28 Commits

Author SHA1 Message Date
e6382913fa perf improvements 2026-04-05 11:25:23 +03:00
57414915b7 polish 2026-04-03 11:46:18 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
19b7aefa02 improvements 2026-03-29 21:56:20 +03:00
c67d8253db some tacoma fixes and also particle fixes 2026-03-29 16:40:52 +03:00
a262a590b2 reduce indirect specular lighting at grazing angles 2026-03-21 10:47:57 +02:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
8668157060 small improvements 2026-03-04 16:33:17 +02:00
3a7f19c89d improve lighting and trile editing 2026-02-27 20:20:02 +02:00
9098550523 get RDMs working 2026-02-24 22:40:52 +02:00
ddc892c13c improvements to lighting model 2026-02-19 23:20:54 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
19ec772a02 add ability to draw textured rectangles in UI, fix bugs 2026-01-25 23:05:35 +02:00
58b548d250 small adjustments 2026-01-22 22:29:59 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
c7a4e94522 small perf improvements 2025-10-25 12:36:52 +03:00
a59b2d5a5f integrate ssao into main render pass and make it adjustable 2025-10-20 21:40:50 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
6e5241c4cb work on some water 2025-09-27 09:32:37 +03:00
d0ee73035b post processing for path traced images 2025-07-30 22:26:56 +03:00
e36908096a work on level editing 2025-07-29 09:29:38 +03:00
a2c632f722 work on sky editor and world data 2025-07-17 11:19:12 +03:00
96a48188d2 add tacoma integration for ray tracing 2025-07-16 23:09:53 +03:00
e33abb6b9c Work on resolving which trixel are we in the mesh 2025-07-15 15:17:58 +03:00
94c991bc4a Work on passing trixel colors to trile renderer 2025-07-15 12:39:51 +03:00
34873926e0 Work on level editing 2025-07-13 12:14:48 +03:00
5d017f0a2b Work on level editor and trile rendering in level editor 2025-07-10 23:57:14 +03:00