// include: shell.js // The Module object: Our interface to the outside world. We import // and export values on it. There are various ways Module can be used: // 1. Not defined. We create it here // 2. A function parameter, function(moduleArg) => Promise // 3. pre-run appended it, var Module = {}; ..generated code.. // 4. External script tag defines var Module. // We need to check if Module already exists (e.g. case 3 above). // Substitution will be replaced with actual code on later stage of the build, // this way Closure Compiler will not mangle it (e.g. case 4. above). // Note that if you want to run closure, and also to use Module // after the generated code, you will need to define var Module = {}; // before the code. Then that object will be used in the code, and you // can continue to use Module afterwards as well. var Module = typeof Module != 'undefined' ? Module : {}; // Determine the runtime environment we are in. You can customize this by // setting the ENVIRONMENT setting at compile time (see settings.js). // Attempt to auto-detect the environment var ENVIRONMENT_IS_WEB = typeof window == 'object'; var ENVIRONMENT_IS_WORKER = typeof WorkerGlobalScope != 'undefined'; // N.b. Electron.js environment is simultaneously a NODE-environment, but // also a web environment. var ENVIRONMENT_IS_NODE = typeof process == 'object' && typeof process.versions == 'object' && typeof process.versions.node == 'string' && process.type != 'renderer'; var ENVIRONMENT_IS_SHELL = !ENVIRONMENT_IS_WEB && !ENVIRONMENT_IS_NODE && !ENVIRONMENT_IS_WORKER; if (ENVIRONMENT_IS_NODE) { } // --pre-jses are emitted after the Module integration code, so that they can // refer to Module (if they choose; they can also define Module) // Sometimes an existing Module object exists with properties // meant to overwrite the default module functionality. Here // we collect those properties and reapply _after_ we configure // the current environment's defaults to avoid having to be so // defensive during initialization. var moduleOverrides = {...Module}; var arguments_ = []; var thisProgram = './this.program'; var quit_ = (status, toThrow) => { throw toThrow; }; // `/` should be present at the end if `scriptDirectory` is not empty var scriptDirectory = ''; function locateFile(path) { if (Module['locateFile']) { return Module['locateFile'](path, scriptDirectory); } return scriptDirectory + path; } // Hooks that are implemented differently in different runtime environments. var readAsync, readBinary; if (ENVIRONMENT_IS_NODE) { if (typeof process == 'undefined' || !process.release || process.release.name !== 'node') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); var nodeVersion = process.versions.node; var numericVersion = nodeVersion.split('.').slice(0, 3); numericVersion = (numericVersion[0] * 10000) + (numericVersion[1] * 100) + (numericVersion[2].split('-')[0] * 1); var minVersion = 230000; if (numericVersion < 230000) { throw new Error('This emscripten-generated code requires node v23.0.0 (detected v' + nodeVersion + ')'); } // These modules will usually be used on Node.js. Load them eagerly to avoid // the complexity of lazy-loading. var fs = require('fs'); var nodePath = require('path'); scriptDirectory = __dirname + '/'; // include: node_shell_read.js readBinary = (filename) => { // We need to re-wrap `file://` strings to URLs. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename); assert(Buffer.isBuffer(ret)); return ret; }; readAsync = async (filename, binary = true) => { // See the comment in the `readBinary` function. filename = isFileURI(filename) ? new URL(filename) : filename; var ret = fs.readFileSync(filename, binary ? undefined : 'utf8'); assert(binary ? Buffer.isBuffer(ret) : typeof ret == 'string'); return ret; }; // end include: node_shell_read.js if (!Module['thisProgram'] && process.argv.length > 1) { thisProgram = process.argv[1].replace(/\\/g, '/'); } arguments_ = process.argv.slice(2); if (typeof module != 'undefined') { module['exports'] = Module; } quit_ = (status, toThrow) => { process.exitCode = status; throw toThrow; }; } else if (ENVIRONMENT_IS_SHELL) { if ((typeof process == 'object' && typeof require === 'function') || typeof window == 'object' || typeof WorkerGlobalScope != 'undefined') throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); } else // Note that this includes Node.js workers when relevant (pthreads is enabled). // Node.js workers are detected as a combination of ENVIRONMENT_IS_WORKER and // ENVIRONMENT_IS_NODE. if (ENVIRONMENT_IS_WEB || ENVIRONMENT_IS_WORKER) { if (ENVIRONMENT_IS_WORKER) { // Check worker, not web, since window could be polyfilled scriptDirectory = self.location.href; } else if (typeof document != 'undefined' && document.currentScript) { // web scriptDirectory = document.currentScript.src; } // blob urls look like blob:http://site.com/etc/etc and we cannot infer anything from them. // otherwise, slice off the final part of the url to find the script directory. // if scriptDirectory does not contain a slash, lastIndexOf will return -1, // and scriptDirectory will correctly be replaced with an empty string. // If scriptDirectory contains a query (starting with ?) or a fragment (starting with #), // they are removed because they could contain a slash. if (scriptDirectory.startsWith('blob:')) { scriptDirectory = ''; } else { scriptDirectory = scriptDirectory.slice(0, scriptDirectory.replace(/[?#].*/, '').lastIndexOf('/')+1); } if (!(typeof window == 'object' || typeof WorkerGlobalScope != 'undefined')) throw new Error('not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)'); { // include: web_or_worker_shell_read.js if (ENVIRONMENT_IS_WORKER) { readBinary = (url) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, false); xhr.responseType = 'arraybuffer'; xhr.send(null); return new Uint8Array(/** @type{!ArrayBuffer} */(xhr.response)); }; } readAsync = async (url) => { // Fetch has some additional restrictions over XHR, like it can't be used on a file:// url. // See https://github.com/github/fetch/pull/92#issuecomment-140665932 // Cordova or Electron apps are typically loaded from a file:// url. // So use XHR on webview if URL is a file URL. if (isFileURI(url)) { return new Promise((resolve, reject) => { var xhr = new XMLHttpRequest(); xhr.open('GET', url, true); xhr.responseType = 'arraybuffer'; xhr.onload = () => { if (xhr.status == 200 || (xhr.status == 0 && xhr.response)) { // file URLs can return 0 resolve(xhr.response); return; } reject(xhr.status); }; xhr.onerror = reject; xhr.send(null); }); } var response = await fetch(url, { credentials: 'same-origin' }); if (response.ok) { return response.arrayBuffer(); } throw new Error(response.status + ' : ' + response.url); }; // end include: web_or_worker_shell_read.js } } else { throw new Error('environment detection error'); } var out = Module['print'] || console.log.bind(console); var err = Module['printErr'] || console.error.bind(console); // Merge back in the overrides Object.assign(Module, moduleOverrides); // Free the object hierarchy contained in the overrides, this lets the GC // reclaim data used. moduleOverrides = null; checkIncomingModuleAPI(); // Emit code to handle expected values on the Module object. This applies Module.x // to the proper local x. This has two benefits: first, we only emit it if it is // expected to arrive, and second, by using a local everywhere else that can be // minified. if (Module['arguments']) arguments_ = Module['arguments'];legacyModuleProp('arguments', 'arguments_'); if (Module['thisProgram']) thisProgram = Module['thisProgram'];legacyModuleProp('thisProgram', 'thisProgram'); // perform assertions in shell.js after we set up out() and err(), as otherwise if an assertion fails it cannot print the message // Assertions on removed incoming Module JS APIs. assert(typeof Module['memoryInitializerPrefixURL'] == 'undefined', 'Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['pthreadMainPrefixURL'] == 'undefined', 'Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['cdInitializerPrefixURL'] == 'undefined', 'Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['filePackagePrefixURL'] == 'undefined', 'Module.filePackagePrefixURL option was removed, use Module.locateFile instead'); assert(typeof Module['read'] == 'undefined', 'Module.read option was removed'); assert(typeof Module['readAsync'] == 'undefined', 'Module.readAsync option was removed (modify readAsync in JS)'); assert(typeof Module['readBinary'] == 'undefined', 'Module.readBinary option was removed (modify readBinary in JS)'); assert(typeof Module['setWindowTitle'] == 'undefined', 'Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)'); assert(typeof Module['TOTAL_MEMORY'] == 'undefined', 'Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY'); legacyModuleProp('asm', 'wasmExports'); legacyModuleProp('readAsync', 'readAsync'); legacyModuleProp('readBinary', 'readBinary'); legacyModuleProp('setWindowTitle', 'setWindowTitle'); var IDBFS = 'IDBFS is no longer included by default; build with -lidbfs.js'; var PROXYFS = 'PROXYFS is no longer included by default; build with -lproxyfs.js'; var WORKERFS = 'WORKERFS is no longer included by default; build with -lworkerfs.js'; var FETCHFS = 'FETCHFS is no longer included by default; build with -lfetchfs.js'; var ICASEFS = 'ICASEFS is no longer included by default; build with -licasefs.js'; var JSFILEFS = 'JSFILEFS is no longer included by default; build with -ljsfilefs.js'; var OPFS = 'OPFS is no longer included by default; build with -lopfs.js'; var NODEFS = 'NODEFS is no longer included by default; build with -lnodefs.js'; assert(!ENVIRONMENT_IS_SHELL, 'shell environment detected but not enabled at build time. Add `shell` to `-sENVIRONMENT` to enable.'); // end include: shell.js // include: preamble.js // === Preamble library stuff === // Documentation for the public APIs defined in this file must be updated in: // site/source/docs/api_reference/preamble.js.rst // A prebuilt local version of the documentation is available at: // site/build/text/docs/api_reference/preamble.js.txt // You can also build docs locally as HTML or other formats in site/ // An online HTML version (which may be of a different version of Emscripten) // is up at http://kripken.github.io/emscripten-site/docs/api_reference/preamble.js.html var wasmBinary = Module['wasmBinary'];legacyModuleProp('wasmBinary', 'wasmBinary'); if (typeof WebAssembly != 'object') { err('no native wasm support detected'); } // Wasm globals var wasmMemory; //======================================== // Runtime essentials //======================================== // whether we are quitting the application. no code should run after this. // set in exit() and abort() var ABORT = false; // set by exit() and abort(). Passed to 'onExit' handler. // NOTE: This is also used as the process return code code in shell environments // but only when noExitRuntime is false. var EXITSTATUS; // In STRICT mode, we only define assert() when ASSERTIONS is set. i.e. we // don't define it at all in release modes. This matches the behaviour of // MINIMAL_RUNTIME. // TODO(sbc): Make this the default even without STRICT enabled. /** @type {function(*, string=)} */ function assert(condition, text) { if (!condition) { abort('Assertion failed' + (text ? ': ' + text : '')); } } // We used to include malloc/free by default in the past. Show a helpful error in // builds with assertions. function _free() { // Show a helpful error since we used to include free by default in the past. abort('free() called but not included in the build - add `_free` to EXPORTED_FUNCTIONS'); } // Memory management var HEAP, /** @type {!Int8Array} */ HEAP8, /** @type {!Uint8Array} */ HEAPU8, /** @type {!Int16Array} */ HEAP16, /** @type {!Uint16Array} */ HEAPU16, /** @type {!Int32Array} */ HEAP32, /** @type {!Uint32Array} */ HEAPU32, /** @type {!Float32Array} */ HEAPF32, /* BigInt64Array type is not correctly defined in closure /** not-@type {!BigInt64Array} */ HEAP64, /* BigUint64Array type is not correctly defined in closure /** not-t@type {!BigUint64Array} */ HEAPU64, /** @type {!Float64Array} */ HEAPF64; var runtimeInitialized = false; /** * Indicates whether filename is delivered via file protocol (as opposed to http/https) * @noinline */ var isFileURI = (filename) => filename.startsWith('file://'); // include: runtime_shared.js // include: runtime_stack_check.js // Initializes the stack cookie. Called at the startup of main and at the startup of each thread in pthreads mode. function writeStackCookie() { var max = _emscripten_stack_get_end(); assert((max & 3) == 0); // If the stack ends at address zero we write our cookies 4 bytes into the // stack. This prevents interference with SAFE_HEAP and ASAN which also // monitor writes to address zero. if (max == 0) { max += 4; } // The stack grow downwards towards _emscripten_stack_get_end. // We write cookies to the final two words in the stack and detect if they are // ever overwritten. HEAPU32[((max)/4)] = 0x02135467; HEAPU32[(((max)+(4))/4)] = 0x89BACDFE; // Also test the global address 0 for integrity. HEAPU32[((0)/4)] = 1668509029; } function checkStackCookie() { if (ABORT) return; var max = _emscripten_stack_get_end(); // See writeStackCookie(). if (max == 0) { max += 4; } var cookie1 = HEAPU32[((max)/4)]; var cookie2 = HEAPU32[(((max)+(4))/4)]; if (cookie1 != 0x02135467 || cookie2 != 0x89BACDFE) { abort(`Stack overflow! Stack cookie has been overwritten at ${ptrToString(max)}, expected hex dwords 0x89BACDFE and 0x2135467, but received ${ptrToString(cookie2)} ${ptrToString(cookie1)}`); } // Also test the global address 0 for integrity. if (HEAPU32[((0)/4)] != 0x63736d65 /* 'emsc' */) { abort('Runtime error: The application has corrupted its heap memory area (address zero)!'); } } // end include: runtime_stack_check.js // include: runtime_exceptions.js // end include: runtime_exceptions.js // include: runtime_debug.js // Endianness check (() => { var h16 = new Int16Array(1); var h8 = new Int8Array(h16.buffer); h16[0] = 0x6373; if (h8[0] !== 0x73 || h8[1] !== 0x63) throw 'Runtime error: expected the system to be little-endian! (Run with -sSUPPORT_BIG_ENDIAN to bypass)'; })(); if (Module['ENVIRONMENT']) { throw new Error('Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)'); } function legacyModuleProp(prop, newName, incoming=true) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, get() { let extra = incoming ? ' (the initial value can be provided on Module, but after startup the value is only looked for on a local variable of that name)' : ''; abort(`\`Module.${prop}\` has been replaced by \`${newName}\`` + extra); } }); } } function consumedModuleProp(prop) { if (!Object.getOwnPropertyDescriptor(Module, prop)) { Object.defineProperty(Module, prop, { configurable: true, set() { abort(`Attempt to set \`Module.${prop}\` after it has already been processed. This can happen, for example, when code is injected via '--post-js' rather than '--pre-js'`); } }); } } function ignoredModuleProp(prop) { if (Object.getOwnPropertyDescriptor(Module, prop)) { abort(`\`Module.${prop}\` was supplied but \`${prop}\` not included in INCOMING_MODULE_JS_API`); } } // forcing the filesystem exports a few things by default function isExportedByForceFilesystem(name) { return name === 'FS_createPath' || name === 'FS_createDataFile' || name === 'FS_createPreloadedFile' || name === 'FS_unlink' || name === 'addRunDependency' || // The old FS has some functionality that WasmFS lacks. name === 'FS_createLazyFile' || name === 'FS_createDevice' || name === 'removeRunDependency'; } /** * Intercept access to a global symbol. This enables us to give informative * warnings/errors when folks attempt to use symbols they did not include in * their build, or no symbols that no longer exist. */ function hookGlobalSymbolAccess(sym, func) { if (typeof globalThis != 'undefined' && !Object.getOwnPropertyDescriptor(globalThis, sym)) { Object.defineProperty(globalThis, sym, { configurable: true, get() { func(); return undefined; } }); } } function missingGlobal(sym, msg) { hookGlobalSymbolAccess(sym, () => { warnOnce(`\`${sym}\` is not longer defined by emscripten. ${msg}`); }); } missingGlobal('buffer', 'Please use HEAP8.buffer or wasmMemory.buffer'); missingGlobal('asm', 'Please use wasmExports instead'); function missingLibrarySymbol(sym) { hookGlobalSymbolAccess(sym, () => { // Can't `abort()` here because it would break code that does runtime // checks. e.g. `if (typeof SDL === 'undefined')`. var msg = `\`${sym}\` is a library symbol and not included by default; add it to your library.js __deps or to DEFAULT_LIBRARY_FUNCS_TO_INCLUDE on the command line`; // DEFAULT_LIBRARY_FUNCS_TO_INCLUDE requires the name as it appears in // library.js, which means $name for a JS name with no prefix, or name // for a JS name like _name. var librarySymbol = sym; if (!librarySymbol.startsWith('_')) { librarySymbol = '$' + sym; } msg += ` (e.g. -sDEFAULT_LIBRARY_FUNCS_TO_INCLUDE='${librarySymbol}')`; if (isExportedByForceFilesystem(sym)) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } warnOnce(msg); }); // Any symbol that is not included from the JS library is also (by definition) // not exported on the Module object. unexportedRuntimeSymbol(sym); } function unexportedRuntimeSymbol(sym) { if (!Object.getOwnPropertyDescriptor(Module, sym)) { Object.defineProperty(Module, sym, { configurable: true, get() { var msg = `'${sym}' was not exported. add it to EXPORTED_RUNTIME_METHODS (see the Emscripten FAQ)`; if (isExportedByForceFilesystem(sym)) { msg += '. Alternatively, forcing filesystem support (-sFORCE_FILESYSTEM) can export this for you'; } abort(msg); } }); } } var runtimeDebug = true; // Switch to false at runtime to disable logging at the right times // Used by XXXXX_DEBUG settings to output debug messages. function dbg(...args) { if (!runtimeDebug && typeof runtimeDebug != 'undefined') return; // TODO(sbc): Make this configurable somehow. Its not always convenient for // logging to show up as warnings. console.warn(...args); } // end include: runtime_debug.js // include: memoryprofiler.js // end include: memoryprofiler.js function updateMemoryViews() { var b = wasmMemory.buffer; Module['HEAP8'] = HEAP8 = new Int8Array(b); Module['HEAP16'] = HEAP16 = new Int16Array(b); Module['HEAPU8'] = HEAPU8 = new Uint8Array(b); Module['HEAPU16'] = HEAPU16 = new Uint16Array(b); Module['HEAP32'] = HEAP32 = new Int32Array(b); Module['HEAPU32'] = HEAPU32 = new Uint32Array(b); Module['HEAPF32'] = HEAPF32 = new Float32Array(b); Module['HEAPF64'] = HEAPF64 = new Float64Array(b); Module['HEAP64'] = HEAP64 = new BigInt64Array(b); Module['HEAPU64'] = HEAPU64 = new BigUint64Array(b); } // end include: runtime_shared.js assert(!Module['STACK_SIZE'], 'STACK_SIZE can no longer be set at runtime. Use -sSTACK_SIZE at link time') assert(typeof Int32Array != 'undefined' && typeof Float64Array !