
target = bigintToI53Checked(target);
var canvas = findCanvasEventTarget(target);
if (!canvas) return -4;
canvas.width = width;
canvas.height = height;
return 0;
;
}
function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread);
}
var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.keyEvent ||= _malloc(160);
var keyEventHandlerFunc = (e) => {
assert(e);
var keyEventData = JSEvents.keyEvent;
HEAPF64[((keyEventData)/8)] = e.timeStamp;
var idx = ((keyEventData)/4);
HEAP32[idx + 2] = e.location;
HEAP8[keyEventData + 12] = e.ctrlKey;
HEAP8[keyEventData + 13] = e.shiftKey;
HEAP8[keyEventData + 14] = e.altKey;
HEAP8[keyEventData + 15] = e.metaKey;
HEAP8[keyEventData + 16] = e.repeat;
HEAP32[idx + 5] = e.charCode;
HEAP32[idx + 6] = e.keyCode;
HEAP32[idx + 7] = e.which;
stringToUTF8(e.key || '', keyEventData + 32, 32);
stringToUTF8(e.code || '', keyEventData + 64, 32);
stringToUTF8(e.char || '', keyEventData + 96, 32);
stringToUTF8(e.locale || '', keyEventData + 128, 32);
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, keyEventData, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: keyEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread);
}
function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread);
}
function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread);
}
function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) {
func = bigintToI53Checked(func);
var iterFunc = getWasmTableEntry(func);
setMainLoop(iterFunc, fps, simulateInfiniteLoop);
;
}
var fillMouseEventData = (eventStruct, e, target) => {
assert(eventStruct % 4 == 0);
HEAPF64[((eventStruct)/8)] = e.timeStamp;
var idx = ((eventStruct)/4);
HEAP32[idx + 2] = e.screenX;
HEAP32[idx + 3] = e.screenY;
HEAP32[idx + 4] = e.clientX;
HEAP32[idx + 5] = e.clientY;
HEAP8[eventStruct + 24] = e.ctrlKey;
HEAP8[eventStruct + 25] = e.shiftKey;
HEAP8[eventStruct + 26] = e.altKey;
HEAP8[eventStruct + 27] = e.metaKey;
HEAP16[idx*2 + 14] = e.button;
HEAP16[idx*2 + 15] = e.buttons;
HEAP32[idx + 8] = e["movementX"]
;
HEAP32[idx + 9] = e["movementY"]
;
// Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway)
var rect = getBoundingClientRect(target);
HEAP32[idx + 10] = e.clientX - (rect.left | 0);
HEAP32[idx + 11] = e.clientY - (rect.top | 0);
};
var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.mouseEvent ||= _malloc(64);
target = findEventTarget(target);
var mouseEventHandlerFunc = (e = event) => {
// TODO: Make this access thread safe, or this could update live while app is reading it.
fillMouseEventData(JSEvents.mouseEvent, e, target);
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them!
eventTypeString,
callbackfunc,
handlerFunc: mouseEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread);
}
function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread);
}
function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread);
}
function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread);
}
function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread);
}
var fillPointerlockChangeEventData = (eventStruct) => {
var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement;
var isPointerlocked = !!pointerLockElement;
// Assigning a boolean to HEAP32 with expected type coercion.
/** @suppress{checkTypes} */
HEAP8[eventStruct] = isPointerlocked;
var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement);
var id = pointerLockElement?.id || '';
stringToUTF8(nodeName, eventStruct + 1, 128);
stringToUTF8(id, eventStruct + 129, 128);
};
var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.pointerlockChangeEvent ||= _malloc(257);
var pointerlockChangeEventHandlerFunc = (e = event) => {
var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent;
fillPointerlockChangeEventData(pointerlockChangeEvent);
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: pointerlockChangeEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
/** @suppress {missingProperties} */
function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
// TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) {
return -1;
}
target = findEventTarget(target);
if (!target) return -4;
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread);
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread);
registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread);
return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread);
;
}
var registerPointerlockErrorEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var pointerlockErrorEventHandlerFunc = (e = event) => {
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, 0, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: pointerlockErrorEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
/** @suppress {missingProperties} */
function _emscripten_set_pointerlockerror_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
// TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined)
if (!document || !document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock) {
return -1;
}
target = findEventTarget(target);
if (!target) return -4;
registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mozpointerlockerror", targetThread);
registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "webkitpointerlockerror", targetThread);
registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mspointerlockerror", targetThread);
return registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "pointerlockerror", targetThread);
;
}
var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.uiEvent ||= _malloc(36);
target = findEventTarget(target);
var uiEventHandlerFunc = (e = event) => {
if (e.target != target) {
// Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that
// was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log
// message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print,
// causing a new scroll, etc..
return;
}
var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own.
if (!b) {
// During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown
return;
}
var uiEvent = JSEvents.uiEvent;
HEAP32[((uiEvent)/4)] = 0; // always zero for resize and scroll
HEAP32[(((uiEvent)+(4))/4)] = b.clientWidth;
HEAP32[(((uiEvent)+(8))/4)] = b.clientHeight;
HEAP32[(((uiEvent)+(12))/4)] = innerWidth;
HEAP32[(((uiEvent)+(16))/4)] = innerHeight;
HEAP32[(((uiEvent)+(20))/4)] = outerWidth;
HEAP32[(((uiEvent)+(24))/4)] = outerHeight;
HEAP32[(((uiEvent)+(28))/4)] = pageXOffset | 0; // scroll offsets are float
HEAP32[(((uiEvent)+(32))/4)] = pageYOffset | 0;
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, uiEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
eventTypeString,
callbackfunc,
handlerFunc: uiEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread);
}
var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.touchEvent ||= _malloc(1552);
target = findEventTarget(target);
var touchEventHandlerFunc = (e) => {
assert(e);
var t, touches = {}, et = e.touches;
// To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches,
// only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in
// each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm.
for (let t of et) {
// Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any
// changed/target states we may have set from previous frame.
t.isChanged = t.onTarget = 0;
touches[t.identifier] = t;
}
// Mark which touches are part of the changedTouches list.
for (let t of e.changedTouches) {
t.isChanged = 1;
touches[t.identifier] = t;
}
// Mark which touches are part of the targetTouches list.
for (let t of e.targetTouches) {
touches[t.identifier].onTarget = 1;
}
var touchEvent = JSEvents.touchEvent;
HEAPF64[((touchEvent)/8)] = e.timeStamp;
HEAP8[touchEvent + 12] = e.ctrlKey;
HEAP8[touchEvent + 13] = e.shiftKey;
HEAP8[touchEvent + 14] = e.altKey;
HEAP8[touchEvent + 15] = e.metaKey;
var idx = touchEvent + 16;
var targetRect = getBoundingClientRect(target);
var numTouches = 0;
for (let t of Object.values(touches)) {
var idx32 = ((idx)/4); // Pre-shift the ptr to index to HEAP32 to save code size
HEAP32[idx32 + 0] = t.identifier;
HEAP32[idx32 + 1] = t.screenX;
HEAP32[idx32 + 2] = t.screenY;
HEAP32[idx32 + 3] = t.clientX;
HEAP32[idx32 + 4] = t.clientY;
HEAP32[idx32 + 5] = t.pageX;
HEAP32[idx32 + 6] = t.pageY;
HEAP8[idx + 28] = t.isChanged;
HEAP8[idx + 29] = t.onTarget;
HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0);
HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0);
idx += 48;
if (++numTouches > 31) {
break;
}
}
HEAP32[(((touchEvent)+(8))/4)] = numTouches;
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, touchEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend',
eventTypeString,
callbackfunc,
handlerFunc: touchEventHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread);
}
function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread);
}
function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread);
}
function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread);
}
var GLctx;
var webgl_enable_ANGLE_instanced_arrays = (ctx) => {
// Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('ANGLE_instanced_arrays');
// Because this extension is a core function in WebGL 2, assign the extension entry points in place of
// where the core functions will reside in WebGL 2. This way the calling code can call these without
// having to dynamically branch depending if running against WebGL 1 or WebGL 2.
if (ext) {
ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor);
ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount);
ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount);
return 1;
}
};
var webgl_enable_OES_vertex_array_object = (ctx) => {
// Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('OES_vertex_array_object');
if (ext) {
ctx['createVertexArray'] = () => ext['createVertexArrayOES']();
ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao);
ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao);
ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao);
return 1;
}
};
var webgl_enable_WEBGL_draw_buffers = (ctx) => {
// Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2.
var ext = ctx.getExtension('WEBGL_draw_buffers');
if (ext) {
ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs);
return 1;
}
};
var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) =>
// Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted.
!!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance'));
var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => {
// Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted.
return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance'));
};
var webgl_enable_EXT_polygon_offset_clamp = (ctx) =>
!!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp'));
var webgl_enable_EXT_clip_control = (ctx) =>
!!(ctx.extClipControl = ctx.getExtension('EXT_clip_control'));
var webgl_enable_WEBGL_polygon_mode = (ctx) =>
!!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode'));
var webgl_enable_WEBGL_multi_draw = (ctx) =>
// Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted.
