trueno/game/game.jai

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#scope_file
char_pos : Vector3 = .{0.0, 1.5, 0.0};
rotation : float = 0.0;
cam : Camera = .{
far = 2000.0,
near = 1.0,
target = .{0.0, 0.0, 0.0},
position = .{3.0, 5.0, 3.0}
};
world : World;
#scope_export
game_init :: () {
world.ground[500][500] = .GRASS;
world.ground[500][501] = .GRASS;
world.ground[500][499] = .GRASS;
world.ground[499][500] = .GRASS;
world.ground[500][500] = .GRASS;
world.ground[501][500] = .GRASS;
}
game_tick :: () {
}
game_draw :: () {
if !is_in_reflection_pass then update_image_from_ground(*world, *gPipelines.plane.bind.images[1]);
if is_in_reflection_pass {
cam.position.y *= -1;
cam.target.y *= -1;
}
draw_sky(*cam);
if !is_in_reflection_pass then draw_ground_plane(*cam, *world.conf);
if is_in_reflection_pass {
cam.position.y *= -1;
cam.target.y *= -1;
}
}