#scope_file char_pos : Vector3 = .{0.0, 1.5, 0.0}; rotation : float = 0.0; cam : Camera = .{ far = 2000.0, near = 1.0, target = .{0.0, 4.0, 0.0}, position = .{3.0, 5.0, 3.0} }; #scope_export game_init :: () { } game_ui :: () { } game_tick :: () { } game_draw :: () { create_set_cam_rendering_task(cam); curworld := get_current_world(); if curworld.valid then create_world_rendering_tasks(curworld.world); }