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No commits in common. "b3874d4c3911e503629bcd3bc16f205331ac2032" and "2ddff03189be4968019157e3b195052a94fec6f6" have entirely different histories.
b3874d4c39
...
2ddff03189
@ -1,13 +1,11 @@
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#if OS != .WASM {
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#load "iprof.jai";
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#load "picker.jai";
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#load "postprocess.jai";
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#load "trile_editor.jai";
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#load "level_editor.jai";
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}
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#if HAS_TACOMA { #load "tacoma.jai"; }
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#load "iprof.jai";
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#load "picker.jai";
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#load "console.jai";
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#load "postprocess.jai";
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#load "trile_editor.jai";
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#load "level_editor.jai";
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#load "textureDebugger.jai";
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#if HAS_TACOMA { #load "tacoma.jai"; }
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#scope_file
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@ -25,7 +23,7 @@ current_editor_view : Editor_View = .Trile_Editor;
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in_editor_view : bool = false;
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init_editor :: () {
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#if OS != .WASM {init_profiler();}
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init_profiler();
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init_console();
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}
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@ -34,40 +32,38 @@ console_open_ignore_input : bool = false;
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draw_editor_ui :: (theme: *GR.Overall_Theme) {
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#if OS != .WASM {
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if in_editor_view {
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r := GR.get_rect(0,0,0,0);
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r.x = 0; r.w = 100*vw;
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r.y = 0; r.h = ui_h(5, 0);
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draw_bg_rectangle(r, theme);
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r.w = 15*vw;
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GR.label(r, tprint("Trueno v%.%", V_MAJOR, V_MINOR), *t_label_left(theme));
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if in_editor_view {
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r := GR.get_rect(0,0,0,0);
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r.x = 0; r.w = 100*vw;
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r.y = 0; r.h = ui_h(5, 0);
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draw_bg_rectangle(r, theme);
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r.w = 15*vw;
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GR.label(r, tprint("Trueno v%.%", V_MAJOR, V_MINOR), *t_label_left(theme));
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r.x = 100*vw - r.w;
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if GR.button(r, "Level editor", *t_button_selectable(theme, current_editor_view == .Level_Editor))
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then current_editor_view = .Level_Editor;
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r.x = 100*vw - r.w;
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if GR.button(r, "Level editor", *t_button_selectable(theme, current_editor_view == .Level_Editor))
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then current_editor_view = .Level_Editor;
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r.x -= r.w;
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if GR.button(r, "Trile editor", *t_button_selectable(theme, current_editor_view == .Trile_Editor))
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then current_editor_view = .Trile_Editor;
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r.x -= r.w;
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if GR.button(r, "Trile editor", *t_button_selectable(theme, current_editor_view == .Trile_Editor))
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then current_editor_view = .Trile_Editor;
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r.x -= r.w;
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if GR.button(r, "Post-process", *t_button_selectable(theme, current_editor_view == .Post_Process_Editor))
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then current_editor_view = .Post_Process_Editor;
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r.x -= r.w;
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if GR.button(r, "Post-process", *t_button_selectable(theme, current_editor_view == .Post_Process_Editor))
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then current_editor_view = .Post_Process_Editor;
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if current_editor_view == {
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case .Trile_Editor;
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draw_trile_editor_ui(theme);
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case .Level_Editor;
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draw_level_editor_ui(theme);
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case .Post_Process_Editor;
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draw_post_process_editor_ui(theme);
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}
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if current_editor_view == {
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case .Trile_Editor;
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draw_trile_editor_ui(theme);
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case .Level_Editor;
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draw_level_editor_ui(theme);
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case .Post_Process_Editor;
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draw_post_process_editor_ui(theme);
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}
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draw_profiler();
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}
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draw_console(theme);
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draw_profiler();
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draw_texture_debugger(theme);
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draw_postprocess_popup(theme);
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GR.draw_popups();
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@ -75,18 +71,17 @@ draw_editor_ui :: (theme: *GR.Overall_Theme) {
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}
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draw_editor :: () {
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#if OS != .WASM {
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if !in_editor_view then return;
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if !in_editor_view then return;
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if current_editor_view == {
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case .Trile_Editor;
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draw_trile_editor();
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case .Level_Editor;
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draw_level_editor();
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case .Post_Process_Editor;
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draw_post_process_editor();
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}
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if current_editor_view == {
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case .Trile_Editor;
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draw_trile_editor();
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case .Level_Editor;
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draw_level_editor();
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case .Post_Process_Editor;
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draw_post_process_editor();
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}
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}
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tick_editor_ui :: () {
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@ -94,16 +89,14 @@ tick_editor_ui :: () {
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in_editor_view = !in_editor_view;
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}
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#if OS != .WASM {
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if in_editor_view {
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if current_editor_view == {
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case .Trile_Editor;
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tick_trile_editor();
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case .Level_Editor;
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tick_level_editor();
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case .Post_Process_Editor;
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tick_post_process_editor();
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}
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if in_editor_view {
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if current_editor_view == {
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case .Trile_Editor;
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tick_trile_editor();
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case .Level_Editor;
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tick_level_editor();
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case .Post_Process_Editor;
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tick_post_process_editor();
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}
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}
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@ -145,7 +145,7 @@ frame :: () {
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dpis := state.dpi_scale;
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#if OS != .WASM { tick_profiler(); }
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tick_profiler();
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if !in_editor_view then game_tick();
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fonsClearState(state.fons);
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for event: Input.events_this_frame {
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@ -167,7 +167,7 @@ frame :: () {
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memory_visualizer_per_frame_update();
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}
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#if OS != .WASM { profiler_update(); }
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profiler_update();
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reset_temporary_storage();
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}
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@ -53,6 +53,9 @@ body {
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</style>
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</head>
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<body style="background:black">
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<div class="game-title">${name}
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<span class="game-menu-item"><a class="game-menu-link" href="index.html">home</a></span>
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</div>
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<canvas class="game" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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<script type="text/javascript">
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var Module = {
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