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1667107e85
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implement shadows for billboards and animation system
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2025-10-31 23:29:10 +02:00 |
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cff9194721
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create billboard rendering pipeline
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2025-10-30 23:12:16 +02:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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c30381aa72
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small improvements
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2025-10-19 22:51:46 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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4ed3e17432
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move trile editor to new rendering task model as well
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2025-10-07 22:25:38 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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