/* #version:1# (machine generated, don't edit!) Generated by sokol-shdc (https://github.com/floooh/sokol-tools) Cmdline: sokol-shdc -i shader_bloom.glsl -o ./jai/shader_bloom.jai -l glsl430:glsl300es:metal_macos -f sokol_jai Overview: ========= Shader program: 'bloom': Get shader desc: bloom_shader_desc(sg_query_backend()) Vertex Shader: vs_bloom Fragment Shader: fs_bloom Attributes: ATTR_bloom_position => 0 ATTR_bloom_uv => 1 Bindings: Uniform block 'bloom_params': Jai struct: Bloom_Params Bind slot: UB_bloom_params => 0 Image 'bloom_src': Image type: ._2D Sample type: .FLOAT Multisampled: false Bind slot: IMG_bloom_src => 0 Sampler 'bloom_src_smp': Type: .FILTERING Bind slot: SMP_bloom_src_smp => 0 */ ATTR_bloom_position :: 0; ATTR_bloom_uv :: 1; UB_bloom_params :: 0; IMG_bloom_src :: 0; SMP_bloom_src_smp :: 0; Bloom_Params :: struct { bloom_treshold: float; _: [12]u8; }; /* #version 430 layout(location = 0) in vec2 position; layout(location = 0) out vec2 texcoord; layout(location = 1) in vec2 uv; void main() { gl_Position = vec4(position, 0.5, 1.0); texcoord = uv; } */ vs_bloom_source_glsl430 := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x6c,0x61, 0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20, 0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f,0x73,0x69,0x74, 0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61, 0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65, 0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79, 0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31, 0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76, 0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20, 0x20,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76, 0x65,0x63,0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e, 0x35,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78, 0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, ]; /* #version 430 uniform vec4 bloom_params[1]; layout(binding = 16) uniform sampler2D bloom_src_bloom_src_smp; layout(location = 0) in vec2 texcoord; layout(location = 0) out vec4 frag_color; void main() { vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord); vec4 color = _24; if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x) { color = vec4(0.0, 0.0, 0.0, 1.0); } frag_color = vec4(color.xyz, 1.0); } */ fs_bloom_source_glsl430 := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e, 0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x62,0x6c,0x6f,0x6f,0x6d, 0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31,0x5d,0x3b,0x0a,0x6c,0x61,0x79,0x6f, 0x75,0x74,0x28,0x62,0x69,0x6e,0x64,0x69,0x6e,0x67,0x20,0x3d,0x20,0x31,0x36,0x29, 0x20,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72, 0x32,0x44,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c,0x6f, 0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x3b,0x0a,0x0a,0x6c,0x61,0x79, 0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30, 0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f, 0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74, 0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76,0x65,0x63, 0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76, 0x6f,0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20, 0x20,0x76,0x65,0x63,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d,0x20,0x74,0x65,0x78,0x74, 0x75,0x72,0x65,0x28,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c, 0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x74,0x65,0x78, 0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x34, 0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b,0x0a,0x20,0x20, 0x20,0x20,0x69,0x66,0x20,0x28,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c, 0x20,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e, 0x7a,0x29,0x29,0x20,0x3c,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61, 0x6d,0x73,0x5b,0x30,0x5d,0x2e,0x78,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20, 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76, 0x65,0x63,0x34,0x28,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e, 0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20, 0x20,0x20,0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20, 