/* #version:1# (machine generated, don't edit!) Generated by sokol-shdc (https://github.com/floooh/sokol-tools) Cmdline: sokol-shdc -i shader_plane.glsl -o ./jai/shader_plane.jai -l glsl430:glsl300es:metal_macos -f sokol_jai Overview: ========= Shader program: 'plane': Get shader desc: plane_shader_desc(sg_query_backend()) Vertex Shader: vs_plane Fragment Shader: fs_plane Attributes: ATTR_plane_position => 0 Bindings: Uniform block 'plane_vs_params': Jai struct: Plane_Vs_Params Bind slot: UB_plane_vs_params => 0 Uniform block 'plane_data': Jai struct: Plane_Data Bind slot: UB_plane_data => 2 Uniform block 'plane_world_config': Jai struct: Plane_World_Config Bind slot: UB_plane_world_config => 1 Image 'reftex': Image type: ._2D Sample type: .FLOAT Multisampled: false Bind slot: IMG_reftex => 0 Image 'groundtex': Image type: ._2D Sample type: .FLOAT Multisampled: false Bind slot: IMG_groundtex => 1 Image 'shadow': Image type: ._2D Sample type: .DEPTH Multisampled: false Bind slot: IMG_shadow => 2 Sampler 'refsmp': Type: .FILTERING Bind slot: SMP_refsmp => 0 Sampler 'groundsmp': Type: .FILTERING Bind slot: SMP_groundsmp => 1 Sampler 'shadowsmp': Type: .COMPARISON Bind slot: SMP_shadowsmp => 2 */ ATTR_plane_position :: 0; UB_plane_vs_params :: 0; UB_plane_data :: 2; UB_plane_world_config :: 1; IMG_reftex :: 0; IMG_groundtex :: 1; IMG_shadow :: 2; SMP_refsmp :: 0; SMP_groundsmp :: 1; SMP_shadowsmp :: 2; Plane_Vs_Params :: struct { mvp: [16]float; }; Plane_Data :: struct { screen_w: s32; screen_h: s32; is_reflection_pass: s32; _: [4]u8; }; Plane_World_Config :: struct { skyBase: [3]float; _: [4]u8; skyTop: [3]float; _: [4]u8; sunDisk: [3]float; _: [4]u8; horizonHalo: [3]float; _: [4]u8; sunHalo: [3]float; _: [4]u8; sunLightColor: [3]float; _: [4]u8; sunPosition: [3]float; sunIntensity: float; skyIntensity: float; hasClouds: s32; hasPlane: s32; planeHeight: float; planeType: s32; time: float; grassDensity: float; _: [4]u8; }; /* #version 430 uniform vec4 plane_vs_params[4]; layout(location = 0) in vec4 position; layout(location = 0) out vec4 pos; layout(location = 1) flat out int idx; void main() { vec4 _37 = vec4(position.xyz * 1000.0, 1.0); gl_Position = mat4(plane_vs_params[0], plane_vs_params[1], plane_vs_params[2], plane_vs_params[3]) * _37; pos = _37; idx = gl_InstanceID; } */ vs_plane_source_glsl430 := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e, 0x69,0x66,0x6f,0x72,0x6d,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6c,0x61,0x6e,0x65, 0x5f,0x76,0x73,0x5f,0x70,0x61,0x72,0x61,0x6d,0x73,0x5b,0x34,0x5d,0x3b,0x0a,0x6c, 0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63,0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d, 0x20,0x30,0x29,0x20,0x69,0x6e,0x20,0x76,0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x69, 0x74,0x69,0x6f,0x6e,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28,0x6c,0x6f,0x63, 0x61,0x74,0x69,0x6f,0x6e,0x20,0x3d,0x20,0x30,0x29,0x20,0x6f,0x75,0x74,0x20,0x76, 0x65,0x63,0x34,0x20,0x70,0x6f,0x73,0x3b,0x0a,0x6c,0x61,0x79,0x6f,0x75,0x74,0x28, 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0x6d,0x73,0x5b,0x33,0x5d,0x29,0x20,0x2a,0x20,0x5f,0x33,0x37,0x3b,0x0a,0x20,0x20, 0x20,0x20,0x70,0x6f,0x73,0x20,0x3d,0x20,0x5f,0x33,0x37,0x3b,0x0a,0x20,0x20,0x20, 0x20,0x69,0x64,0x78,0x20,0x3d,0x20,0x67,0x6c,0x5f,0x49,0x6e,0x73,0x74,0x61,0x6e, 0x63,0x65,0x49,0x44,0x3b,0x0a,0x7d,0x0a,0x0a,0x00, ]; /* #version 430 