21 Commits

Author SHA1 Message Date
dcad1dbe7f rendering improvements 2026-04-30 22:45:04 +03:00
5e30f3f2ab WIP 2026-04-23 11:41:44 +03:00
a4a3c086e2 some refactoring 2026-04-05 12:59:08 +03:00
e6382913fa perf improvements 2026-04-05 11:25:23 +03:00
57414915b7 polish 2026-04-03 11:46:18 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
fff5507bbd world serialization complete, post processing saving 2025-10-11 23:39:25 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
e58a4fd20c fix textures being drawn upside down on macos 2025-10-10 23:03:07 +03:00
6b93d08209 add a new post-processing view 2025-10-09 21:22:31 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
bfc0c6cc39 add some helpful helpers 2025-10-07 21:34:45 +03:00