213 lines
6.0 KiB
Plaintext
213 lines
6.0 KiB
Plaintext
GR :: #import "GetRect_LeftHanded"()(Type_Indicator = Ui_Type_Indicator);
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Input :: #import "Input";
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Ui_Font :: struct {
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em_width: u32 = 1;
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character_height: u32 = 30;
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}
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Ui_Texture :: struct {
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tex: sg_image;
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}
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Ui_Rect :: struct {
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x, y, w, h: s32;
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};
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Ui_Type_Indicator :: struct {
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Texture : Type : Ui_Texture;
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Window_Type: Type : s32;
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Font: Type: Ui_Font;
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Font_Effects: Type: u32;
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};
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Font :: Ui_Font;
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defaultFont: Font;
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ui_texture_counter : u32 = 0;
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texture_load_from_memory :: (texture: *Ui_Texture, memory: []u8, srgb: bool, build_mipmaps: bool) -> bool {
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print("LOAD FROM MEMORY CALLED!!!\n");
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x : s32;
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y : s32;
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channels : s32;
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data := stbi.stbi_load_from_memory(memory.data, xx memory.count, *x, *y, *channels, 4);
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img := sg_alloc_image();
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subimg : [6][16]sg_range;
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subimg[0][0] = .{
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ptr = data,
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size = xx (x * y * 4)
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};
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sg_init_image(*img, *(sg_image_desc.{
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width = x,
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height = y,
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pixel_format = sg_pixel_format.RGBA8,
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data = .{
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subimage = subimg
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}
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}));
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stbi.stbi_image_free(data);
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texture.tex = img;
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return true;
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}
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gScissor : Ui_Rect;
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gScissorActive : bool = false;
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get_render_size :: () -> (s32, s32) {
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return 700, 700;
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}
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set_scissor :: (x0: s32, y0: s32, x1: s32, y1: s32) {
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w,h := get_render_size();
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gScissor = .{x0, y0, x1 - x0, y1 - y0};
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gScissorActive = true;
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}
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clear_scissor :: () {
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gScissorActive = false;
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}
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gCurrentTexture : *Ui_Texture = null;
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set_shader_for_color :: (enable_blend := false) {
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// gCurrentTexture = null;
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}
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set_shader_for_images :: (texture: *Ui_Texture) {
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// gPipelines.arbtri.bind.images[0] = texture.tex;
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// gCurrentTexture = texture;
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}
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gPreppedText: string;
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gPreppedTextWidth : s32;
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prepare_text :: (font: *Ui_Type_Indicator.Font, text: string, effects: Ui_Type_Indicator.Font_Effects = 0) -> s64 {
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fonsSetFont(state.fons, state.font_default);
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fonsSetSize(state.fons, xx font.character_height);
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w := fonsTextBounds(state.fons, 0.0, 0.0, text.data, text.data + text.count, null);
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gPreppedText = text;
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gPreppedTextWidth = cast(s32) w;
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return cast(s64) w;
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}
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draw_prepared_text :: (font: *Ui_Type_Indicator.Font, x: s64, y: s64, text_color: Vector4, effects: Ui_Type_Indicator.Font_Effects = 0) {
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color := sfons_rgba(xx (255.0 * text_color.x), xx (255.0 * text_color.y), xx (255.0 * text_color.z), xx (255.0 * text_color.w));
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fonsSetColor(state.fons, color);
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result := cast(*u8) temporary_alloc(gPreppedText.count + 1); // Add 1 for the zero.
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memcpy(result, gPreppedText.data, gPreppedText.count);
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result[gPreppedText.count] = 0;
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fonsDrawText(state.fons, xx x, xx y, result, null);
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}
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get_mouse_pointer_position :: (window: Ui_Type_Indicator.Window_Type, right_handed: bool) -> (x: int, y: int, success: bool) {
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return xx input_mouse_x, xx input_mouse_y, true;
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}
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get_font_at_size :: (memory: [] u8, pixel_height: int) -> *Font {
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f : *Font = New(Font);
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// f.character_height = cast(u32) pixel_height;
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// f.em_width = cast(u32) get_font_letter_width(109, cast (s32) pixel_height);
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return f;
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}
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// TODO: Figure out what to do with the normal?