uniform ivec4 plane_data[1]; struct plane_world_config { vec3 skyBase; vec3 skyTop; vec3 sunDisk; vec3 horizonHalo; vec3 sunHalo; vec3 sunLightColor; vec3 sunPosition; float sunIntensity; float skyIntensity; int hasClouds; int hasPlane; float planeHeight; int planeType; float time; float grassDensity; }; uniform plane_world_config _325; layout(binding = 16) uniform sampler2D reftex_refsmp; layout(binding = 17) uniform sampler2D groundtex_groundsmp; layout(binding = 18) uniform sampler2DShadow shadow_shadowsmp; layout(location = 0) in vec4 pos; layout(location = 0) out vec4 frag_color; layout(location = 1) flat in int idx; uint murmurHash12(inout uvec2 src) { src *= uvec2(1540483477u); src ^= (src >> uvec2(24u)); src *= uvec2(1540483477u); uint _64 = ((3744546739u ^ src.x) * 1540483477u) ^ src.y; uint _71 = (_64 ^ (_64 >> 13u)) * 1540483477u; return _71 ^ (_71 >> 15u); } float hash12(vec2 src) { uvec2 param = floatBitsToUint(src); uint _84 = murmurHash12(param); return uintBitsToFloat((_84 & 8388607u) | 1065353216u) - 1.0; } vec3 get_ground_sample(vec4 pos_1, float dirX, float dirY) { vec4 _166 = texelFetch(groundtex_groundsmp, ivec2(int(floor(pos_1.x + dirX) + 500.0), int(floor(pos_1.z + dirY) + 500.0)), 0); vec2 param = pos_1.xz; vec2 param_1 = pos_1.xz; if (_166.z == 1.0) { return texelFetch(reftex_refsmp, ivec2(int(gl_FragCoord.x), int(float(plane_data[0].y) - gl_FragCoord.y)), 0).xyz * vec3(0.949999988079071044921875, 1.0, 0.949999988079071044921875); } else { if (_166.x == 1.0) { return vec3(0.800000011920928955078125, 0.699999988079071044921875, 0.5) * mix(0.800000011920928955078125, 1.0, hash12(param)); } else { return vec3(0.4000000059604644775390625, 0.800000011920928955078125, 0.300000011920928955078125) * mix(0.800000011920928955078125, 1.0, hash12(param_1)); } } } int sign2(float x) { if (x < 0.0) { return -1; } return 1; } void main() { vec4 _221 = round(pos * 16.0) * vec4(0.0625); vec2 _236 = _221.xz - vec2(floor(_221.x) + 0.5, floor(_221.z) + 0.5); float _240 = _236.x; float _246 = _236.y; vec4 param = _221; float param_1 = 0.0; float param_2 = 0.0; float param_3 = _240; vec4 param_4 = _221; float param_5 = float(sign2(param_3)); float param_6 = 0.0; float param_7 = _246; vec4 param_8 = _221; float param_9 = 0.0; float param_10 = float(sign2(param_7)); float param_11 = _240; float param_12 = _246; vec4 param_13 = _221; float param_14 = float(sign2(param_11)); float param_15 = float(sign2(param_12)); float _304 = texture(shadow_shadowsmp, vec3(vec3(0.0).xy, 0.0)); vec3 _309 = vec3(smoothstep(0.20000000298023223876953125, 0.5, abs(_240)) * 0.5); if (_325.planeType == 1) { frag_color = vec4(mix(mix(get_ground_sample(param, param_1, param_2), get_ground_sample(param_4, param_5, param_6), _309), mix(get_ground_sample(param_8, param_9, param_10), get_ground_sample(param_13, param_14, param_15), _309), vec3(smoothstep(0.20000000298023223876953125, 0.5, abs(_246)) * 0.5)), 1.0); } else { frag_color = vec4(_304, _304, _304, 1.0); } } */ fs_plane_source_glsl430 := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x34,0x33,0x30,0x0a,0x0a,0x75,0x6e, 0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x70,0x6c,0x61,0x6e, 0x65,0x5f,0x64,0x61,0x74,0x61,0x5b,0x31,0x5d,0x3b,0x0a,0x73,0x74,0x72,0x75,0x63, 0x74,0x20,0x70,0x6c,0x61,0x6e,0x65,0x5f,0x77,0x6f,0x72,0x6c,0x64,0x5f,0x63,0x6f, 0x6e,0x66,0x69,0x67,0x0a,0x7b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63,0x33,0x20, 