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a4a3c086e2
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some refactoring
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2026-04-05 12:59:08 +03:00 |
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e6382913fa
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perf improvements
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2026-04-05 11:25:23 +03:00 |
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57414915b7
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polish
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2026-04-03 11:46:18 +03:00 |
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435b544540
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engine tooling work
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2026-04-02 15:41:43 +03:00 |
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1c8f9bc46e
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work on engine exe tests
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2026-03-25 19:26:47 +02:00 |
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c672990e27
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Change particle pipeline to nearest filtering
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2026-03-24 18:45:20 +02:00 |
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01eaff1c0f
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Editor tooling improvements
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2026-03-23 21:05:30 +02:00 |
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ad099d79b5
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found and fixed the annoying threading memory bug
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2026-03-22 21:24:31 +02:00 |
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89fa64ca9e
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couple of bugfixes
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2026-03-20 21:48:05 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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89c0e36bee
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wip work
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2026-03-11 13:00:25 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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8668157060
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small improvements
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2026-03-04 16:33:17 +02:00 |
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3a7f19c89d
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improve lighting and trile editing
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2026-02-27 20:20:02 +02:00 |
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9098550523
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get RDMs working
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2026-02-24 22:40:52 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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81b1a407ae
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work on audio mixer implementation
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2026-02-08 12:17:59 +02:00 |
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b8b1aaaac5
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big improvements to asset system
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2026-02-03 23:35:57 +02:00 |
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e412400c11
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work on asset packer
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2026-02-02 20:04:49 +02:00 |
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58b548d250
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small adjustments
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2026-01-22 22:29:59 +02:00 |
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3ce3f93e3d
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add billboard rendering to gbuffer pass
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2026-01-21 23:01:41 +02:00 |
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0bb4cffbd6
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port to latest jai version
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2025-12-16 17:59:55 +02:00 |
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2587bd1e5c
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misc
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2025-11-02 20:48:25 +02:00 |
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c85d878459
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implement new animation helper
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2025-11-02 10:07:54 +02:00 |
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2fd38144bb
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fix bizarre issue with web perf and other stuff
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2025-11-01 23:15:30 +02:00 |
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1667107e85
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implement shadows for billboards and animation system
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2025-10-31 23:29:10 +02:00 |
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cff9194721
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create billboard rendering pipeline
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2025-10-30 23:12:16 +02:00 |
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b68a134904
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refactor
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2025-10-29 23:02:19 +02:00 |
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56e6884e8b
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implement aseprite file format parsing for animations
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2025-10-29 22:58:53 +02:00 |
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83fa57906e
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work on animation editor a bit
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2025-10-27 22:50:20 +02:00 |
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3c4bb9e100
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way improved post processing
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2025-10-26 19:03:14 +02:00 |
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eabf4bf2cf
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add more post processing effects!
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2025-10-25 20:23:36 +03:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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c7a4e94522
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small perf improvements
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2025-10-25 12:36:52 +03:00 |
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a0845ed16f
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work on bloom
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2025-10-24 08:10:52 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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196533be95
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implement box blur for ssao
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2025-10-22 23:46:14 +03:00 |
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a59b2d5a5f
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integrate ssao into main render pass and make it adjustable
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2025-10-20 21:40:50 +03:00 |
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e3fa3031fa
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ssao works
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2025-10-20 20:18:21 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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c30381aa72
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small improvements
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2025-10-19 22:51:46 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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68828cb119
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improve water
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2025-10-18 20:18:01 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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39f187689e
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improved shadows a lot
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2025-10-13 00:02:23 +03:00 |
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5075374773
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fixes to shadows
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2025-10-12 23:53:50 +03:00 |
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5d36d1c73b
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shadows working, although a bit jumpy
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2025-10-12 22:03:50 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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fff5507bbd
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world serialization complete, post processing saving
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2025-10-11 23:39:25 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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