#scope_file cam : Camera = .{ far = 2000.0, near = 1.0 }; #scope_export game_init :: () { } game_tick :: () { cam.position += Vector3.{0.01, 0.0, 0.0}; cam.target += Vector3.{0.01, 0.0, 0.0}; } game_draw :: () { draw_sky(*cam); draw_ground_plane(*cam); }