0x73,0x6b,0x79,0x42,0x61,0x73,0x65,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65,0x63, 0x33,0x20,0x73,0x6b,0x79,0x54,0x6f,0x70,0x3b,0x0a,0x20,0x20,0x20,0x20,0x76,0x65, 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0x20,0x5f,0x33,0x37,0x3b,0x0a,0x20,0x20,0x20,0x20,0x69,0x64,0x78,0x20,0x3d,0x20, 0x67,0x6c,0x5f,0x49,0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x49,0x44,0x3b,0x0a,0x7d, 0x0a,0x0a,0x00, ]; /* #version 300 es precision mediump float; precision highp int; uniform ivec4 plane_data[1]; struct plane_world_config { highp vec3 skyBase; highp vec3 skyTop; highp vec3 sunDisk; highp vec3 horizonHalo; highp vec3 sunHalo; highp vec3 sunLightColor; highp vec3 sunPosition; highp float sunIntensity; highp float skyIntensity; int hasClouds; int hasPlane; highp float planeHeight; int planeType; highp float time; highp float grassDensity; }; uniform plane_world_config _325; uniform highp sampler2D reftex_refsmp; uniform highp sampler2D groundtex_groundsmp; uniform highp sampler2DShadow shadow_shadowsmp; in highp vec4 pos; layout(location = 0) out highp vec4 frag_color; flat in int idx; uint murmurHash12(inout uvec2 src) { src *= uvec2(1540483477u); src ^= (src >> uvec2(24u)); src *= uvec2(1540483477u); uint _64 = ((3744546739u ^ src.x) * 1540483477u) ^ src.y; uint _71 = (_64 ^ (_64 >> 13u)) * 1540483477u; return _71 ^ (_71 >> 15u); } highp float hash12(highp vec2 src) { uvec2 param = floatBitsToUint(src); uint _84 = murmurHash12(param); return uintBitsToFloat((_84 & 8388607u) | 1065353216u) - 1.0; } highp vec3 get_ground_sample(highp vec4 pos_1, highp float dirX, highp float dirY) { highp vec4 _166 = texelFetch(groundtex_groundsmp, ivec2(int(floor(pos_1.x + dirX) + 500.0), int(floor(pos_1.z + dirY) + 500.0)), 0); highp vec2 param = pos_1.xz; highp vec2 param_1 = pos_1.xz; if (_166.z == 1.0) { return texelFetch(reftex_refsmp, ivec2(int(gl_FragCoord.x), int(float(plane_data[0].y) - gl_FragCoord.y)), 0).xyz * vec3(0.949999988079071044921875, 1.0, 0.949999988079071044921875); } else { if (_166.x == 1.0) { return vec3(0.800000011920928955078125, 0.699999988079071044921875, 0.5) * mix(0.800000011920928955078125, 1.0, hash12(param)); } else { return vec3(0.4000000059604644775390625, 0.800000011920928955078125, 0.300000011920928955078125) * mix(0.800000011920928955078125, 1.0, hash12(param_1)); } } } int sign2(highp float x) { if (x < 0.0) { return -1; } return 1; } void main() { highp vec4 _221 = round(pos * 16.0) * vec4(0.0625); highp vec2 _236 = _221.xz - vec2(floor(_221.x) + 0.5, floor(_221.z) + 0.5); highp float _240 = _236.x; highp float _246 = _236.y; highp vec4 param = _221; highp float param_1 = 0.0; highp float param_2 = 0.0; highp float param_3 = _240; highp vec4 param_4 = _221; highp float param_5 = float(sign2(param_3)); highp float param_6 = 0.0; highp float param_7 = _246; highp vec4 param_8 = _221; highp float param_9 = 0.0; highp float param_10 = float(sign2(param_7)); highp float param_11 = _240; highp float param_12 = _246; highp vec4 param_13 = _221; highp float param_14 = float(sign2(param_11)); highp float param_15 = float(sign2(param_12)); highp float _304 = texture(shadow_shadowsmp, vec3(vec3(0.0).xy, 0.0)); highp vec3 _309 = vec3(smoothstep(0.20000000298023223876953125, 0.5, abs(_240)) * 0.5); if (_325.planeType == 1) { frag_color = vec4(mix(mix(get_ground_sample(param, param_1, param_2), get_ground_sample(param_4, param_5, param_6), _309), mix(get_ground_sample(param_8, param_9, param_10), get_ground_sample(param_13, param_14, param_15), _309), vec3(smoothstep(0.20000000298023223876953125, 0.5, abs(_246)) * 0.5)), 1.0); } else { frag_color = vec4(_304, _304, _304, 1.0); } } */ fs_plane_source_glsl300es := u8.