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94bbdb8427
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work on improving trile gathering
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2026-05-02 13:38:53 +03:00 |
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dcad1dbe7f
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rendering improvements
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2026-04-30 22:45:04 +03:00 |
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5e30f3f2ab
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WIP
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2026-04-23 11:41:44 +03:00 |
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e6382913fa
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perf improvements
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2026-04-05 11:25:23 +03:00 |
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57414915b7
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polish
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2026-04-03 11:46:18 +03:00 |
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435b544540
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engine tooling work
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2026-04-02 15:41:43 +03:00 |
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01eaff1c0f
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Editor tooling improvements
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2026-03-23 21:05:30 +02:00 |
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733cdd2760
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lot's of work on polishing the engine
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2026-03-20 18:49:19 +02:00 |
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89c0e36bee
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wip work
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2026-03-11 13:00:25 +02:00 |
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1bfe79fc6b
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work on editor
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2026-03-04 19:30:50 +02:00 |
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afcafce59c
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so much work on lighting
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2026-02-19 22:53:11 +02:00 |
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3ce3f93e3d
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add billboard rendering to gbuffer pass
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2026-01-21 23:01:41 +02:00 |
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1667107e85
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implement shadows for billboards and animation system
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2025-10-31 23:29:10 +02:00 |
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cff9194721
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create billboard rendering pipeline
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2025-10-30 23:12:16 +02:00 |
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a52cc6a934
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work on adding animations and sprites
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2025-10-25 19:37:15 +03:00 |
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78014fcb6f
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implement depth of field
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2025-10-23 22:11:04 +03:00 |
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c30381aa72
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small improvements
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2025-10-19 22:51:46 +03:00 |
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546067fda7
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work on geometry pass for SSAO
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2025-10-19 21:35:31 +03:00 |
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857338993b
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water improvement test
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2025-10-18 15:11:34 +03:00 |
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deb8208c84
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shadows somewhat working
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2025-10-12 14:39:35 +03:00 |
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4b349195d6
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work more on world storage and tools
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2025-10-11 19:11:14 +03:00 |
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966513a64d
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work on post processing pipeline, still some bugs
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2025-10-08 22:30:18 +03:00 |
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f86026b588
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use new nice rendering architecture to easily add shadowmap pass
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2025-10-07 23:05:24 +03:00 |
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4ed3e17432
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move trile editor to new rendering task model as well
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2025-10-07 22:25:38 +03:00 |
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e236410fd0
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get render task queue system working for triles
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2025-10-07 21:27:13 +03:00 |
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fde02a1dc7
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work on refactoring the rendering pipeline
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2025-10-05 21:49:09 +03:00 |
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