== 'undefined' && Int32Array.prototype.subarray != undefined && Int32Array.prototype.set != undefined, 'JS engine does not provide full typed array support'); // If memory is defined in wasm, the user can't provide it, or set INITIAL_MEMORY assert(!Module['wasmMemory'], 'Use of `wasmMemory` detected. Use -sIMPORTED_MEMORY to define wasmMemory externally'); assert(!Module['INITIAL_MEMORY'], 'Detected runtime INITIAL_MEMORY setting. Use -sIMPORTED_MEMORY to define wasmMemory dynamically'); function preRun() { if (Module['preRun']) { if (typeof Module['preRun'] == 'function') Module['preRun'] = [Module['preRun']]; while (Module['preRun'].length) { addOnPreRun(Module['preRun'].shift()); } } consumedModuleProp('preRun'); callRuntimeCallbacks(onPreRuns); } function initRuntime() { assert(!runtimeInitialized); runtimeInitialized = true; checkStackCookie(); wasmExports['__wasm_call_ctors'](); } function preMain() { checkStackCookie(); } function postRun() { checkStackCookie(); if (Module['postRun']) { if (typeof Module['postRun'] == 'function') Module['postRun'] = [Module['postRun']]; while (Module['postRun'].length) { addOnPostRun(Module['postRun'].shift()); } } consumedModuleProp('postRun'); callRuntimeCallbacks(onPostRuns); } // A counter of dependencies for calling run(). If we need to // do asynchronous work before running, increment this and // decrement it. Incrementing must happen in a place like // Module.preRun (used by emcc to add file preloading). // Note that you can add dependencies in preRun, even though // it happens right before run - run will be postponed until // the dependencies are met. var runDependencies = 0; var dependenciesFulfilled = null; // overridden to take different actions when all run dependencies are fulfilled var runDependencyTracking = {}; var runDependencyWatcher = null; function getUniqueRunDependency(id) { var orig = id; while (1) { if (!runDependencyTracking[id]) return id; id = orig + Math.random(); } } function addRunDependency(id) { runDependencies++; Module['monitorRunDependencies']?.(runDependencies); if (id) { assert(!runDependencyTracking[id]); runDependencyTracking[id] = 1; if (runDependencyWatcher === null && typeof setInterval != 'undefined') { // Check for missing dependencies every few seconds runDependencyWatcher = setInterval(() => { if (ABORT) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; return; } var shown = false; for (var dep in runDependencyTracking) { if (!shown) { shown = true; err('still waiting on run dependencies:'); } err(`dependency: ${dep}`); } if (shown) { err('(end of list)'); } }, 10000); } } else { err('warning: run dependency added without ID'); } } function removeRunDependency(id) { runDependencies--; Module['monitorRunDependencies']?.(runDependencies); if (id) { assert(runDependencyTracking[id]); delete runDependencyTracking[id]; } else { err('warning: run dependency removed without ID'); } if (runDependencies == 0) { if (runDependencyWatcher !== null) { clearInterval(runDependencyWatcher); runDependencyWatcher = null; } if (dependenciesFulfilled) { var callback = dependenciesFulfilled; dependenciesFulfilled = null; callback(); // can add another dependenciesFulfilled } } } /** @param {string|number=} what */ function abort(what) { Module['onAbort']?.(what); what = 'Aborted(' + what + ')'; // TODO(sbc): Should we remove printing and leave it up to whoever // catches the exception? err(what); ABORT = true; // Use a wasm runtime error, because a JS error might be seen as a foreign // exception, which means we'd run destructors on it. We need the error to // simply make the program stop. // FIXME This approach does not work in Wasm EH because it currently does not assume // all RuntimeErrors are from traps; it decides whether a RuntimeError is from // a trap or not based on a hidden field within the object. So at the moment // we don't have a way of throwing a wasm trap from JS. TODO Make a JS API that // allows this in the wasm spec. // Suppress closure compiler warning here. Closure compiler's builtin extern // definition for WebAssembly.RuntimeError claims it takes no arguments even // though it can. // TODO(https://github.com/google/closure-compiler/pull/3913): Remove if/when upstream closure gets fixed. /** @suppress {checkTypes} */ var e = new WebAssembly.RuntimeError(what); // Throw the error whether or not MODULARIZE is set because abort is used // in code paths apart from instantiation where an exception is expected // to be thrown when abort is called. throw e; } // show errors on likely calls to FS when it was not included var FS = { error() { abort('Filesystem support (FS) was not included. The problem is that you are using files from JS, but files were not used from C/C++, so filesystem support was not auto-included. You can force-include filesystem support with -sFORCE_FILESYSTEM'); }, init() { FS.error() }, createDataFile() { FS.error() }, createPreloadedFile() { FS.error() }, createLazyFile() { FS.error() }, open() { FS.error() }, mkdev() { FS.error() }, registerDevice() { FS.error() }, analyzePath() { FS.error() }, ErrnoError() { FS.error() }, }; Module['FS_createDataFile'] = FS.createDataFile; Module['FS_createPreloadedFile'] = FS.createPreloadedFile; function createExportWrapper(name, nargs) { return (...args) => { assert(runtimeInitialized, `native function \`${name}\` called before runtime initialization`); var f = wasmExports[name]; assert(f, `exported native function \`${name}\` not found`); // Only assert for too many arguments. Too few can be valid since the missing arguments will be zero filled. assert(args.length <= nargs, `native function \`${name}\` called with ${args.length} args but expects ${nargs}`); return f(...args); }; } var wasmBinaryFile; function findWasmBinary() { return locateFile('index.wasm'); } function getBinarySync(file) { if (file == wasmBinaryFile && wasmBinary) { return new Uint8Array(wasmBinary); } if (readBinary) { return readBinary(file); } throw 'both async and sync fetching of the wasm failed'; } async function getWasmBinary(binaryFile) { // If we don't have the binary yet, load it asynchronously using readAsync. if (!wasmBinary) { // Fetch the binary using readAsync try { var response = await readAsync(binaryFile); return new Uint8Array(response); } catch { // Fall back to getBinarySync below; } } // Otherwise, getBinarySync should be able to get it synchronously return getBinarySync(binaryFile); } async function instantiateArrayBuffer(binaryFile, imports) { try { var binary = await getWasmBinary(binaryFile); var instance = await WebAssembly.instantiate(binary, imports); return instance; } catch (reason) { err(`failed to asynchronously prepare wasm: ${reason}`); // Warn on some common problems. if (isFileURI(wasmBinaryFile)) { err(`warning: Loading from a file URI (${wasmBinaryFile}) is not supported in most browsers. See https://emscripten.org/docs/getting_started/FAQ.html#how-do-i-run-a-local-webserver-for-testing-why-does-my-program-stall-in-downloading-or-preparing`); } abort(reason); } } async function instantiateAsync(binary, binaryFile, imports) { if (!binary && typeof WebAssembly.instantiateStreaming == 'function' // Don't use streaming for file:// delivered objects in a webview, fetch them synchronously. && !isFileURI(binaryFile) // Avoid instantiateStreaming() on Node.js environment for now, as while // Node.js v18.1.0 implements it, it does not have a full fetch() // implementation yet. // // Reference: // https://github.com/emscripten-core/emscripten/pull/16917 && !ENVIRONMENT_IS_NODE ) { try { var response = fetch(binaryFile, { credentials: 'same-origin' }); var instantiationResult = await WebAssembly.instantiateStreaming(response, imports); return instantiationResult; } catch (reason) { // We expect the most common failure cause to be a bad MIME type for the binary, // in which case falling back to ArrayBuffer instantiation should work. err(`wasm streaming compile failed: ${reason}`); err('falling back to ArrayBuffer instantiation'); // fall back of instantiateArrayBuffer below }; } return instantiateArrayBuffer(binaryFile, imports); } function getWasmImports() { // prepare imports return { 'env': wasmImports, 'wasi_snapshot_preview1': wasmImports, } } // Create the wasm instance. // Receives the wasm imports, returns the exports. async function createWasm() { // Load the wasm module and create an instance of using native support in the JS engine. // handle a generated wasm instance, receiving its exports and // performing other necessary setup /** @param {WebAssembly.Module=} module*/ function receiveInstance(instance, module) { wasmExports = instance.exports; wasmExports = applySignatureConversions(wasmExports); wasmMemory = wasmExports['memory']; assert(wasmMemory, 'memory not found in wasm exports'); updateMemoryViews(); wasmTable = wasmExports['__indirect_function_table']; assert(wasmTable, 'table not found in wasm exports'); removeRunDependency('wasm-instantiate'); return wasmExports; } // wait for the pthread pool (if any) addRunDependency('wasm-instantiate'); // Prefer streaming instantiation if available. // Async compilation can be confusing when an error on the page overwrites Module // (for example, if the order of elements is wrong, and the one defining Module is // later), so we save Module and check it later. var trueModule = Module; function receiveInstantiationResult(result) { // 'result' is a ResultObject object which has both the module and instance. // receiveInstance() will swap in the exports (to Module.asm) so they can be called assert(Module === trueModule, 'the Module object should not be replaced during async compilation - perhaps the order of HTML elements is wrong?'); trueModule = null; // TODO: Due to Closure regression https://github.com/google/closure-compiler/issues/3193, the above line no longer optimizes out down to the following line. // When the regression is fixed, can restore the above PTHREADS-enabled path. return receiveInstance(result['instance']); } var info = getWasmImports(); // User shell pages can write their own Module.instantiateWasm = function(imports, successCallback) callback // to manually instantiate the Wasm module themselves. This allows pages to // run the instantiation parallel to any other async startup actions they are // performing. // Also pthreads and wasm workers initialize the wasm instance through this // path. if (Module['instantiateWasm']) { return new Promise((resolve, reject) => { try { Module['instantiateWasm'](info, (mod, inst) => { receiveInstance(mod, inst); resolve(mod.exports); }); } catch(e) { err(`Module.instantiateWasm callback failed with error: ${e}`); reject(e); } }); } wasmBinaryFile ??= findWasmBinary(); var result = await instantiateAsync(wasmBinary, wasmBinaryFile, info); var exports = receiveInstantiationResult(result); return exports; } // end include: preamble.js // Begin JS library code class ExitStatus { name = 'ExitStatus'; constructor(status) { this.message = `Program terminated with exit(${status})`; this.status = status; } } var callRuntimeCallbacks = (callbacks) => { while (callbacks.length > 0) { // Pass the module as the first argument. callbacks.shift()(Module); } }; var onPostRuns = []; var addOnPostRun = (cb) => onPostRuns.unshift(cb); var onPreRuns = []; var addOnPreRun = (cb) => onPreRuns.unshift(cb); /** * @param {number} ptr * @param {string} type */ function getValue(ptr, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': return HEAP8[ptr]; case 'i8': return HEAP8[ptr]; case 'i16': return HEAP16[((ptr)/2)]; case 'i32': return HEAP32[((ptr)/4)]; case 'i64': return HEAP64[((ptr)/8)]; case 'float': return HEAPF32[((ptr)/4)]; case 'double': return HEAPF64[((ptr)/8)]; case '*': return Number(HEAPU64[((ptr)/8)]); default: abort(`invalid type for getValue: ${type}`); } } var noExitRuntime = Module['noExitRuntime'] || true; var ptrToString = (ptr) => { assert(typeof ptr === 'number'); return '0x' + ptr.toString(16).padStart(8, '0'); }; /** * @param {number} ptr * @param {number} value * @param {string} type */ function setValue(ptr, value, type = 'i8') { if (type.endsWith('*')) type = '*'; switch (type) { case 'i1': HEAP8[ptr] = value; break; case 'i8': HEAP8[ptr] = value; break; case 'i16': HEAP16[((ptr)/2)] = value; break; case 'i32': HEAP32[((ptr)/4)] = value; break; case 'i64': HEAP64[((ptr)/8)] = BigInt(value); break; case 'float': HEAPF32[((ptr)/4)] = value; break; case 'double': HEAPF64[((ptr)/8)] = value; break; case '*': HEAPU64[((ptr)/8)] = BigInt(value); break; default: abort(`invalid type for setValue: ${type}`); } } var stackRestore = (val) => __emscripten_stack_restore(val); var stackSave = () => _emscripten_stack_get_current(); var warnOnce = (text) => { warnOnce.shown ||= {}; if (!warnOnce.shown[text]) { warnOnce.shown[text] = 1; if (ENVIRONMENT_IS_NODE) text = 'warning: ' + text; err(text); } }; var INT53_MAX = 9007199254740992; var INT53_MIN = -9007199254740992; var bigintToI53Checked = (num) => (num < INT53_MIN || num > INT53_MAX) ? NaN : Number(num); var UTF8Decoder = typeof TextDecoder != 'undefined' ? new TextDecoder() : undefined; /** * Given a pointer 'idx' to a null-terminated UTF8-encoded string in the given * array that contains uint8 values, returns a copy of that string as a * Javascript String object. * heapOrArray is either a regular array, or a JavaScript typed array view. * @param {number=} idx * @param {number=} maxBytesToRead * @return {string} */ var UTF8ArrayToString = (heapOrArray, idx = 0, maxBytesToRead = NaN) => { var endIdx = idx + maxBytesToRead; var endPtr = idx; // TextDecoder needs to know the byte length in advance, it doesn't stop on // null terminator by itself. Also, use the length info to avoid running tiny // strings through TextDecoder, since .subarray() allocates garbage. // (As a tiny code save trick, compare endPtr against endIdx using a negation, // so that undefined/NaN means Infinity) while (heapOrArray[endPtr] && !(endPtr >= endIdx)) ++endPtr; if (endPtr - idx > 16 && heapOrArray.buffer && UTF8Decoder) { return UTF8Decoder.decode(heapOrArray.subarray(idx, endPtr)); } var str = ''; // If building with TextDecoder, we have already computed the string length // above, so test loop end condition against that while (idx < endPtr) { // For UTF8 byte structure, see: // http://en.wikipedia.org/wiki/UTF-8#Description // https://www.ietf.org/rfc/rfc2279.txt // https://tools.ietf.org/html/rfc3629 var u0 = heapOrArray[idx++]; if (!(u0 & 0x80)) { str += String.fromCharCode(u0); continue; } var u1 = heapOrArray[idx++] & 63; if ((u0 & 0xE0) == 0xC0) { str += String.fromCharCode(((u0 & 31) << 6) | u1); continue; } var u2 = heapOrArray[idx++] & 63; if ((u0 & 0xF0) == 0xE0) { u0 = ((u0 & 15) << 12) | (u1 << 6) | u2; } else { if ((u0 & 0xF8) != 0xF0) warnOnce('Invalid UTF-8 leading byte ' + ptrToString(u0) + ' encountered when deserializing a UTF-8 string in wasm memory to a JS string!'); u0 = ((u0 & 7) << 18) | (u1 << 12) | (u2 << 6) | (heapOrArray[idx++] & 63); } if (u0 < 0x10000) { str += String.fromCharCode(u0); } else { var ch = u0 - 0x10000; str += String.fromCharCode(0xD800 | (ch >> 10), 0xDC00 | (ch & 0x3FF)); } } return str; }; /** * Given a pointer 'ptr' to a null-terminated UTF8-encoded string in the * emscripten HEAP, returns a copy of that string as a Javascript String object. * * @param {number} ptr * @param {number=} maxBytesToRead - An optional length that specifies the * maximum number of bytes to read. You can omit this parameter to scan the * string until the first 0 byte. If maxBytesToRead is passed, and the string * at [ptr, ptr+maxBytesToReadr[ contains a null byte in the middle, then the * string will cut short at that byte index (i.e. maxBytesToRead will not * produce a string of exact length [ptr, ptr+maxBytesToRead[) N.B. mixing * frequent uses of UTF8ToString() with and without maxBytesToRead may throw * JS JIT optimizations off, so it is worth to consider consistently using one * @return {string} */ function UTF8ToString(ptr, maxBytesToRead) { ptr = bigintToI53Checked(ptr); assert(typeof ptr == 'number', `UTF8ToString expects a number (got ${typeof ptr})`); return ptr ? UTF8ArrayToString(HEAPU8, ptr, maxBytesToRead) : ''; ; } function ___assert_fail(condition, filename, line, func) { condition = bigintToI53Checked(condition); filename = bigintToI53Checked(filename); func = bigintToI53Checked(func); return abort(`Assertion failed: ${UTF8ToString(condition)}, at: ` + [filename ? UTF8ToString(filename) : 'unknown filename', line, func ? UTF8ToString(func) : 'unknown function']); } var __abort_js = () => abort('native code called abort()'); var _emscripten_set_main_loop_timing = (mode, value) => { MainLoop.timingMode = mode; MainLoop.timingValue = value; if (!MainLoop.func) { err('emscripten_set_main_loop_timing: Cannot set timing mode for main loop since a main loop does not exist! Call emscripten_set_main_loop first to set one up.'); return 1; // Return non-zero on failure, can't set timing mode when there is no main loop. } if (!MainLoop.running) { MainLoop.running = true; } if (mode == 0) { MainLoop.scheduler = function MainLoop_scheduler_setTimeout() { var timeUntilNextTick = Math.max(0, MainLoop.tickStartTime + value - _emscripten_get_now())|0; setTimeout(MainLoop.runner, timeUntilNextTick); // doing this each time means that on exception, we stop }; MainLoop.method = 'timeout'; } else if (mode == 1) { MainLoop.scheduler = function MainLoop_scheduler_rAF() { MainLoop.requestAnimationFrame(MainLoop.runner); }; MainLoop.method = 'rAF'; } else if (mode == 2) { if (typeof MainLoop.setImmediate == 'undefined') { if (typeof setImmediate == 'undefined') { // Emulate setImmediate. (note: not a complete polyfill, we don't emulate clearImmediate() to keep code size to minimum, since not needed) var setImmediates = []; var emscriptenMainLoopMessageId = 'setimmediate'; /** @param {Event} event */ var MainLoop_setImmediate_messageHandler = (event) => { // When called in current thread or Worker, the main loop ID is structured slightly different to accommodate for --proxy-to-worker runtime listening to Worker events, // so check for both cases. if (event.data === emscriptenMainLoopMessageId || event.data.target === emscriptenMainLoopMessageId) { event.stopPropagation(); setImmediates.shift()(); } }; addEventListener("message", MainLoop_setImmediate_messageHandler, true); MainLoop.setImmediate = /** @type{function(function(): ?, ...?): number} */((func) => { setImmediates.push(func); if (ENVIRONMENT_IS_WORKER) { Module['setImmediates'] ??