[ 0x23,0x76,0x65,0x72,0x73,0x69,0x6f,0x6e,0x20,0x33,0x30,0x30,0x20,0x65,0x73,0x0a, 0x70,0x72,0x65,0x63,0x69,0x73,0x69,0x6f,0x6e,0x20,0x6d,0x65,0x64,0x69,0x75,0x6d, 0x70,0x20,0x66,0x6c,0x6f,0x61,0x74,0x3b,0x0a,0x70,0x72,0x65,0x63,0x69,0x73,0x69, 0x6f,0x6e,0x20,0x68,0x69,0x67,0x68,0x70,0x20,0x69,0x6e,0x74,0x3b,0x0a,0x0a,0x75, 0x6e,0x69,0x66,0x6f,0x72,0x6d,0x20,0x69,0x76,0x65,0x63,0x34,0x20,0x70,0x6c,0x61, 0x6e,0x65,0x5f,0x64,0x61,0x74,0x61,0x5b,0x31,0x5d,0x3b,0x0a,0x73,0x74,0x72,0x75, 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0x65,0x0a,0x20,0x20,0x20,0x20,0x7b,0x0a,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20, 0x66,0x72,0x61,0x67,0x5f,0x63,0x6f,0x6c,0x6f,0x72,0x20,0x3d,0x20,0x76,0x65,0x63, 0x34,0x28,0x5f,0x33,0x30,0x34,0x2c,0x20,0x5f,0x33,0x30,0x34,0x2c,0x20,0x5f,0x33, 0x30,0x34,0x2c,0x20,0x31,0x2e,0x30,0x29,0x3b,0x0a,0x20,0x20,0x20,0x20,0x7d,0x0a, 0x7d,0x0a,0x0a,0x00, ]; /* #include #include using namespace metal; struct plane_vs_params { float4x4 mvp; }; struct main0_out { float4 pos [[user(locn0)]]; int idx [[user(locn1)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 position [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]], constant plane_vs_params& _28 [[buffer(0)]], uint gl_InstanceIndex [[instance_id]]) { main0_out out = {}; float4 _37 = float4(in.position.xyz * 1000.0, 1.0); out.gl_Position = _28.mvp * _37; out.pos = _37; out.idx = int(gl_InstanceIndex); return out; } */ vs_plane_source_metal_macos := u8.[ 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0x75,0x74,0x2e,0x69,0x64,0x78,0x20,0x3d,0x20,0x69,0x6e,0x74,0x28,0x67,0x6c,0x5f, 0x49,0x6e,0x73,0x74,0x61,0x6e,0x63,0x65,0x49,0x6e,0x64,0x65,0x78,0x29,0x3b,0x0a, 0x20,0x20,0x20,0x20,0x72,0x65,0x74,0x75,0x72,0x6e,0x20,0x6f,0x75,0x74,0x3b,0x0a, 0x7d,0x0a,0x0a,0x00, ]; /* #pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; struct plane_data { int screen_w; int screen_h; int is_reflection_pass; }; struct plane_world_config { float3 skyBase; float3 skyTop; float3 sunDisk; float3 horizonHalo; float3 sunHalo; float3 sunLightColor; packed_float3 sunPosition; float sunIntensity; float skyIntensity; int hasClouds; int hasPlane; float planeHeight; int planeType; float time; float grassDensity; }; struct main0_out { float4 frag_color [[color(0)]]; }; struct main0_in { float4 pos [[user(locn0)]]; }; static inline __attribute__((always_inline)) uint murmurHash12(thread uint2& src) { src *= uint2(1540483477u); src ^= (src >> uint2(24u)); src *= uint2(1540483477u); uint _64 = ((3744546739u ^ src.x) * 1540483477u) ^ src.y; uint _71 = (_64 ^ (_64 >> 13u)) * 1540483477u; return _71 ^ (_71 >> 15u); } static inline __attribute__((always_inline)) float hash12(thread const float2& src) { uint2 param = as_type(src); uint _84 = murmurHash12(param); return as_type((_84 & 8388607u) | 1065353216u) - 1.0; } static inline __attribute__((always_inline)) float3 get_ground_sample(thread const float4& pos, thread const float& dirX, thread const float& dirY, texture2d reftex, sampler refsmp, thread float4& gl_FragCoord, constant plane_data& _145, texture2d