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c7a4e94522
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small perf improvements
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2025-10-25 12:36:52 +03:00 |
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a0845ed16f
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work on bloom
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2025-10-24 08:10:52 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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196533be95
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implement box blur for ssao
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2025-10-22 23:46:14 +03:00 |
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a59b2d5a5f
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integrate ssao into main render pass and make it adjustable
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2025-10-20 21:40:50 +03:00 |
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e3fa3031fa
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ssao works
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2025-10-20 20:18:21 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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c30381aa72
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small improvements
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2025-10-19 22:51:46 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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68828cb119
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improve water
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2025-10-18 20:18:01 +03:00 |
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39f187689e
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improved shadows a lot
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2025-10-13 00:02:23 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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e58a4fd20c
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fix textures being drawn upside down on macos
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2025-10-10 23:03:07 +03:00 |
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543b088341
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mac fix
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2025-10-10 22:35:13 +03:00 |
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d12cbe6a74
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start working on world storage
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2025-10-09 22:29:59 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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