26 Commits

Author SHA1 Message Date
94bbdb8427 work on improving trile gathering 2026-05-02 13:38:53 +03:00
dcad1dbe7f rendering improvements 2026-04-30 22:45:04 +03:00
5e30f3f2ab WIP 2026-04-23 11:41:44 +03:00
e6382913fa perf improvements 2026-04-05 11:25:23 +03:00
57414915b7 polish 2026-04-03 11:46:18 +03:00
435b544540 engine tooling work 2026-04-02 15:41:43 +03:00
01eaff1c0f Editor tooling improvements 2026-03-23 21:05:30 +02:00
733cdd2760 lot's of work on polishing the engine 2026-03-20 18:49:19 +02:00
89c0e36bee wip work 2026-03-11 13:00:25 +02:00
1bfe79fc6b work on editor 2026-03-04 19:30:50 +02:00
afcafce59c so much work on lighting 2026-02-19 22:53:11 +02:00
3ce3f93e3d add billboard rendering to gbuffer pass 2026-01-21 23:01:41 +02:00
1667107e85 implement shadows for billboards and animation system 2025-10-31 23:29:10 +02:00
cff9194721 create billboard rendering pipeline 2025-10-30 23:12:16 +02:00
a52cc6a934 work on adding animations and sprites 2025-10-25 19:37:15 +03:00
78014fcb6f implement depth of field 2025-10-23 22:11:04 +03:00
c30381aa72 small improvements 2025-10-19 22:51:46 +03:00
546067fda7 work on geometry pass for SSAO 2025-10-19 21:35:31 +03:00
857338993b water improvement test 2025-10-18 15:11:34 +03:00
deb8208c84 shadows somewhat working 2025-10-12 14:39:35 +03:00
4b349195d6 work more on world storage and tools 2025-10-11 19:11:14 +03:00
966513a64d work on post processing pipeline, still some bugs 2025-10-08 22:30:18 +03:00
f86026b588 use new nice rendering architecture to easily add shadowmap pass 2025-10-07 23:05:24 +03:00
4ed3e17432 move trile editor to new rendering task model as well 2025-10-07 22:25:38 +03:00
e236410fd0 get render task queue system working for triles 2025-10-07 21:27:13 +03:00
fde02a1dc7 work on refactoring the rendering pipeline 2025-10-05 21:49:09 +03:00