= []; Module['setImmediates'].push(func); postMessage({target: emscriptenMainLoopMessageId}); // In --proxy-to-worker, route the message via proxyClient.js } else postMessage(emscriptenMainLoopMessageId, "*"); // On the main thread, can just send the message to itself. }); } else { MainLoop.setImmediate = setImmediate; } } MainLoop.scheduler = function MainLoop_scheduler_setImmediate() { MainLoop.setImmediate(MainLoop.runner); }; MainLoop.method = 'immediate'; } return 0; }; var _emscripten_get_now = () => performance.now(); var runtimeKeepaliveCounter = 0; var keepRuntimeAlive = () => noExitRuntime || runtimeKeepaliveCounter > 0; var _proc_exit = (code) => { EXITSTATUS = code; if (!keepRuntimeAlive()) { Module['onExit']?.(code); ABORT = true; } quit_(code, new ExitStatus(code)); }; /** @suppress {duplicate } */ /** @param {boolean|number=} implicit */ var exitJS = (status, implicit) => { EXITSTATUS = status; checkUnflushedContent(); // if exit() was called explicitly, warn the user if the runtime isn't actually being shut down if (keepRuntimeAlive() && !implicit) { var msg = `program exited (with status: ${status}), but keepRuntimeAlive() is set (counter=${runtimeKeepaliveCounter}) due to an async operation, so halting execution but not exiting the runtime or preventing further async execution (you can use emscripten_force_exit, if you want to force a true shutdown)`; err(msg); } _proc_exit(status); }; var _exit = exitJS; var handleException = (e) => { // Certain exception types we do not treat as errors since they are used for // internal control flow. // 1. ExitStatus, which is thrown by exit() // 2. "unwind", which is thrown by emscripten_unwind_to_js_event_loop() and others // that wish to return to JS event loop. if (e instanceof ExitStatus || e == 'unwind') { return EXITSTATUS; } checkStackCookie(); if (e instanceof WebAssembly.RuntimeError) { if (_emscripten_stack_get_current() <= 0) { err('Stack overflow detected. You can try increasing -sSTACK_SIZE (currently set to 65536)'); } } quit_(1, e); }; var maybeExit = () => { if (!keepRuntimeAlive()) { try { _exit(EXITSTATUS); } catch (e) { handleException(e); } } }; /** * @param {number=} arg * @param {boolean=} noSetTiming */ var setMainLoop = (iterFunc, fps, simulateInfiniteLoop, arg, noSetTiming) => { assert(!MainLoop.func, 'emscripten_set_main_loop: there can only be one main loop function at once: call emscripten_cancel_main_loop to cancel the previous one before setting a new one with different parameters.'); MainLoop.func = iterFunc; MainLoop.arg = arg; var thisMainLoopId = MainLoop.currentlyRunningMainloop; function checkIsRunning() { if (thisMainLoopId < MainLoop.currentlyRunningMainloop) { maybeExit(); return false; } return true; } // We create the loop runner here but it is not actually running until // _emscripten_set_main_loop_timing is called (which might happen a // later time). This member signifies that the current runner has not // yet been started so that we can call runtimeKeepalivePush when it // gets it timing set for the first time. MainLoop.running = false; MainLoop.runner = function MainLoop_runner() { if (ABORT) return; if (MainLoop.queue.length > 0) { var start = Date.now(); var blocker = MainLoop.queue.shift(); blocker.func(blocker.arg); if (MainLoop.remainingBlockers) { var remaining = MainLoop.remainingBlockers; var next = remaining%1 == 0 ? remaining-1 : Math.floor(remaining); if (blocker.counted) { MainLoop.remainingBlockers = next; } else { // not counted, but move the progress along a tiny bit next = next + 0.5; // do not steal all the next one's progress MainLoop.remainingBlockers = (8*remaining + next)/9; } } MainLoop.updateStatus(); // catches pause/resume main loop from blocker execution if (!checkIsRunning()) return; setTimeout(MainLoop.runner, 0); return; } // catch pauses from non-main loop sources if (!checkIsRunning()) return; // Implement very basic swap interval control MainLoop.currentFrameNumber = MainLoop.currentFrameNumber + 1 | 0; if (MainLoop.timingMode == 1 && MainLoop.timingValue > 1 && MainLoop.currentFrameNumber % MainLoop.timingValue != 0) { // Not the scheduled time to render this frame - skip. MainLoop.scheduler(); return; } else if (MainLoop.timingMode == 0) { MainLoop.tickStartTime = _emscripten_get_now(); } if (MainLoop.method === 'timeout' && Module['ctx']) { warnOnce('Looks like you are rendering without using requestAnimationFrame for the main loop. You should use 0 for the frame rate in emscripten_set_main_loop in order to use requestAnimationFrame, as that can greatly improve your frame rates!'); MainLoop.method = ''; // just warn once per call to set main loop } MainLoop.runIter(iterFunc); // catch pauses from the main loop itself if (!checkIsRunning()) return; MainLoop.scheduler(); } if (!noSetTiming) { if (fps > 0) { _emscripten_set_main_loop_timing(0, 1000.0 / fps); } else { // Do rAF by rendering each frame (no decimating) _emscripten_set_main_loop_timing(1, 1); } MainLoop.scheduler(); } if (simulateInfiniteLoop) { throw 'unwind'; } }; var callUserCallback = (func) => { if (ABORT) { err('user callback triggered after runtime exited or application aborted. Ignoring.'); return; } try { func(); maybeExit(); } catch (e) { handleException(e); } }; var MainLoop = { running:false, scheduler:null, method:"", currentlyRunningMainloop:0, func:null, arg:0, timingMode:0, timingValue:0, currentFrameNumber:0, queue:[], preMainLoop:[], postMainLoop:[], pause() { MainLoop.scheduler = null; // Incrementing this signals the previous main loop that it's now become old, and it must return. MainLoop.currentlyRunningMainloop++; }, resume() { MainLoop.currentlyRunningMainloop++; var timingMode = MainLoop.timingMode; var timingValue = MainLoop.timingValue; var func = MainLoop.func; MainLoop.func = null; // do not set timing and call scheduler, we will do it on the next lines setMainLoop(func, 0, false, MainLoop.arg, true); _emscripten_set_main_loop_timing(timingMode, timingValue); MainLoop.scheduler(); }, updateStatus() { if (Module['setStatus']) { var message = Module['statusMessage'] || 'Please wait...'; var remaining = MainLoop.remainingBlockers ?? 0; var expected = MainLoop.expectedBlockers ?? 0; if (remaining) { if (remaining < expected) { Module['setStatus'](`{message} ({expected - remaining}/{expected})`); } else { Module['setStatus'](message); } } else { Module['setStatus'](''); } } }, init() { Module['preMainLoop'] && MainLoop.preMainLoop.push(Module['preMainLoop']); Module['postMainLoop'] && MainLoop.postMainLoop.push(Module['postMainLoop']); }, runIter(func) { if (ABORT) return; for (var pre of MainLoop.preMainLoop) { if (pre() === false) { return; // |return false| skips a frame } } callUserCallback(func); for (var post of MainLoop.postMainLoop) { post(); } checkStackCookie(); }, nextRAF:0, fakeRequestAnimationFrame(func) { // try to keep 60fps between calls to here var now = Date.now(); if (MainLoop.nextRAF === 0) { MainLoop.nextRAF = now + 1000/60; } else { while (now + 2 >= MainLoop.nextRAF) { // fudge a little, to avoid timer jitter causing us to do lots of delay:0 MainLoop.nextRAF += 1000/60; } } var delay = Math.max(MainLoop.nextRAF - now, 0); setTimeout(func, delay); }, requestAnimationFrame(func) { if (typeof requestAnimationFrame == 'function') { requestAnimationFrame(func); return; } var RAF = MainLoop.fakeRequestAnimationFrame; RAF(func); }, }; var _emscripten_cancel_main_loop = () => { MainLoop.pause(); MainLoop.func = null; }; var _emscripten_get_device_pixel_ratio = () => { return (typeof devicePixelRatio == 'number' && devicePixelRatio) || 1.0; }; var maybeCStringToJsString = (cString) => { // "cString > 2" checks if the input is a number, and isn't of the special // values we accept here, EMSCRIPTEN_EVENT_TARGET_* (which map to 0, 1, 2). // In other words, if cString > 2 then it's a pointer to a valid place in // memory, and points to a C string. return cString > 2 ? UTF8ToString(cString) : cString; }; /** @type {Object} */ var specialHTMLTargets = [0, typeof document != 'undefined' ? document : 0, typeof window != 'undefined' ? window : 0]; var findEventTarget = (target) => { target = maybeCStringToJsString(target); var domElement = specialHTMLTargets[target] || (typeof document != 'undefined' ? document.querySelector(target) : null); return domElement; }; var getBoundingClientRect = (e) => specialHTMLTargets.indexOf(e) < 0 ? e.getBoundingClientRect() : {'left':0,'top':0}; function _emscripten_get_element_css_size(target, width, height) { target = bigintToI53Checked(target); width = bigintToI53Checked(width); height = bigintToI53Checked(height); target = findEventTarget(target); if (!target) return -4; var rect = getBoundingClientRect(target); HEAPF64[((width)/8)] = rect.width; HEAPF64[((height)/8)] = rect.height; return 0; ; } var _emscripten_performance_now = () => performance.now(); var wasmTableMirror = []; /** @type {WebAssembly.Table} */ var wasmTable; var getWasmTableEntry = (funcPtr) => { // Function pointers should show up as numbers, even under wasm64, but // we still have some places where bigint values can flow here. // https://github.com/emscripten-core/emscripten/issues/18200 funcPtr = Number(funcPtr); var func = wasmTableMirror[funcPtr]; if (!func) { /** @suppress {checkTypes} */ wasmTableMirror[funcPtr] = func = wasmTable.get(BigInt(funcPtr)); } /** @suppress {checkTypes} */ assert(wasmTable.get(BigInt(funcPtr)) == func, 'JavaScript-side Wasm function table mirror is out of date!'); return func; }; var _emscripten_request_animation_frame_loop = function(cb, userData) { cb = bigintToI53Checked(cb); userData = bigintToI53Checked(userData); function tick(timeStamp) { if (((a1, a2) => getWasmTableEntry(cb).call(null, a1, BigInt(a2)))(timeStamp, userData)) { requestAnimationFrame(tick); } } return requestAnimationFrame(tick); ; }; var abortOnCannotGrowMemory = (requestedSize) => { abort(`Cannot enlarge memory arrays to size ${requestedSize} bytes (OOM). Either (1) compile with -sINITIAL_MEMORY=X with X higher than the current value ${HEAP8.length}, (2) compile with -sALLOW_MEMORY_GROWTH which allows increasing the size at runtime, or (3) if you want malloc to return NULL (0) instead of this abort, compile with -sABORTING_MALLOC=0`); }; function _emscripten_resize_heap(requestedSize) { requestedSize = bigintToI53Checked(requestedSize); var oldSize = HEAPU8.length; abortOnCannotGrowMemory(requestedSize); ; } var onExits = []; var addOnExit = (cb) => onExits.unshift(cb); var JSEvents = { memcpy(target, src, size) { HEAP8.set(HEAP8.subarray(src, src + size), target); }, removeAllEventListeners() { while (JSEvents.eventHandlers.length) { JSEvents._removeHandler(JSEvents.eventHandlers.length - 1); } JSEvents.deferredCalls = []; }, inEventHandler:0, deferredCalls:[], deferCall(targetFunction, precedence, argsList) { function arraysHaveEqualContent(arrA, arrB) { if (arrA.length != arrB.length) return false; for (var i in arrA) { if (arrA[i] != arrB[i]) return false; } return true; } // Test if the given call was already queued, and if so, don't add it again. for (var call of JSEvents.deferredCalls) { if (call.targetFunction == targetFunction && arraysHaveEqualContent(call.argsList, argsList)) { return; } } JSEvents.deferredCalls.push({ targetFunction, precedence, argsList }); JSEvents.deferredCalls.sort((x,y) => x.precedence < y.precedence); }, removeDeferredCalls(targetFunction) { JSEvents.deferredCalls = JSEvents.deferredCalls.filter((call) => call.targetFunction != targetFunction); }, canPerformEventHandlerRequests() { if (navigator.userActivation) { // Verify against transient activation status from UserActivation API // whether it is possible to perform a request here without needing to defer. See // https://developer.mozilla.org/en-US/docs/Web/Security/User_activation#transient_activation // and https://caniuse.com/mdn-api_useractivation // At the time of writing, Firefox does not support this API: https://bugzilla.mozilla.org/show_bug.cgi?id=1791079 return navigator.userActivation.isActive; } return JSEvents.inEventHandler && JSEvents.currentEventHandler.allowsDeferredCalls; }, runDeferredCalls() { if (!JSEvents.canPerformEventHandlerRequests()) { return; } var deferredCalls = JSEvents.deferredCalls; JSEvents.deferredCalls = []; for (var call of deferredCalls) { call.targetFunction(...call.argsList); } }, eventHandlers:[], removeAllHandlersOnTarget:(target, eventTypeString) => { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == target && (!eventTypeString || eventTypeString == JSEvents.eventHandlers[i].eventTypeString)) { JSEvents._removeHandler(i--); } } }, _removeHandler(i) { var h = JSEvents.eventHandlers[i]; h.target.removeEventListener(h.eventTypeString, h.eventListenerFunc, h.useCapture); JSEvents.eventHandlers.splice(i, 1); }, registerOrRemoveHandler(eventHandler) { if (!eventHandler.target) { err('registerOrRemoveHandler: the target element for event handler registration does not exist, when processing the following event handler registration:'); console.dir(eventHandler); return -4; } if (eventHandler.callbackfunc) { eventHandler.eventListenerFunc = function(event) { // Increment nesting count for the event handler. ++JSEvents.inEventHandler; JSEvents.currentEventHandler = eventHandler; // Process any old deferred calls the user has placed. JSEvents.runDeferredCalls(); // Process the actual event, calls back to user C code handler. eventHandler.handlerFunc(event); // Process any new deferred calls that were placed right now from this event handler. JSEvents.runDeferredCalls(); // Out of event handler - restore nesting count. --JSEvents.inEventHandler; }; eventHandler.target.addEventListener(eventHandler.eventTypeString, eventHandler.eventListenerFunc, eventHandler.useCapture); JSEvents.eventHandlers.push(eventHandler); } else { for (var i = 0; i < JSEvents.eventHandlers.length; ++i) { if (JSEvents.eventHandlers[i].target == eventHandler.target && JSEvents.eventHandlers[i].eventTypeString == eventHandler.eventTypeString) { JSEvents._removeHandler(i--); } } } return 0; }, getNodeNameForTarget(target) { if (!target) return ''; if (target == window) return '#window'; if (target == screen) return '#screen'; return target?.nodeName || ''; }, fullscreenEnabled() { return document.fullscreenEnabled ; }, }; var stringToUTF8Array = (str, heap, outIdx, maxBytesToWrite) => { assert(typeof str === 'string', `stringToUTF8Array expects a string (got ${typeof str})`); // Parameter maxBytesToWrite is not optional. Negative values, 0, null, // undefined and false each don't write out any bytes. if (!(maxBytesToWrite > 0)) return 0; var startIdx = outIdx; var endIdx = outIdx + maxBytesToWrite - 1; // -1 for string null terminator. for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 // For UTF8 byte structure, see http://en.wikipedia.org/wiki/UTF-8#Description // and https://www.ietf.org/rfc/rfc2279.txt // and https://tools.ietf.org/html/rfc3629 var u = str.charCodeAt(i); // possibly a lead surrogate if (u >= 0xD800 && u <= 0xDFFF) { var u1 = str.charCodeAt(++i); u = 0x10000 + ((u & 0x3FF) << 10) | (u1 & 0x3FF); } if (u <= 0x7F) { if (outIdx >= endIdx) break; heap[outIdx++] = u; } else if (u <= 0x7FF) { if (outIdx + 1 >= endIdx) break; heap[outIdx++] = 0xC0 | (u >> 6); heap[outIdx++] = 0x80 | (u & 63); } else if (u <= 0xFFFF) { if (outIdx + 2 >= endIdx) break; heap[outIdx++] = 0xE0 | (u >> 12); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } else { if (outIdx + 3 >= endIdx) break; if (u > 0x10FFFF) warnOnce('Invalid Unicode code point ' + ptrToString(u) + ' encountered when serializing a JS string to a UTF-8 string in wasm memory! (Valid unicode code points should be in range 0-0x10FFFF).'); heap[outIdx++] = 0xF0 | (u >> 18); heap[outIdx++] = 0x80 | ((u >> 12) & 63); heap[outIdx++] = 0x80 | ((u >> 6) & 63); heap[outIdx++] = 0x80 | (u & 63); } } // Null-terminate the pointer to the buffer. heap[outIdx] = 0; return outIdx - startIdx; }; var stringToUTF8 = (str, outPtr, maxBytesToWrite) => { assert(typeof maxBytesToWrite == 'number', 'stringToUTF8(str, outPtr, maxBytesToWrite) is missing the third parameter that specifies the length of the output buffer!'); return stringToUTF8Array(str, HEAPU8, outPtr, maxBytesToWrite); }; var registerFocusEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.focusEvent ||= _malloc(256); var focusEventHandlerFunc = (e = event) => { var nodeName = JSEvents.getNodeNameForTarget(e.target); var id = e.target.id ? e.target.id : ''; var focusEvent = JSEvents.focusEvent; stringToUTF8(nodeName, focusEvent + 0, 128); stringToUTF8(id, focusEvent + 128, 128); if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, focusEvent, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: focusEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_blur_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 12, "blur", targetThread); } var findCanvasEventTarget = findEventTarget; function _emscripten_set_canvas_element_size(target, width, height) { target = bigintToI53Checked(target); var canvas = findCanvasEventTarget(target); if (!canvas) return -4; canvas.width = width; canvas.height = height; return 0; ; } function _emscripten_set_focus_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerFocusEventCallback(target, userData, useCapture, callbackfunc, 13, "focus", targetThread); } var registerKeyEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.keyEvent ||= _malloc(160); var keyEventHandlerFunc = (e) => { assert(e); var keyEventData = JSEvents.keyEvent; HEAPF64[((keyEventData)/8)] = e.timeStamp; var idx = ((keyEventData)/4); HEAP32[idx + 2] = e.location; HEAP8[keyEventData + 12] = e.ctrlKey; HEAP8[keyEventData + 13] = e.shiftKey; HEAP8[keyEventData + 14] = e.altKey; HEAP8[keyEventData + 15] = e.metaKey; HEAP8[keyEventData + 16] = e.repeat; HEAP32[idx + 5] = e.charCode; HEAP32[idx + 6] = e.keyCode; HEAP32[idx + 7] = e.which; stringToUTF8(e.key || '', keyEventData + 32, 32); stringToUTF8(e.code || '', keyEventData + 64, 32); stringToUTF8(e.char || '', keyEventData + 96, 32); stringToUTF8(e.locale || '', keyEventData + 128, 32); if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, keyEventData, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: keyEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_keydown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 2, "keydown", targetThread); } function _emscripten_set_keypress_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 