0x76,0x65,0x63,0x34,0x28,0x63,0x6f,0x6c,0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20, 0x31,0x2e,0x30,0x29,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, ]; /* #version 300 es layout(location = 0) in vec2 position; out vec2 texcoord; layout(location = 1) in vec2 uv; void main() { gl_Position = vec4(position, 0.5, 1.0); texcoord = uv; } */ vs_bloom_source_glsl300es := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, 0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e, 0x20,0x3d,0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x70,0x6f, 0x73,0x69,0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6f,0x75,0x74,0x20,0x76,0x65,0x63,0x32, 0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75, 0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x31,0x29,0x20, 0x69,0x6e,0x20,0x76,0x65,0x63,0x32,0x20,0x75,0x76,0x3b,0x0a,0x0a,0x76,0x6f,0x69, 0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x67, 0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x76,0x65,0x63, 0x34,0x28,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c, 0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x74,0x65,0x78,0x63,0x6f, 0x6f,0x72,0x64,0x20,0x3d,0x20,0x75,0x76,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, ]; /* #version 300 es precision mediump float; precision highp int; uniform highp vec4 bloom_params[1]; uniform highp sampler2D bloom_src_bloom_src_smp; in highp vec2 texcoord; layout(location = 0) out highp vec4 frag_color; void main() { highp vec4 _24 = texture(bloom_src_bloom_src_smp, texcoord); highp vec4 color = _24; if (max(_24.x, max(_24.y, _24.z)) < bloom_params[0].x) { color = vec4(0.0, 0.0, 0.0, 1.0); } frag_color = vec4(color.xyz, 1.0); } */ fs_bloom_source_glsl300es := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, 0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d, 0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69, 0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75, 0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63, 0x34,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x31, 0x5d,0x3b,0x0a,0x75,0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x68,0x69,0x67,0x68,0x70, 0x20,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x32,0x44,0x20,0x62,0x6c,0x6f,0x6f,0x6d, 0x5f,0x73,0x72,0x63,0x5f,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73, 0x6d,0x70,0x3b,0x0a,0x0a,0x69,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65, 0x63,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x3b,0x0a,0x6c,0x61,0x79, 0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30, 0x29,0x20,0x6f,0x75,0x74,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34, 0x20,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x3b,0x0a,0x0a,0x76,0x6f, 0x69,0x64,0x20,0x6d,0x61,0x69,0x6e,0x28,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20, 0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d, 0x20,0x74,0x65,0x78,0x74,0x75,0x72,0x65,0x28,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73, 0x72,0x63,0x5f,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70, 0x2c,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20, 0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x76,0x65,0x63,0x34,0x20,0x63,0x6f,0x6c,0x6f, 0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20, 0x28,0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c,0x20,0x6d,0x61,0x78,0x28, 0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e,0x7a,0x29,0x29,0x20,0x3c, 0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x30,0x5d, 0x2e,0x78,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20, 0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28,0x30, 0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e, 0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a,0x20,0x20,0x20,0x20,0x66,0x72, 0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63,0x34,0x28, 0x63,0x6f,0x6c,0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b, 0x0a,0x7d,0x0a,0x0a,0x00, ]; /* #include #include using namespace metal; struct main0_out { float2 texcoord [[user(locn0)]]; float4 gl_Position [[position]]; }; struct main0_in { float2 position [[attribute(0)]]; float2 uv [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = float4(in.position, 0.5, 1.0); out.texcoord = in.uv; return out; } */ vs_bloom_source_metal_macos := u8.