draw_sky :: (cam: *Camera, worldConfig: *World_Config = null) { mvp := create_viewproj(cam); vs_params : Sky_Vs_Params; world_conf : Sky_World_Config; wc : *World_Config = ifx worldConfig == null then *(World_Config.{}) else worldConfig; world_config_to_shader_type(wc, *world_conf); vs_params.mvp = mvp.floats; sg_apply_pipeline(gPipelines.sky.pipeline); sg_apply_bindings(*gPipelines.sky.bind); sg_apply_uniforms(UB_sky_vs_params, *(sg_range.{ ptr = *vs_params, size = size_of(type_of(vs_params)) })); sg_apply_uniforms(UB_sky_world_config, *(sg_range.{ptr = *world_conf, size = size_of(type_of(world_conf))})); sg_draw(0, 36, 1); } sun_shadowmap_viewproj :: (cam: *Camera, conf: *World_Config) -> Matrix4 { up: Vector3 = .{0, 1, 0}; targetToPos := conf.sunPosition; A := normalize(targetToPos); B := normalize(cross(up, A)); C := cross(A, B); sunCameraPosition := cam.target + 20*A; view := Matrix4.{ B.x, C.x, A.x, 0, B.y, C.y, A.y, 0, B.z, C.z, A.z, 0, -dot(B, sunCameraPosition), -dot(C, sunCameraPosition), -dot(A, sunCameraPosition), 1 }; top := 10.0; right := 10.0; proj := orthographic_projection_matrix(-right, right, -top, top, 5, 100, true); return view * proj; }