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9ebeea8772
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move UI code to new renderer
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2026-10-02 21:29:02 +03:00 |
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897fbeea4b
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cleanup
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2026-10-02 20:07:49 +03:00 |
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dcad1dbe7f
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rendering improvements
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2026-04-30 22:45:04 +03:00 |
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5e30f3f2ab
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WIP
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2026-04-23 11:41:44 +03:00 |
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435b544540
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engine tooling work
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2026-04-02 15:41:43 +03:00 |
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89fa64ca9e
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couple of bugfixes
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2026-03-20 21:48:05 +02:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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a59b2d5a5f
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integrate ssao into main render pass and make it adjustable
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2025-10-20 21:40:50 +03:00 |
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4136bac55d
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work on ssao
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2025-10-20 18:17:24 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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d12cbe6a74
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start working on world storage
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2025-10-09 22:29:59 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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bfc0c6cc39
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add some helpful helpers
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2025-10-07 21:34:45 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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4a6c56d36d
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work on ground rendering and tacoma integration
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2025-10-04 22:47:36 +03:00 |
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726a43370e
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work on super basic grass plane rendering
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2025-09-16 22:59:22 +03:00 |
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5d017f0a2b
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Work on level editor and trile rendering in level editor
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2025-07-10 23:57:14 +03:00 |
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