# Todo for engine feature polish ## Particles - Particle counts quite limited, increase. ## Post-processing - DOF and bloom are both doing this thing where they draw to a small resolution buffer. - It's performant now compared to old approach, but is bad. We need to do the blur thing in a shader X and Y separately for both. ## Trile rendering - Too many triangles in meshgen. - Shadowmap should move with camera. - Reflection trile rendering is taking forever compared to gbuffer pass even though it shouldn't really be doing much more. -