1, "keypress", targetThread); } function _emscripten_set_keyup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerKeyEventCallback(target, userData, useCapture, callbackfunc, 3, "keyup", targetThread); } function _emscripten_set_main_loop(func, fps, simulateInfiniteLoop) { func = bigintToI53Checked(func); var iterFunc = getWasmTableEntry(func); setMainLoop(iterFunc, fps, simulateInfiniteLoop); ; } var fillMouseEventData = (eventStruct, e, target) => { assert(eventStruct % 4 == 0); HEAPF64[((eventStruct)/8)] = e.timeStamp; var idx = ((eventStruct)/4); HEAP32[idx + 2] = e.screenX; HEAP32[idx + 3] = e.screenY; HEAP32[idx + 4] = e.clientX; HEAP32[idx + 5] = e.clientY; HEAP8[eventStruct + 24] = e.ctrlKey; HEAP8[eventStruct + 25] = e.shiftKey; HEAP8[eventStruct + 26] = e.altKey; HEAP8[eventStruct + 27] = e.metaKey; HEAP16[idx*2 + 14] = e.button; HEAP16[idx*2 + 15] = e.buttons; HEAP32[idx + 8] = e["movementX"] ; HEAP32[idx + 9] = e["movementY"] ; // Note: rect contains doubles (truncated to placate SAFE_HEAP, which is the same behaviour when writing to HEAP32 anyway) var rect = getBoundingClientRect(target); HEAP32[idx + 10] = e.clientX - (rect.left | 0); HEAP32[idx + 11] = e.clientY - (rect.top | 0); }; var registerMouseEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.mouseEvent ||= _malloc(64); target = findEventTarget(target); var mouseEventHandlerFunc = (e = event) => { // TODO: Make this access thread safe, or this could update live while app is reading it. fillMouseEventData(JSEvents.mouseEvent, e, target); if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, JSEvents.mouseEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString != 'mousemove' && eventTypeString != 'mouseenter' && eventTypeString != 'mouseleave', // Mouse move events do not allow fullscreen/pointer lock requests to be handled in them! eventTypeString, callbackfunc, handlerFunc: mouseEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_mousedown_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 5, "mousedown", targetThread); } function _emscripten_set_mouseenter_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 33, "mouseenter", targetThread); } function _emscripten_set_mouseleave_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 34, "mouseleave", targetThread); } function _emscripten_set_mousemove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 8, "mousemove", targetThread); } function _emscripten_set_mouseup_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerMouseEventCallback(target, userData, useCapture, callbackfunc, 6, "mouseup", targetThread); } var fillPointerlockChangeEventData = (eventStruct) => { var pointerLockElement = document.pointerLockElement || document.mozPointerLockElement || document.webkitPointerLockElement || document.msPointerLockElement; var isPointerlocked = !!pointerLockElement; // Assigning a boolean to HEAP32 with expected type coercion. /** @suppress{checkTypes} */ HEAP8[eventStruct] = isPointerlocked; var nodeName = JSEvents.getNodeNameForTarget(pointerLockElement); var id = pointerLockElement?.id || ''; stringToUTF8(nodeName, eventStruct + 1, 128); stringToUTF8(id, eventStruct + 129, 128); }; var registerPointerlockChangeEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.pointerlockChangeEvent ||= _malloc(257); var pointerlockChangeEventHandlerFunc = (e = event) => { var pointerlockChangeEvent = JSEvents.pointerlockChangeEvent; fillPointerlockChangeEventData(pointerlockChangeEvent); if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, pointerlockChangeEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: pointerlockChangeEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; /** @suppress {missingProperties} */ function _emscripten_set_pointerlockchange_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) if (!document || !document.body || (!document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock)) { return -1; } target = findEventTarget(target); if (!target) return -4; registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mozpointerlockchange", targetThread); registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "webkitpointerlockchange", targetThread); registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "mspointerlockchange", targetThread); return registerPointerlockChangeEventCallback(target, userData, useCapture, callbackfunc, 20, "pointerlockchange", targetThread); ; } var registerPointerlockErrorEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var pointerlockErrorEventHandlerFunc = (e = event) => { if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, 0, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: pointerlockErrorEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; /** @suppress {missingProperties} */ function _emscripten_set_pointerlockerror_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); // TODO: Currently not supported in pthreads or in --proxy-to-worker mode. (In pthreads mode, document object is not defined) if (!document || !document.body.requestPointerLock && !document.body.mozRequestPointerLock && !document.body.webkitRequestPointerLock && !document.body.msRequestPointerLock) { return -1; } target = findEventTarget(target); if (!target) return -4; registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mozpointerlockerror", targetThread); registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "webkitpointerlockerror", targetThread); registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "mspointerlockerror", targetThread); return registerPointerlockErrorEventCallback(target, userData, useCapture, callbackfunc, 38, "pointerlockerror", targetThread); ; } var registerUiEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.uiEvent ||= _malloc(36); target = findEventTarget(target); var uiEventHandlerFunc = (e = event) => { if (e.target != target) { // Never take ui events such as scroll via a 'bubbled' route, but always from the direct element that // was targeted. Otherwise e.g. if app logs a message in response to a page scroll, the Emscripten log // message box could cause to scroll, generating a new (bubbled) scroll message, causing a new log print, // causing a new scroll, etc.. return; } var b = document.body; // Take document.body to a variable, Closure compiler does not outline access to it on its own. if (!b) { // During a page unload 'body' can be null, with "Cannot read property 'clientWidth' of null" being thrown return; } var uiEvent = JSEvents.uiEvent; HEAP32[((uiEvent)/4)] = 0; // always zero for resize and scroll HEAP32[(((uiEvent)+(4))/4)] = b.clientWidth; HEAP32[(((uiEvent)+(8))/4)] = b.clientHeight; HEAP32[(((uiEvent)+(12))/4)] = innerWidth; HEAP32[(((uiEvent)+(16))/4)] = innerHeight; HEAP32[(((uiEvent)+(20))/4)] = outerWidth; HEAP32[(((uiEvent)+(24))/4)] = outerHeight; HEAP32[(((uiEvent)+(28))/4)] = pageXOffset | 0; // scroll offsets are float HEAP32[(((uiEvent)+(32))/4)] = pageYOffset | 0; if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, uiEvent, userData)) e.preventDefault(); }; var eventHandler = { target, eventTypeString, callbackfunc, handlerFunc: uiEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_resize_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerUiEventCallback(target, userData, useCapture, callbackfunc, 10, "resize", targetThread); } var registerTouchEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.touchEvent ||= _malloc(1552); target = findEventTarget(target); var touchEventHandlerFunc = (e) => { assert(e); var t, touches = {}, et = e.touches; // To ease marshalling different kinds of touches that browser reports (all touches are listed in e.touches, // only changed touches in e.changedTouches, and touches on target at a.targetTouches), mark a boolean in // each Touch object so that we can later loop only once over all touches we see to marshall over to Wasm. for (let t of et) { // Browser might recycle the generated Touch objects between each frame (Firefox on Android), so reset any // changed/target states we may have set from previous frame. t.isChanged = t.onTarget = 0; touches[t.identifier] = t; } // Mark which touches are part of the changedTouches list. for (let t of e.changedTouches) { t.isChanged = 1; touches[t.identifier] = t; } // Mark which touches are part of the targetTouches list. for (let t of e.targetTouches) { touches[t.identifier].onTarget = 1; } var touchEvent = JSEvents.touchEvent; HEAPF64[((touchEvent)/8)] = e.timeStamp; HEAP8[touchEvent + 12] = e.ctrlKey; HEAP8[touchEvent + 13] = e.shiftKey; HEAP8[touchEvent + 14] = e.altKey; HEAP8[touchEvent + 15] = e.metaKey; var idx = touchEvent + 16; var targetRect = getBoundingClientRect(target); var numTouches = 0; for (let t of Object.values(touches)) { var idx32 = ((idx)/4); // Pre-shift the ptr to index to HEAP32 to save code size HEAP32[idx32 + 0] = t.identifier; HEAP32[idx32 + 1] = t.screenX; HEAP32[idx32 + 2] = t.screenY; HEAP32[idx32 + 3] = t.clientX; HEAP32[idx32 + 4] = t.clientY; HEAP32[idx32 + 5] = t.pageX; HEAP32[idx32 + 6] = t.pageY; HEAP8[idx + 28] = t.isChanged; HEAP8[idx + 29] = t.onTarget; HEAP32[idx32 + 8] = t.clientX - (targetRect.left | 0); HEAP32[idx32 + 9] = t.clientY - (targetRect.top | 0); idx += 48; if (++numTouches > 31) { break; } } HEAP32[(((touchEvent)+(8))/4)] = numTouches; if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, touchEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: eventTypeString == 'touchstart' || eventTypeString == 'touchend', eventTypeString, callbackfunc, handlerFunc: touchEventHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_touchcancel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 25, "touchcancel", targetThread); } function _emscripten_set_touchend_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 23, "touchend", targetThread); } function _emscripten_set_touchmove_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 24, "touchmove", targetThread); } function _emscripten_set_touchstart_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); return registerTouchEventCallback(target, userData, useCapture, callbackfunc, 22, "touchstart", targetThread); } var GLctx; var webgl_enable_ANGLE_instanced_arrays = (ctx) => { // Extension available in WebGL 1 from Firefox 26 and Google Chrome 30 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('ANGLE_instanced_arrays'); // Because this extension is a core function in WebGL 2, assign the extension entry points in place of // where the core functions will reside in WebGL 2. This way the calling code can call these without // having to dynamically branch depending if running against WebGL 1 or WebGL 2. if (ext) { ctx['vertexAttribDivisor'] = (index, divisor) => ext['vertexAttribDivisorANGLE'](index, divisor); ctx['drawArraysInstanced'] = (mode, first, count, primcount) => ext['drawArraysInstancedANGLE'](mode, first, count, primcount); ctx['drawElementsInstanced'] = (mode, count, type, indices, primcount) => ext['drawElementsInstancedANGLE'](mode, count, type, indices, primcount); return 1; } }; var webgl_enable_OES_vertex_array_object = (ctx) => { // Extension available in WebGL 1 from Firefox 25 and WebKit 536.28/desktop Safari 6.0.3 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('OES_vertex_array_object'); if (ext) { ctx['createVertexArray'] = () => ext['createVertexArrayOES'](); ctx['deleteVertexArray'] = (vao) => ext['deleteVertexArrayOES'](vao); ctx['bindVertexArray'] = (vao) => ext['bindVertexArrayOES'](vao); ctx['isVertexArray'] = (vao) => ext['isVertexArrayOES'](vao); return 1; } }; var webgl_enable_WEBGL_draw_buffers = (ctx) => { // Extension available in WebGL 1 from Firefox 28 onwards. Core feature in WebGL 2. var ext = ctx.getExtension('WEBGL_draw_buffers'); if (ext) { ctx['drawBuffers'] = (n, bufs) => ext['drawBuffersWEBGL'](n, bufs); return 1; } }; var webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance = (ctx) => // Closure is expected to be allowed to minify the '.dibvbi' property, so not accessing it quoted. !!(ctx.dibvbi = ctx.getExtension('WEBGL_draw_instanced_base_vertex_base_instance')); var webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance = (ctx) => { // Closure is expected to be allowed to minify the '.mdibvbi' property, so not accessing it quoted. return !!(ctx.mdibvbi = ctx.getExtension('WEBGL_multi_draw_instanced_base_vertex_base_instance')); }; var webgl_enable_EXT_polygon_offset_clamp = (ctx) => !!(ctx.extPolygonOffsetClamp = ctx.getExtension('EXT_polygon_offset_clamp')); var webgl_enable_EXT_clip_control = (ctx) => !!(ctx.extClipControl = ctx.getExtension('EXT_clip_control')); var webgl_enable_WEBGL_polygon_mode = (ctx) => !!(ctx.webglPolygonMode = ctx.getExtension('WEBGL_polygon_mode')); var webgl_enable_WEBGL_multi_draw = (ctx) => // Closure is expected to be allowed to minify the '.multiDrawWebgl' property, so not accessing it quoted. !!(ctx.multiDrawWebgl = ctx.getExtension('WEBGL_multi_draw')); var getEmscriptenSupportedExtensions = (ctx) => { // Restrict the list of advertised extensions to those that we actually // support. var supportedExtensions = [ // WebGL 1 extensions 'ANGLE_instanced_arrays', 'EXT_blend_minmax', 'EXT_disjoint_timer_query', 'EXT_frag_depth', 'EXT_shader_texture_lod', 'EXT_sRGB', 'OES_element_index_uint', 'OES_fbo_render_mipmap', 'OES_standard_derivatives', 'OES_texture_float', 'OES_texture_half_float', 'OES_texture_half_float_linear', 'OES_vertex_array_object', 'WEBGL_color_buffer_float', 'WEBGL_depth_texture', 'WEBGL_draw_buffers', // WebGL 2 extensions 'EXT_color_buffer_float', 'EXT_conservative_depth', 'EXT_disjoint_timer_query_webgl2', 'EXT_texture_norm16', 'NV_shader_noperspective_interpolation', 'WEBGL_clip_cull_distance', // WebGL 1 and WebGL 2 extensions 'EXT_clip_control', 'EXT_color_buffer_half_float', 'EXT_depth_clamp', 'EXT_float_blend', 'EXT_polygon_offset_clamp', 'EXT_texture_compression_bptc', 'EXT_texture_compression_rgtc', 'EXT_texture_filter_anisotropic', 'KHR_parallel_shader_compile', 'OES_texture_float_linear', 'WEBGL_blend_func_extended', 'WEBGL_compressed_texture_astc', 'WEBGL_compressed_texture_etc', 'WEBGL_compressed_texture_etc1', 'WEBGL_compressed_texture_s3tc', 'WEBGL_compressed_texture_s3tc_srgb', 'WEBGL_debug_renderer_info', 'WEBGL_debug_shaders', 'WEBGL_lose_context', 'WEBGL_multi_draw', 'WEBGL_polygon_mode' ]; // .getSupportedExtensions() can return null if context is lost, so coerce to empty array. return (ctx.getSupportedExtensions() || []).filter(ext => supportedExtensions.includes(ext)); }; var GL = { counter:1, buffers:[], programs:[], framebuffers:[], renderbuffers:[], textures:[], shaders:[], vaos:[], contexts:[], offscreenCanvases:{ }, queries:[], samplers:[], transformFeedbacks:[], syncs:[], stringCache:{ }, stringiCache:{ }, unpackAlignment:4, unpackRowLength:0, recordError:(errorCode) => { if (!GL.lastError) { GL.lastError = errorCode; } }, getNewId:(table) => { var ret = GL.counter++; for (var i = table.length; i < ret; i++) { table[i] = null; } return ret; }, genObject:(n, buffers, createFunction, objectTable ) => { for (var i = 0; i < n; i++) { var buffer = GLctx[createFunction](); var id = buffer && GL.getNewId(objectTable); if (buffer) { buffer.name = id; objectTable[id] = buffer; } else { GL.recordError(0x502 /* GL_INVALID_OPERATION */); } HEAP32[(((buffers)+(i*4))/4)] = id; } }, getSource:(shader, count, string, length) => { var source = ''; for (var i = 0; i < count; ++i) { var len = length ? Number(HEAPU64[(((length)+(i*8))/8)]) : undefined; source += UTF8ToString(Number(HEAPU64[(((string)+(i*8))/8)]), len); } return source; }, createContext:(/** @type {HTMLCanvasElement} */ canvas, webGLContextAttributes) => { var ctx = (webGLContextAttributes.majorVersion > 1) ? canvas.getContext("webgl2", webGLContextAttributes) : canvas.getContext("webgl", webGLContextAttributes); if (!ctx) return 0; var handle = GL.registerContext(ctx, webGLContextAttributes); return handle; }, registerContext:(ctx, webGLContextAttributes) => { // without pthreads a context is just an integer ID var handle = GL.getNewId(GL.contexts); var context = { handle, attributes: webGLContextAttributes, version: webGLContextAttributes.majorVersion, GLctx: ctx }; // Store the created context object so that we can access the context // given a canvas without having to pass the parameters again. if (ctx.canvas) ctx.canvas.GLctxObject = context; GL.contexts[handle] = context; if (typeof webGLContextAttributes.enableExtensionsByDefault == 'undefined' || webGLContextAttributes.enableExtensionsByDefault) { GL.initExtensions(context); } return handle; }, makeContextCurrent:(contextHandle) => { // Active Emscripten GL layer context object. GL.currentContext = GL.contexts[contextHandle]; // Active WebGL context object. Module['ctx'] = GLctx = GL.currentContext?.GLctx; return !