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ff7787a4e0
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port more rendering to the new system
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2026-10-02 23:41:45 +03:00 |
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897fbeea4b
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cleanup
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2026-10-02 20:07:49 +03:00 |
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279b7ca81d
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fix bounds bug
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2026-09-29 21:01:02 +03:00 |
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75b1752dba
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add query to get orientation and trile at point in chunk
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2026-09-20 08:58:04 +03:00 |
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c55f26178f
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add is_stairs and generate trile heightmaps for triles
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2026-09-19 20:09:35 +03:00 |
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eeddecb63c
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change occupancy mask from an bool array to a bitmask and clean up some bugs
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2026-09-19 11:35:28 +03:00 |
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cba645adcf
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add entity code
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2026-08-02 11:42:00 +03:00 |
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69e3dd26dc
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work on improving level editing and camera
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2026-07-27 12:45:02 +03:00 |
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d00885a73b
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work improving world draw perf
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2026-05-02 17:55:29 +03:00 |
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dcad1dbe7f
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rendering improvements
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2026-04-30 22:45:04 +03:00 |
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5e30f3f2ab
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WIP
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2026-04-23 11:41:44 +03:00 |
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3bcece4bc3
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WIP: sh probe grid
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2026-04-12 09:48:41 +03:00 |
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435b544540
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engine tooling work
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2026-04-02 15:41:43 +03:00 |
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e5ca283fdd
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improve RDM baking
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2026-03-29 18:15:59 +03:00 |
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24f3117478
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add cursor for inspector tool
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2026-03-29 16:44:44 +03:00 |
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c67d8253db
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some tacoma fixes and also particle fixes
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2026-03-29 16:40:52 +03:00 |
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01eaff1c0f
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Editor tooling improvements
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2026-03-23 21:05:30 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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4697c016e1
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Merge branch 'main' of git.ktj.st:katajisto/trueno
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2026-03-11 13:00:36 +02:00 |
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89c0e36bee
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wip work
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2026-03-11 13:00:25 +02:00 |
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1de37e8719
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WIP: commit old refactor work from laptop
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2026-03-11 12:59:45 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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8668157060
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small improvements
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2026-03-04 16:33:17 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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56e6884e8b
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implement aseprite file format parsing for animations
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2025-10-29 22:58:53 +02:00 |
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83fa57906e
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work on animation editor a bit
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2025-10-27 22:50:20 +02:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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b77b5d2995
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remove post processing editor tab
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2025-10-25 11:26:33 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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8b2dcb496e
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work on world storage
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2025-10-11 00:39:26 +03:00 |
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4ffcbdab19
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fix smol ui bug
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2025-10-07 22:25:25 +03:00 |
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bfc0c6cc39
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add some helpful helpers
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2025-10-07 21:34:45 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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0a123efc55
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move arbtri under new pipeline system
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2025-10-05 22:14:36 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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e375dc02aa
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git commit
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2025-09-27 19:04:04 +03:00 |
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Tuomas Katajisto
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26e49a1a5f
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git commit
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2025-09-26 23:21:37 +03:00 |
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Tuomas Katajisto
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9bedf75e92
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git commit
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2025-09-26 22:55:44 +03:00 |
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Tuomas Katajisto
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c9807cb38e
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do some initial grass rendering prep
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2025-09-25 21:47:15 +03:00 |
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Tuomas Katajisto
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80bbe103e0
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refactor trile rendering to actually respect sg_buffer restrictions
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2025-09-25 20:39:49 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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0c5b0e9249
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work a bit on the level editor working with the y edit layer
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2025-09-16 18:50:02 +03:00 |
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726682d5e7
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add a file preview and improve plane collision detection with a max radius from camera
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2025-09-15 23:31:16 +03:00 |
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2898cfce76
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begin work on mouse based level editing
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2025-09-15 22:20:04 +03:00 |
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Tuomas Katajisto
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3797a94aae
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start working on level editing with raycasting
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2025-09-14 19:55:55 +03:00 |
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ad04c6e32f
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fix bug with trile draw in level editor
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2025-09-13 16:40:32 +03:00 |
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