40 lines
639 B
Plaintext
40 lines
639 B
Plaintext
#scope_file
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char_pos : Vector3 = .{0.0, 1.5, 0.0};
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rotation : float = 0.0;
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cam : Camera = .{
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far = 2000.0,
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near = 1.0,
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target = .{0.0, 0.0, 0.0},
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position = .{0.0, 0.0, 0.0}
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};
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#scope_export
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game_init :: () {
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}
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game_tick :: () {
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speed := 0.1;
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forward := Vector3.{1.0, 0.0, 0.0};
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char_pos += speed * forward;
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cam.position = char_pos;
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cam.target = char_pos + forward;
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}
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game_draw :: () {
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if is_in_reflection_pass {
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cam.position.y *= -1;
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cam.target.y *= -1;
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}
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draw_sky(*cam);
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if !is_in_reflection_pass then draw_ground_plane(*cam);
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if is_in_reflection_pass {
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cam.position.y *= -1;
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cam.target.y *= -1;
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}
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}
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