(contextHandle && !GLctx); }, getContext:(contextHandle) => { return GL.contexts[contextHandle]; }, deleteContext:(contextHandle) => { if (GL.currentContext === GL.contexts[contextHandle]) { GL.currentContext = null; } if (typeof JSEvents == 'object') { // Release all JS event handlers on the DOM element that the GL context is // associated with since the context is now deleted. JSEvents.removeAllHandlersOnTarget(GL.contexts[contextHandle].GLctx.canvas); } // Make sure the canvas object no longer refers to the context object so // there are no GC surprises. if (GL.contexts[contextHandle]?.GLctx.canvas) { GL.contexts[contextHandle].GLctx.canvas.GLctxObject = undefined; } GL.contexts[contextHandle] = null; }, initExtensions:(context) => { // If this function is called without a specific context object, init the // extensions of the currently active context. context ||= GL.currentContext; if (context.initExtensionsDone) return; context.initExtensionsDone = true; var GLctx = context.GLctx; // Detect the presence of a few extensions manually, ction GL interop // layer itself will need to know if they exist. // Extensions that are available in both WebGL 1 and WebGL 2 webgl_enable_WEBGL_multi_draw(GLctx); webgl_enable_EXT_polygon_offset_clamp(GLctx); webgl_enable_EXT_clip_control(GLctx); webgl_enable_WEBGL_polygon_mode(GLctx); // Extensions that are only available in WebGL 1 (the calls will be no-ops // if called on a WebGL 2 context active) webgl_enable_ANGLE_instanced_arrays(GLctx); webgl_enable_OES_vertex_array_object(GLctx); webgl_enable_WEBGL_draw_buffers(GLctx); // Extensions that are available from WebGL >= 2 (no-op if called on a WebGL 1 context active) webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance(GLctx); webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance(GLctx); // On WebGL 2, EXT_disjoint_timer_query is replaced with an alternative // that's based on core APIs, and exposes only the queryCounterEXT() // entrypoint. if (context.version >= 2) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query_webgl2"); } // However, Firefox exposes the WebGL 1 version on WebGL 2 as well and // thus we look for the WebGL 1 version again if the WebGL 2 version // isn't present. https://bugzilla.mozilla.org/show_bug.cgi?id=1328882 if (context.version < 2 || !GLctx.disjointTimerQueryExt) { GLctx.disjointTimerQueryExt = GLctx.getExtension("EXT_disjoint_timer_query"); } getEmscriptenSupportedExtensions(GLctx).forEach((ext) => { // WEBGL_lose_context, WEBGL_debug_renderer_info and WEBGL_debug_shaders // are not enabled by default. if (!ext.includes('lose_context') && !ext.includes('debug')) { // Call .getExtension() to enable that extension permanently. GLctx.getExtension(ext); } }); }, }; var registerWebGlEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { var webGlEventHandlerFunc = (e = event) => { if (getWasmTableEntry(callbackfunc)(eventTypeId, 0, userData)) e.preventDefault(); }; var eventHandler = { target: findEventTarget(target), eventTypeString, callbackfunc, handlerFunc: webGlEventHandlerFunc, useCapture }; JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_webglcontextlost_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 31, "webglcontextlost", targetThread); return 0; ; } function _emscripten_set_webglcontextrestored_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); registerWebGlEventCallback(target, userData, useCapture, callbackfunc, 32, "webglcontextrestored", targetThread); return 0; ; } var registerWheelEventCallback = (target, userData, useCapture, callbackfunc, eventTypeId, eventTypeString, targetThread) => { JSEvents.wheelEvent ||= _malloc(96); // The DOM Level 3 events spec event 'wheel' var wheelHandlerFunc = (e = event) => { var wheelEvent = JSEvents.wheelEvent; fillMouseEventData(wheelEvent, e, target); HEAPF64[(((wheelEvent)+(64))/8)] = e["deltaX"]; HEAPF64[(((wheelEvent)+(72))/8)] = e["deltaY"]; HEAPF64[(((wheelEvent)+(80))/8)] = e["deltaZ"]; HEAP32[(((wheelEvent)+(88))/4)] = e["deltaMode"]; if (((a1, a2, a3) => getWasmTableEntry(callbackfunc).call(null, a1, BigInt(a2), BigInt(a3)))(eventTypeId, wheelEvent, userData)) e.preventDefault(); }; var eventHandler = { target, allowsDeferredCalls: true, eventTypeString, callbackfunc, handlerFunc: wheelHandlerFunc, useCapture }; return JSEvents.registerOrRemoveHandler(eventHandler); }; function _emscripten_set_wheel_callback_on_thread(target, userData, useCapture, callbackfunc, targetThread) { target = bigintToI53Checked(target); userData = bigintToI53Checked(userData); callbackfunc = bigintToI53Checked(callbackfunc); targetThread = bigintToI53Checked(targetThread); target = findEventTarget(target); if (!target) return -4; if (typeof target.onwheel != 'undefined') { return registerWheelEventCallback(target, userData, useCapture, callbackfunc, 9, "wheel", targetThread); } else { return -1; } ; } var webglPowerPreferences = ["default","low-power","high-performance"]; /** @suppress {duplicate } */ var _emscripten_webgl_do_create_context = function(target, attributes) { target = bigintToI53Checked(target); attributes = bigintToI53Checked(attributes); var ret = (() => { assert(attributes); var attr32 = ((attributes)/4); var powerPreference = HEAP32[attr32 + (8>>2)]; var contextAttributes = { 'alpha': !!HEAP8[attributes + 0], 'depth': !!HEAP8[attributes + 1], 'stencil': !!HEAP8[attributes + 2], 'antialias': !!HEAP8[attributes + 3], 'premultipliedAlpha': !!HEAP8[attributes + 4], 'preserveDrawingBuffer': !!HEAP8[attributes + 5], 'powerPreference': webglPowerPreferences[powerPreference], 'failIfMajorPerformanceCaveat': !!HEAP8[attributes + 12], // The following are not predefined WebGL context attributes in the WebGL specification, so the property names can be minified by Closure. majorVersion: HEAP32[attr32 + (16>>2)], minorVersion: HEAP32[attr32 + (20>>2)], enableExtensionsByDefault: HEAP8[attributes + 24], explicitSwapControl: HEAP8[attributes + 25], proxyContextToMainThread: HEAP32[attr32 + (28>>2)], renderViaOffscreenBackBuffer: HEAP8[attributes + 32] }; // TODO: Make these into hard errors at some point in the future if (contextAttributes.majorVersion !== 1 && contextAttributes.majorVersion !== 2) { err(`Invalid WebGL version requested: ${contextAttributes.majorVersion}`); } var canvas = findCanvasEventTarget(target); if (!canvas) { return 0; } if (contextAttributes.explicitSwapControl) { return 0; } var contextHandle = GL.createContext(canvas, contextAttributes); return contextHandle; })(); return BigInt(ret); }; var _emscripten_webgl_create_context = _emscripten_webgl_do_create_context; function _emscripten_webgl_make_context_current(contextHandle) { contextHandle = bigintToI53Checked(contextHandle); var success = GL.makeContextCurrent(contextHandle); return success ? 0 : -5; ; } var SYSCALLS = { varargs:undefined, getStr(ptr) { var ret = UTF8ToString(ptr); return ret; }, }; var _fd_close = (fd) => { abort('fd_close called without SYSCALLS_REQUIRE_FILESYSTEM'); }; function _fd_seek(fd, offset, whence, newOffset) { offset = bigintToI53Checked(offset); newOffset = bigintToI53Checked(newOffset); return 70; ; } var printCharBuffers = [null,[],[]]; var printChar = (stream, curr) => { var buffer = printCharBuffers[stream]; assert(buffer); if (curr === 0 || curr === 10) { (stream === 1 ? out : err)(UTF8ArrayToString(buffer)); buffer.length = 0; } else { buffer.push(curr); } }; var flush_NO_FILESYSTEM = () => { // flush anything remaining in the buffers during shutdown _fflush(0); if (printCharBuffers[1].length) printChar(1, 10); if (printCharBuffers[2].length) printChar(2, 10); }; function _fd_write(fd, iov, iovcnt, pnum) { iov = bigintToI53Checked(iov); iovcnt = bigintToI53Checked(iovcnt); pnum = bigintToI53Checked(pnum); // hack to support printf in SYSCALLS_REQUIRE_FILESYSTEM=0 var num = 0; for (var i = 0; i < iovcnt; i++) { var ptr = Number(HEAPU64[((iov)/8)]); var len = Number(HEAPU64[(((iov)+(8))/8)]); iov += 16; for (var j = 0; j < len; j++) { printChar(fd, HEAPU8[ptr+j]); } num += len; } HEAPU64[((pnum)/8)] = BigInt(num); return 0; ; } var _glActiveTexture = (x0) => GLctx.activeTexture(x0); var _glAttachShader = (program, shader) => { GLctx.attachShader(GL.programs[program], GL.shaders[shader]); }; var _glBindBuffer = (target, buffer) => { if (target == 0x88EB /*GL_PIXEL_PACK_BUFFER*/) { // In WebGL 2 glReadPixels entry point, we need to use a different WebGL 2 // API function call when a buffer is bound to // GL_PIXEL_PACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelPackBufferBinding = buffer; } else if (target == 0x88EC /*GL_PIXEL_UNPACK_BUFFER*/) { // In WebGL 2 gl(Compressed)Tex(Sub)Image[23]D entry points, we need to // use a different WebGL 2 API function call when a buffer is bound to // GL_PIXEL_UNPACK_BUFFER_BINDING point, so must keep track whether that // binding point is non-null to know what is the proper API function to // call. GLctx.currentPixelUnpackBufferBinding = buffer; } GLctx.bindBuffer(target, GL.buffers[buffer]); }; var _glBindBufferBase = (target, index, buffer) => { GLctx.bindBufferBase(target, index, GL.buffers[buffer]); }; var _glBindFramebuffer = (target, framebuffer) => { GLctx.bindFramebuffer(target, GL.framebuffers[framebuffer]); }; var _glBindRenderbuffer = (target, renderbuffer) => { GLctx.bindRenderbuffer(target, GL.renderbuffers[renderbuffer]); }; var _glBindSampler = (unit, sampler) => { GLctx.bindSampler(unit, GL.samplers[sampler]); }; var _glBindTexture = (target, texture) => { GLctx.bindTexture(target, GL.textures[texture]); }; var _glBindVertexArray = (vao) => { GLctx.bindVertexArray(GL.vaos[vao]); }; var _glBlendColor = (x0, x1, x2, x3) => GLctx.blendColor(x0, x1, x2, x3); var _glBlendEquationSeparate = (x0, x1) => GLctx.blendEquationSeparate(x0, x1); var _glBlendFuncSeparate = (x0, x1, x2, x3) => GLctx.blendFuncSeparate(x0, x1, x2, x3); var _glBlitFramebuffer = (x0, x1, x2, x3, x4, x5, x6, x7, x8, x9) => GLctx.blitFramebuffer(x0, x1, x2, x3, x4, x5, x6, x7, x8, x9); function _glBufferData(target, size, data, usage) { size = bigintToI53Checked(size); data = bigintToI53Checked(data); if (GL.currentContext.version >= 2) { // If size is zero, WebGL would interpret uploading the whole input // arraybuffer (starting from given offset), which would not make sense in // WebAssembly, so avoid uploading if size is zero. However we must still // call bufferData to establish a backing storage of zero bytes. if (data && size) { GLctx.bufferData(target, HEAPU8, usage, data, size); } else { GLctx.bufferData(target, size, usage); } return; } // N.b. here first form specifies a heap subarray, second form an integer // size, so the ?: code here is polymorphic. It is advised to avoid // randomly mixing both uses in calling code, to avoid any potential JS // engine JIT issues. GLctx.bufferData(target, data ? HEAPU8.subarray(data, data+size) : size, usage); ; } function _glBufferSubData(target, offset, size, data) { offset = bigintToI53Checked(offset); size = bigintToI53Checked(size); data = bigintToI53Checked(data); if (GL.currentContext.version >= 2) { size && GLctx.bufferSubData(target, offset, HEAPU8, data, size); return; } GLctx.bufferSubData(target, offset, HEAPU8.subarray(data, data+size)); ; } var _glClearBufferfi = (x0, x1, x2, x3) => GLctx.clearBufferfi(x0, x1, x2, x3); function _glClearBufferfv(buffer, drawbuffer, value) { value = bigintToI53Checked(value); GLctx.clearBufferfv(buffer, drawbuffer, HEAPF32, ((value)/4)); ; } function _glClearBufferiv(buffer, drawbuffer, value) { value = bigintToI53Checked(value); GLctx.clearBufferiv(buffer, drawbuffer, HEAP32, ((value)/4)); ; } var _glColorMask = (red, green, blue, alpha) => { GLctx.colorMask(!!red, !!green, !!blue, !!alpha); }; var _glCompileShader = (shader) => { GLctx.compileShader(GL.shaders[shader]); }; function _glCompressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data) { data = bigintToI53Checked(data); // `data` may be null here, which means "allocate uniniitalized space but // don't upload" in GLES parlance, but `compressedTexImage2D` requires the // final data parameter, so we simply pass a heap view starting at zero // effectively uploading whatever happens to be near address zero. See // https://github.com/emscripten-core/emscripten/issues/19300. if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding || !imageSize) { GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, imageSize, data); return; } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8, data, imageSize); return; } GLctx.compressedTexImage2D(target, level, internalFormat, width, height, border, HEAPU8.subarray((data), data+imageSize)); ; } function _glCompressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data) { data = bigintToI53Checked(data); if (GLctx.currentPixelUnpackBufferBinding) { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, imageSize, data); } else { GLctx.compressedTexImage3D(target, level, internalFormat, width, height, depth, border, HEAPU8, data, imageSize); } ; } var _glCreateProgram = () => { var id = GL.getNewId(GL.programs); var program = GLctx.createProgram(); // Store additional information needed for each shader program: program.name = id; // Lazy cache results of // glGetProgramiv(GL_ACTIVE_UNIFORM_MAX_LENGTH/GL_ACTIVE_ATTRIBUTE_MAX_LENGTH/GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH) program.maxUniformLength = program.maxAttributeLength = program.maxUniformBlockNameLength = 0; program.uniformIdCounter = 1; GL.programs[id] = program; return id; }; var _glCreateShader = (shaderType) => { var id = GL.getNewId(GL.shaders); GL.shaders[id] = GLctx.createShader(shaderType); return id; }; var _glCullFace = (x0) => GLctx.cullFace(x0); function _glDeleteBuffers(n, buffers) { buffers = bigintToI53Checked(buffers); for (var i = 0; i < n; i++) { var id = HEAP32[(((buffers)+(i*4))/4)]; var buffer = GL.buffers[id]; // From spec: "glDeleteBuffers silently ignores 0's and names that do not // correspond to existing buffer objects." if (!buffer) continue; GLctx.deleteBuffer(buffer); buffer.name = 0; GL.buffers[id] = null; if (id == GLctx.currentPixelPackBufferBinding) GLctx.currentPixelPackBufferBinding = 0; if (id == GLctx.currentPixelUnpackBufferBinding) GLctx.currentPixelUnpackBufferBinding = 0; } ; } function _glDeleteFramebuffers(n, framebuffers) { framebuffers = bigintToI53Checked(framebuffers); for (var i = 0; i < n; ++i) { var id = HEAP32[(((framebuffers)+(i*4))/4)]; var framebuffer = GL.framebuffers[id]; if (!framebuffer) continue; // GL spec: "glDeleteFramebuffers silently ignores 0s and names that do not correspond to existing framebuffer objects". GLctx.deleteFramebuffer(framebuffer); framebuffer.name = 0; GL.framebuffers[id] = null; } ; } var _glDeleteProgram = (id) => { if (!id) return; var program = GL.programs[id]; if (!program) { // glDeleteProgram actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteProgram(program); program.name = 0; GL.programs[id] = null; }; function _glDeleteRenderbuffers(n, renderbuffers) { renderbuffers = bigintToI53Checked(renderbuffers); for (var i = 0; i < n; i++) { var id = HEAP32[(((renderbuffers)+(i*4))/4)]; var renderbuffer = GL.renderbuffers[id]; if (!renderbuffer) continue; // GL spec: "glDeleteRenderbuffers silently ignores 0s and names that do not correspond to existing renderbuffer objects". GLctx.deleteRenderbuffer(renderbuffer); renderbuffer.name = 0; GL.renderbuffers[id] = null; } ; } function _glDeleteSamplers(n, samplers) { samplers = bigintToI53Checked(samplers); for (var i = 0; i < n; i++) { var id = HEAP32[(((samplers)+(i*4))/4)]; var sampler = GL.samplers[id]; if (!sampler) continue; GLctx.deleteSampler(sampler); sampler.name = 0; GL.samplers[id] = null; } ; } var _glDeleteShader = (id) => { if (!id) return; var shader = GL.shaders[id]; if (!shader) { // glDeleteShader actually signals an error when deleting a nonexisting // object, unlike some other GL delete functions. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } GLctx.deleteShader(shader); GL.shaders[id] = null; }; function _glDeleteTextures(n, textures) { textures = bigintToI53Checked(textures); for (var i = 0; i < n; i++) { var id = HEAP32[(((textures)+(i*4))/4)]; var texture = GL.textures[id]; // GL spec: "glDeleteTextures silently ignores 0s and names that do not // correspond to existing textures". if (!texture) continue; GLctx.deleteTexture(texture); texture.name = 0; GL.textures[id] = null; } ; } function _glDeleteVertexArrays(n, vaos) { vaos = bigintToI53Checked(vaos); for (var i = 0; i < n; i++) { var id = HEAP32[(((vaos)+(i*4))/4)]; GLctx.deleteVertexArray(GL.vaos[id]); GL.vaos[id] = null; } ; } var _glDepthFunc = (x0) => GLctx.depthFunc(x0); var _glDepthMask = (flag) => { GLctx.depthMask(!!flag); }; var _glDisable = (x0) => GLctx.disable(x0); var _glDisableVertexAttribArray = (index) => { GLctx.disableVertexAttribArray(index); }; var _glDrawArrays = (mode, first, count) => { GLctx.drawArrays(mode, first, count); }; var _glDrawArraysInstanced = (mode, first, count, primcount) => { GLctx.drawArraysInstanced(mode, first, count, primcount); }; function _glDrawElements(mode, count, type, indices) { indices = bigintToI53Checked(indices); GLctx.drawElements(mode, count, type, indices); ; } function _glDrawElementsInstanced(mode, count, type, indices, primcount) { indices = bigintToI53Checked(indices); GLctx.drawElementsInstanced(mode, count, type, indices, primcount); ; } var _glEnable = (x0) => GLctx.enable(x0); var _glEnableVertexAttribArray = (index) => { GLctx.enableVertexAttribArray(index); }; var _glFrontFace = (x0) => GLctx.frontFace(x0); function _glGenBuffers(n, buffers) { buffers = bigintToI53Checked(buffers); GL.genObject(n, buffers, 'createBuffer', GL.buffers ); ; } function _glGenRenderbuffers(n, renderbuffers) { renderbuffers = bigintToI53Checked(renderbuffers); GL.genObject(n, renderbuffers, 'createRenderbuffer', GL.renderbuffers ); ; } function _glGenSamplers(n, samplers) { samplers = bigintToI53Checked(samplers); GL.genObject(n, samplers, 'createSampler', GL.samplers ); ; } function _glGenTextures(n, textures) { textures = bigintToI53Checked(textures); GL.genObject(n, textures, 'createTexture', GL.textures ); ; } function _glGenVertexArrays(n, arrays) { arrays = bigintToI53Checked(arrays); GL.genObject(n, arrays, 'createVertexArray', GL.vaos ); ; } function _glGetAttribLocation(program, name) { name = bigintToI53Checked(name); return GLctx.getAttribLocation(GL.programs[program], UTF8ToString(name)); } var _glGetError = () => { var error = GLctx.getError() || GL.lastError; GL.lastError = 0/*GL_NO_ERROR*/; return error; }; var readI53FromI64 = (ptr) => { return HEAPU32[((ptr)/4)] + HEAP32[(((ptr)+(4))/4)] * 4294967296; }; var readI53FromU64 = (ptr) => { return HEAPU32[((ptr)/4)] + HEAPU32[(((ptr)+(4))/4)] * 4294967296; }; var writeI53ToI64 = (ptr, num) => { HEAPU32[((ptr)/4)] = num; var lower = HEAPU32[((ptr)/4)]; HEAPU32[(((ptr)+(4))/4)] = (num - lower)/4294967296; var deserialized = (num >= 0) ? readI53FromU64(ptr) : readI53FromI64(ptr); var offset = ((ptr)/4); if (deserialized != num) warnOnce(`writeI53ToI64() out of range: serialized JS Number ${num} to Wasm heap as bytes lo=${ptrToString(HEAPU32[offset])}, hi=${ptrToString(HEAPU32[offset+1])}, which deserializes back to ${deserialized} instead!`); }; var webglGetExtensions = () => { var exts = getEmscriptenSupportedExtensions(GLctx); exts = exts.concat(exts.map((e) => "GL_" + e)); return exts; }; var emscriptenWebGLGet = (name_, p, type) => { // Guard against user passing a null pointer. // Note that GLES2 spec does not say anything about how passing a null // pointer should be treated. Testing on desktop core GL 3, the application // crashes on glGetIntegerv to a null pointer, but better to report an error // instead of doing anything random. if (!p) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } var ret = undefined; switch (name_) { // Handle a few trivial GLES values case 0x8DFA: // GL_SHADER_COMPILER ret = 1; break; case 0x8DF8: // GL_SHADER_BINARY_FORMATS if (type != 0 && type != 1) { GL.recordError(0x500); // GL_INVALID_ENUM } // Do not write anything to the out pointer, since no binary formats are // supported. return; case 0x87FE: // GL_NUM_PROGRAM_BINARY_FORMATS case 0x8DF9: // GL_NUM_SHADER_BINARY_FORMATS ret = 0; break; case 0x86A2: // GL_NUM_COMPRESSED_TEXTURE_FORMATS // WebGL doesn't have GL_NUM_COMPRESSED_TEXTURE_FORMATS (it's obsolete // since GL_COMPRESSED_TEXTURE_FORMATS returns a JS array that can be // queried for length), so implement it ourselves to allow C++ GLES2 // code get the length. var formats = GLctx.getParameter(0x86A3 /*GL_COMPRESSED_TEXTURE_FORMATS*/); ret = formats ? formats.length : 0; break; case 0x821D: // GL_NUM_EXTENSIONS if (GL.currentContext.version < 2) { // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context GL.recordError(0x502 /* GL_INVALID_OPERATION */); return; } ret = webglGetExtensions().length; break; case 0x821B: // GL_MAJOR_VERSION case 0x821C: // GL_MINOR_VERSION if (GL.currentContext.version < 2) { GL.recordError(0x500); // GL_INVALID_ENUM return; } ret = name_ == 0x821B ? 