85 Commits

Author SHA1 Message Date
ff7787a4e0 port more rendering to the new system 2026-10-02 23:41:45 +03:00
9ebeea8772 move UI code to new renderer 2026-10-02 21:29:02 +03:00
897fbeea4b cleanup 2026-10-02 20:07:49 +03:00
0d44c75fa9 world fixes and water improvements 2026-09-29 21:02:08 +03:00
cba645adcf add entity code 2026-08-02 11:42:00 +03:00
69e3dd26dc work on improving level editing and camera 2026-07-27 12:45:02 +03:00
a5c617d2e4 quick edit to disable dof in trile editor 2026-07-26 14:11:12 +03:00
651984ba43 clean up deprecated usage 2026-07-26 13:01:52 +03:00
c27fa53236 200x perf improvement on world rendering task creation 2026-05-03 00:35:31 +03:00
d00885a73b work improving world draw perf 2026-05-02 17:55:29 +03:00
94bbdb8427 work on improving trile gathering 2026-05-02 13:38:53 +03:00
dcad1dbe7f rendering improvements 2026-04-30 22:45:04 +03:00
5e30f3f2ab WIP 2026-04-23 11:41:44 +03:00
3bcece4bc3 WIP: sh probe grid 2026-04-12 09:48:41 +03:00
4099fd4af1 more perf work 2026-04-07 06:52:16 +03:00
a4a3c086e2 some refactoring 2026-04-05 12:59:08 +03:00
e6382913fa perf improvements 2026-04-05 11:25:23 +03:00
57414915b7 polish 2026-04-03 11:46:18 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
1c8f9bc46e work on engine exe tests 2026-03-25 19:26:47 +02:00
c672990e27 Change particle pipeline to nearest filtering 2026-03-24 18:45:20 +02:00
01eaff1c0f Editor tooling improvements 2026-03-23 21:05:30 +02:00
ad099d79b5 found and fixed the annoying threading memory bug 2026-03-22 21:24:31 +02:00
89fa64ca9e couple of bugfixes 2026-03-20 21:48:05 +02:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
3a7f19c89d improve lighting and trile editing 2026-02-27 20:20:02 +02:00
9098550523 get RDMs working 2026-02-24 22:40:52 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
81b1a407ae work on audio mixer implementation 2026-02-08 12:17:59 +02:00
b8b1aaaac5 big improvements to asset system 2026-02-03 23:35:57 +02:00
e412400c11 work on asset packer 2026-02-02 20:04:49 +02:00
58b548d250 small adjustments 2026-01-22 22:29:59 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
0bb4cffbd6 port to latest jai version 2025-12-16 17:59:55 +02:00
2587bd1e5c misc 2025-11-02 20:48:25 +02:00
c85d878459 implement new animation helper 2025-11-02 10:07:54 +02:00
2fd38144bb fix bizarre issue with web perf and other stuff 2025-11-01 23:15:30 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
b68a134904 refactor 2025-10-29 23:02:19 +02:00
56e6884e8b implement aseprite file format parsing for animations 2025-10-29 22:58:53 +02:00
83fa57906e work on animation editor a bit 2025-10-27 22:50:20 +02:00
3c4bb9e100 way improved post processing 2025-10-26 19:03:14 +02:00
eabf4bf2cf add more post processing effects! 2025-10-25 20:23:36 +03:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
a0845ed16f work on bloom 2025-10-24 08:10:52 +03:00