!!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw'));
var getEmscriptenSupportedExtensions = (ctx) => {
// Restrict the list of advertised extensions to those that we actually
// support.
var supportedExtensions = [
// WebGL 1 extensions
'ANGLE_instanced_arrays',
'EXT_blend_minmax',
'EXT_disjoint_timer_query',
'EXT_frag_depth',
'EXT_shader_texture_lod',
'EXT_sRGB',
'OES_element_index_uint',
'OES_fbo_render_mipmap',
'OES_standard_derivatives',
'OES_texture_float',
'OES_texture_half_float',
'OES_texture_half_float_linear',
'OES_vertex_array_object',
'WEBGL_color_buffer_float',
'WEBGL_depth_texture',
'WEBGL_draw_buffers',
// WebGL 2 extensions
'EXT_color_buffer_float',
'EXT_conservative_depth',
'EXT_disjoint_timer_query_webgl2',
'EXT_texture_norm16',
'NV_shader_noperspective_interpolation',
'WEBGL_clip_cull_distance',
// WebGL 1 and WebGL 2 extensions
'EXT_clip_control',
'EXT_color_buffer_half_float',
'EXT_depth_clamp',
'EXT_float_blend',
'EXT_polygon_offset_clamp',
'EXT_texture_compression_bptc',
'EXT_texture_compression_rgtc',
'EXT_texture_filter_anisotropic',
'KHR_parallel_shader_compile',
'OES_texture_float_linear',
'WEBGL_blend_func_extended',
'WEBGL_compressed_texture_astc',
'WEBGL_compressed_texture_etc',
'WEBGL_compressed_texture_etc1',
'WEBGL_compressed_texture_s3tc',
'WEBGL_compressed_texture_s3tc_srgb',
'WEBGL_debug_renderer_info',
'WEBGL_debug_shaders',
'WEBGL_lose_context',
'WEBGL_multi_draw',
'WEBGL_polygon_mode'
];
// .getSupportedExtensions() can return null if context is lost, so coerce to empty array.
return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext));
};
var GL = {
counter:1,
buffers:[],
programs:[],
framebuffers:[],
renderbuffers:[],
textures:[],
shaders:[],
vaos:[],
contexts:[],
offscreenCanvases:{
},
queries:[],
samplers:[],
transformFeedbacks:[],
syncs:[],
stringCache:{
},
stringiCache:{
},
unpackAlignment:4,
unpackRowLength:0,
recordError:(errorCode) => {
if (!GL.lastError) {
GL.lastError = errorCode;
}
},
getNewId:(table) => {
var ret = GL.counter++;
for (var i = table.length; i < ret; i++) {
table[i] = null;
}
return ret;
},
genObject:(n, buffers, createFunction, objectTable
) => {
for (var i = 0; i < n; i++) {
var buffer = GLctx[createFunction]();
var id = buffer && GL.getNewId(objectTable);
if (buffer) {
buffer.name = id;
objectTable[id] = buffer;
} else {
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
}
HEAP32[(((buffers)+(i*4))/4)] = id;
}
},
getSource:(shader, count, string, length) => {
var source = '';
for (var i = 0; i < count; ++i) {
var len = length ? Number(HEAPU64[(((length)+(i*8))/8)]) : undefined;
source += UTF8ToString(Number(HEAPU64[(((string)+(i*8))/8)]), len);
}
return source;
},
createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => {
var ctx =
(webGLContextAttributes.majorVersion > 1)
?
canvas.getContext("webgl2", webGLContextAttributes)
:
canvas.getContext("webgl", webGLContextAttributes);
if (!ctx) return 0;
var handle = GL.registerContext(ctx, webGLContextAttributes);
return handle;
},
registerContext:(ctx, webGLContextAttributes) => {
// without pthreads a context is just an integer ID
var handle = GL.getNewId(GL.contexts);
var context = {
handle,
attributes: webGLContextAttributes,
version: webGLContextAttributes.majorVersion,
GLctx: ctx
};
// Store the created context object so that we can access the context
// given a canvas without having to pass the parameters again.
if (ctx.canvas) ctx.canvas.GLctxObject = context;
GL.contexts[handle] = context;
if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) {
GL.initExtensions(context);
}
return handle;
},
makeContextCurrent:(contextHandle) => {
// Active Emscripten GL layer context object.
GL.currentContext = GL.contexts[contextHandle];
// Active WebGL context object.
Module['ctx'] = GLctx = GL.currentContext?.GLctx;
return !(contextHandle && !GLctx);
},
getContext:(contextHandle) => {
return GL.contexts[contextHandle];
},
deleteContext:(contextHandle) => {
if (GL.currentContext === GL.contexts[contextHandle]) {
GL.currentContext = null;
}
if (typeof JSEvents == 'object') {
// Release all JS event handlers on the DOM element that the GL context is
// associated with since the context is now deleted.
JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas);
}
// Make sure the canvas object no longer refers to the context object so
// there are no GC surprises.
if (GL.contexts[contextHandle]?.GLctx.canvas) {
GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined;
}
GL.contexts[contextHandle] = null;
},
initExtensions:(context) => {
// If this function is called without a specific context object, init the
// extensions of the currently active context.
context ||= GL.currentContext;
if (context.initExtensionsDone) return;
context.initExtensionsDone = true;
var GLctx = context.GLctx;
// Detect the presence of a few extensions manually, ction GL interop
// layer itself will need to know if they exist.
// Extensions that are available in both WebGL 1 and WebGL 2
webgl_enable_WEBGL_multi_draw(GLctx);
webgl_enable_EXT_polygon_offset_clamp(GLctx);
webgl_enable_EXT_clip_control(GLctx);
webgl_enable_WEBGL_polygon_mode(GLctx);
// Extensions that are only available in WebGL 1 (the calls will be no-ops
// if called on a WebGL 2 context active)
webgl_enable_ANGLE_instanced_arrays(GLctx);
webgl_enable_OES_vertex_array_object(GLctx);
webgl_enable_WEBGL_draw_buffers(GLctx);
// Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active)
webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx);
webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx);
// On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative
// that's based on core APIs, and exposes only the queryCounterEXT()
// entrypoint.
if (context.version >= 2) {
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2");
}
// However, Firefox exposes the WebGL 1 version on WebGL 2 as well and
// thus we look for the WebGL 1 version again if the WebGL 2 version
// isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882
if (context.version < 2 || !GLctx.disjointTimerQueryExt)
{
GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query");
}
getEmscriptenSupportedExtensions(GLctx).forEach((ext) => {
// WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders
// are not enabled by default.
if (!ext.includes('lose_context') && !ext.includes('debug')) {
// Call .getExtension() to enable that extension permanently.
GLctx.getExtension(ext);
}
});
},
};
var registerWebGlEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
var webGlEventHandlerFunc = (e = event) => {
if (getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData)) e.preventDefault();
};
var eventHandler = {
target: findEventTarget(target),
eventTypeString,
callbackfunc,
handlerFunc: webGlEventHandlerFunc,
useCapture
};
JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_webglcontextlost_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 31, "webglcontextlost", targetThread);
return 0;
;
}
function _emscripten_set_webglcontextrestored_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 32, "webglcontextrestored", targetThread);
return 0;
;
}
var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => {
JSEvents.wheelEvent ||= _malloc(96);
// The DOM Level 3 events spec event 'wheel'
var wheelHandlerFunc = (e = event) => {
var wheelEvent = JSEvents.wheelEvent;
fillMouseEventData(wheelEvent, e, target);
HEAPF64[(((wheelEvent)+(64))/8)] = e["deltaX"];
HEAPF64[(((wheelEvent)+(72))/8)] = e["deltaY"];
HEAPF64[(((wheelEvent)+(80))/8)] = e["deltaZ"];
HEAP32[(((wheelEvent)+(88))/4)] = e["deltaMode"];
if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, wheelEvent, userData)) e.preventDefault();
};
var eventHandler = {
target,
allowsDeferredCalls: true,
eventTypeString,
callbackfunc,
handlerFunc: wheelHandlerFunc,
useCapture
};
return JSEvents.registerOrRemoveHandler(eventHandler);
};
function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) {
target = bigintToI53Checked(target);
userData = bigintToI53Checked(userData);
callbackfunc = bigintToI53Checked(callbackfunc);
targetThread = bigintToI53Checked(targetThread);
target = findEventTarget(target);
if (!target) return -4;
if (typeof target.onwheel != 'undefined') {
return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread);
} else {
return -1;
}
;
}
var webglPowerPreferences = ["default","low-power","high-performance"];
/** @suppress {duplicate } */
var _emscripten_webgl_do_create_context = function(target, attributes) {
target = bigintToI53Checked(target);
attributes = bigintToI53Checked(attributes);
var ret = (() => {
assert(attributes);
var attr32 = ((attributes)/4);
var powerPreference = HEAP32[attr32 + (8>>2)];
var contextAttributes = {
'alpha': !!HEAP8[attributes + 0],
'depth': !!HEAP8[attributes + 1],
'stencil': !!HEAP8[attributes + 2],
'antialias': !!HEAP8[attributes + 3],
'premultipliedAlpha': !!HEAP8[attributes + 4],
'preserveDrawingBuffer': !!HEAP8[attributes + 5],
'powerPreference': webglPowerPreferences[powerPreference],
'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12],
// The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure.
majorVersion: HEAP32[attr32 + (16>>2)],
minorVersion: HEAP32[attr32 + (20>>2)],
enableExtensionsByDefault: HEAP8[attributes + 24],
explicitSwapControl: HEAP8[attributes + 25],
proxyContextToMainThread: HEAP32[attr32 + (28>>2)],
renderViaOffscreenBackBuffer: HEAP8[attributes + 32]
};
// TODO: Make these into hard errors at some point in the future
if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) {
err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`);
}
var canvas = findCanvasEventTarget(target);
if (!canvas) {
return 0;
}
if (contextAttributes.explicitSwapControl) {
return 0;
}
var contextHandle = GL.createContext(canvas, contextAttributes);
return contextHandle;
})();
return BigInt(ret);
};
var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context;
function _emscripten_webgl_make_context_current(contextHandle) {
contextHandle = bigintToI53Checked(contextHandle);
var success = GL.makeContextCurrent(contextHandle);
return success ? 0 : -5;
;
}
var SYSCALLS = {
varargs:undefined,
getStr(ptr) {
var ret = UTF8ToString(ptr);
return ret;
},
};
var _fd_close = (fd) => {
abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM');
};
function _fd_seek(fd, offset, whence, newOffset) {
offset = bigintToI53Checked(offset);
newOffset = bigintToI53Checked(newOffset);
return 70;
;
}
var printCharBuffers = [null,[],[]];
var printChar = (stream, curr) => {
var buffer = printCharBuffers[stream];
assert(buffer);
if (curr === 0 || curr === 10) {
(stream === 1 ? out : err)(UTF8ArrayToString(buffer));
buffer.length = 0;
} else {
buffer.push(curr);
}
};
var flush_NO_FILESYSTEM = () => {
// flush anything remaining in the buffers during shutdown
_fflush(0);
if (printCharBuffers[1].length) printChar(1, 10);
if (printCharBuffers[2].length) printChar(2, 10);
};
function _fd_write(fd, iov, iovcnt, pnum) {
iov = bigintToI53Checked(iov);
iovcnt = bigintToI53Checked(iovcnt);
pnum = bigintToI53Checked(pnum);
// hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0
var num = 0;
for (var i = 0; i < iovcnt; i++) {
var ptr = Number(HEAPU64[((iov)/8)]);
var len = Number(HEAPU64[(((iov)+(8))/8)]);
iov += 16;
for (var j = 0; j < len; j++) {
printChar(fd, HEAPU8[ptr+j]);
}
num += len;
}
HEAPU64[((pnum)/8)] = BigInt(num);
return 0;
;
}
var _glActiveTexture = (x0) => GLctx.activeTexture(x0);
var _glAttachShader = (program, shader) => {
GLctx.attachShader(GL.programs[program], GL.shaders[shader]);
};
var _glBindBuffer = (target, buffer) => {
if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) {
// In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2
// API function call when a buffer is bound to
// GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelPackBufferBinding = buffer;
} else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) {
// In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to
// use a different WebGL 2 API function call when a buffer is bound to
// GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that
// binding point is non-null to know what is the proper API function to
// call.