3 : 0; // return version 3.0 break; } if (ret === undefined) { var result = GLctx.getParameter(name_); switch (typeof result) { case "number": ret = result; break; case "boolean": ret = result ? 1 : 0; break; case "string": GL.recordError(0x500); // GL_INVALID_ENUM return; case "object": if (result === null) { // null is a valid result for some (e.g., which buffer is bound - // perhaps nothing is bound), but otherwise can mean an invalid // name_, which we need to report as an error switch (name_) { case 0x8894: // ARRAY_BUFFER_BINDING case 0x8B8D: // CURRENT_PROGRAM case 0x8895: // ELEMENT_ARRAY_BUFFER_BINDING case 0x8CA6: // FRAMEBUFFER_BINDING or DRAW_FRAMEBUFFER_BINDING case 0x8CA7: // RENDERBUFFER_BINDING case 0x8069: // TEXTURE_BINDING_2D case 0x85B5: // WebGL 2 GL_VERTEX_ARRAY_BINDING, or WebGL 1 extension OES_vertex_array_object GL_VERTEX_ARRAY_BINDING_OES case 0x8F36: // COPY_READ_BUFFER_BINDING or COPY_READ_BUFFER case 0x8F37: // COPY_WRITE_BUFFER_BINDING or COPY_WRITE_BUFFER case 0x88ED: // PIXEL_PACK_BUFFER_BINDING case 0x88EF: // PIXEL_UNPACK_BUFFER_BINDING case 0x8CAA: // READ_FRAMEBUFFER_BINDING case 0x8919: // SAMPLER_BINDING case 0x8C1D: // TEXTURE_BINDING_2D_ARRAY case 0x806A: // TEXTURE_BINDING_3D case 0x8E25: // TRANSFORM_FEEDBACK_BINDING case 0x8C8F: // TRANSFORM_FEEDBACK_BUFFER_BINDING case 0x8A28: // UNIFORM_BUFFER_BINDING case 0x8514: { // TEXTURE_BINDING_CUBE_MAP ret = 0; break; } default: { GL.recordError(0x500); // GL_INVALID_ENUM return; } } } else if (result instanceof Float32Array || result instanceof Uint32Array || result instanceof Int32Array || result instanceof Array) { for (var i = 0; i < result.length; ++i) { switch (type) { case 0: HEAP32[(((p)+(i*4))/4)] = result[i]; break; case 2: HEAPF32[(((p)+(i*4))/4)] = result[i]; break; case 4: HEAP8[(p)+(i)] = result[i] ? 1 : 0; break; } } return; } else { try { ret = result.name | 0; } catch(e) { GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Unknown object returned from WebGL getParameter(${name_})! (error: ${e})`); return; } } break; default: GL.recordError(0x500); // GL_INVALID_ENUM err(`GL_INVALID_ENUM in glGet${type}v: Native code calling glGet${type}v(${name_}) and it returns ${result} of type ${typeof(result)}!`); return; } } switch (type) { case 1: writeI53ToI64(p, ret); break; case 0: HEAP32[((p)/4)] = ret; break; case 2: HEAPF32[((p)/4)] = ret; break; case 4: HEAP8[p] = ret ? 1 : 0; break; } }; function _glGetIntegerv(name_, p) { p = bigintToI53Checked(p); return emscriptenWebGLGet(name_, p, 0); } function _glGetProgramInfoLog(program, maxLength, length, infoLog) { length = bigintToI53Checked(length); infoLog = bigintToI53Checked(infoLog); var log = GLctx.getProgramInfoLog(GL.programs[program]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull; ; } function _glGetProgramiv(program, pname, p) { p = bigintToI53Checked(p); if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (program >= GL.counter) { GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } program = GL.programs[program]; if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getProgramInfoLog(program); if (log === null) log = '(unknown error)'; HEAP32[((p)/4)] = log.length + 1; } else if (pname == 0x8B87 /* GL_ACTIVE_UNIFORM_MAX_LENGTH */) { if (!program.maxUniformLength) { var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (var i = 0; i < numActiveUniforms; ++i) { program.maxUniformLength = Math.max(program.maxUniformLength, GLctx.getActiveUniform(program, i).name.length+1); } } HEAP32[((p)/4)] = program.maxUniformLength; } else if (pname == 0x8B8A /* GL_ACTIVE_ATTRIBUTE_MAX_LENGTH */) { if (!program.maxAttributeLength) { var numActiveAttributes = GLctx.getProgramParameter(program, 0x8B89/*GL_ACTIVE_ATTRIBUTES*/); for (var i = 0; i < numActiveAttributes; ++i) { program.maxAttributeLength = Math.max(program.maxAttributeLength, GLctx.getActiveAttrib(program, i).name.length+1); } } HEAP32[((p)/4)] = program.maxAttributeLength; } else if (pname == 0x8A35 /* GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */) { if (!program.maxUniformBlockNameLength) { var numActiveUniformBlocks = GLctx.getProgramParameter(program, 0x8A36/*GL_ACTIVE_UNIFORM_BLOCKS*/); for (var i = 0; i < numActiveUniformBlocks; ++i) { program.maxUniformBlockNameLength = Math.max(program.maxUniformBlockNameLength, GLctx.getActiveUniformBlockName(program, i).length+1); } } HEAP32[((p)/4)] = program.maxUniformBlockNameLength; } else { HEAP32[((p)/4)] = GLctx.getProgramParameter(program, pname); } ; } function _glGetShaderInfoLog(shader, maxLength, length, infoLog) { length = bigintToI53Checked(length); infoLog = bigintToI53Checked(infoLog); var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; var numBytesWrittenExclNull = (maxLength > 0 && infoLog) ? stringToUTF8(log, infoLog, maxLength) : 0; if (length) HEAP32[((length)/4)] = numBytesWrittenExclNull; ; } function _glGetShaderiv(shader, pname, p) { p = bigintToI53Checked(p); if (!p) { // GLES2 specification does not specify how to behave if p is a null // pointer. Since calling this function does not make sense if p == null, // issue a GL error to notify user about it. GL.recordError(0x501 /* GL_INVALID_VALUE */); return; } if (pname == 0x8B84) { // GL_INFO_LOG_LENGTH var log = GLctx.getShaderInfoLog(GL.shaders[shader]); if (log === null) log = '(unknown error)'; // The GLES2 specification says that if the shader has an empty info log, // a value of 0 is returned. Otherwise the log has a null char appended. // (An empty string is falsey, so we can just check that instead of // looking at log.length.) var logLength = log ? log.length + 1 : 0; HEAP32[((p)/4)] = logLength; } else if (pname == 0x8B88) { // GL_SHADER_SOURCE_LENGTH var source = GLctx.getShaderSource(GL.shaders[shader]); // source may be a null, or the empty string, both of which are falsey // values that we report a 0 length for. var sourceLength = source ? source.length + 1 : 0; HEAP32[((p)/4)] = sourceLength; } else { HEAP32[((p)/4)] = GLctx.getShaderParameter(GL.shaders[shader], pname); } ; } var lengthBytesUTF8 = (str) => { var len = 0; for (var i = 0; i < str.length; ++i) { // Gotcha: charCodeAt returns a 16-bit word that is a UTF-16 encoded code // unit, not a Unicode code point of the character! So decode // UTF16->UTF32->UTF8. // See http://unicode.org/faq/utf_bom.html#utf16-3 var c = str.charCodeAt(i); // possibly a lead surrogate if (c <= 0x7F) { len++; } else if (c <= 0x7FF) { len += 2; } else if (c >= 0xD800 && c <= 0xDFFF) { len += 4; ++i; } else { len += 3; } } return len; }; var stringToNewUTF8 = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = _malloc(size); if (ret) stringToUTF8(str, ret, size); return ret; }; var _glGetStringi = function(name, index) { var ret = (() => { if (GL.currentContext.version < 2) { GL.recordError(0x502 /* GL_INVALID_OPERATION */); // Calling GLES3/WebGL2 function with a GLES2/WebGL1 context return 0; } var stringiCache = GL.stringiCache[name]; if (stringiCache) { if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; } switch (name) { case 0x1F03 /* GL_EXTENSIONS */: var exts = webglGetExtensions().map(stringToNewUTF8); stringiCache = GL.stringiCache[name] = exts; if (index < 0 || index >= stringiCache.length) { GL.recordError(0x501/*GL_INVALID_VALUE*/); return 0; } return stringiCache[index]; default: GL.recordError(0x500/*GL_INVALID_ENUM*/); return 0; } })(); return BigInt(ret); }; /** @suppress {checkTypes} */ var jstoi_q = (str) => parseInt(str); /** @noinline */ var webglGetLeftBracePos = (name) => name.slice(-1) == ']' && name.lastIndexOf('['); var webglPrepareUniformLocationsBeforeFirstUse = (program) => { var uniformLocsById = program.uniformLocsById, // Maps GLuint -> WebGLUniformLocation uniformSizeAndIdsByName = program.uniformSizeAndIdsByName, // Maps name -> [uniform array length, GLuint] i, j; // On the first time invocation of glGetUniformLocation on this shader program: // initialize cache data structures and discover which uniforms are arrays. if (!uniformLocsById) { // maps GLint integer locations to WebGLUniformLocations program.uniformLocsById = uniformLocsById = {}; // maps integer locations back to uniform name strings, so that we can lazily fetch uniform array locations program.uniformArrayNamesById = {}; var numActiveUniforms = GLctx.getProgramParameter(program, 0x8B86/*GL_ACTIVE_UNIFORMS*/); for (i = 0; i < numActiveUniforms; ++i) { var u = GLctx.getActiveUniform(program, i); var nm = u.name; var sz = u.size; var lb = webglGetLeftBracePos(nm); var arrayName = lb > 0 ? nm.slice(0, lb) : nm; // Assign a new location. var id = program.uniformIdCounter; program.uniformIdCounter += sz; // Eagerly get the location of the uniformArray[0] base element. // The remaining indices >0 will be left for lazy evaluation to // improve performance. Those may never be needed to fetch, if the // application fills arrays always in full starting from the first // element of the array. uniformSizeAndIdsByName[arrayName] = [sz, id]; // Store placeholder integers in place that highlight that these // >0 index locations are array indices pending population. for (j = 0; j < sz; ++j) { uniformLocsById[id] = j; program.uniformArrayNamesById[id++] = arrayName; } } } }; function _glGetUniformLocation(program, name) { name = bigintToI53Checked(name); name = UTF8ToString(name); if (program = GL.programs[program]) { webglPrepareUniformLocationsBeforeFirstUse(program); var uniformLocsById = program.uniformLocsById; // Maps GLuint -> WebGLUniformLocation var arrayIndex = 0; var uniformBaseName = name; // Invariant: when populating integer IDs for uniform locations, we must // maintain the precondition that arrays reside in contiguous addresses, // i.e. for a 'vec4 colors[10];', colors[4] must be at location // colors[0]+4. However, user might call glGetUniformLocation(program, // "colors") for an array, so we cannot discover based on the user input // arguments whether the uniform we are dealing with is an array. The only // way to discover which uniforms are arrays is to enumerate over all the // active uniforms in the program. var leftBrace = webglGetLeftBracePos(name); // If user passed an array accessor "[index]", parse the array index off the accessor. if (leftBrace > 0) { arrayIndex = jstoi_q(name.slice(leftBrace + 1)) >>> 0; // "index]", coerce parseInt(']') with >>>0 to treat "foo[]" as "foo[0]" and foo[-1] as unsigned out-of-bounds. uniformBaseName = name.slice(0, leftBrace); } // Have we cached the location of this uniform before? // A pair [array length, GLint of the uniform location] var sizeAndId = program.uniformSizeAndIdsByName[uniformBaseName]; // If an uniform with this name exists, and if its index is within the // array limits (if it's even an array), query the WebGLlocation, or // return an existing cached location. if (sizeAndId && arrayIndex < sizeAndId[0]) { arrayIndex += sizeAndId[1]; // Add the base location of the uniform to the array index offset. if ((uniformLocsById[arrayIndex] = uniformLocsById[arrayIndex] || GLctx.getUniformLocation(program, name))) { return arrayIndex; } } } else { // N.b. we are currently unable to distinguish between GL program IDs that // never existed vs GL program IDs that have been deleted, so report // GL_INVALID_VALUE in both cases. GL.recordError(0x501 /* GL_INVALID_VALUE */); } return -1; ; } var tempFixedLengthArray = []; function _glInvalidateFramebuffer(target, numAttachments, attachments) { attachments = bigintToI53Checked(attachments); var list = tempFixedLengthArray[numAttachments]; for (var i = 0; i < numAttachments; i++) { list[i] = HEAP32[(((attachments)+(i*4))/4)]; } GLctx.invalidateFramebuffer(target, list); ; } var _glLinkProgram = (program) => { program = GL.programs[program]; GLctx.linkProgram(program); // Invalidate earlier computed uniform->ID mappings, those have now become stale program.uniformLocsById = 0; // Mark as null-like so that glGetUniformLocation() knows to populate this again. program.uniformSizeAndIdsByName = {}; }; var _glPixelStorei = (pname, param) => { if (pname == 3317) { GL.unpackAlignment = param; } else if (pname == 3314) { GL.unpackRowLength = param; } GLctx.pixelStorei(pname, param); }; var _glPolygonOffset = (x0, x1) => GLctx.polygonOffset(x0, x1); var _glReadBuffer = (x0) => GLctx.readBuffer(x0); var _glRenderbufferStorageMultisample = (x0, x1, x2, x3, x4) => GLctx.renderbufferStorageMultisample(x0, x1, x2, x3, x4); var _glSamplerParameterf = (sampler, pname, param) => { GLctx.samplerParameterf(GL.samplers[sampler], pname, param); }; var _glSamplerParameteri = (sampler, pname, param) => { GLctx.samplerParameteri(GL.samplers[sampler], pname, param); }; var _glScissor = (x0, x1, x2, x3) => GLctx.scissor(x0, x1, x2, x3); function _glShaderSource(shader, count, string, length) { string = bigintToI53Checked(string); length = bigintToI53Checked(length); var source = GL.getSource(shader, count, string, length); GLctx.shaderSource(GL.shaders[shader], source); ; } var _glStencilFunc = (x0, x1, x2) => GLctx.stencilFunc(x0, x1, x2); var _glStencilFuncSeparate = (x0, x1, x2, x3) => GLctx.stencilFuncSeparate(x0, x1, x2, x3); var _glStencilMask = (x0) => GLctx.stencilMask(x0); var _glStencilOp = (x0, x1, x2) => GLctx.stencilOp(x0, x1, x2); var _glStencilOpSeparate = (x0, x1, x2, x3) => GLctx.stencilOpSeparate(x0, x1, x2, x3); var computeUnpackAlignedImageSize = (width, height, sizePerPixel) => { function roundedToNextMultipleOf(x, y) { return (x + y - 1) & -y; } var plainRowSize = (GL.unpackRowLength || width) * sizePerPixel; var alignedRowSize = roundedToNextMultipleOf(plainRowSize, GL.unpackAlignment); return height * alignedRowSize; }; var colorChannelsInGlTextureFormat = (format) => { // Micro-optimizations for size: map format to size by subtracting smallest // enum value (0x1902) from all values first. Also omit the most common // size value (1) from the list, which is assumed by formats not on the // list. var colorChannels = { // 0x1902 /* GL_DEPTH_COMPONENT */ - 0x1902: 1, // 0x1906 /* GL_ALPHA */ - 0x1902: 1, 5: 3, 6: 4, // 0x1909 /* GL_LUMINANCE */ - 0x1902: 1, 8: 2, 29502: 3, 29504: 4, // 0x1903 /* GL_RED */ - 0x1902: 1, 26917: 2, 26918: 2, // 0x8D94 /* GL_RED_INTEGER */ - 0x1902: 1, 29846: 3, 29847: 4 }; return colorChannels[format - 0x1902]||1; }; var heapObjectForWebGLType = (type) => { // Micro-optimization for size: Subtract lowest GL enum number (0x1400/* GL_BYTE */) from type to compare // smaller values for the heap, for shorter generated code size. // Also the type HEAPU16 is not tested for explicitly, but any unrecognized type will return out HEAPU16. // (since most types are HEAPU16) type -= 0x1400; if (type == 0) return HEAP8; if (type == 1) return HEAPU8; if (type == 2) return HEAP16; if (type == 4) return HEAP32; if (type == 6) return HEAPF32; if (type == 5 || type == 28922 || type == 28520 || type == 30779 || type == 30782 ) return HEAPU32; return HEAPU16; }; var toTypedArrayIndex = (pointer, heap) => pointer / heap.BYTES_PER_ELEMENT; var emscriptenWebGLGetTexPixelData = (type, format, width, height, pixels, internalFormat) => { var heap = heapObjectForWebGLType(type); var sizePerPixel = colorChannelsInGlTextureFormat(format) * heap.BYTES_PER_ELEMENT; var bytes = computeUnpackAlignedImageSize(width, height, sizePerPixel); return heap.subarray(toTypedArrayIndex(pixels, heap), toTypedArrayIndex(pixels + bytes, heap)); }; function _glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels) { pixels = bigintToI53Checked(pixels); if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); var index = toTypedArrayIndex(pixels, heap); GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, heap, index); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, internalFormat) : null; GLctx.texImage2D(target, level, internalFormat, width, height, border, format, type, pixelData); ; } function _glTexImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels) { pixels = bigintToI53Checked(pixels); if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texImage3D(target, level, internalFormat, width, height, depth, border, format, type, null); } ; } var _glTexParameteri = (x0, x1, x2) => GLctx.texParameteri(x0, x1, x2); var _glTexStorage2D = (x0, x1, x2, x3, x4) => GLctx.texStorage2D(x0, x1, x2, x3, x4); var _glTexStorage3D = (x0, x1, x2, x3, x4, x5) => GLctx.texStorage3D(x0, x1, x2, x3, x4, x5); function _glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) { pixels = bigintToI53Checked(pixels); if (GL.currentContext.version >= 2) { if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); return; } if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, heap, toTypedArrayIndex(pixels, heap)); return; } } var pixelData = pixels ? emscriptenWebGLGetTexPixelData(type, format, width, height, pixels, 0) : null; GLctx.texSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixelData); ; } function _glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) { pixels = bigintToI53Checked(pixels); if (GLctx.currentPixelUnpackBufferBinding) { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else if (pixels) { var heap = heapObjectForWebGLType(type); GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, heap, toTypedArrayIndex(pixels, heap)); } else { GLctx.texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, null); } ; } var webglGetUniformLocation = (location) => { var p = GLctx.currentProgram; if (p) { var webglLoc = p.uniformLocsById[location]; // p.uniformLocsById[location] stores either an integer, or a // WebGLUniformLocation. // If an integer, we have not yet bound the location, so do it now. The // integer value specifies the array index we should bind to. if (typeof webglLoc == 'number') { p.uniformLocsById[location] = webglLoc = GLctx.getUniformLocation(p, p.uniformArrayNamesById[location] + (webglLoc > 0 ? `[${webglLoc}]` : '')); } // Else an already cached WebGLUniformLocation, return it. return webglLoc; } else { GL.recordError(0x502/*GL_INVALID_OPERATION*/); } }; var