groundtex, sampler groundsmp) { float4 _166 = groundtex.read(uint2(int2(int(floor(pos.x + dirX) + 500.0), int(floor(pos.z + dirY) + 500.0))), 0); float2 param = pos.xz; float2 param_1 = pos.xz; if (_166.z == 1.0) { return reftex.read(uint2(int2(int(gl_FragCoord.x), int(float(_145.screen_h) - gl_FragCoord.y))), 0).xyz * float3(0.949999988079071044921875, 1.0, 0.949999988079071044921875); } else { if (_166.x == 1.0) { return float3(0.800000011920928955078125, 0.699999988079071044921875, 0.5) * mix(0.800000011920928955078125, 1.0, hash12(param)); } else { return float3(0.4000000059604644775390625, 0.800000011920928955078125, 0.300000011920928955078125) * mix(0.800000011920928955078125, 1.0, hash12(param_1)); } } } static inline __attribute__((always_inline)) int sign2(thread const float& x) { if (x < 0.0) { return -1; } return 1; } fragment main0_out main0(main0_in in [[stage_in]], constant plane_data& _145 [[buffer(0)]], constant plane_world_config& _325 [[buffer(1)]], texture2d reftex [[texture(0)]], texture2d groundtex [[texture(1)]], depth2d shadow [[texture(2)]], sampler refsmp [[sampler(0)]], sampler groundsmp [[sampler(1)]], sampler shadowsmp [[sampler(2)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; float4 _221 = round(in.pos * 16.0) * float4(0.0625); float2 _236 = _221.xz - float2(floor(_221.x) + 0.5, floor(_221.z) + 0.5); float _240 = _236.x; float _246 = _236.y; float4 param = _221; float param_1 = 0.0; float param_2 = 0.0; float param_3 = _240; float4 param_4 = _221; float param_5 = float(sign2(param_3)); float param_6 = 0.0; float param_7 = _246; float4 param_8 = _221; float param_9 = 0.0; float param_10 = float(sign2(param_7)); float param_11 = _240; float param_12 = _246; float4 param_13 = _221; float param_14 = float(sign2(param_11)); float param_15 = float(sign2(param_12)); float _304 = shadow.sample_compare(shadowsmp, float3(0.0).xy, 0.0); float3 _309 = float3(smoothstep(0.20000000298023223876953125, 0.5, abs(_240)) * 0.5); if (_325.planeType == 1) { out.frag_color = float4(mix(mix(get_ground_sample(param, param_1, param_2, reftex, refsmp, gl_FragCoord, _145, groundtex, groundsmp), get_ground_sample(param_4, param_5, param_6, reftex, refsmp, gl_FragCoord, _145, groundtex, groundsmp), _309), mix(get_ground_sample(param_8, param_9, param_10, reftex, refsmp, gl_FragCoord, _145, groundtex, groundsmp), get_ground_sample(param_13, 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= .FLOAT4; desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4; desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "plane_vs_params"; desc.uniform_blocks[1].stage = .FRAGMENT; desc.uniform_blocks[1].layout = .STD140; desc.uniform_blocks[1].size = 144; desc.uniform_blocks[1].glsl_uniforms[0].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[0].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[0].glsl_name = "_325.skyBase"; desc.uniform_blocks[1].glsl_uniforms[1].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[1].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[1].glsl_name = "_325.skyTop"; desc.uniform_blocks[1].glsl_uniforms[2].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[2].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[2].glsl_name = "_325.sunDisk"; desc.uniform_blocks[1].glsl_uniforms[3].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[3].