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5e30f3f2ab
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WIP
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2026-04-23 11:41:44 +03:00 |
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3bcece4bc3
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WIP: sh probe grid
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2026-04-12 09:48:41 +03:00 |
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435b544540
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engine tooling work
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2026-04-02 15:41:43 +03:00 |
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e5ca283fdd
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improve RDM baking
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2026-03-29 18:15:59 +03:00 |
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c67d8253db
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some tacoma fixes and also particle fixes
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2026-03-29 16:40:52 +03:00 |
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4d9e175172
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fix annoying bug with pool allocator getting assigned to logger arrays
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2026-03-25 21:10:39 +02:00 |
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01eaff1c0f
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Editor tooling improvements
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2026-03-23 21:05:30 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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3a7f19c89d
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improve lighting and trile editing
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2026-02-27 20:20:02 +02:00 |
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9098550523
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get RDMs working
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2026-02-24 22:40:52 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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56e6884e8b
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implement aseprite file format parsing for animations
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2025-10-29 22:58:53 +02:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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0b820e19c1
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solve issue with world TLAS being formed wrong
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2025-10-04 23:44:52 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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d0ee73035b
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post processing for path traced images
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2025-07-30 22:26:56 +03:00 |
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7344c44576
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work on auto-adding console commands
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2025-07-26 21:47:04 +03:00 |
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467a24766f
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Create basic linter
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2025-07-22 14:31:41 +03:00 |
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a2c632f722
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work on sky editor and world data
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2025-07-17 11:19:12 +03:00 |
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96a48188d2
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add tacoma integration for ray tracing
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2025-07-16 23:09:53 +03:00 |
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