GLctx.currentPixelUnpackBufferBinding = buffer;
}
GLctx.bindBuffer(target, GL.buffers[buffer]);
};
var _glBindBufferBase = (target, index, buffer) => {
GLctx.bindBufferBase(target, index, GL.buffers[buffer]);
};
var _glBindFramebuffer = (target, framebuffer) => {
GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]);
};
var _glBindRenderbuffer = (target, renderbuffer) => {
GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]);
};
var _glBindSampler = (unit, sampler) => {
GLctx.bindSampler(unit, GL.samplers[sampler]);
};
var _glBindTexture = (target, texture) => {
GLctx.bindTexture(target, GL.textures[texture]);
};
var _glBindVertexArray = (vao) => {
GLctx.bindVertexArray(GL.vaos[vao]);
};
var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3);
var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1);
var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3);
var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9);
function _glBufferData(target, size, data, usage) {
size = bigintToI53Checked(size);
data = bigintToI53Checked(data);
if (GL.currentContext.version >= 2) {
// If size is zero, WebGL would interpret uploading the whole input
// arraybuffer (starting from given offset), which would not make sense in
// WebAssembly, so avoid uploading if size is zero. However we must still
// call bufferData to establish a backing storage of zero bytes.
if (data && size) {
GLctx.bufferData(target, HEAPU8, usage, data, size);
} else {
GLctx.bufferData(target, size, usage);
}
return;
}
// N.b. here first form specifies a heap subarray, second form an integer
// size, so the ?: code here is polymorphic. It is advised to avoid
// randomly mixing both uses in calling code, to avoid any potential JS
// engine JIT issues.
GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage);
;
}
function _glBufferSubData(target, offset, size, data) {
offset = bigintToI53Checked(offset);
size = bigintToI53Checked(size);
data = bigintToI53Checked(data);
if (GL.currentContext.version >= 2) {
size && GLctx.bufferSubData(target, offset, HEAPU8, data, size);
return;
}
GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size));
;
}
var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3);
function _glClearBufferfv(buffer, drawbuffer, value) {
value = bigintToI53Checked(value);
GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)/4));
;
}
function _glClearBufferiv(buffer, drawbuffer, value) {
value = bigintToI53Checked(value);
GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)/4));
;
}
var _glColorMask = (red, green, blue, alpha) => {
GLctx.colorMask(!!red, !!green, !!blue, !!alpha);
};
var _glCompileShader = (shader) => {
GLctx.compileShader(GL.shaders[shader]);
};
function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) {
data = bigintToI53Checked(data);
// `data` may be null here, which means "allocate uniniitalized space but
// don't upload" in GLES parlance, but `compressedTexImage2D` requires the
// final data parameter, so we simply pass a heap view starting at zero
// effectively uploading whatever happens to be near address zero. See
// https://github.com/emscripten-core/emscripten/issues/19300.
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding || !imageSize) {
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data);
return;
}
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize);
return;
}
GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize));
;
}
function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) {
data = bigintToI53Checked(data);
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data);
} else {
GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize);
}
;
}
var _glCreateProgram = () => {
var id = GL.getNewId(GL.programs);
var program = GLctx.createProgram();
// Store additional information needed for each shader program:
program.name = id;
// Lazy cache results of
// glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH)
program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0;
program.uniformIdCounter = 1;
GL.programs[id] = program;
return id;
};
var _glCreateShader = (shaderType) => {
var id = GL.getNewId(GL.shaders);
GL.shaders[id] = GLctx.createShader(shaderType);
return id;
};
var _glCullFace = (x0) => GLctx.cullFace(x0);
function _glDeleteBuffers(n, buffers) {
buffers = bigintToI53Checked(buffers);
for (var i = 0; i < n; i++) {
var id = HEAP32[(((buffers)+(i*4))/4)];
var buffer = GL.buffers[id];
// From spec: "glDeleteBuffers silently ignores 0's and names that do not
// correspond to existing buffer objects."
if (!buffer) continue;
GLctx.deleteBuffer(buffer);
buffer.name = 0;
GL.buffers[id] = null;
if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0;
if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0;
}
;
}
function _glDeleteFramebuffers(n, framebuffers) {
framebuffers = bigintToI53Checked(framebuffers);
for (var i = 0; i < n; ++i) {
var id = HEAP32[(((framebuffers)+(i*4))/4)];
var framebuffer = GL.framebuffers[id];
if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects".
GLctx.deleteFramebuffer(framebuffer);
framebuffer.name = 0;
GL.framebuffers[id] = null;
}
;
}
var _glDeleteProgram = (id) => {
if (!id) return;
var program = GL.programs[id];
if (!program) {
// glDeleteProgram actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteProgram(program);
program.name = 0;
GL.programs[id] = null;
};
function _glDeleteRenderbuffers(n, renderbuffers) {
renderbuffers = bigintToI53Checked(renderbuffers);
for (var i = 0; i < n; i++) {
var id = HEAP32[(((renderbuffers)+(i*4))/4)];
var renderbuffer = GL.renderbuffers[id];
if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects".
GLctx.deleteRenderbuffer(renderbuffer);
renderbuffer.name = 0;
GL.renderbuffers[id] = null;
}
;
}
function _glDeleteSamplers(n, samplers) {
samplers = bigintToI53Checked(samplers);
for (var i = 0; i < n; i++) {
var id = HEAP32[(((samplers)+(i*4))/4)];
var sampler = GL.samplers[id];
if (!sampler) continue;
GLctx.deleteSampler(sampler);
sampler.name = 0;
GL.samplers[id] = null;
}
;
}
var _glDeleteShader = (id) => {
if (!id) return;
var shader = GL.shaders[id];
if (!shader) {
// glDeleteShader actually signals an error when deleting a nonexisting
// object, unlike some other GL delete functions.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
GLctx.deleteShader(shader);
GL.shaders[id] = null;
};
function _glDeleteTextures(n, textures) {
textures = bigintToI53Checked(textures);
for (var i = 0; i < n; i++) {
var id = HEAP32[(((textures)+(i*4))/4)];
var texture = GL.textures[id];
// GL spec: "glDeleteTextures silently ignores 0s and names that do not
// correspond to existing textures".
if (!texture) continue;
GLctx.deleteTexture(texture);
texture.name = 0;
GL.textures[id] = null;
}
;
}
function _glDeleteVertexArrays(n, vaos) {
vaos = bigintToI53Checked(vaos);
for (var i = 0; i < n; i++) {
var id = HEAP32[(((vaos)+(i*4))/4)];
GLctx.deleteVertexArray(GL.vaos[id]);
GL.vaos[id] = null;
}
;
}
var _glDepthFunc = (x0) => GLctx.depthFunc(x0);
var _glDepthMask = (flag) => {
GLctx.depthMask(!!flag);
};
var _glDisable = (x0) => GLctx.disable(x0);
var _glDisableVertexAttribArray = (index) => {
GLctx.disableVertexAttribArray(index);
};
var _glDrawArrays = (mode, first, count) => {
GLctx.drawArrays(mode, first, count);
};
var _glDrawArraysInstanced = (mode, first, count, primcount) => {
GLctx.drawArraysInstanced(mode, first, count, primcount);
};
function _glDrawElements(mode, count, type, indices) {
indices = bigintToI53Checked(indices);
GLctx.drawElements(mode, count, type, indices);
;
}
function _glDrawElementsInstanced(mode, count, type, indices, primcount) {
indices = bigintToI53Checked(indices);
GLctx.drawElementsInstanced(mode, count, type, indices, primcount);
;
}
var _glEnable = (x0) => GLctx.enable(x0);
var _glEnableVertexAttribArray = (index) => {
GLctx.enableVertexAttribArray(index);
};
var _glFrontFace = (x0) => GLctx.frontFace(x0);
function _glGenBuffers(n, buffers) {
buffers = bigintToI53Checked(buffers);
GL.genObject(n, buffers, 'createBuffer', GL.buffers
);
;
}
function _glGenRenderbuffers(n, renderbuffers) {
renderbuffers = bigintToI53Checked(renderbuffers);
GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers
);
;
}
function _glGenSamplers(n, samplers) {
samplers = bigintToI53Checked(samplers);
GL.genObject(n, samplers, 'createSampler', GL.samplers
);
;
}
function _glGenTextures(n, textures) {
textures = bigintToI53Checked(textures);
GL.genObject(n, textures, 'createTexture', GL.textures
);
;
}
function _glGenVertexArrays(n, arrays) {
arrays = bigintToI53Checked(arrays);
GL.genObject(n, arrays, 'createVertexArray', GL.vaos
);
;
}
function _glGetAttribLocation(program, name) {
name = bigintToI53Checked(name);
return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name));
}
var _glGetError = () => {
var error = GLctx.getError() || GL.lastError;
GL.lastError = 0/*GL_NO_ERROR*/;
return error;
};
var readI53FromI64 = (ptr) => {
return HEAPU32[((ptr)/4)] + HEAP32[(((ptr)+(4))/4)] * 4294967296;
};
var readI53FromU64 = (ptr) => {
return HEAPU32[((ptr)/4)] + HEAPU32[(((ptr)+(4))/4)] * 4294967296;
};
var writeI53ToI64 = (ptr, num) => {
HEAPU32[((ptr)/4)] = num;
var lower = HEAPU32[((ptr)/4)];
HEAPU32[(((ptr)+(4))/4)] = (num - lower)/4294967296;
var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr);
var offset = ((ptr)/4);
if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`);
};
var webglGetExtensions = () => {
var exts = getEmscriptenSupportedExtensions(GLctx);
exts = exts.concat(exts.map((e) => "GL_" + e));
return exts;
};
var emscriptenWebGLGet = (name_, p, type) => {
// Guard against user passing a null pointer.