[ 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d, 0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66, 0x6c,0x6f,0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b, 0x5b,0x75,0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a, 0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x67,0x6c,0x5f,0x50,0x6f, 0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b,0x5b,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f, 0x6e,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20, 0x6d,0x61,0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66, 0x6c,0x6f,0x61,0x74,0x32,0x20,0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x20,0x5b, 0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x30,0x29,0x5d,0x5d,0x3b, 0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x32,0x20,0x75,0x76,0x20,0x5b, 0x5b,0x61,0x74,0x74,0x72,0x69,0x62,0x75,0x74,0x65,0x28,0x31,0x29,0x5d,0x5d,0x3b, 0x0a,0x7d,0x3b,0x0a,0x0a,0x76,0x65,0x72,0x74,0x65,0x78,0x20,0x6d,0x61,0x69,0x6e, 0x30,0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e, 0x30,0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f, 0x69,0x6e,0x5d,0x5d,0x29,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e, 0x30,0x5f,0x6f,0x75,0x74,0x20,0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a, 0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x67,0x6c,0x5f,0x50,0x6f,0x73,0x69,0x74, 0x69,0x6f,0x6e,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x69,0x6e,0x2e, 0x70,0x6f,0x73,0x69,0x74,0x69,0x6f,0x6e,0x2c,0x20,0x30,0x2e,0x35,0x2c,0x20,0x31, 0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x74,0x65,0x78, 0x63,0x6f,0x6f,0x72,0x64,0x20,0x3d,0x20,0x69,0x6e,0x2e,0x75,0x76,0x3b,0x0a,0x20, 0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d, 0x0a,0x0a,0x00, ]; /* #include #include using namespace metal; struct bloom_params { float bloom_treshold; }; struct main0_out { float4 frag_color [[color(0)]]; }; struct main0_in { float2 texcoord [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], constant bloom_params& _42 [[buffer(0)]], texture2d bloom_src [[texture(0)]], sampler bloom_src_smp [[sampler(0)]]) { main0_out out = {}; float4 _24 = bloom_src.sample(bloom_src_smp, in.texcoord); float4 color = _24; if (fast::max(_24.x, fast::max(_24.y, _24.z)) < _42.bloom_treshold) { color = float4(0.0, 0.0, 0.0, 1.0); } out.frag_color = float4(color.xyz, 1.0); return out; } */ fs_bloom_source_metal_macos := u8.[ 0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65,0x20,0x3c,0x6d,0x65,0x74,0x61,0x6c,0x5f, 0x73,0x74,0x64,0x6c,0x69,0x62,0x3e,0x0a,0x23,0x69,0x6e,0x63,0x6c,0x75,0x64,0x65, 0x20,0x3c,0x73,0x69,0x6d,0x64,0x2f,0x73,0x69,0x6d,0x64,0x2e,0x68,0x3e,0x0a,0x0a, 0x75,0x73,0x69,0x6e,0x67,0x20,0x6e,0x61,0x6d,0x65,0x73,0x70,0x61,0x63,0x65,0x20, 0x6d,0x65,0x74,0x61,0x6c,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x62, 0x6c,0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x0a,0x7b,0x0a,0x20,0x20, 0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x74,0x72, 0x65,0x73,0x68,0x6f,0x6c,0x64,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75, 0x63,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x0a,0x7b,0x0a,0x20, 0x20,0x20,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x20,0x66,0x72,0x61,0x67,0x5f,0x63, 0x6f,0x6c,0x6f,0x72,0x20,0x5b,0x5b,0x63,0x6f,0x6c,0x6f,0x72,0x28,0x30,0x29,0x5d, 0x5d,0x3b,0x0a,0x7d,0x3b,0x0a,0x0a,0x73,0x74,0x72,0x75,0x63,0x74,0x20,0x6d,0x61, 0x69,0x6e,0x30,0x5f,0x69,0x6e,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f, 0x61,0x74,0x32,0x20,0x74,0x65,0x78,0x63,0x6f,0x6f,0x72,0x64,0x20,0x5b,0x5b,0x75, 0x73,0x65,0x72,0x28,0x6c,0x6f,0x63,0x6e,0x30,0x29,0x5d,0x5d,0x3b,0x0a,0x7d,0x3b, 0x0a,0x0a,0x66,0x72,0x61,0x67,0x6d,0x65,0x6e,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30, 0x5f,0x6f,0x75,0x74,0x20,0x6d,0x61,0x69,0x6e,0x30,0x28,0x6d,0x61,0x69,0x6e,0x30, 0x5f,0x69,0x6e,0x20,0x69,0x6e,0x20,0x5b,0x5b,0x73,0x74,0x61,0x67,0x65,0x5f,0x69, 0x6e,0x5d,0x5d,0x2c,0x20,0x63,0x6f,0x6e,0x73,0x74,0x61,0x6e,0x74,0x20,0x62,0x6c, 0x6f,0x6f,0x6d,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x26,0x20,0x5f,0x34,0x32,0x20, 0x5b,0x5b,0x62,0x75,0x66,0x66,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,0x74, 