miniTempWebGLFloatBuffers = []; function _glUniform1fv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform1fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAPF32[(((value)+(4*i))/4)]; } } else { var view = HEAPF32.subarray((((value)/4)), ((value+count*4)/4)); } GLctx.uniform1fv(webglGetUniformLocation(location), view); ; } var _glUniform1i = (location, v0) => { GLctx.uniform1i(webglGetUniformLocation(location), v0); }; var miniTempWebGLIntBuffers = []; function _glUniform1iv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform1iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count); return; } if (count <= 288) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; ++i) { view[i] = HEAP32[(((value)+(4*i))/4)]; } } else { var view = HEAP32.subarray((((value)/4)), ((value+count*4)/4)); } GLctx.uniform1iv(webglGetUniformLocation(location), view); ; } function _glUniform2fv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform2fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAPF32[(((value)+(4*i))/4)]; view[i+1] = HEAPF32[(((value)+(4*i+4))/4)]; } } else { var view = HEAPF32.subarray((((value)/4)), ((value+count*8)/4)); } GLctx.uniform2fv(webglGetUniformLocation(location), view); ; } function _glUniform2iv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform2iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*2); return; } if (count <= 144) { // avoid allocation when uploading few enough uniforms count *= 2; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 2) { view[i] = HEAP32[(((value)+(4*i))/4)]; view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; } } else { var view = HEAP32.subarray((((value)/4)), ((value+count*8)/4)); } GLctx.uniform2iv(webglGetUniformLocation(location), view); ; } function _glUniform3fv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform3fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLFloatBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAPF32[(((value)+(4*i))/4)]; view[i+1] = HEAPF32[(((value)+(4*i+4))/4)]; view[i+2] = HEAPF32[(((value)+(4*i+8))/4)]; } } else { var view = HEAPF32.subarray((((value)/4)), ((value+count*12)/4)); } GLctx.uniform3fv(webglGetUniformLocation(location), view); ; } function _glUniform3iv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform3iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*3); return; } if (count <= 96) { // avoid allocation when uploading few enough uniforms count *= 3; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 3) { view[i] = HEAP32[(((value)+(4*i))/4)]; view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; view[i+2] = HEAP32[(((value)+(4*i+8))/4)]; } } else { var view = HEAP32.subarray((((value)/4)), ((value+count*12)/4)); } GLctx.uniform3iv(webglGetUniformLocation(location), view); ; } function _glUniform4fv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform4fv(webglGetUniformLocation(location), HEAPF32, ((value)/4), count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[4*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)/4); count *= 4; for (var i = 0; i < count; i += 4) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; } } else { var view = HEAPF32.subarray((((value)/4)), ((value+count*16)/4)); } GLctx.uniform4fv(webglGetUniformLocation(location), view); ; } function _glUniform4iv(location, count, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniform4iv(webglGetUniformLocation(location), HEAP32, ((value)/4), count*4); return; } if (count <= 72) { // avoid allocation when uploading few enough uniforms count *= 4; var view = miniTempWebGLIntBuffers[count]; for (var i = 0; i < count; i += 4) { view[i] = HEAP32[(((value)+(4*i))/4)]; view[i+1] = HEAP32[(((value)+(4*i+4))/4)]; view[i+2] = HEAP32[(((value)+(4*i+8))/4)]; view[i+3] = HEAP32[(((value)+(4*i+12))/4)]; } } else { var view = HEAP32.subarray((((value)/4)), ((value+count*16)/4)); } GLctx.uniform4iv(webglGetUniformLocation(location), view); ; } function _glUniformMatrix4fv(location, count, transpose, value) { value = bigintToI53Checked(value); if (GL.currentContext.version >= 2) { count && GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, HEAPF32, ((value)/4), count*16); return; } if (count <= 18) { // avoid allocation when uploading few enough uniforms var view = miniTempWebGLFloatBuffers[16*count]; // hoist the heap out of the loop for size and for pthreads+growth. var heap = HEAPF32; value = ((value)/4); count *= 16; for (var i = 0; i < count; i += 16) { var dst = value + i; view[i] = heap[dst]; view[i + 1] = heap[dst + 1]; view[i + 2] = heap[dst + 2]; view[i + 3] = heap[dst + 3]; view[i + 4] = heap[dst + 4]; view[i + 5] = heap[dst + 5]; view[i + 6] = heap[dst + 6]; view[i + 7] = heap[dst + 7]; view[i + 8] = heap[dst + 8]; view[i + 9] = heap[dst + 9]; view[i + 10] = heap[dst + 10]; view[i + 11] = heap[dst + 11]; view[i + 12] = heap[dst + 12]; view[i + 13] = heap[dst + 13]; view[i + 14] = heap[dst + 14]; view[i + 15] = heap[dst + 15]; } } else { var view = HEAPF32.subarray((((value)/4)), ((value+count*64)/4)); } GLctx.uniformMatrix4fv(webglGetUniformLocation(location), !!transpose, view); ; } var _glUseProgram = (program) => { program = GL.programs[program]; GLctx.useProgram(program); // Record the currently active program so that we can access the uniform // mapping table of that program. GLctx.currentProgram = program; }; var _glVertexAttribDivisor = (index, divisor) => { GLctx.vertexAttribDivisor(index, divisor); }; function _glVertexAttribIPointer(index, size, type, stride, ptr) { ptr = bigintToI53Checked(ptr); GLctx.vertexAttribIPointer(index, size, type, stride, ptr); ; } function _glVertexAttribPointer(index, size, type, normalized, stride, ptr) { ptr = bigintToI53Checked(ptr); GLctx.vertexAttribPointer(index, size, type, !!normalized, stride, ptr); ; } var _glViewport = (x0, x1, x2, x3) => GLctx.viewport(x0, x1, x2, x3); var _wasm_debug_break = () => { debugger; }; var _wasm_write_string = (s_count, s_data, log_flag) => { function js_string_from_jai_string(pointer, length) { const text_decoder = new TextDecoder(); const u8 = new Uint8Array(wasmMemory.buffer) const bytes = u8.subarray(Number(pointer), Number(pointer) + Number(length)); return text_decoder.decode(bytes); } const string = js_string_from_jai_string(s_data, s_count); switch (log_flag) { case /* ERROR */ 0x1: { console.error(string); } break; case /* WARNING */ 0x2: { console.warn(string); } break; case /* CONTENT */ 0x4: { console.info(`%c${string}`, "color: #3949ab;"); } break; default: { console.log(string); } } // Module.print(string); }; var withStackSave = (f) => { var stack = stackSave(); var ret = f(); stackRestore(stack); return ret; }; var stackAlloc = (sz) => __emscripten_stack_alloc(sz); var stringToUTF8OnStack = (str) => { var size = lengthBytesUTF8(str) + 1; var ret = stackAlloc(size); stringToUTF8(str, ret, size); return ret; }; Module['requestAnimationFrame'] = MainLoop.requestAnimationFrame; Module['pauseMainLoop'] = MainLoop.pause; Module['resumeMainLoop'] = MainLoop.resume; MainLoop.init();; for (let i = 0; i < 32; ++i) tempFixedLengthArray.push(new Array(i));; var miniTempWebGLFloatBuffersStorage = new Float32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLFloatBuffers[i] = miniTempWebGLFloatBuffersStorage.subarray(0, i); }; var miniTempWebGLIntBuffersStorage = new Int32Array(288); // Create GL_POOL_TEMP_BUFFERS_SIZE+1 temporary buffers, for uploads of size 0 through GL_POOL_TEMP_BUFFERS_SIZE inclusive for (/**@suppress{duplicate}*/var i = 0; i <= 288; ++i) { miniTempWebGLIntBuffers[i] = miniTempWebGLIntBuffersStorage.subarray(0, i); }; // End JS library code function checkIncomingModuleAPI() { ignoredModuleProp('fetchSettings'); } function slog_js_log(level,c_str) { const str = UTF8ToString(c_str); switch (level) { case 0: console.error(str); break; case 1: console.error(str); break; case 2: console.warn(str); break; default: console.info(str); break; } } function sapp_js_add_beforeunload_listener() { Module.sokol_beforeunload = (event) => { if (__sapp_html5_get_ask_leave_site() != 0) { event.preventDefault(); event.returnValue = ' '; } }; window.addEventListener('beforeunload', Module.sokol_beforeunload); } function sapp_js_remove_beforeunload_listener() { window.removeEventListener('beforeunload', Module.sokol_beforeunload); } function sapp_js_add_clipboard_listener() { Module.sokol_paste = (event) => { const pasted_str = event.clipboardData.getData('text'); withStackSave(() => { const cstr = stringToUTF8OnStack(pasted_str); __sapp_emsc_onpaste(cstr); }); }; window.addEventListener('paste', Module.sokol_paste); } function sapp_js_remove_clipboard_listener() { window.removeEventListener('paste', Module.sokol_paste); } function sapp_js_write_clipboard(c_str) { const str = UTF8ToString(c_str); const ta = document.createElement('textarea'); ta.setAttribute('autocomplete', 'off'); ta.setAttribute('autocorrect', 'off'); ta.setAttribute('autocapitalize', 'off'); ta.setAttribute('spellcheck', 'false'); ta.style.left = -100 + 'px'; ta.style.top = -100 + 'px'; ta.style.height = 1; ta.style.width = 1; ta.value = str; document.body.appendChild(ta); ta.select(); document.execCommand('copy'); document.body.removeChild(ta); } function sapp_js_add_dragndrop_listeners() { Module.sokol_drop_files = []; Module.sokol_dragenter = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragleave = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_dragover = (event) => { event.stopPropagation(); event.preventDefault(); }; Module.sokol_drop = (event) => { event.stopPropagation(); event.preventDefault(); const files = event.dataTransfer.files; Module.sokol_dropped_files = files; __sapp_emsc_begin_drop(files.length); for (let i = 0; i < files.length; i++) { withStackSave(() => { const cstr = stringToUTF8OnStack(files[i].name); __sapp_emsc_drop(i, cstr); }); } let mods = 0; if (event.shiftKey) { mods |= 1; } if (event.ctrlKey) { mods |= 2; } if (event.altKey) { mods |= 4; } if (event.metaKey) { mods |= 8; } __sapp_emsc_end_drop(event.clientX, event.clientY, mods); }; /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.addEventListener('dragenter', Module.sokol_dragenter, false); canvas.addEventListener('dragleave', Module.sokol_dragleave, false); canvas.addEventListener('dragover', Module.sokol_dragover, false); canvas.addEventListener('drop', Module.sokol_drop, false); } function sapp_js_dropped_file_size(index) { /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; if ((index < 0) || (index >= files.length)) { return 0; } else { return files[index].size; } } function sapp_js_fetch_dropped_file(index,callback,buf_ptr,buf_size,user_data) { const reader = new FileReader(); reader.onload = (loadEvent) => { const content = loadEvent.target.result; if (content.byteLength > buf_size) { __sapp_emsc_invoke_fetch_cb(index, 0, 1, callback, 0, buf_ptr, buf_size, user_data); } else { HEAPU8.set(new Uint8Array(content), buf_ptr); __sapp_emsc_invoke_fetch_cb(index, 1, 0, callback, content.byteLength, buf_ptr, buf_size, user_data); } }; reader.onerror = () => { __sapp_emsc_invoke_fetch_cb(index, 0, 2, callback, 0, buf_ptr, buf_size, user_data); }; /** @suppress {missingProperties} */ const files = Module.sokol_dropped_files; reader.readAsArrayBuffer(files[index]); } function sapp_js_remove_dragndrop_listeners() { /** @suppress {missingProperties} */ const canvas = Module.sapp_emsc_target; canvas.removeEventListener('dragenter', Module.sokol_dragenter); canvas.removeEventListener('dragleave', Module.sokol_dragleave); canvas.removeEventListener('dragover', Module.sokol_dragover); canvas.removeEventListener('drop', Module.sokol_drop); } function sapp_js_init(c_str_target_selector,c_str_document_title) { if (c_str_document_title !== 0) { document.title = UTF8ToString(c_str_document_title); } const target_selector_str = UTF8ToString(c_str_target_selector); if (Module['canvas'] !== undefined) { if (typeof Module['canvas'] === 'object') { specialHTMLTargets[target_selector_str] = Module['canvas']; } else { console.warn("sokol_app.h: Module['canvas'] is set but is not an object"); } } Module.sapp_emsc_target = findCanvasEventTarget(target_selector_str); if (!Module.sapp_emsc_target) { console.warn("sokol_app.h: can't find html5_canvas_selector ", target_selector_str); } if (!Module.sapp_emsc_target.requestPointerLock) { console.warn("sokol_app.h: target doesn't support requestPointerLock: ", target_selector_str); } } function sapp_js_request_pointerlock() { if (Module.sapp_emsc_target) { if (Module.sapp_emsc_target.requestPointerLock) { Module.sapp_emsc_target.requestPointerLock(); } } } function sapp_js_exit_pointerlock() { if (document.exitPointerLock) { document.exitPointerLock(); } } function sapp_js_set_cursor(cursor_type,shown) { if (Module.sapp_emsc_target) { let cursor; if (shown === 0) { cursor = "none"; } else switch (cursor_type) { case 0: cursor = "auto"; break; case 1: cursor = "default"; break; case 2: cursor = "text"; break; case 3: cursor = "crosshair"; break; case 4: cursor = "pointer"; break; case 5: cursor = "ew-resize"; break; case 6: cursor = "ns-resize"; break; case 7: cursor = "nwse-resize"; break; case 8: cursor = "nesw-resize"; break; case 9: cursor = "all-scroll"; break; case 10: cursor = "not-allowed"; break; default: cursor = "auto"; break; } Module.sapp_emsc_target.style.cursor = cursor; } } function sapp_js_clear_favicon() { const link = document.getElementById('sokol-app-favicon'); if (link) { document.head.removeChild(link); } } function sapp_js_set_favicon(w,h,pixels) { const canvas = document.createElement('canvas'); canvas.width = w; canvas.height = h; const ctx = canvas.getContext('2d'); const img_data = ctx.createImageData(w, h); img_data.data.set(HEAPU8.subarray(pixels, pixels + w*h*4)); ctx.putImageData(img_data, 0, 0); const new_link = document.createElement('link'); new_link.id = 'sokol-app-favicon'; new_link.rel = 'shortcut icon'; new_link.href = canvas.toDataURL(); document.head.appendChild(new_link); } function sfetch_js_send_head_request(slot_id,path_cstr) { const path_str = UTF8ToString(path_cstr); fetch(path_str, { method: 'HEAD' }).then((response) => { if (response.ok) { const content_length = response.headers.get('Content-Length'); if (content_length === null) { console.warn(`sokol_fetch.h: HEAD ${path_str} response has no Content-Length`); __sfetch_emsc_failed_other(slot_id); } else { __sfetch_emsc_head_response(slot_id, Number(content_length)); } } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: HEAD ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } function sfetch_js_send_get_request(slot_id,path_cstr,offset,bytes_to_read,buf_ptr,buf_size) { const path_str = UTF8ToString(path_cstr); const headers = new Headers(); const range_request = bytes_to_read > 0; if (range_request) { headers.append('Range', `bytes=${offset}-${offset+bytes_to_read-1}`); } fetch(path_str, { method: 'GET', headers }).then((response) => { if (response.ok) { response.arrayBuffer().then((data) => { const u8_data = new Uint8Array(data); if (u8_data.length <= buf_size) { HEAPU8.set(u8_data, buf_ptr); __sfetch_emsc_get_response(slot_id, bytes_to_read, u8_data.length); } else { __sfetch_emsc_failed_buffer_too_small(slot_id); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } else { __sfetch_emsc_failed_http_status(slot_id, response.status); } }).catch((err) => { console.error(`sokol_fetch.h: GET ${path_str} failed with: `, err); __sfetch_emsc_failed_other(slot_id); }); } var wasmImports = { /** @export */ __assert_fail: ___assert_fail, /** @export */ _abort_js: __abort_js, /** @export */ emscripten_cancel_main_loop: _emscripten_cancel_main_loop, /** @export */ emscripten_get_device_pixel_ratio: _emscripten_get_device_pixel_ratio, /** @export */ emscripten_get_element_css_size: _emscripten_get_element_css_size, /** @export */ emscripten_get_now: _emscripten_get_now, /** @export */ emscripten_performance_now: _emscripten_performance_now, /** @export */ emscripten_request_animation_frame_loop: _emscripten_request_animation_frame_loop, /** @export */ emscripten_resize_heap: _emscripten_resize_heap, /** @export */ emscripten_set_blur_callback_on_thread: _emscripten_set_blur_callback_on_thread, /** @export */ emscripten_set_canvas_element_size: _emscripten_set_canvas_element_size, /** @export */ emscripten_set_focus_callback_on_thread: _emscripten_set_focus_callback_on_thread, /** @export */ emscripten_set_keydown_callback_on_thread: _emscripten_set_keydown_callback_on_thread, /** @export */ emscripten_set_keypress_callback_on_thread: _emscripten_set_keypress_callback_on_thread, /** @export */ emscripten_set_keyup_callback_on_thread: _emscripten_set_keyup_callback_on_thread, /** @export */ emscripten_set_main_loop: _emscripten_set_main_loop, /** @export */ emscripten_set_mousedown_callback_on_thread: _emscripten_set_mousedown_callback_on_thread, /** @export */ emscripten_set_mouseenter_callback_on_thread: _emscripten_set_mouseenter_callback_on_thread, /** @export */ emscripten_set_mouseleave_callback_on_thread: _emscripten_set_mouseleave_callback_on_thread, /** @export */ emscripten_set_mousemove_callback_on_thread: _emscripten_set_mousemove_callback_on_thread, /** @export */ emscripten_set_mouseup_callback_on_thread: _emscripten_set_mouseup_callback_on_thread, /** @export */ emscripten_set_pointerlockchange_callback_on_thread: _emscripten_set_pointerlockchange_callback_on_thread, /** @export */ emscripten_set_pointerlockerror_callback_on_thread: _emscripten_set_pointerlockerror_callback_on_thread, /** @export */ emscripten_set_resize_callback_on_thread: _emscripten_set_resize_callback_on_thread, /** @export */ emscripten_set_touchcancel_callback_on_thread: _emscripten_set_touchcancel_callback_on_thread, /** @export */ emscripten_set_touchend_callback_on_thread: _emscripten_set_touchend_callback_on_thread, /** @export */ emscripten_set_touchmove_callback_on_thread: _emscripten_set_touchmove_callback_on_thread, /** @export */ emscripten_set_touchstart_callback_on_thread: _emscripten_set_touchstart_callback_on_thread, /** @export */ emscripten_set_webglcontextlost_callback_on_thread: _emscripten_set_webglcontextlost_callback_on_thread, /** @export */ emscripten_set_webglcontextrestored_callback_on_thread: _emscripten_set_webglcontextrestored_callback_on_thread, /** @export */ emscripten_set_wheel_callback_on_thread: _emscripten_set_wheel_callback_on_thread, /** @export */ emscripten_webgl_create_context: _emscripten_webgl_create_context, /** @export */ emscripten_webgl_make_context_current: _emscripten_webgl_make_context_current, /** @export */ fd_close: _fd_close, /** @export */ fd_seek: _fd_seek, /** @export */ fd_write: _fd_write, /** @export */ glActiveTexture: _glActiveTexture, /** @export */ glAttachShader: _glAttachShader, /** @export */ glBindBuffer: _glBindBuffer, /** @export */ glBindBufferBase: _glBindBufferBase, /** @export */ glBindFramebuffer: _glBindFramebuffer, /** @export */ glBindRenderbuffer: _glBindRenderbuffer, /** @export */ glBindSampler: _glBindSampler, /** @export */ glBindTexture: _glBindTexture, /** @export */ glBindVertexArray: _glBindVertexArray, /** @export */ glBlendColor: _glBlendColor, /** @export */ glBlendEquationSeparate: _glBlendEquationSeparate, /** @export */ glBlendFuncSeparate: _glBlendFuncSeparate, /** @export */ glBlitFramebuffer: _glBlitFramebuffer, /** @export */ glBufferData: _glBufferData, /** @export */ glBufferSubData: _glBufferSubData, /** @export */ glClearBufferfi: _glClearBufferfi, /** @export */ glClearBufferfv: _glClearBufferfv, /** @export */ glClearBufferiv: _glClearBufferiv, /** @export */ glColorMask: _glColorMask, /** @export */ glCompileShader: _glCompileShader, /** @export */ glCompressedTexImage2D: _glCompressedTexImage2D, /** @export */ glCompressedTexImage3D: _glCompressedTexImage3D, /** @export */ glCreateProgram: _glCreateProgram, /** @export */ glCreateShader: _glCreateShader, /** @export */ glCullFace: _glCullFace, /** @export */ glDeleteBuffers: _glDeleteBuffers, /** @export */ glDeleteFramebuffers: _glDeleteFramebuffers, /** @export */ glDeleteProgram: _glDeleteProgram, /** @export */ glDeleteRenderbuffers: _glDeleteRenderbuffers, /** @export */ glDeleteSamplers: _glDeleteSamplers, /** @export */ glDeleteShader: _glDeleteShader, /** @export */ glDeleteTextures: _glDeleteTextures, /** @export */ glDeleteVertexArrays: _glDeleteVertexArrays, /** @export */ glDepthFunc: _glDepthFunc, /** @export */ glDepthMask: _glDepthMask, /** @export */ glDisable: _glDisable, /** @export */ glDisableVertexAttribArray: _glDisableVertexAttribArray, /** @export */ glDrawArrays: _glDrawArrays, /** @export */ glDrawArraysInstanced: _glDrawArraysInstanced, /** @export */ glDrawElements: _glDrawElements, /** @export */ glDrawElementsInstanced: _glDrawElementsInstanced, /** @export */ glEnable: _glEnable, /** @export */ glEnableVertexAttribArray: _glEnableVertexAttribArray, /** @export */ glFrontFace: _glFrontFace, /** @export */ glGenBuffers: _glGenBuffers, /** @export */ glGenRenderbuffers: _glGenRenderbuffers, /** @export */ glGenSamplers: _glGenSamplers, /** @export */ glGenTextures: _glGenTextures, /** @export */ glGenVertexArrays: _glGenVertexArrays, /** @export */ glGetAttribLocation: _glGetAttribLocation, /** @export */ glGetError: _glGetError, /** @export */ glGetIntegerv: _glGetIntegerv, /** @export */ glGetProgramInfoLog: _glGetProgramInfoLog, /** @export */ glGetProgramiv: _glGetProgramiv, /** @export */ glGetShaderInfoLog: _glGetShaderInfoLog, /** @export */ glGetShaderiv: _glGetShaderiv, /** @export */ glGetStringi: _glGetStringi, /** @export */ glGetUniformLocation: _glGetUniformLocation, /** @export */ glInvalidateFramebuffer: _glInvalidateFramebuffer, /** @export */ glLinkProgram: _glLinkProgram, /** @export */ glPixelStorei: _glPixelStorei, /** @export */ glPolygonOffset: _glPolygonOffset, /** @export */ glReadBuffer: _glReadBuffer, /** @export */ glRenderbufferStorageMultisample: _glRenderbufferStorageMultisample, /** @export */ glSamplerParameterf: _glSamplerParameterf, /** @export */ glSamplerParameteri: _glSamplerParameteri, /** @export */ glScissor: _glScissor, /** @export */ glShaderSource: _glShaderSource, /** @export */ glStencilFunc: _glStencilFunc, /** @export */ glStencilFuncSeparate: _glStencilFuncSeparate, /** @export */ glStencilMask: _glStencilMask, /** @export */ glStencilOp: _glStencilOp, /** @export */ glStencilOpSeparate: _glStencilOpSeparate, /** @export */ glTexImage2D: _glTexImage2D, /** @export */ glTexImage3D: _glTexImage3D, /** @export */ glTexParameteri: _glTexParameteri, /** @export */ glTexStorage2D: _glTexStorage2D, /** @export */ glTexStorage3D: _glTexStorage3D, /** @export */ glTexSubImage2D: _glTexSubImage2D, /** @export */ glTexSubImage3D: _glTexSubImage3D, /** @export */ glUniform1fv: _glUniform1fv, /** @export */ glUniform1i: _glUniform1i, /** @export */ glUniform1iv: _glUniform1iv, /** @export */ glUniform2fv: _glUniform2fv, /** @export */ glUniform2iv: _glUniform2iv, /** @export */ glUniform3fv: _glUniform3fv, /** @export */ glUniform3iv: _glUniform3iv, /** @export */ glUniform4fv: _glUniform4fv, /** @export */ glUniform4iv: _glUniform4iv, /** @export */ glUniformMatrix4fv: _glUniformMatrix4fv, /** @export */ glUseProgram: _glUseProgram, /** @export */ glVertexAttribDivisor: _glVertexAttribDivisor, /** @export */ glVertexAttribIPointer: _glVertexAttribIPointer, /** @export */ glVertexAttribPointer: _glVertexAttribPointer, /** @export */ glViewport: _glViewport, /** @export */ sapp_js_add_beforeunload_listener, /** @export */ sapp_js_add_clipboard_listener, /** @export */ sapp_js_add_dragndrop_listeners, /** @export */ sapp_js_clear_favicon, /** @export */ sapp_js_init, /** @export */ sapp_js_remove_beforeunload_listener, /** @export */ sapp_js_remove_clipboard_listener, /** @export */ sapp_js_remove_dragndrop_listeners, /** @export */ sapp_js_request_pointerlock, /** @export */ sapp_js_set_favicon, /** @export */ sfetch_js_send_get_request, /** @export */ sfetch_js_send_head_request, /** @export */ slog_js_log, /** @export */ wasm_debug_break: _wasm_debug_break, /** @export */ wasm_write_string: _wasm_write_string }; var wasmExports; createWasm(); var ___wasm_call_ctors = createExportWrapper('__wasm_call_ctors', 0); var _main = Module['_main'] = createExportWrapper('main', 2); var _malloc = createExportWrapper('malloc', 1); var __sapp_emsc_onpaste = Module['__sapp_emsc_onpaste'] = createExportWrapper('_sapp_emsc_onpaste', 1); var __sapp_html5_get_ask_leave_site = Module['__sapp_html5_get_ask_leave_site'] = createExportWrapper('_sapp_html5_get_ask_leave_site', 0); var __sapp_emsc_begin_drop = Module['__sapp_emsc_begin_drop'] = createExportWrapper('_sapp_emsc_begin_drop', 1); var __sapp_emsc_drop = Module['__sapp_emsc_drop'] = createExportWrapper('_sapp_emsc_drop', 2); var __sapp_emsc_end_drop = Module['__sapp_emsc_end_drop'] = createExportWrapper('_sapp_emsc_end_drop', 3); var __sapp_emsc_invoke_fetch_cb = Module['__sapp_emsc_invoke_fetch_cb'] = createExportWrapper('_sapp_emsc_invoke_fetch_cb', 8); var __sfetch_emsc_head_response = Module['__sfetch_emsc_head_response'] = createExportWrapper('_sfetch_emsc_head_response', 2); var __sfetch_emsc_get_response = Module['__sfetch_emsc_get_response'] = createExportWrapper('_sfetch_emsc_get_response', 3); var __sfetch_emsc_failed_http_status = Module['__sfetch_emsc_failed_http_status'] = createExportWrapper('_sfetch_emsc_failed_http_status', 2); var __sfetch_emsc_failed_buffer_too_small = Module['__sfetch_emsc_failed_buffer_too_small'] = createExportWrapper('_sfetch_emsc_failed_buffer_too_small', 1); var __sfetch_emsc_failed_other = Module['__sfetch_emsc_failed_other'] = createExportWrapper('_sfetch_emsc_failed_other', 1); var _fflush = createExportWrapper('fflush', 1); var _strerror = createExportWrapper('strerror', 1); var _emscripten_stack_init = () => (_emscripten_stack_init = wasmExports['emscripten_stack_init'])(); var _emscripten_stack_get_free = () => (_emscripten_stack_get_free = wasmExports['emscripten_stack_get_free'])(); var _emscripten_stack_get_base = () => (_emscripten_stack_get_base = wasmExports['emscripten_stack_get_base'])(); var _emscripten_stack_get_end = () => (_emscripten_stack_get_end = wasmExports['emscripten_stack_get_end'])(); var __emscripten_stack_restore = (a0) => (__emscripten_stack_restore = wasmExports['_emscripten_stack_restore'])(a0); var __emscripten_stack_alloc = (a0) => (__emscripten_stack_alloc = wasmExports['_emscripten_stack_alloc'])(a0); var _emscripten_stack_get_current = () => (_emscripten_stack_get_current = wasmExports['emscripten_stack_get_current'])(); // Argument name here must shadow the `wasmExports` global so // that it is recognised by metadce and minify-import-export-names // passes. function applySignatureConversions(wasmExports) { // First, make a copy of the incoming exports object wasmExports = Object.assign({}, wasmExports); var makeWrapper___PP = (f) => (a0, a1, a2) => f(a0, BigInt(a1 ? a1 : 0), BigInt(a2 ? a2 : 0)); var makeWrapper_pp = (f) => (a0) => Number(f(BigInt(a0))); var makeWrapper__p = (f) => (a0) => f(BigInt(a0)); var makeWrapper_p_ = (f) => (a0) => Number(f(a0)); var makeWrapper_p = (f) => () => Number(f()); wasmExports['main'] = makeWrapper___PP(wasmExports['main']); wasmExports['malloc'] = makeWrapper_pp(wasmExports['malloc']); wasmExports['fflush'] = makeWrapper__p(wasmExports['fflush']); wasmExports['strerror'] = makeWrapper_p_(wasmExports['strerror']); wasmExports['emscripten_stack_get_base'] = makeWrapper_p(wasmExports['emscripten_stack_get_base']); wasmExports['emscripten_stack_get_end'] = makeWrapper_p(wasmExports['emscripten_stack_get_end']); wasmExports['_emscripten_stack_restore'] = makeWrapper__p(wasmExports['_emscripten_stack_restore']); wasmExports['_emscripten_stack_alloc'] = makeWrapper_pp(wasmExports['_emscripten_stack_alloc']); wasmExports['emscripten_stack_get_current'] = makeWrapper_p(wasmExports['emscripten_stack_get_current']); return wasmExports; } // include: postamble.js // === Auto-generated postamble setup entry stuff === var missingLibrarySymbols = [ 'writeI53ToI64Clamped', 'writeI53ToI64Signaling', 'writeI53ToU64Clamped', 'writeI53ToU64Signaling', 'convertI32PairToI53', 'convertI32PairToI53Checked', 'convertU32PairToI53', 'getTempRet0', 'setTempRet0', 'zeroMemory', 'getHeapMax', 'growMemory', 'strError', 'inetPton4', 'inetNtop4', 'inetPton6', 'inetNtop6', 'readSockaddr', 'writeSockaddr', 'emscriptenLog', 'readEmAsmArgs', 'getExecutableName', 'listenOnce', 'autoResumeAudioContext', 'getDynCaller', 'dynCall', 'runtimeKeepalivePush', 'runtimeKeepalivePop', 'asmjsMangle', 'asyncLoad', 'alignMemory', 'mmapAlloc', 'HandleAllocator', 'getNativeTypeSize', 'addOnInit', 'addOnPostCtor', 'addOnPreMain', 'STACK_SIZE', 'STACK_ALIGN', 'POINTER_SIZE', 'ASSERTIONS', 'getCFunc', 'ccall', 'cwrap', 'uleb128Encode', 'sigToWasmTypes', 'generateFuncType', 'convertJsFunctionToWasm', 'getEmptyTableSlot', 'updateTableMap', 'getFunctionAddress', 'addFunction', 'removeFunction', 'reallyNegative', 'unSign', 'strLen', 'reSign', 'formatString', 'intArrayFromString', 'intArrayToString', 'AsciiToString', 'stringToAscii', 'UTF16ToString', 'stringToUTF16', 'lengthBytesUTF16', 'UTF32ToString', 'stringToUTF32', 'lengthBytesUTF32', 'writeArrayToMemory', 'fillDeviceOrientationEventData', 'registerDeviceOrientationEventCallback', 'fillDeviceMotionEventData', 'registerDeviceMotionEventCallback', 'screenOrientation', 'fillOrientationChangeEventData', 'registerOrientationChangeEventCallback', 'fillFullscreenChangeEventData', 'registerFullscreenChangeEventCallback', 'JSEvents_requestFullscreen', 'JSEvents_resizeCanvasForFullscreen', 'registerRestoreOldStyle', 'hideEverythingExceptGivenElement', 'restoreHiddenElements', 'setLetterbox', 'softFullscreenResizeWebGLRenderTarget', 'doRequestFullscreen', 'requestPointerLock', 'fillVisibilityChangeEventData', 'registerVisibilityChangeEventCallback', 'fillGamepadEventData', 'registerGamepadEventCallback', 'registerBeforeUnloadEventCallback', 'fillBatteryEventData', 'battery', 'registerBatteryEventCallback', 'setCanvasElementSize', 'getCanvasElementSize', 'jsStackTrace', 'getCallstack', 'convertPCtoSourceLocation', 'getEnvStrings', 'checkWasiClock', 'wasiRightsToMuslOFlags', 'wasiOFlagsToMuslOFlags', 'initRandomFill', 'randomFill', 'safeSetTimeout', 'setImmediateWrapped', 'safeRequestAnimationFrame', 'clearImmediateWrapped', 'registerPostMainLoop', 'registerPreMainLoop', 'getPromise', 'makePromise', 'idsToPromises', 'makePromiseCallback', 'ExceptionInfo', 'findMatchingCatch', 'Browser_asyncPrepareDataCounter', 'isLeapYear', 'ydayFromDate', 'arraySum', 'addDays', 'getSocketFromFD', 'getSocketAddress', 'FS_createPreloadedFile', 'FS_modeStringToFlags', 'FS_getMode', 'FS_stdin_getChar', 'FS_unlink', 'FS_createDataFile', 'FS_mkdirTree', '_setNetworkCallback', 'emscriptenWebGLGetUniform', 'emscriptenWebGLGetVertexAttrib', '__glGetActiveAttribOrUniform', 'writeGLArray', 'runAndAbortIfError', 'emscriptenWebGLGetIndexed', 'ALLOC_NORMAL', 'ALLOC_STACK', 'allocate', 'writeStringToMemory', 'writeAsciiToMemory', 'demangle', 'stackTrace', ]; missingLibrarySymbols.forEach(missingLibrarySymbol) var unexportedSymbols = [ 'run', 'addRunDependency', 'removeRunDependency', 'out', 'err', 'callMain', 'abort', 'wasmMemory', 'wasmExports', 'writeStackCookie', 'checkStackCookie', 'writeI53ToI64', 'readI53FromI64', 'readI53FromU64', 'INT53_MAX', 'INT53_MIN', 'bigintToI53Checked', 'stackSave', 'stackRestore', 'stackAlloc', 'ptrToString', 'exitJS', 'abortOnCannotGrowMemory', 'ENV', 'ERRNO_CODES', 'DNS', 'Protocols', 'Sockets', 'timers', 'warnOnce', 'readEmAsmArgsArray', 'jstoi_q', 'jstoi_s', 'handleException', 'keepRuntimeAlive', 'callUserCallback', 'maybeExit', 'wasmTable', 'noExitRuntime', 'addOnPreRun', 'addOnExit', 'addOnPostRun', 'freeTableIndexes', 'functionsInTableMap', 'setValue', 'getValue', 'PATH', 'PATH_FS', 'UTF8Decoder', 'UTF8ArrayToString', 'UTF8ToString', 'stringToUTF8Array', 'stringToUTF8', 'lengthBytesUTF8', 'UTF16Decoder', 'stringToNewUTF8', 'stringToUTF8OnStack', 'JSEvents', 'registerKeyEventCallback', 'specialHTMLTargets', 'maybeCStringToJsString', 'findEventTarget', 'findCanvasEventTarget', 'getBoundingClientRect', 'fillMouseEventData', 'registerMouseEventCallback', 'registerWheelEventCallback', 'registerUiEventCallback', 'registerFocusEventCallback', 'currentFullscreenStrategy', 'restoreOldWindowedStyle', 'fillPointerlockChangeEventData', 'registerPointerlockChangeEventCallback', 'registerPointerlockErrorEventCallback', 'registerTouchEventCallback', 'UNWIND_CACHE', 'ExitStatus', 'flush_NO_FILESYSTEM', 'emSetImmediate', 'emClearImmediate_deps', 'emClearImmediate', 'promiseMap', 'uncaughtExceptionCount', 'exceptionLast', 'exceptionCaught', 'Browser', 'getPreloadedImageData__data', 'wget', 'MONTH_DAYS_REGULAR', 'MONTH_DAYS_LEAP', 'MONTH_DAYS_REGULAR_CUMULATIVE', 'MONTH_DAYS_LEAP_CUMULATIVE', 'SYSCALLS', 'preloadPlugins', 'FS_stdin_getChar_buffer', 'FS_createPath', 'FS_createDevice', 'FS_readFile', 'FS', 'FS_createLazyFile', 'MEMFS', 'TTY', 'PIPEFS', 'SOCKFS', 'tempFixedLengthArray', 'miniTempWebGLFloatBuffers', 'miniTempWebGLIntBuffers', 'heapObjectForWebGLType', 'toTypedArrayIndex', 'webgl_enable_ANGLE_instanced_arrays', 'webgl_enable_OES_vertex_array_object', 'webgl_enable_WEBGL_draw_buffers', 'webgl_enable_WEBGL_multi_draw', 'webgl_enable_EXT_polygon_offset_clamp', 'webgl_enable_EXT_clip_control', 'webgl_enable_WEBGL_polygon_mode', 'GL', 'emscriptenWebGLGet', 'computeUnpackAlignedImageSize', 'colorChannelsInGlTextureFormat', 'emscriptenWebGLGetTexPixelData', 'webglGetUniformLocation', 'webglPrepareUniformLocationsBeforeFirstUse', 'webglGetLeftBracePos', 'registerWebGlEventCallback', 'AL', 'GLUT', 'EGL', 'GLEW', 'IDBStore', 'SDL', 'SDL_gfx', 'webgl_enable_WEBGL_draw_instanced_base_vertex_base_instance', 'webgl_enable_WEBGL_multi_draw_instanced_base_vertex_base_instance', 'allocateUTF8', 'allocateUTF8OnStack', 'print', 'printErr', ]; unexportedSymbols.forEach(unexportedRuntimeSymbol); var calledRun; function callMain() { assert(runDependencies == 0, 'cannot call main when async dependencies remain! (listen on Module["onRuntimeInitialized"])'); assert(typeof onPreRuns === 'undefined' || onPreRuns.length == 0, 'cannot call main when preRun functions remain to be called'); var entryFunction = _main; var argc = 0; var argv = 0; try { var ret = entryFunction(argc, BigInt(argv)); // if we're not running an evented main loop, it's time to exit exitJS(ret, /* implicit = */ true); return ret; } catch (e) { return handleException(e); } } function stackCheckInit() { // This is normally called automatically during __wasm_call_ctors but need to // get these values before even running any of the ctors so we call it redundantly // here. _emscripten_stack_init(); // TODO(sbc): Move writeStackCookie to native to to avoid this. writeStackCookie(); } function run() { if (runDependencies > 0) { dependenciesFulfilled = run; return; } stackCheckInit(); preRun(); // a preRun added a dependency, run will be called later if (runDependencies > 0) { dependenciesFulfilled = run; return; } function doRun() { // run may have just been called through dependencies being fulfilled just in this very frame, // or while the async setStatus time below was happening assert(!calledRun); calledRun = true; Module['calledRun'] = true; if (ABORT) return; initRuntime(); preMain(); Module['onRuntimeInitialized']?.(); consumedModuleProp('onRuntimeInitialized'); var noInitialRun = Module['noInitialRun'];legacyModuleProp('noInitialRun', 'noInitialRun'); if (!noInitialRun) callMain(); postRun(); } if (Module['setStatus']) { Module['setStatus']('Running...'); setTimeout(() => { setTimeout(() => Module['setStatus'](''), 1); doRun(); }, 1); } else { doRun(); } checkStackCookie(); } function checkUnflushedContent() { // Compiler settings do not allow exiting the runtime, so flushing // the streams is not possible. but in ASSERTIONS mode we check // if there was something to flush, and if so tell the user they // should request that the runtime be exitable. // Normally we would not even include flush() at all, but in ASSERTIONS // builds we do so just for this check, and here we see if there is any // content to flush, that is, we check if there would have been // something a non-ASSERTIONS build would have not seen. // How we flush the streams depends on whether we are in SYSCALLS_REQUIRE_FILESYSTEM=0 // mode (which has its own special function for this; otherwise, all // the code is inside libc) var oldOut = out; var oldErr = err; var has = false; out = err = (x) => { has = true; } try { // it doesn't matter if it fails flush_NO_FILESYSTEM(); } catch(e) {} out = oldOut; err = oldErr; if (has) { warnOnce('stdio streams had content in them that was not flushed. you should set EXIT_RUNTIME to 1 (see the Emscripten FAQ), or make sure to emit a newline when you printf etc.'); warnOnce('(this may also be due to not including full filesystem support - try building with -sFORCE_FILESYSTEM)'); } } if (Module['preInit']) { if (typeof Module['preInit'] == 'function') Module['preInit'] = [Module['preInit']]; while (Module['preInit'].length > 0) { Module['preInit'].pop()(); } } consumedModuleProp('preInit'); run(); // end include: postamble.js