// Note that GLES2 spec does not say anything about how passing a null
// pointer should be treated. Testing on desktop core GL 3, the application
// crashes on glGetIntegerv to a null pointer, but better to report an error
// instead of doing anything random.
if (!p) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
var ret = undefined;
switch (name_) { // Handle a few trivial GLES values
case 0x8DFA: // GL_SHADER_COMPILER
ret = 1;
break;
case 0x8DF8: // GL_SHADER_BINARY_FORMATS
if (type != 0 && type != 1) {
GL.recordError(0x500); // GL_INVALID_ENUM
}
// Do not write anything to the out pointer, since no binary formats are
// supported.
return;
case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS
case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS
ret = 0;
break;
case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS
// WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete
// since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be
// queried for length), so implement it ourselves to allow C++ GLES2
// code get the length.
var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/);
ret = formats ? formats.length : 0;
break;
case 0x821D: // GL_NUM_EXTENSIONS
if (GL.currentContext.version < 2) {
// Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
GL.recordError(0x502 /* GL_INVALID_OPERATION */);
return;
}
ret = webglGetExtensions().length;
break;
case 0x821B: // GL_MAJOR_VERSION
case 0x821C: // GL_MINOR_VERSION
if (GL.currentContext.version < 2) {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
ret = name_ == 0x821B ? 3 : 0; // return version 3.0
break;
}
if (ret === undefined) {
var result = GLctx.getParameter(name_);
switch (typeof result) {
case "number":
ret = result;
break;
case "boolean":
ret = result ? 1 : 0;
break;
case "string":
GL.recordError(0x500); // GL_INVALID_ENUM
return;
case "object":
if (result === null) {
// null is a valid result for some (e.g., which buffer is bound -
// perhaps nothing is bound), but otherwise can mean an invalid
// name_, which we need to report as an error
switch (name_) {
case 0x8894: // ARRAY_BUFFER_BINDING
case 0x8B8D: // CURRENT_PROGRAM
case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING
case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING
case 0x8CA7: // RENDERBUFFER_BINDING
case 0x8069: // TEXTURE_BINDING_2D
case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES
case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER
case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER
case 0x88ED: // PIXEL_PACK_BUFFER_BINDING
case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING
case 0x8CAA: // READ_FRAMEBUFFER_BINDING
case 0x8919: // SAMPLER_BINDING
case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY
case 0x806A: // TEXTURE_BINDING_3D
case 0x8E25: // TRANSFORM_FEEDBACK_BINDING
case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING
case 0x8A28: // UNIFORM_BUFFER_BINDING
case 0x8514: { // TEXTURE_BINDING_CUBE_MAP
ret = 0;
break;
}
default: {
GL.recordError(0x500); // GL_INVALID_ENUM
return;
}
}
} else if (result instanceof Float32Array ||
result instanceof Uint32Array ||
result instanceof Int32Array ||
result instanceof Array) {
for (var i = 0; i < result.length; ++i) {
switch (type) {
case 0: HEAP32[(((p)+(i*4))/4)] = result[i]; break;
case 2: HEAPF32[(((p)+(i*4))/4)] = result[i]; break;
case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break;
}
}
return;
} else {
try {
ret = result.name | 0;
} catch(e) {
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`);
return;
}
}
break;
default:
GL.recordError(0x500); // GL_INVALID_ENUM
err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`);
return;
}
}
switch (type) {
case 1: writeI53ToI64(p, ret); break;
case 0: HEAP32[((p)/4)] = ret; break;
case 2: HEAPF32[((p)/4)] = ret; break;
case 4: HEAP8[p] = ret ? 1 : 0; break;
}
};
function _glGetIntegerv(name_, p) {
p = bigintToI53Checked(p);
return emscriptenWebGLGet(name_, p, 0);
}
function _glGetProgramInfoLog(program, maxLength, length, infoLog) {
length = bigintToI53Checked(length);
infoLog = bigintToI53Checked(infoLog);
var log = GLctx.getProgramInfoLog(GL.programs[program]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
;
}
function _glGetProgramiv(program, pname, p) {
p = bigintToI53Checked(p);
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (program >= GL.counter) {
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
program = GL.programs[program];
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getProgramInfoLog(program);
if (log === null) log = '(unknown error)';
HEAP32[((p)/4)] = log.length + 1;
} else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) {
if (!program.maxUniformLength) {
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (var i = 0; i < numActiveUniforms; ++i) {
program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1);
}
}
HEAP32[((p)/4)] = program.maxUniformLength;
} else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) {
if (!program.maxAttributeLength) {
var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/);
for (var i = 0; i < numActiveAttributes; ++i) {
program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1);
}
}
HEAP32[((p)/4)] = program.maxAttributeLength;
} else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) {
if (!program.maxUniformBlockNameLength) {
var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/);
for (var i = 0; i < numActiveUniformBlocks; ++i) {
program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1);
}
}
HEAP32[((p)/4)] = program.maxUniformBlockNameLength;
} else {
HEAP32[((p)/4)] = GLctx.getProgramParameter(program, pname);
}
;
}
function _glGetShaderInfoLog(shader, maxLength, length, infoLog) {
length = bigintToI53Checked(length);
infoLog = bigintToI53Checked(infoLog);
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0;
if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull;
;
}
function _glGetShaderiv(shader, pname, p) {
p = bigintToI53Checked(p);
if (!p) {
// GLES2 specification does not specify how to behave if p is a null
// pointer. Since calling this function does not make sense if p == null,
// issue a GL error to notify user about it.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
return;
}
if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH
var log = GLctx.getShaderInfoLog(GL.shaders[shader]);
if (log === null) log = '(unknown error)';
// The GLES2 specification says that if the shader has an empty info log,
// a value of 0 is returned. Otherwise the log has a null char appended.
// (An empty string is falsey, so we can just check that instead of
// looking at log.length.)
var logLength = log ? log.length + 1 : 0;
HEAP32[((p)/4)] = logLength;
} else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH
var source = GLctx.getShaderSource(GL.shaders[shader]);
// source may be a null, or the empty string, both of which are falsey
// values that we report a 0 length for.
var sourceLength = source ? source.length + 1 : 0;
HEAP32[((p)/4)] = sourceLength;
} else {
HEAP32[((p)/4)] = GLctx.getShaderParameter(GL.shaders[shader], pname);
}
;
}
var lengthBytesUTF8 = (str) => {
var len = 0;
for (var i = 0; i < str.length; ++i) {
// Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code
// unit, not a Unicode code point of the character! So decode
// UTF16->UTF32->UTF8.
// See http://unicode.org/faq/utf_bom.html#utf16-3
var c = str.charCodeAt(i); // possibly a lead surrogate
if (c <= 0x7F) {
len++;
} else if (c <= 0x7FF) {
len += 2;
} else if (c >= 0xD800 && c <= 0xDFFF) {
len += 4; ++i;
} else {
len += 3;
}
}
return len;
};
var stringToNewUTF8 = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = _malloc(size);
if (ret) stringToUTF8(str, ret, size);
return ret;
};
var _glGetStringi = function(name, index) {
var ret = (() => {
if (GL.currentContext.version < 2) {
GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context
return 0;
}
var stringiCache = GL.stringiCache[name];
if (stringiCache) {
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
}
switch (name) {
case 0x1F03 /* GL_EXTENSIONS */:
var exts = webglGetExtensions().map(stringToNewUTF8);
stringiCache = GL.stringiCache[name] = exts;
if (index < 0 || index >= stringiCache.length) {
GL.recordError(0x501/*GL_INVALID_VALUE*/);
return 0;
}
return stringiCache[index];
default:
GL.recordError(0x500/*GL_INVALID_ENUM*/);
return 0;
}
})();
return BigInt(ret);
};
/** @suppress {checkTypes} */
var jstoi_q = (str) => parseInt(str);
/** @noinline */
var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('[');
var webglPrepareUniformLocationsBeforeFirstUse = (program) => {
var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation
uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint]
i, j;
// On the first time invocation of glGetUniformLocation on this shader program:
// initialize cache data structures and discover which uniforms are arrays.
if (!uniformLocsById) {
// maps GLint integer locations to WebGLUniformLocations
program.uniformLocsById = uniformLocsById = {};
// maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations
program.uniformArrayNamesById = {};
var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/);
for (i = 0; i < numActiveUniforms; ++i) {
var u = GLctx.getActiveUniform(program, i);
var nm = u.name;
var sz = u.size;
var lb = webglGetLeftBracePos(nm);
var arrayName = lb > 0 ? nm.slice(0, lb) : nm;
// Assign a new location.
var id = program.uniformIdCounter;
program.uniformIdCounter += sz;
// Eagerly get the location of the uniformArray[0] base element.
// The remaining indices >0 will be left for lazy evaluation to
// improve performance. Those may never be needed to fetch, if the
// application fills arrays always in full starting from the first
// element of the array.
uniformSizeAndIdsByName[arrayName] = [sz, id];
// Store placeholder integers in place that highlight that these
// >0 index locations are array indices pending population.
for (j = 0; j < sz; ++j) {
uniformLocsById[id] = j;
program.uniformArrayNamesById[id++] = arrayName;
}
}
}
};
function _glGetUniformLocation(program, name) {
name = bigintToI53Checked(name);
name = UTF8ToString(name);
if (program = GL.programs[program]) {
webglPrepareUniformLocationsBeforeFirstUse(program);
var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation
var arrayIndex = 0;
var uniformBaseName = name;
// Invariant: when populating integer IDs for uniform locations, we must
// maintain the precondition that arrays reside in contiguous addresses,
// i.e. for a 'vec4 colors[10];', colors[4] must be at location
// colors[0]+4. However, user might call glGetUniformLocation(program,
// "colors") for an array, so we cannot discover based on the user input
// arguments whether the uniform we are dealing with is an array. The only
// way to discover which uniforms are arrays is to enumerate over all the
// active uniforms in the program.
var leftBrace = webglGetLeftBracePos(name);
// If user passed an array accessor "[index]", parse the array index off the accessor.
if (leftBrace > 0) {
arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds.
uniformBaseName = name.slice(0, leftBrace);
}
// Have we cached the location of this uniform before?
// A pair [array length, GLint of the uniform location]
var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName];
// If an uniform with this name exists, and if its index is within the
// array limits (if it's even an array), query the WebGLlocation, or
// return an existing cached location.
if (sizeAndId && arrayIndex < sizeAndId[0]) {
arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset.
if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) {
return arrayIndex;
}
}
}
else {
// N.b. we are currently unable to distinguish between GL program IDs that
// never existed vs GL program IDs that have been deleted, so report
// GL_INVALID_VALUE in both cases.