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immediate_triangle :: (p0: Vector3, p1: Vector3, p2: Vector3, c0 := Vector4.{1,1,1,1}, c1 := Vector4.{1,1,1,1}, c2 := Vector4.{1,1,1,1}, uv0 := Vector2.{}, uv1 := Vector2.{}, uv2 := Vector2.{}, normal := Vector3.{z=1}) {
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tri: Arb_Tri;
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tri.pos[0] = p0;
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tri.pos[1] = p1;
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tri.pos[2] = p2;
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tri.col[0] = c0;
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tri.col[1] = c1;
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tri.col[2] = c2;
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// This UV symbolizes that the sampler should not be used.
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nullUV : Vector2 = .{-4, -2};
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if gCurrentTexture == null {
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tri.uv[0] = nullUV;
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tri.uv[1] = nullUV;
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tri.uv[2] = nullUV;
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} else {
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tri.uv[0] = uv0;
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tri.uv[1] = uv2;
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tri.uv[2] = uv1;
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}
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arb_tri_add(tri);
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}
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immediate_quad :: (p0: Vector2, p1: Vector2, p2: Vector2, p3: Vector2, color := Vector4.{1,1,1,1}, uv0 := Vector2.{0,0}, uv1 := Vector2.{1,0}, uv2 := Vector2.{1,1}, uv3 := Vector2.{0, 1}) {
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to_3d_vec :: (v: Vector2) -> Vector3 {
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return .{v.x, v.y, 0.0};
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}
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immediate_triangle(to_3d_vec(p0), to_3d_vec(p1), to_3d_vec(p2), color, color, color, uv0, uv1, uv2);
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immediate_triangle(to_3d_vec(p0), to_3d_vec(p2), to_3d_vec(p3), color, color, color, uv0, uv2, uv3);
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}
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immediate_flush :: () {
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// arb_tri_flush();
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}
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init_ui :: () {
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dp : GR.Draw_Procs = .{
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texture_load_from_memory = texture_load_from_memory, // implemented
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set_scissor = set_scissor,
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clear_scissor = clear_scissor,
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set_shader_for_color = set_shader_for_color, // implemented
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set_shader_for_images = set_shader_for_images,
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prepare_text = prepare_text, // implemented
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draw_prepared_text = draw_prepared_text, // implemented
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get_mouse_pointer_position = get_mouse_pointer_position, // implemented
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get_font_at_size = get_font_at_size, // implemented
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immediate_triangle = immediate_triangle, // implemented
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immediate_quad = immediate_quad, // implemented
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immediate_flush = immediate_flush // implemented
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};
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GR.ui_init("", *dp);
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}
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ui_events : [..]Input.Event;
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add_ui_event :: (event: Input.Event) {
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array_add(*ui_events, event);
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}
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tick_ui :: () {
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w,h := get_window_size();
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for ui_events {
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GR.getrect_handle_event(it);
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}
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array_reset_keeping_memory(*ui_events);
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GR.ui_per_frame_update(1, xx w, xx h, get_time());
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}
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checkboxTest : bool = false;
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get_font_at_size :: (pixel_height: int) -> *Font {
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list : []u8;
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return get_font_at_size(list, pixel_height);
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}
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idk : bool;
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render_ui :: () {
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proc := GR.default_theme_procs[3];
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my_theme := proc();
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GR.set_default_theme(my_theme);
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r := GR.get_rect(10, 10, 400, 30);
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pressed := GR.button(r, "GetRect render lfg!!", *my_theme.button_theme);
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if pressed {
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}
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r.y += 150;
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if GR.base_checkbox(r, "CHECK!!!", idk, null) {
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}
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}
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