//------------------------------------------------------------------------------ // shaders for blend-sapp sample //------------------------------------------------------------------------------ @ctype mat4 Matrix4 @vs vs_bg in vec2 position; void main() { gl_Position = vec4(position, 0.5, 1.0); } @end @fs fs_bg layout(binding=0) uniform bg_fs_params { float tick; }; out vec4 frag_color; void main() { vec2 xy = fract((gl_FragCoord.xy-vec2(tick)) / 50.0); frag_color = vec4(vec3(xy.x*xy.y), 1.0); } @end @program bg vs_bg fs_bg @vs vs_quad layout(binding=0) uniform quad_vs_params { mat4 mvp; }; in vec4 position; in vec4 color0; out vec4 color; void main() { gl_Position = mvp * position; color = color0; } @end @fs fs_quad in vec4 color; out vec4 frag_color; void main() { frag_color = color; } @end @program quad vs_quad fs_quad