GL.recordError(0x501 /* GL_INVALID_VALUE */);
}
return -1;
;
}
var tempFixedLengthArray = [];
function _glInvalidateFramebuffer(target, numAttachments, attachments) {
attachments = bigintToI53Checked(attachments);
var list = tempFixedLengthArray[numAttachments];
for (var i = 0; i < numAttachments; i++) {
list[i] = HEAP32[(((attachments)+(i*4))/4)];
}
GLctx.invalidateFramebuffer(target, list);
;
}
var _glLinkProgram = (program) => {
program = GL.programs[program];
GLctx.linkProgram(program);
// Invalidate earlier computed uniform->ID mappings, those have now become stale
program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again.
program.uniformSizeAndIdsByName = {};
};
var _glPixelStorei = (pname, param) => {
if (pname == 3317) {
GL.unpackAlignment = param;
} else if (pname == 3314) {
GL.unpackRowLength = param;
}
GLctx.pixelStorei(pname, param);
};
var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1);
var _glReadBuffer = (x0) => GLctx.readBuffer(x0);
var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4);
var _glSamplerParameterf = (sampler, pname, param) => {
GLctx.samplerParameterf(GL.samplers[sampler], pname, param);
};
var _glSamplerParameteri = (sampler, pname, param) => {
GLctx.samplerParameteri(GL.samplers[sampler], pname, param);
};
var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3);
function _glShaderSource(shader, count, string, length) {
string = bigintToI53Checked(string);
length = bigintToI53Checked(length);
var source = GL.getSource(shader, count, string, length);
GLctx.shaderSource(GL.shaders[shader], source);
;
}
var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2);
var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3);
var _glStencilMask = (x0) => GLctx.stencilMask(x0);
var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2);
var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3);
var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => {
function roundedToNextMultipleOf(x, y) {
return (x + y - 1) & -y;
}
var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel;
var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment);
return height * alignedRowSize;
};
var colorChannelsInGlTextureFormat = (format) => {
// Micro-optimizations for size: map format to size by subtracting smallest
// enum value (0x1902) from all values first. Also omit the most common
// size value (1) from the list, which is assumed by formats not on the
// list.
var colorChannels = {
// 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1,
// 0x1906 /* GL_ALPHA */ - 0x1902: 1,
5: 3,
6: 4,
// 0x1909 /* GL_LUMINANCE */ - 0x1902: 1,
8: 2,
29502: 3,
29504: 4,
// 0x1903 /* GL_RED */ - 0x1902: 1,
26917: 2,
26918: 2,
// 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1,
29846: 3,
29847: 4
};
return colorChannels[format - 0x1902]||1;
};
var heapObjectForWebGLType = (type) => {
// Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare
// smaller values for the heap, for shorter generated code size.
// Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16.
// (since most types are HEAPU16)
type -= 0x1400;
if (type == 0) return HEAP8;
if (type == 1) return HEAPU8;
if (type == 2) return HEAP16;
if (type == 4) return HEAP32;
if (type == 6) return HEAPF32;
if (type == 5
|| type == 28922
|| type == 28520
|| type == 30779
|| type == 30782
)
return HEAPU32;
return HEAPU16;
};
var toTypedArrayIndex = (pointer, heap) =>
pointer / heap.BYTES_PER_ELEMENT;
var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => {
var heap = heapObjectForWebGLType(type);
var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT;
var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel);
return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap));
};
function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) {
pixels = bigintToI53Checked(pixels);
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
var index = toTypedArrayIndex(pixels, heap);
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index);
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null;
GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData);
;
}
function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) {
pixels = bigintToI53Checked(pixels);
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null);
}
;
}
var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2);
var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4);
var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5);
function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) {
pixels = bigintToI53Checked(pixels);
if (GL.currentContext.version >= 2) {
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
return;
}
if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap));
return;
}
}
var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null;
GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData);
;
}
function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) {
pixels = bigintToI53Checked(pixels);
if (GLctx.currentPixelUnpackBufferBinding) {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
} else if (pixels) {
var heap = heapObjectForWebGLType(type);
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap));
} else {
GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null);
}
;
}
var webglGetUniformLocation = (location) => {
var p = GLctx.currentProgram;
if (p) {
var webglLoc = p.uniformLocsById[location];
// p.uniformLocsById[location] stores either an integer, or a
// WebGLUniformLocation.
// If an integer, we have not yet bound the location, so do it now. The
// integer value specifies the array index we should bind to.
if (typeof webglLoc == 'number') {
p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : ''));
}
// Else an already cached WebGLUniformLocation, return it.
return webglLoc;
} else {
GL.recordError(0x502/*GL_INVALID_OPERATION*/);
}
};
var miniTempWebGLFloatBuffers = [];
function _glUniform1fv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAPF32[(((value)+(4*i))/4)];
}
} else
{
var view = HEAPF32.subarray((((value)/4)), ((value+count*4)/4));
}
GLctx.uniform1fv(webglGetUniformLocation(location), view);
;
}
var _glUniform1i = (location, v0) => {
GLctx.uniform1i(webglGetUniformLocation(location), v0);
};
var miniTempWebGLIntBuffers = [];
function _glUniform1iv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count);
return;
}
if (count <= 288) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; ++i) {
view[i] = HEAP32[(((value)+(4*i))/4)];
}
} else
{
var view = HEAP32.subarray((((value)/4)), ((value+count*4)/4));
}
GLctx.uniform1iv(webglGetUniformLocation(location), view);
;
}
function _glUniform2fv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAPF32[(((value)+(4*i))/4)];
view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
}
} else
{
var view = HEAPF32.subarray((((value)/4)), ((value+count*8)/4));
}
GLctx.uniform2fv(webglGetUniformLocation(location), view);
;
}
function _glUniform2iv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*2);
return;
}
if (count <= 144) {
// avoid allocation when uploading few enough uniforms
count *= 2;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 2) {
view[i] = HEAP32[(((value)+(4*i))/4)];
view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
}
} else
{
var view = HEAP32.subarray((((value)/4)), ((value+count*8)/4));
}
GLctx.uniform2iv(webglGetUniformLocation(location), view);
;
}
function _glUniform3fv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLFloatBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAPF32[(((value)+(4*i))/4)];
view[i+1] = HEAPF32[(((value)+(4*i+4))/4)];
view[i+2] = HEAPF32[(((value)+(4*i+8))/4)];
}
} else
{
var view = HEAPF32.subarray((((value)/4)), ((value+count*12)/4));
}
GLctx.uniform3fv(webglGetUniformLocation(location), view);
;
}
function _glUniform3iv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*3);
return;
}
if (count <= 96) {
// avoid allocation when uploading few enough uniforms
count *= 3;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 3) {
view[i] = HEAP32[(((value)+(4*i))/4)];
view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
}
} else
{
var view = HEAP32.subarray((((value)/4)), ((value+count*12)/4));
}
GLctx.uniform3iv(webglGetUniformLocation(location), view);
;
}
function _glUniform4fv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[4*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)/4);
count *= 4;
for (var i = 0; i < count; i += 4) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
}
} else
{
var view = HEAPF32.subarray((((value)/4)), ((value+count*16)/4));
}
GLctx.uniform4fv(webglGetUniformLocation(location), view);
;
}
function _glUniform4iv(location, count, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*4);
return;
}
if (count <= 72) {
// avoid allocation when uploading few enough uniforms
count *= 4;
var view = miniTempWebGLIntBuffers[count];
for (var i = 0; i < count; i += 4) {
view[i] = HEAP32[(((value)+(4*i))/4)];
view[i+1] = HEAP32[(((value)+(4*i+4))/4)];
view[i+2] = HEAP32[(((value)+(4*i+8))/4)];
view[i+3] = HEAP32[(((value)+(4*i+12))/4)];
}
} else
{
var view = HEAP32.subarray((((value)/4)), ((value+count*16)/4));
}
GLctx.uniform4iv(webglGetUniformLocation(location), view);
;
}
function _glUniformMatrix4fv(location, count, transpose, value) {
value = bigintToI53Checked(value);
if (GL.currentContext.version >= 2) {
count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)/4), count*16);
return;
}
if (count <= 18) {
// avoid allocation when uploading few enough uniforms
var view = miniTempWebGLFloatBuffers[16*count];
// hoist the heap out of the loop for size and for pthreads+growth.
var heap = HEAPF32;
value = ((value)/4);
count *= 16;
for (var i = 0; i < count; i += 16) {
var dst = value + i;
view[i] = heap[dst];
view[i + 1] = heap[dst + 1];
view[i + 2] = heap[dst + 2];
view[i + 3] = heap[dst + 3];
view[i + 4] = heap[dst + 4];
view[i + 5] = heap[dst + 5];
view[i + 6] = heap[dst + 6];
view[i + 7] = heap[dst + 7];
view[i + 8] = heap[dst + 8];
view[i + 9] = heap[dst + 9];
view[i + 10] = heap[dst + 10];
view[i + 11] = heap[dst + 11];
view[i + 12] = heap[dst + 12];
view[i + 13] = heap[dst + 13];
view[i + 14] = heap[dst + 14];
view[i + 15] = heap[dst + 15];
}
} else
{
var view = HEAPF32.subarray((((value)/4)), ((value+count*64)/4));
}
GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view);
;
}
var _glUseProgram = (program) => {
program = GL.programs[program];
GLctx.useProgram(program);
// Record the currently active program so that we can access the uniform
// mapping table of that program.