0x65,0x78,0x74,0x75,0x72,0x65,0x32,0x64,0x3c,0x66,0x6c,0x6f,0x61,0x74,0x3e,0x20, 0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x20,0x5b,0x5b,0x74,0x65,0x78,0x74, 0x75,0x72,0x65,0x28,0x30,0x29,0x5d,0x5d,0x2c,0x20,0x73,0x61,0x6d,0x70,0x6c,0x65, 0x72,0x20,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x20, 0x5b,0x5b,0x73,0x61,0x6d,0x70,0x6c,0x65,0x72,0x28,0x30,0x29,0x5d,0x5d,0x29,0x0a, 0x7b,0x0a,0x20,0x20,0x20,0x20,0x6d,0x61,0x69,0x6e,0x30,0x5f,0x6f,0x75,0x74,0x20, 0x6f,0x75,0x74,0x20,0x3d,0x20,0x7b,0x7d,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c, 0x6f,0x61,0x74,0x34,0x20,0x5f,0x32,0x34,0x20,0x3d,0x20,0x62,0x6c,0x6f,0x6f,0x6d, 0x5f,0x73,0x72,0x63,0x2e,0x73,0x61,0x6d,0x70,0x6c,0x65,0x28,0x62,0x6c,0x6f,0x6f, 0x6d,0x5f,0x73,0x72,0x63,0x5f,0x73,0x6d,0x70,0x2c,0x20,0x69,0x6e,0x2e,0x74,0x65, 0x78,0x63,0x6f,0x6f,0x72,0x64,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x66,0x6c,0x6f, 0x61,0x74,0x34,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x5f,0x32,0x34,0x3b, 0x0a,0x20,0x20,0x20,0x20,0x69,0x66,0x20,0x28,0x66,0x61,0x73,0x74,0x3a,0x3a,0x6d, 0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x78,0x2c,0x20,0x66,0x61,0x73,0x74,0x3a,0x3a, 0x6d,0x61,0x78,0x28,0x5f,0x32,0x34,0x2e,0x79,0x2c,0x20,0x5f,0x32,0x34,0x2e,0x7a, 0x29,0x29,0x20,0x3c,0x20,0x5f,0x34,0x32,0x2e,0x62,0x6c,0x6f,0x6f,0x6d,0x5f,0x74, 0x72,0x65,0x73,0x68,0x6f,0x6c,0x64,0x29,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20, 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66, 0x6c,0x6f,0x61,0x74,0x34,0x28,0x30,0x2e,0x30,0x2c,0x20,0x30,0x2e,0x30,0x2c,0x20, 0x30,0x2e,0x30,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d, 0x0a,0x20,0x20,0x20,0x20,0x6f,0x75,0x74,0x2e,0x66,0x72,0x61,0x67,0x5f,0x63,0x6f, 0x6c,0x6f,0x72,0x20,0x3d,0x20,0x66,0x6c,0x6f,0x61,0x74,0x34,0x28,0x63,0x6f,0x6c, 0x6f,0x72,0x2e,0x78,0x79,0x7a,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20, 0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a,0x7d,0x0a, 0x0a,0x00, ]; bloom_shader_desc :: (backend: sg_backend) -> sg_shader_desc { desc: sg_shader_desc; desc.label = "bloom_shader"; if backend == { case .GLCORE; desc.vertex_func.source = xx *vs_bloom_source_glsl430; desc.vertex_func.entry = "main"; desc.fragment_func.source = xx *fs_bloom_source_glsl430; desc.fragment_func.entry = "main"; desc.attrs[0].base_type = .FLOAT; desc.attrs[0].glsl_name = "position"; desc.attrs[1].base_type = .FLOAT; desc.attrs[1].glsl_name = "uv"; desc.uniform_blocks[0].stage = .FRAGMENT; desc.uniform_blocks[0].layout = .STD140; desc.uniform_blocks[0].size = 16; desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4; desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1; desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params"; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp"; case .GLES3; desc.vertex_func.source = xx *vs_bloom_source_glsl300es; desc.vertex_func.entry = "main"; desc.fragment_func.source = xx *fs_bloom_source_glsl300es; desc.fragment_func.entry = "main"; desc.attrs[0].base_type = .FLOAT; desc.attrs[0].glsl_name = "position"; desc.attrs[1].base_type = .FLOAT; desc.attrs[1].glsl_name = "uv"; desc.uniform_blocks[0].stage = .FRAGMENT; desc.uniform_blocks[0].layout = .STD140; desc.uniform_blocks[0].size = 16; desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4; desc.uniform_blocks[0].glsl_uniforms[0].array_count = 1; desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "bloom_params"; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; desc.image_sampler_pairs[0].glsl_name = "bloom_src_bloom_src_smp"; case .METAL_MACOS; desc.vertex_func.source = xx *vs_bloom_source_metal_macos; desc.vertex_func.entry = "main0"; desc.fragment_func.source = xx *fs_bloom_source_metal_macos; desc.fragment_func.entry = "main0"; desc.attrs[0].base_type = .FLOAT; desc.attrs[1].base_type = .FLOAT; desc.uniform_blocks[0].stage = .FRAGMENT; desc.uniform_blocks[0].layout = .STD140; desc.uniform_blocks[0].size = 16; desc.uniform_blocks[0].msl_buffer_n = 0; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.images[0].msl_texture_n = 0; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.samplers[0].msl_sampler_n = 0; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; } return desc; }