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[3].glsl_name = "_325.horizonHalo"; desc.uniform_blocks[1].glsl_uniforms[4].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[4].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[4].glsl_name = "_325.sunHalo"; desc.uniform_blocks[1].glsl_uniforms[5].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[5].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[5].glsl_name = "_325.sunLightColor"; desc.uniform_blocks[1].glsl_uniforms[6].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[6].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[6].glsl_name = "_325.sunPosition"; desc.uniform_blocks[1].glsl_uniforms[7].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[7].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[7].glsl_name = "_325.sunIntensity"; desc.uniform_blocks[1].glsl_uniforms[8].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[8].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[8].glsl_name = "_325.skyIntensity"; desc.uniform_blocks[1].glsl_uniforms[9].type = .INT; desc.uniform_blocks[1].glsl_uniforms[9].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[9].glsl_name = "_325.hasClouds"; desc.uniform_blocks[1].glsl_uniforms[10].type = .INT; desc.uniform_blocks[1].glsl_uniforms[10].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[10].glsl_name = "_325.hasPlane"; desc.uniform_blocks[1].glsl_uniforms[11].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[11].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[11].glsl_name = "_325.planeHeight"; desc.uniform_blocks[1].glsl_uniforms[12].type = .INT; desc.uniform_blocks[1].glsl_uniforms[12].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[12].glsl_name = "_325.planeType"; desc.uniform_blocks[1].glsl_uniforms[13].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[13].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[13].glsl_name = "_325.time"; desc.uniform_blocks[1].glsl_uniforms[14].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[14].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[14].glsl_name = "_325.grassDensity"; desc.uniform_blocks[2].stage = .FRAGMENT; desc.uniform_blocks[2].layout = .STD140; desc.uniform_blocks[2].size = 16; desc.uniform_blocks[2].glsl_uniforms[0].type = .INT4; desc.uniform_blocks[2].glsl_uniforms[0].array_count = 1; desc.uniform_blocks[2].glsl_uniforms[0].glsl_name = "plane_data"; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.images[1].stage = .FRAGMENT; desc.images[1].multisampled = false; desc.images[1].image_type = ._2D; desc.images[1].sample_type = .FLOAT; desc.images[2].stage = .FRAGMENT; desc.images[2].multisampled = false; desc.images[2].image_type = ._2D; desc.images[2].sample_type = .DEPTH; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.samplers[1].stage = .FRAGMENT; desc.samplers[1].sampler_type = .FILTERING; desc.samplers[2].stage = .FRAGMENT; desc.samplers[2].sampler_type = .COMPARISON; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; desc.image_sampler_pairs[0].glsl_name = "reftex_refsmp"; desc.image_sampler_pairs[1].stage = .FRAGMENT; desc.image_sampler_pairs[1].image_slot = 1; desc.image_sampler_pairs[1].sampler_slot = 1; desc.image_sampler_pairs[1].glsl_name = "groundtex_groundsmp"; desc.image_sampler_pairs[2].stage = .FRAGMENT; desc.image_sampler_pairs[2].image_slot = 2; desc.image_sampler_pairs[2].sampler_slot = 2; desc.image_sampler_pairs[2].glsl_name = "shadow_shadowsmp"; case .GLES3; desc.vertex_func.source = xx *vs_plane_source_glsl300es; desc.vertex_func.entry = "main"; desc.fragment_func.source = xx *fs_plane_source_glsl300es; desc.fragment_func.entry = "main"; desc.attrs[0].base_type = .FLOAT; desc.attrs[0].glsl_name = "position"; desc.uniform_blocks[0].stage = .VERTEX; desc.uniform_blocks[0].layout = .STD140; desc.uniform_blocks[0].size = 64; desc.uniform_blocks[0].glsl_uniforms[0].type = .FLOAT4; desc.uniform_blocks[0].glsl_uniforms[0].array_count = 4; desc.uniform_blocks[0].glsl_uniforms[0].glsl_name = "plane_vs_params"; desc.uniform_blocks[1].stage = .FRAGMENT; desc.uniform_blocks[1].layout = .STD140; desc.uniform_blocks[1].size = 144; desc.uniform_blocks[1].glsl_uniforms[0].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[0].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[0].glsl_name = "_325.skyBase"; desc.uniform_blocks[1].glsl_uniforms[1].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[1].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[1].glsl_name = "_325.skyTop"; desc.uniform_blocks[1].glsl_uniforms[2].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[2].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[2].glsl_name = "_325.sunDisk"; desc.uniform_blocks[1].glsl_uniforms[3].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[3].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[3].glsl_name = "_325.horizonHalo"; desc.uniform_blocks[1].glsl_uniforms[4].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[4].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[4].glsl_name = "_325.sunHalo"; desc.uniform_blocks[1].glsl_uniforms[5].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[5].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[5].glsl_name = "_325.sunLightColor"; desc.uniform_blocks[1].glsl_uniforms[6].type = .FLOAT3; desc.uniform_blocks[1].glsl_uniforms[6].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[6].glsl_name = "_325.sunPosition"; desc.uniform_blocks[1].glsl_uniforms[7].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[7].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[7].glsl_name = "_325.sunIntensity"; desc.uniform_blocks[1].glsl_uniforms[8].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[8].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[8].glsl_name = "_325.skyIntensity"; desc.uniform_blocks[1].glsl_uniforms[9].type = .INT; desc.uniform_blocks[1].glsl_uniforms[9].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[9].glsl_name = "_325.hasClouds"; desc.uniform_blocks[1].glsl_uniforms[10].type = .INT; desc.uniform_blocks[1].glsl_uniforms[10].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[10].glsl_name = "_325.hasPlane"; desc.uniform_blocks[1].glsl_uniforms[11].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[11].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[11].glsl_name = "_325.planeHeight"; desc.uniform_blocks[1].glsl_uniforms[12].type = .INT; desc.uniform_blocks[1].glsl_uniforms[12].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[12].glsl_name = "_325.planeType"; desc.uniform_blocks[1].glsl_uniforms[13].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[13].