GLctx.currentProgram = program;
};
var _glVertexAttribDivisor = (index, divisor) => {
GLctx.vertexAttribDivisor(index, divisor);
};
function _glVertexAttribIPointer(index, size, type, stride, ptr) {
ptr = bigintToI53Checked(ptr);
GLctx.vertexAttribIPointer(index, size, type, stride, ptr);
;
}
function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) {
ptr = bigintToI53Checked(ptr);
GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr);
;
}
var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3);
var _wasm_debug_break = () => {
debugger;
};
var _wasm_write_string = (s_count, s_data, log_flag) => {
function js_string_from_jai_string(pointer, length) {
const text_decoder = new TextDecoder();
const u8 = new Uint8Array(wasmMemory.buffer)
const bytes = u8.subarray(Number(pointer), Number(pointer) + Number(length));
return text_decoder.decode(bytes);
}
const string = js_string_from_jai_string(s_data, s_count);
switch (log_flag) {
case /* ERROR */ 0x1: { console.error(string); } break;
case /* WARNING */ 0x2: { console.warn(string); } break;
case /* CONTENT */ 0x4: { console.info(`%c${string}`, "color: #3949ab;"); } break;
default: { console.log(string); }
}
// Module.print(string);
};
var withStackSave = (f) => {
var stack = stackSave();
var ret = f();
stackRestore(stack);
return ret;
};
var stackAlloc = (sz) => __emscripten_stack_alloc(sz);
var stringToUTF8OnStack = (str) => {
var size = lengthBytesUTF8(str) + 1;
var ret = stackAlloc(size);
stringToUTF8(str, ret, size);
return ret;
};
Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame;
Module['pauseMainLoop'] = MainLoop.pause;
Module['resumeMainLoop'] = MainLoop.resume;
MainLoop.init();;
for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));;
var miniTempWebGLFloatBuffersStorage = new Float32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i);
};
var miniTempWebGLIntBuffersStorage = new Int32Array(288);
// Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive
for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) {
miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i);
};
// End JS library code
function checkIncomingModuleAPI() {
ignoredModuleProp('fetchSettings');
}
function slog_js_log(level,c_str) { const str = UTF8ToString(c_str); switch (level) { case 0: console.error(str); break; case 1: console.error(str); break; case 2: console.warn(str); break; default: console.info(str); break; } }
function sapp_js_add_beforeunload_listener() { Module.sokol_beforeunload = (event) => { if (__sapp_html5_get_ask_leave_site() != 0) { event.preventDefault(); event.returnValue = ' '; } }; window.addEventListener('beforeunload', Module.sokol_beforeunload); }
function sapp_js_remove_beforeunload_listener() { window.removeEventListener('beforeunload', Module.sokol_beforeunload); }
function sapp_js_add_clipboard_listener() { Module.sokol_paste = (event) => { const pasted_str = event.clipboardData.getData('text'); withStackSave(() => { const cstr = stringToUTF8OnStack(pasted_str); __sapp_emsc_onpaste(cstr); }); }; window.addEventListener('paste', Module.sokol_paste); }
function sapp_js_remove_clipboard_listener() { window.removeEventListener('paste', Module.sokol_paste); }
function sapp_js_write_clipboard(c_str) { const str = UTF8ToString(c_str); const ta = document.createElement('textarea'); ta.setAttribute('autocomplete', 'off'); ta.setAttribute('autocorrect', 'off'); ta.setAttribute('autocapitalize', 'off'); ta.setAttribute('spellcheck', 'false'); ta.style.left = -100 + 'px'; ta.style.top = -100 + 'px'; ta.style.height = 1; ta.style.width = 1; ta.value = str; document.body.appendChild(ta); ta.select(); document.execCommand('copy'); document.body.removeChild(ta); }
function sapp_js_add_dragndrop_listeners() { Module.sokol_drop_files = []; Module.sokol_dragenter = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragleave = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragover = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_drop = (event) => { event.stopPropagation(); event.preventDefault(); const files = event.dataTransfer.files; Module.sokol_dropped_files = files; __sapp_emsc_begin_drop(files.length); for (let i = 0; i < files.length; i++) { withStackSave(() => { const cstr = stringToUTF8OnStack(files[i].name); __sapp_emsc_drop(i, cstr); }); } let mods = 0; if (event.shiftKey) { mods |= 1; } if (event.ctrlKey) { mods |= 2; } if (event.altKey) { mods |= 4; } if (event.metaKey) { mods |= 8; } __sapp_emsc_end_drop(event.clientX, event.clientY, mods); }; /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.addEventListener('dragenter', Module.sokol_dragenter, false); canvas.addEventListener('dragleave', Module.sokol_dragleave, false); canvas.addEventListener('dragover', Module.sokol_dragover, false); canvas.addEventListener('drop', Module.sokol_drop, false); }
function sapp_js_dropped_file_size(index) { /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; if ((index < 0) || (index >= files.length)) { return 0; } else { return files[index].size; } }
function sapp_js_fetch_dropped_file(index,callback,buf_ptr,buf_size,user_data) { const reader = new FileReader(); reader.onload = (loadEvent) => { const content = loadEvent.target.result; if (content.byteLength > buf_size) { __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); } else { HEAPU8.set(new Uint8Array(content), buf_ptr); __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); } }; reader.onerror = () => { __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); }; /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; reader.readAsArrayBuffer(files[index]); }
function sapp_js_remove_dragndrop_listeners() { /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.removeEventListener('dragenter', Module.sokol_dragenter); canvas.removeEventListener('dragleave', Module.sokol_dragleave); canvas.removeEventListener('dragover', Module.sokol_dragover); canvas.removeEventListener('drop', Module.sokol_drop); }
function sapp_js_init(c_str_target_selector,c_str_document_title) { if (c_str_document_title !== 0) { document.title = UTF8ToString(c_str_document_title); } const target_selector_str = UTF8ToString(c_str_target_selector); if (Module['canvas'] !== undefined) { if (typeof Module['canvas'] === 'object') { specialHTMLTargets[target_selector_str] = Module['canvas']; } else { console.warn("sokol_app.h: Module['canvas'] is set but is not an object"); } } Module.sapp_emsc_target = findCanvasEventTarget(target_selector_str); if (!Module.sapp_emsc_target) { console.warn("sokol_app.h: can't find html5_canvas_selector ", target_selector_str); } if (!Module.sapp_emsc_target.requestPointerLock) { console.warn("sokol_app.h: target doesn't support requestPointerLock: ", target_selector_str); } }
function sapp_js_request_pointerlock() { if (Module.sapp_emsc_target) { if (Module.sapp_emsc_target.requestPointerLock) { Module.sapp_emsc_target.requestPointerLock(); } } }
function sapp_js_exit_pointerlock() { if (document.exitPointerLock) { document.exitPointerLock(); } }
function sapp_js_set_cursor(cursor_type,shown) { if (Module.sapp_emsc_target) { let cursor; if (shown === 0) { cursor = "none"; } else switch (cursor_type) { case 0: cursor = "auto"; break; case 1: cursor = "default"; break; case 2: cursor = "text"; break; case 3: cursor = "crosshair"; break; case 4: cursor = "pointer"; break; case 5: cursor = "ew-resize"; break; case 6: cursor = "ns-resize"; break; case 7: cursor = "nwse-resize"; break; case 8: cursor = "nesw-resize"; break; case 9: cursor = "all-scroll"; break; case 10: cursor = "not-allowed"; break; default: cursor = "auto"; break; } Module.sapp_emsc_target.style.cursor = cursor; } }
function sapp_js_clear_favicon() { const link = document.getElementById('sokol-app-favicon'); if (link) { document.head.removeChild(link); } }
function sapp_js_set_favicon(w,h,pixels) { const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d'); const img_data = ctx.createImageData(w, h); img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); ctx.putImageData(img_data, 0, 0); const new_link = document.createElement('link'); new_link.id = 'sokol-app-favicon'; new_link.rel = 'shortcut icon'; new_link.href = canvas.toDataURL(); document.head.appendChild(new_link); }
function sfetch_js_send_head_request(slot_id,path_cstr) { const path_str = UTF8ToString(path_cstr); fetch(path_str, { method: 'HEAD' }).then((response) => { if (response.ok) { const content_length = response.headers.get('Content-Length'); if (content_length === null) { console.warn(`sokol_fetch.h: HEAD ${path_str} response has no Content-Length`); __sfetch_emsc_failed_other(slot_id); } else { __sfetch_emsc_head_response(slot_id, Number(content_length)); } } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: HEAD ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
function sfetch_js_send_get_request(slot_id,path_cstr,offset,bytes_to_read,buf_ptr,buf_size) { const path_str = UTF8ToString(path_cstr); const headers = new Headers(); const range_request = bytes_to_read > 0; if (range_request) { headers.append('Range', `bytes=${offset}-${offset+bytes_to_read-1}`); } fetch(path_str, { method: 'GET', headers }).then((response) => { if (response.ok) { response.arrayBuffer().then((data) => { const u8_data = new Uint8Array(data); if (u8_data.length <= buf_size) { HEAPU8.set(u8_data, buf_ptr); __sfetch_emsc_get_response(slot_id, bytes_to_read, u8_data.length); } else { __sfetch_emsc_failed_buffer_too_small(slot_id); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); }
var wasmImports = {
/** @export */
__assert_fail: ___assert_fail,
/** @export */
_abort_js: __abort_js,
/** @export */
emscripten_cancel_main_loop: _emscripten_cancel_main_loop,
/** @export */
emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio,
/** @export */
emscripten_get_element_css_size: _emscripten_get_element_css_size,
/** @export */
emscripten_get_now: _emscripten_get_now,
/** @export */
