@vs vs in vec4 position; in vec4 color0; in vec4 uv; out vec4 color; void main() { gl_Position = position; color = color0; color.x += 0.00000001 * uv.x; } @end @fs fs in vec4 color; out vec4 frag_color; void main() { frag_color = color; } @end @program triangle vs fs