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[13].glsl_name = "_325.time"; desc.uniform_blocks[1].glsl_uniforms[14].type = .FLOAT; desc.uniform_blocks[1].glsl_uniforms[14].array_count = 0; desc.uniform_blocks[1].glsl_uniforms[14].glsl_name = "_325.grassDensity"; desc.uniform_blocks[2].stage = .FRAGMENT; desc.uniform_blocks[2].layout = .STD140; desc.uniform_blocks[2].size = 16; desc.uniform_blocks[2].glsl_uniforms[0].type = .INT4; desc.uniform_blocks[2].glsl_uniforms[0].array_count = 1; desc.uniform_blocks[2].glsl_uniforms[0].glsl_name = "plane_data"; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.images[1].stage = .FRAGMENT; desc.images[1].multisampled = false; desc.images[1].image_type = ._2D; desc.images[1].sample_type = .FLOAT; desc.images[2].stage = .FRAGMENT; desc.images[2].multisampled = false; desc.images[2].image_type = ._2D; desc.images[2].sample_type = .DEPTH; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.samplers[1].stage = .FRAGMENT; desc.samplers[1].sampler_type = .FILTERING; desc.samplers[2].stage = .FRAGMENT; desc.samplers[2].sampler_type = .COMPARISON; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; desc.image_sampler_pairs[0].glsl_name = "reftex_refsmp"; desc.image_sampler_pairs[1].stage = .FRAGMENT; desc.image_sampler_pairs[1].image_slot = 1; desc.image_sampler_pairs[1].sampler_slot = 1; desc.image_sampler_pairs[1].glsl_name = "groundtex_groundsmp"; desc.image_sampler_pairs[2].stage = .FRAGMENT; desc.image_sampler_pairs[2].image_slot = 2; desc.image_sampler_pairs[2].sampler_slot = 2; desc.image_sampler_pairs[2].glsl_name = "shadow_shadowsmp"; case .METAL_MACOS; desc.vertex_func.source = xx *vs_plane_source_metal_macos; desc.vertex_func.entry = "main0"; desc.fragment_func.source = xx *fs_plane_source_metal_macos; desc.fragment_func.entry = "main0"; desc.attrs[0].base_type = .FLOAT; desc.uniform_blocks[0].stage = .VERTEX; desc.uniform_blocks[0].layout = .STD140; desc.uniform_blocks[0].size = 64; desc.uniform_blocks[0].msl_buffer_n = 0; desc.uniform_blocks[1].stage = .FRAGMENT; desc.uniform_blocks[1].layout = .STD140; desc.uniform_blocks[1].size = 144; desc.uniform_blocks[1].msl_buffer_n = 1; desc.uniform_blocks[2].stage = .FRAGMENT; desc.uniform_blocks[2].layout = .STD140; desc.uniform_blocks[2].size = 16; desc.uniform_blocks[2].msl_buffer_n = 0; desc.images[0].stage = .FRAGMENT; desc.images[0].multisampled = false; desc.images[0].image_type = ._2D; desc.images[0].sample_type = .FLOAT; desc.images[0].msl_texture_n = 0; desc.images[1].stage = .FRAGMENT; desc.images[1].multisampled = false; desc.images[1].image_type = ._2D; desc.images[1].sample_type = .FLOAT; desc.images[1].msl_texture_n = 1; desc.images[2].stage = .FRAGMENT; desc.images[2].multisampled = false; desc.images[2].image_type = ._2D; desc.images[2].sample_type = .DEPTH; desc.images[2].msl_texture_n = 2; desc.samplers[0].stage = .FRAGMENT; desc.samplers[0].sampler_type = .FILTERING; desc.samplers[0].msl_sampler_n = 0; desc.samplers[1].stage = .FRAGMENT; desc.samplers[1].sampler_type = .FILTERING; desc.samplers[1].msl_sampler_n = 1; desc.samplers[2].stage = .FRAGMENT; desc.samplers[2].sampler_type = .COMPARISON; desc.samplers[2].msl_sampler_n = 2; desc.image_sampler_pairs[0].stage = .FRAGMENT; desc.image_sampler_pairs[0].image_slot = 0; desc.image_sampler_pairs[0].sampler_slot = 0; desc.image_sampler_pairs[1].stage = .FRAGMENT; desc.image_sampler_pairs[1].image_slot = 1; desc.image_sampler_pairs[1].sampler_slot = 1; desc.image_sampler_pairs[2].stage = .FRAGMENT; desc.image_sampler_pairs[2].image_slot = 2; desc.image_sampler_pairs[2].sampler_slot = 2; } return desc; }