emscripten_performance_now: _emscripten_performance_now,
/** @export */
emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop,
/** @export */
emscripten_resize_heap: _emscripten_resize_heap,
/** @export */
emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread,
/** @export */
emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size,
/** @export */
emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread,
/** @export */
emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread,
/** @export */
emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread,
/** @export */
emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread,
/** @export */
emscripten_set_main_loop: _emscripten_set_main_loop,
/** @export */
emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread,
/** @export */
emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread,
/** @export */
emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread,
/** @export */
emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread,
/** @export */
emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread,
/** @export */
emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread,
/** @export */
emscripten_set_pointerlockerror_callback_on_thread: _emscripten_set_pointerlockerror_callback_on_thread,
/** @export */
emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread,
/** @export */
emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread,
/** @export */
emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread,
/** @export */
emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread,
/** @export */
emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread,
/** @export */
emscripten_set_webglcontextlost_callback_on_thread: _emscripten_set_webglcontextlost_callback_on_thread,
/** @export */
emscripten_set_webglcontextrestored_callback_on_thread: _emscripten_set_webglcontextrestored_callback_on_thread,
/** @export */
emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread,
/** @export */
emscripten_webgl_create_context: _emscripten_webgl_create_context,
/** @export */
emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current,
/** @export */
fd_close: _fd_close,
/** @export */
fd_seek: _fd_seek,
/** @export */
fd_write: _fd_write,
/** @export */
glActiveTexture: _glActiveTexture,
/** @export */
glAttachShader: _glAttachShader,
/** @export */
glBindBuffer: _glBindBuffer,
/** @export */
glBindBufferBase: _glBindBufferBase,
/** @export */
glBindFramebuffer: _glBindFramebuffer,
/** @export */
glBindRenderbuffer: _glBindRenderbuffer,
/** @export */
glBindSampler: _glBindSampler,
/** @export */
glBindTexture: _glBindTexture,
/** @export */
glBindVertexArray: _glBindVertexArray,
/** @export */
glBlendColor: _glBlendColor,
/** @export */
glBlendEquationSeparate: _glBlendEquationSeparate,
/** @export */
glBlendFuncSeparate: _glBlendFuncSeparate,
/** @export */
glBlitFramebuffer: _glBlitFramebuffer,
/** @export */
glBufferData: _glBufferData,
/** @export */
glBufferSubData: _glBufferSubData,
/** @export */
glClearBufferfi: _glClearBufferfi,
/** @export */
glClearBufferfv: _glClearBufferfv,
/** @export */
glClearBufferiv: _glClearBufferiv,
/** @export */
glColorMask: _glColorMask,
/** @export */
glCompileShader: _glCompileShader,
/** @export */
glCompressedTexImage2D: _glCompressedTexImage2D,
/** @export */
glCompressedTexImage3D: _glCompressedTexImage3D,
/** @export */
glCreateProgram: _glCreateProgram,
/** @export */
glCreateShader: _glCreateShader,
/** @export */
glCullFace: _glCullFace,
/** @export */
glDeleteBuffers: _glDeleteBuffers,
/** @export */
glDeleteFramebuffers: _glDeleteFramebuffers,
/** @export */
glDeleteProgram: _glDeleteProgram,
/** @export */
glDeleteRenderbuffers: _glDeleteRenderbuffers,
/** @export */
glDeleteSamplers: _glDeleteSamplers,
/** @export */
glDeleteShader: _glDeleteShader,
/** @export */
glDeleteTextures: _glDeleteTextures,
/** @export */
glDeleteVertexArrays: _glDeleteVertexArrays,
/** @export */
glDepthFunc: _glDepthFunc,
/** @export */
glDepthMask: _glDepthMask,
/** @export */
glDisable: _glDisable,
/** @export */
glDisableVertexAttribArray: _glDisableVertexAttribArray,
/** @export */
glDrawArrays: _glDrawArrays,
/** @export */
glDrawArraysInstanced: _glDrawArraysInstanced,
/** @export */
glDrawElements: _glDrawElements,
/** @export */
glDrawElementsInstanced: _glDrawElementsInstanced,
/** @export */
glEnable: _glEnable,
/** @export */
glEnableVertexAttribArray: _glEnableVertexAttribArray,
/** @export */
glFrontFace: _glFrontFace,
/** @export */
glGenBuffers: _glGenBuffers,
/** @export */
glGenRenderbuffers: _glGenRenderbuffers,
/** @export */
glGenSamplers: _glGenSamplers,
/** @export */
glGenTextures: _glGenTextures,
/** @export */
glGenVertexArrays: _glGenVertexArrays,
/** @export */
glGetAttribLocation: _glGetAttribLocation,
/** @export */
glGetError: _glGetError,
/** @export */
glGetIntegerv: _glGetIntegerv,
/** @export */
glGetProgramInfoLog: _glGetProgramInfoLog,
/** @export */
glGetProgramiv: _glGetProgramiv,
/** @export */
glGetShaderInfoLog: _glGetShaderInfoLog,
/** @export */
glGetShaderiv: _glGetShaderiv,
/** @export */
glGetStringi: _glGetStringi,
/** @export */
glGetUniformLocation: _glGetUniformLocation,
/** @export */
glInvalidateFramebuffer: _glInvalidateFramebuffer,
/** @export */
glLinkProgram: _glLinkProgram,
/** @export */
glPixelStorei: _glPixelStorei,
/** @export */
glPolygonOffset: _glPolygonOffset,
/** @export */
glReadBuffer: _glReadBuffer,
/** @export */
glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample,
/** @export */
glSamplerParameterf: _glSamplerParameterf,
/** @export */
glSamplerParameteri: _glSamplerParameteri,
/** @export */
glScissor: _glScissor,
/** @export */
glShaderSource: _glShaderSource,
/** @export */
glStencilFunc: _glStencilFunc,
/** @export */
glStencilFuncSeparate: _glStencilFuncSeparate,
/** @export */
glStencilMask: _glStencilMask,
/** @export */
glStencilOp: _glStencilOp,
/** @export */
glStencilOpSeparate: _glStencilOpSeparate,
/** @export */
glTexImage2D: _glTexImage2D,
/** @export */
glTexImage3D: _glTexImage3D,
/** @export */
glTexParameteri: _glTexParameteri,
/** @export */
glTexStorage2D: _glTexStorage2D,
/** @export */
glTexStorage3D: _glTexStorage3D,
/** @export */
glTexSubImage2D: _glTexSubImage2D,
/** @export */
glTexSubImage3D: _glTexSubImage3D,
/** @export */
glUniform1fv: _glUniform1fv,
/** @export */
glUniform1i: _glUniform1i,
/** @export */
glUniform1iv: _glUniform1iv,
/** @export */
glUniform2fv: _glUniform2fv,
/** @export */
glUniform2iv: _glUniform2iv,
/** @export */
glUniform3fv: _glUniform3fv,
/** @export */
glUniform3iv: _glUniform3iv,
/** @export */
glUniform4fv: _glUniform4fv,
/** @export */
glUniform4iv: _glUniform4iv,
/** @export */
glUniformMatrix4fv: _glUniformMatrix4fv,
/** @export */
glUseProgram: _glUseProgram,
/** @export */
glVertexAttribDivisor: _glVertexAttribDivisor,
/** @export */
glVertexAttribIPointer: _glVertexAttribIPointer,
/** @export */
glVertexAttribPointer: _glVertexAttribPointer,
/** @export */
glViewport: _glViewport,
/** @export */
sapp_js_add_beforeunload_listener,
/** @export */
sapp_js_add_clipboard_listener,
/** @export */
sapp_js_add_dragndrop_listeners,
/** @export */
sapp_js_clear_favicon,
/** @export */
sapp_js_init,
/** @export */
sapp_js_remove_beforeunload_listener,
/** @export */
sapp_js_remove_clipboard_listener,
/** @export */
sapp_js_remove_dragndrop_listeners,
/** @export */
sapp_js_request_pointerlock,
/** @export */
sapp_js_set_favicon,
/** @export */
sfetch_js_send_get_request,
/** @export */
sfetch_js_send_head_request,
/** @export */
slog_js_log,
/** @export */
wasm_debug_break: _wasm_debug_break,
/** @export */
wasm_write_string: _wasm_write_string
};
var wasmExports;
createWasm();
var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0);
var _main = Module['_main'] = createExportWrapper('main', 2);
var _malloc = createExportWrapper('malloc', 1);
var __sapp_emsc_onpaste = Module['__sapp_emsc_onpaste'] = createExportWrapper('_sapp_emsc_onpaste', 1);
var __sapp_html5_get_ask_leave_site = Module['__sapp_html5_get_ask_leave_site'] = createExportWrapper('_sapp_html5_get_ask_leave_site', 0);
var __sapp_emsc_begin_drop = Module['__sapp_emsc_begin_drop'] = createExportWrapper('_sapp_emsc_begin_drop', 1);
var __sapp_emsc_drop = Module['__sapp_emsc_drop'] = createExportWrapper('_sapp_emsc_drop', 2);
var __sapp_emsc_end_drop = Module['__sapp_emsc_end_drop'] = createExportWrapper('_sapp_emsc_end_drop', 3);
var __sapp_emsc_invoke_fetch_cb = Module['__sapp_emsc_invoke_fetch_cb'] = createExportWrapper('_sapp_emsc_invoke_fetch_cb', 8);
var __sfetch_emsc_head_response = Module['__sfetch_emsc_head_response'] = createExportWrapper('_sfetch_emsc_head_response', 2);
var __sfetch_emsc_get_response = Module['__sfetch_emsc_get_response'] = createExportWrapper('_sfetch_emsc_get_response', 3);
var __sfetch_emsc_failed_http_status = Module['__sfetch_emsc_failed_http_status'] = createExportWrapper('_sfetch_emsc_failed_http_status', 2);
var __sfetch_emsc_failed_buffer_too_small = Module['__sfetch_emsc_failed_buffer_too_small'] = createExportWrapper('_sfetch_emsc_failed_buffer_too_small', 1);
var __sfetch_emsc_failed_other = Module['__sfetch_emsc_failed_other'] = createExportWrapper('_sfetch_emsc_failed_other', 1);
var _fflush = createExportWrapper('fflush', 1);
var _strerror = createExportWrapper('strerror', 1);
var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])();
var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])();
var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])();
var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])();
var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0);
var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0);
var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])();
// Argument name here must shadow the `wasmExports` global so
// that it is recognised by metadce and minify-import-export-names
// passes.
