#scope_file cam : Camera; world : World; #scope_export game_init :: () { print("Game init...\n"); cam.position = .{5,5,5}; cam.target = .{3,6,3}; cam.near = 0.1; cam.far = 5000; } game_tick :: () { } game_draw :: () { draw_sky(*cam, *world.conf); }