66 Commits

Author SHA1 Message Date
ff7787a4e0 port more rendering to the new system 2026-10-02 23:41:45 +03:00
897fbeea4b cleanup 2026-10-02 20:07:49 +03:00
279b7ca81d fix bounds bug 2026-09-29 21:01:02 +03:00
75b1752dba add query to get orientation and trile at point in chunk 2026-09-20 08:58:04 +03:00
c55f26178f add is_stairs and generate trile heightmaps for triles 2026-09-19 20:09:35 +03:00
eeddecb63c change occupancy mask from an bool array to a bitmask and clean up some bugs 2026-09-19 11:35:28 +03:00
cba645adcf add entity code 2026-08-02 11:42:00 +03:00
69e3dd26dc work on improving level editing and camera 2026-07-27 12:45:02 +03:00
d00885a73b work improving world draw perf 2026-05-02 17:55:29 +03:00
dcad1dbe7f rendering improvements 2026-04-30 22:45:04 +03:00
5e30f3f2ab WIP 2026-04-23 11:41:44 +03:00
3bcece4bc3 WIP: sh probe grid 2026-04-12 09:48:41 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
e5ca283fdd improve RDM baking 2026-03-29 18:15:59 +03:00
24f3117478 add cursor for inspector tool 2026-03-29 16:44:44 +03:00
c67d8253db some tacoma fixes and also particle fixes 2026-03-29 16:40:52 +03:00
01eaff1c0f Editor tooling improvements 2026-03-23 21:05:30 +02:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
4697c016e1 Merge branch 'main' of git.ktj.st:katajisto/trueno 2026-03-11 13:00:36 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1de37e8719 WIP: commit old refactor work from laptop 2026-03-11 12:59:45 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
56e6884e8b implement aseprite file format parsing for animations 2025-10-29 22:58:53 +02:00
83fa57906e work on animation editor a bit 2025-10-27 22:50:20 +02:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
b77b5d2995 remove post processing editor tab 2025-10-25 11:26:33 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
5075374773 fixes to shadows 2025-10-12 23:53:50 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
8b2dcb496e work on world storage 2025-10-11 00:39:26 +03:00
4ffcbdab19 fix smol ui bug 2025-10-07 22:25:25 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
0a123efc55 move arbtri under new pipeline system 2025-10-05 22:14:36 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00
4a6c56d36d work on ground rendering and tacoma integration 2025-10-04 22:47:36 +03:00
e375dc02aa git commit 2025-09-27 19:04:04 +03:00
Tuomas Katajisto
26e49a1a5f git commit 2025-09-26 23:21:37 +03:00
Tuomas Katajisto
9bedf75e92 git commit 2025-09-26 22:55:44 +03:00
Tuomas Katajisto
c9807cb38e do some initial grass rendering prep 2025-09-25 21:47:15 +03:00
Tuomas Katajisto
80bbe103e0 refactor trile rendering to actually respect sg_buffer restrictions 2025-09-25 20:39:49 +03:00
726a43370e work on super basic grass plane rendering 2025-09-16 22:59:22 +03:00
0c5b0e9249 work a bit on the level editor working with the y edit layer 2025-09-16 18:50:02 +03:00
726682d5e7 add a file preview and improve plane collision detection with a max radius from camera 2025-09-15 23:31:16 +03:00
2898cfce76 begin work on mouse based level editing 2025-09-15 22:20:04 +03:00
Tuomas Katajisto
3797a94aae start working on level editing with raycasting 2025-09-14 19:55:55 +03:00
ad04c6e32f fix bug with trile draw in level editor 2025-09-13 16:40:32 +03:00