function applySignatureConversions(wasmExports) {
// First, make a copy of the incoming exports object
wasmExports = Object.assign({}, wasmExports);
var makeWrapper___PP = (f) => (a0, a1, a2) => f(a0, BigInt(a1 ? a1 : 0), BigInt(a2 ? a2 : 0));
var makeWrapper_pp = (f) => (a0) => Number(f(BigInt(a0)));
var makeWrapper__p = (f) => (a0) => f(BigInt(a0));
var makeWrapper_p_ = (f) => (a0) => Number(f(a0));
var makeWrapper_p = (f) => () => Number(f());
wasmExports['main'] = makeWrapper___PP(wasmExports['main']);
wasmExports['malloc'] = makeWrapper_pp(wasmExports['malloc']);
wasmExports['fflush'] = makeWrapper__p(wasmExports['fflush']);
wasmExports['strerror'] = makeWrapper_p_(wasmExports['strerror']);
wasmExports['emscripten_stack_get_base'] = makeWrapper_p(wasmExports['emscripten_stack_get_base']);
wasmExports['emscripten_stack_get_end'] = makeWrapper_p(wasmExports['emscripten_stack_get_end']);
wasmExports['_emscripten_stack_restore'] = makeWrapper__p(wasmExports['_emscripten_stack_restore']);
wasmExports['_emscripten_stack_alloc'] = makeWrapper_pp(wasmExports['_emscripten_stack_alloc']);
wasmExports['emscripten_stack_get_current'] = makeWrapper_p(wasmExports['emscripten_stack_get_current']);
return wasmExports;
}
// include: postamble.js
// === Auto-generated postamble setup entry stuff ===
var missingLibrarySymbols = [
'writeI53ToI64Clamped',
'writeI53ToI64Signaling',
'writeI53ToU64Clamped',
'writeI53ToU64Signaling',
'convertI32PairToI53',
'convertI32PairToI53Checked',
'convertU32PairToI53',
'getTempRet0',
'setTempRet0',
'zeroMemory',
'getHeapMax',
'growMemory',
'strError',
'inetPton4',
'inetNtop4',
'inetPton6',
'inetNtop6',
'readSockaddr',
'writeSockaddr',
'emscriptenLog',
'readEmAsmArgs',
'getExecutableName',
'listenOnce',
'autoResumeAudioContext',
'getDynCaller',
'dynCall',
'runtimeKeepalivePush',
'runtimeKeepalivePop',
'asmjsMangle',
'asyncLoad',
'alignMemory',
'mmapAlloc',
'HandleAllocator',
'getNativeTypeSize',
'addOnInit',
'addOnPostCtor',
'addOnPreMain',
'STACK_SIZE',
'STACK_ALIGN',
'POINTER_SIZE',
'ASSERTIONS',
'getCFunc',
'ccall',
'cwrap',
'uleb128Encode',
'sigToWasmTypes',
'generateFuncType',
'convertJsFunctionToWasm',
'getEmptyTableSlot',
'updateTableMap',
'getFunctionAddress',
'addFunction',
'removeFunction',
'reallyNegative',
'unSign',
'strLen',
'reSign',
'formatString',
'intArrayFromString',
'intArrayToString',
'AsciiToString',
'stringToAscii',
'UTF16ToString',
'stringToUTF16',
'lengthBytesUTF16',
'UTF32ToString',
'stringToUTF32',
'lengthBytesUTF32',
'writeArrayToMemory',
'fillDeviceOrientationEventData',
'registerDeviceOrientationEventCallback',
'fillDeviceMotionEventData',
'registerDeviceMotionEventCallback',
'screenOrientation',
'fillOrientationChangeEventData',
'registerOrientationChangeEventCallback',
'fillFullscreenChangeEventData',
'registerFullscreenChangeEventCallback',
'JSEvents_requestFullscreen',
'JSEvents_resizeCanvasForFullscreen',
'registerRestoreOldStyle',
'hideEverythingExceptGivenElement',
'restoreHiddenElements',
'setLetterbox',
'softFullscreenResizeWebGLRenderTarget',
'doRequestFullscreen',
'requestPointerLock',
'fillVisibilityChangeEventData',
'registerVisibilityChangeEventCallback',
'fillGamepadEventData',
'registerGamepadEventCallback',
'registerBeforeUnloadEventCallback',
'fillBatteryEventData',
'battery',
'registerBatteryEventCallback',
'setCanvasElementSize',
'getCanvasElementSize',
'jsStackTrace',
'getCallstack',
'convertPCtoSourceLocation',
'getEnvStrings',
'checkWasiClock',
'wasiRightsToMuslOFlags',
'wasiOFlagsToMuslOFlags',
'initRandomFill',
'randomFill',
'safeSetTimeout',
'setImmediateWrapped',
'safeRequestAnimationFrame',
'clearImmediateWrapped',
'registerPostMainLoop',
'registerPreMainLoop',
'getPromise',
'makePromise',
'idsToPromises',
'makePromiseCallback',
'ExceptionInfo',
'findMatchingCatch',
'Browser_asyncPrepareDataCounter',
'isLeapYear',
'ydayFromDate',
'arraySum',
'addDays',
'getSocketFromFD',
'getSocketAddress',
'FS_createPreloadedFile',
'FS_modeStringToFlags',
'FS_getMode',
'FS_stdin_getChar',
'FS_unlink',
'FS_createDataFile',
'FS_mkdirTree',
'_setNetworkCallback',
'emscriptenWebGLGetUniform',
'emscriptenWebGLGetVertexAttrib',
'__glGetActiveAttribOrUniform',
'writeGLArray',
'runAndAbortIfError',
'emscriptenWebGLGetIndexed',
'ALLOC_NORMAL',
'ALLOC_STACK',
'allocate',
'writeStringToMemory',
'writeAsciiToMemory',
'demangle',
'stackTrace',
];
missingLibrarySymbols.forEach(missingLibrarySymbol)
var unexportedSymbols = [
'run',
'addRunDependency',
'removeRunDependency',
'out',
'err',
'callMain',
'abort',
'wasmMemory',
'wasmExports',
'writeStackCookie',
'checkStackCookie',
'writeI53ToI64',
'readI53FromI64',
'readI53FromU64',
'INT53_MAX',
'INT53_MIN',
'bigintToI53Checked',
'stackSave',
'stackRestore',
'stackAlloc',
'ptrToString',
'exitJS',
'abortOnCannotGrowMemory',
'ENV',
'ERRNO_CODES',
'DNS',
'Protocols',
'Sockets',
'timers',
'warnOnce',
'readEmAsmArgsArray',
'jstoi_q',
'jstoi_s',
'handleException',
'keepRuntimeAlive',
'callUserCallback',
'maybeExit',
'wasmTable',
'noExitRuntime',
'addOnPreRun',
'addOnExit',
'addOnPostRun',
'freeTableIndexes',
'functionsInTableMap',
'setValue',
'getValue',
'PATH',
'PATH_FS',
'UTF8Decoder',
'UTF8ArrayToString',
'UTF8ToString',
'stringToUTF8Array',
'stringToUTF8',
'lengthBytesUTF8',
'UTF16Decoder',
'stringToNewUTF8',
'stringToUTF8OnStack',
'JSEvents',
'registerKeyEventCallback',
'specialHTMLTargets',
'maybeCStringToJsString',
'findEventTarget',
'findCanvasEventTarget',
'getBoundingClientRect',
'fillMouseEventData',
'registerMouseEventCallback',
'registerWheelEventCallback',
'registerUiEventCallback',
'registerFocusEventCallback',
'currentFullscreenStrategy',
'restoreOldWindowedStyle',
'fillPointerlockChangeEventData',
'registerPointerlockChangeEventCallback',
'registerPointerlockErrorEventCallback',
'registerTouchEventCallback',
'UNWIND_CACHE',
'ExitStatus',
'flush_NO_FILESYSTEM',
'emSetImmediate',
'emClearImmediate_deps',
'emClearImmediate',
'promiseMap',
'uncaughtExceptionCount',
'exceptionLast',
'exceptionCaught',
'Browser',
'getPreloadedImageData__data',
'wget',
'MONTH_DAYS_REGULAR',
'MONTH_DAYS_LEAP',
'MONTH_DAYS_REGULAR_CUMULATIVE',
'MONTH_DAYS_LEAP_CUMULATIVE',
'SYSCALLS',
'preloadPlugins',
'FS_stdin_getChar_buffer',
'FS_createPath',
'FS_createDevice',
'FS_readFile',
'FS',
'FS_createLazyFile',
'MEMFS',
'TTY',
'PIPEFS',
'SOCKFS',
'tempFixedLengthArray',
'miniTempWebGLFloatBuffers',
'miniTempWebGLIntBuffers',
'heapObjectForWebGLType',
'toTypedArrayIndex',
'webgl_enable_ANGLE_instanced_arrays',
'webgl_enable_OES_vertex_array_object',
'webgl_enable_WEBGL_draw_buffers',
'webgl_enable_WEBGL_multi_draw',
'webgl_enable_EXT_polygon_offset_clamp',
'webgl_enable_EXT_clip_control',
'webgl_enable_WEBGL_polygon_mode',
'GL',
'emscriptenWebGLGet',
'computeUnpackAlignedImageSize',
'colorChannelsInGlTextureFormat',
'emscriptenWebGLGetTexPixelData',
'webglGetUniformLocation',
'webglPrepareUniformLocationsBeforeFirstUse',
'webglGetLeftBracePos',
'registerWebGlEventCallback',
'AL',
'GLUT',
'EGL',
'GLEW',
'IDBStore',
'SDL',
'SDL_gfx',
'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance',
'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance',
'allocateUTF8',
'allocateUTF8OnStack',
'print',
'printErr',
];
unexportedSymbols.forEach(unexportedRuntimeSymbol);
var calledRun;
function callMain() {
assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])');
assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called');
var entryFunction = _main;
var argc = 0;
var argv = 0;
try {
var ret = entryFunction(argc, BigInt(argv));
// if we're not running an evented main loop, it's time to exit
exitJS(ret, /* implicit = */ true);
return ret;
} catch (e) {
return handleException(e);
}
}
function stackCheckInit() {
// This is normally called automatically during __wasm_call_ctors but need to
// get these values before even running any of the ctors so we call it redundantly
// here.
_emscripten_stack_init();
// TODO(sbc): Move writeStackCookie to native to to avoid this.
writeStackCookie();
}
function run() {
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
stackCheckInit();
preRun();
// a preRun added a dependency, run will be called later
if (runDependencies > 0) {
dependenciesFulfilled = run;
return;
}
function doRun() {
// run may have just been called through dependencies being fulfilled just in this very frame,
// or while the async setStatus time below was happening
assert(!calledRun);
calledRun = true;
Module['calledRun'] = true;
if (ABORT) return;
initRuntime();
preMain();
Module['onRuntimeInitialized']?.();
consumedModuleProp('onRuntimeInitialized');
var noInitialRun = Module['noInitialRun'];legacyModuleProp('noInitialRun', 'noInitialRun');
if (!noInitialRun) callMain();
postRun();
}
if (Module['setStatus']) {
Module['setStatus']('Running...');
setTimeout(() => {
setTimeout(() => Module['setStatus'](''), 1);
doRun();
}, 1);
} else
{
doRun();
}
checkStackCookie();
}
function checkUnflushedContent() {
// Compiler settings do not allow exiting the runtime, so flushing
// the streams is not possible. but in ASSERTIONS mode we check
// if there was something to flush, and if so tell the user they
// should request that the runtime be exitable.
// Normally we would not even include flush() at all, but in ASSERTIONS
// builds we do so just for this check, and here we see if there is any
// content to flush, that is, we check if there would have been
// something a non-ASSERTIONS build would have not seen.
// How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0
// mode (which has its own special function for this; otherwise, all
// the code is inside libc)
var oldOut = out;
var oldErr = err;
var has = false;
out = err = (x) => {
has = true;
}
try { // it doesn't matter if it fails
flush_NO_FILESYSTEM();
} catch(e) {}
out = oldOut;
err = oldErr;
if (has) {
warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.');
warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)');
}
}
if (Module['preInit']) {
if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']];
while (Module['preInit'].length > 0) {
Module['preInit'].pop()();
}
}
consumedModuleProp('preInit');
run();
// end include: postamble.js